using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConstClass { public static Vector3 Angle_RightDir => Vector3.zero; public static Vector3 Angle_LeftDir = new Vector3(0, 180, 0); public const float ToFastModeTime = 2f; public static float FastRunSpeedMultiplier = 3f; public static float FastModeShadowCreateIntervalTime = 0.25f; }