2023-01-09 00:17:20 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ConstClass
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{
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2023-01-09 23:13:17 +08:00
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public static Vector3 Angle_RightDir => Vector3.zero;
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public static Vector3 Angle_LeftDir = new Vector3(0, 180, 0);
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public const float ToFastModeTime = 2f;
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public static float FastRunSpeedMultiplier = 3f;
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public static float FastModeShadowCreateIntervalTime = 0.25f;
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2023-01-09 00:17:20 +08:00
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}
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