AkiraPixelWind/Assets/Scripts/Main/Definition/ConstClass.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ConstClass
{
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public static Vector3 Angle_RightDir => Vector3.zero;
public static Vector3 Angle_LeftDir = new Vector3(0, 180, 0);
public const float ToFastModeTime = 2f;
public static float FastRunSpeedMultiplier = 3f;
public static float FastModeShadowCreateIntervalTime = 0.25f;
}