XSteam/src/xsteam_ui.cpp
2024-10-13 23:58:22 +08:00

390 lines
14 KiB
C++

#include "xsteam_ui.h"
xsteam_ui::xsteam_ui(QWidget *parent) : QWidget(parent),
main_layout(new QVBoxLayout),
head_layout(new QHBoxLayout),
mind_layout(new QVBoxLayout),
foot_layout(new QHBoxLayout)
{
// xsteam_init_head_layout();
xsteam_init_mind_layout();
xsteam_init_foot_layout();
xsteam_init_style();
xsteam_init_main_layout();
xsteam_init_connect();
slots_disable_enable_function(false);
QFuture<void> future = QtConcurrent::run([=]()
{
bool steam_ok=false;
bool steamtools_ok=false;
emit signals_src_combobox_update();
slots_disable_enable_function(true);
table_load_ui_data();
if(!xsteam_steam_steamtools_exists(steam_ok,steamtools_ok)){
slots_msg_text("请检查steam和steamtools路径");
btn_run_steam->setEnabled(steam_ok);
btn_run_steamtools->setEnabled(steamtools_ok);
btn_uid_push->setEnabled(false);
} });
}
xsteam_ui::~xsteam_ui()
{
}
void xsteam_ui::xsteam_init_main_layout()
{
main_layout->addLayout(head_layout);
main_layout->addLayout(mind_layout);
main_layout->addLayout(foot_layout);
setLayout(main_layout);
}
void xsteam_ui::xsteam_init_head_layout()
{
head_tag = new QLabel();
head_tag->setText(tr("Public Steam"));
QFont font("Microsoft YaHei", 10, 75);
head_tag->setFont(font);
head_layout->addItem(sparcer_item);
head_layout->addWidget(head_tag);
head_layout->addItem(sparcer_item);
}
void xsteam_ui::xsteam_init_mind_layout()
{
server_layout = new QHBoxLayout();
server_tag = new QLabel(tr("源数据:"));
server_tag->setObjectName("SRC_SERVER");
server_txt = new QComboBox();
btn_server_edit = new QPushButton(tr("编辑源"));
btn_server_edit->setObjectName("EDIT");
btn_fetch_src_data = new QPushButton(tr("拉取"));
btn_fetch_src_data->setObjectName("FETCH");
btn_run_steamtools = new QPushButton(tr("SteamTools"));
btn_run_steamtools->setObjectName("RUN_STEAMTOOLS");
btn_run_steam = new QPushButton(tr("Steam"));
btn_run_steam->setObjectName("RUN_STEAM");
btn_run_steamdb = new QPushButton(tr("SteamDB"));
btn_run_steamdb->setObjectName("STEAM_DB");
server_layout->addWidget(server_tag);
server_layout->addWidget(server_txt);
server_layout->addWidget(btn_fetch_src_data);
server_layout->addWidget(btn_server_edit);
server_layout->addWidget(btn_run_steam);
server_layout->addWidget(btn_run_steamtools);
server_layout->addWidget(btn_run_steamdb);
server_layout->setStretch(0, 1);
server_layout->setStretch(1, 7);
server_layout->setStretch(2, 1);
server_layout->setStretch(3, 1);
ip_layout = new QHBoxLayout();
ip_uid_tag = new QLabel(tr("游戏UID:"));
ip_uid_tag->setObjectName("GAME_UID");
ip_uid_edit = new QLineEdit("457140");
ip_uid_edit->setValidator(new QRegularExpressionValidator(QRegularExpression("[0-9]+$")));
ip_uid_edit->setMaxLength(8);
ip_layout->addWidget(ip_uid_tag);
ip_layout->addWidget(ip_uid_edit);
ip_layout->setContentsMargins(2, 2, 2, 2);
btn_dlc_push = new QPushButton(tr("获取DLC"));
btn_dlc_push->setObjectName("SET_DLC");
ip_iu_layout = new QHBoxLayout();
btn_uid_push = new QPushButton(tr("入库"));
btn_uid_push->setObjectName("INPUT");
btn_uid_update=new QPushButton(tr("更新"));
btn_uid_update->setObjectName("UPDATE");
ip_iu_layout->addWidget(btn_uid_push);
ip_iu_layout->addWidget(btn_uid_update);
ip_iu_layout->setContentsMargins(2, 2, 2, 2);
ip_data_layout = new QHBoxLayout();
// uid info
ip_uid_group_layout = new QHBoxLayout();
ip_uid_group = new QGroupBox(tr("游戏信息"));
ip_uid_group->setObjectName("GAME_INFO_GROUP");
ip_uid_table = new xsteam_view();
ip_uid_table->setObjectName("GAME_INFO_TABLE");
ip_uid_table->init_view(VIEW_MODE::UID_INFO);
ip_uid_group_layout->addWidget(ip_uid_table);
ip_uid_group_layout->setContentsMargins(2, 2, 2, 2);
ip_uid_group->setLayout(ip_uid_group_layout);
// all dlc info
ip_dlc_info_layout = new QVBoxLayout();
ip_all_dlc_group = new QGroupBox(tr("DLC信息"));
ip_all_dlc_group->setObjectName("ALL_DLC_GROUP");
ip_all_dlc_table = new xsteam_view();
ip_all_dlc_table->init_view(VIEW_MODE::ALL_DLC_INFO);
ip_in_dlc_table = new xsteam_view();
ip_in_dlc_table->init_view(VIEW_MODE::IN_DLC_INFO);
ip_dlc_info_layout->addLayout(ip_layout);
ip_dlc_info_layout->addWidget(btn_dlc_push);
ip_dlc_info_layout->addWidget(ip_in_dlc_table);
ip_dlc_info_layout->addWidget(ip_all_dlc_table);
ip_dlc_info_layout->addLayout(ip_iu_layout);
ip_dlc_info_layout->setContentsMargins(2, 2, 2, 2);
ip_all_dlc_group->setLayout(ip_dlc_info_layout);
ip_data_layout->addWidget(ip_uid_group);
ip_data_layout->addWidget(ip_all_dlc_group);
ip_data_layout->setStretch(0, 7);
ip_data_layout->setStretch(1, 3);
mind_layout->addLayout(server_layout);
mind_layout->addLayout(ip_data_layout);
}
void xsteam_ui::xsteam_init_foot_layout()
{
foot_status_data_layout = new QHBoxLayout();
version_tips = new QLabel(tr("version:"));
version_tips->setObjectName("VERSION_TIPS");
version_tips_txt = new QLabel(PROJECT_VERSION);
version_tips_txt->setObjectName("VERSION_TIPS_TXT");
state_tips_txt = new QLabel();
state_tips_txt->setObjectName("STATE_TIPS");
state_tips_txt->setAlignment(Qt::AlignCenter);
btn_xs_sets = new QPushButton();
btn_xs_sets->setMaximumSize(25, 25);
btn_xs_sets->setObjectName(tr("BTN_SETS"));
btn_xs_about = new QPushButton();
btn_xs_about->setMaximumSize(25, 25);
btn_xs_about->setObjectName(tr("BTN_ABOUT"));
foot_status_data_layout->addWidget(version_tips);
foot_status_data_layout->addWidget(version_tips_txt);
foot_status_data_layout->addItem(sparcer_item);
foot_status_data_layout->addWidget(state_tips_txt);
foot_status_data_layout->addItem(sparcer_item);
foot_status_data_layout->addWidget(btn_xs_sets);
foot_status_data_layout->addWidget(btn_xs_about);
foot_layout->addLayout(foot_status_data_layout);
xs_git_fetch = new xsteam_git_fetch();
}
void xsteam_ui::xsteam_init_style()
{
main_layout->setStretch(0, 1);
main_layout->setStretch(1, 7);
main_layout->setStretch(2, 1);
main_layout->setContentsMargins(5, 5, 5, 5);
}
void xsteam_ui::xsteam_init_connect()
{
ip_uid_table->setContextMenuPolicy(Qt::CustomContextMenu);
connect(btn_server_edit, SIGNAL(clicked()), this, SLOT(slots_open_server_edit()));
connect(btn_xs_sets, SIGNAL(clicked()), this, SLOT(slots_open_setting()));
connect(btn_run_steam, SIGNAL(clicked()), this, SLOT(slots_run_steam_steamtools()));
connect(btn_run_steamtools, SIGNAL(clicked()), this, SLOT(slots_run_steam_steamtools()));
connect(btn_xs_about, SIGNAL(clicked()), this, SLOT(slots_open_about()));
connect(btn_fetch_src_data, SIGNAL(clicked()), this, SLOT(slots_fetch_src_data()));
connect(btn_uid_push, SIGNAL(clicked()), this, SLOT(slots_imput_uid_push()));
connect(btn_run_steamdb, SIGNAL(clicked()), this, SLOT(slots_open_steamdb()));
connect(this, SIGNAL(signals_src_combobox_update()), this, SLOT(slots_server_combobox_load_data()));
connect(xs_git_fetch, SIGNAL(signal_fetch_return_msg(std::string)), this, SLOT(slots_msg_text(std::string)));
connect(xs_git_fetch, SIGNAL(signal_fetch_return_data(UidData)), this, SLOT(slots_table_append(UidData)));
connect(ip_uid_table->selectionModel(), SIGNAL(selectionChanged(const QItemSelection &, const QItemSelection &)), this, SLOT(slots_selection_row(const QItemSelection &, const QItemSelection &)));
connect(ip_uid_table, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(slots_rightMenu(QPoint)));
}
void xsteam_ui::slots_rightMenu(const QPoint &pos)
{
QTableView *signalSrc = (QTableView *)sender(); // 获取到了发送该信号按钮的指针
QModelIndex index = signalSrc->indexAt(pos);
if (index.row() > -1)
{
// 创建菜单对象
QMenu *m_menu = new QMenu(this);
QAction *delete_task = new QAction(tr("移除入库"), this);
QAction *update_task = new QAction(tr("更新入库"), this);
delete_task->setData(1);
update_task->setData(2);
delete_task->setObjectName(signalSrc->objectName());
update_task->setObjectName(signalSrc->objectName());
// 把QAction对象添加到菜单上
m_menu->addAction(delete_task);
m_menu->addAction(update_task);
// 连接鼠标右键点击信号
connect(delete_task, SIGNAL(triggered()), this, SLOT(slots_delete_uid_st()));
connect(update_task, SIGNAL(triggered()), this, SLOT(slots_updata_uid_st()));
// 在鼠标右键点击的地方显示菜单
m_menu->exec(QCursor::pos());
QList<QAction *> list = m_menu->actions();
foreach (QAction *pAction, list)
delete pAction;
delete m_menu;
}
}
void xsteam_ui::slots_delete_uid_st()
{
int curRow = ip_uid_table->currentIndex().row();
if (curRow > -1)
{
QAbstractItemModel *modessl = ip_uid_table->model();
QModelIndex indextemp = modessl->index(curRow, 1);
QString uid = modessl->data(indextemp).value<QString>();
modessl->removeRow(curRow);
ip_uid_table->setModel(modessl);
QFuture<void> future = QtConcurrent::run([=]()
{
xsteam_delete_uid_st(uid.toStdString());
});
}
}
void xsteam_ui::slots_updata_uid_st()
{
}
void xsteam_ui::slots_fetch_src_data()
{
slots_msg_text("正在拉取" + server_txt->currentText().toStdString() + "数据...");
slots_disable_enable_function(false);
QFuture<void> future = QtConcurrent::run([=]()
{
xsteam_git *xs_git = new xsteam_git();
connect(xs_git, SIGNAL(signal_git_return_msg(std::string)), this, SLOT(slots_msg_text(std::string)));
xs_git->branch_or_tags_set_opts("", server_txt->currentText().toStdString());
if(xs_git->branch_or_tags_remote_array()){
slots_msg_text("拉取"+server_txt->currentText().toStdString()+"完毕");
}else{
slots_msg_text("拉取"+server_txt->currentText().toStdString()+"失败");
}
delete xs_git;
xs_git = nullptr;
slots_disable_enable_function(true); });
}
void xsteam_ui::slots_selection_row(const QItemSelection &current, const QItemSelection &previous)
{
QModelIndexList indexes = current.indexes();
if (!indexes.isEmpty())
{
QModelIndex index = indexes.first();
QAbstractItemModel *model = ip_uid_table->model();
std::string uid = (model->data(model->index(index.row(), 1)).value<QString>()).toStdString();
UidData u_data;
for (auto x : _data.u_data)
{
if (x.uid == uid)
{
u_data = x;
break;
}
}
ip_all_dlc_table->item_append(u_data, VIEW_MODE::ALL_DLC_INFO);
ip_in_dlc_table->item_append(u_data, VIEW_MODE::IN_DLC_INFO);
}
}
void xsteam_ui::slots_open_steamdb()
{
QDesktopServices::openUrl(QUrl("https://steamdb.info/"));
}
void xsteam_ui::slots_msg_text(std::string info)
{
QFuture<void> future = QtConcurrent::run([=](std::string info)
{ state_tips_txt->setText(QString::fromStdString(info)); }, info);
}
void xsteam_ui::slots_disable_enable_function(bool state)
{
server_txt->setEnabled(state);
btn_server_edit->setEnabled(state);
btn_fetch_src_data->setEnabled(state);
btn_uid_push->setEnabled(state);
btn_run_steam->setEnabled(state);
btn_run_steamtools->setEnabled(state);
}
void xsteam_ui::slots_server_combobox_load_data()
{
server_txt->clear();
for (auto &u : _data.s_data)
{
server_txt->addItem(QString::fromStdString(u.src_name));
}
server_txt->setCurrentIndex(0);
}
void xsteam_ui::table_load_ui_data()
{
for (auto x : _data.u_data)
{
ip_uid_table->item_append(x, VIEW_MODE::UID_INFO);
}
}
void xsteam_ui::slots_open_server_edit()
{
xs_src_edit_ui = xsteam_src_edit_ui::Instance();
xs_src_edit_ui->setGeometry(((QWidget *)this->parent())->geometry());
connect(xs_src_edit_ui, SIGNAL(signals_update()), this, SLOT(slots_server_combobox_load_data()));
xs_src_edit_ui->exec();
}
void xsteam_ui::slots_run_steam_steamtools()
{
QObject *obj = QObject::sender();
if (obj->objectName() == "RUN_STEAM")
{
xsteam_run_steam_steamtools(RUN_MODE::STEAM);
}
else if (obj->objectName() == "RUN_STEAMTOOLS")
{
xsteam_run_steam_steamtools(RUN_MODE::STEAMTOOLS);
}
}
void xsteam_ui::slots_open_setting()
{
xs_sets_ui = xsteam_set_ui::Instance();
xs_sets_ui->setGeometry(((QWidget *)this->parent())->geometry());
xs_sets_ui->exec();
}
void xsteam_ui::slots_open_about()
{
xs_about_ui = xsteam_about_ui::Instance();
xs_about_ui->setGeometry(((QWidget *)this->parent())->geometry());
xs_about_ui->exec();
}
void xsteam_ui::slots_table_append(UidData u_data)
{
// 增加条目到游戏表格
ip_uid_table->item_append(u_data, VIEW_MODE::UID_INFO);
// 清空状态显示
slots_msg_text("");
// 增加到全局变量内
_data.u_data.push_back(u_data);
// 写入data.json->保存功能
QFuture<void> future = QtConcurrent::run([=]()
{ xsteam_save_data_write(); });
}
void xsteam_ui::slots_imput_uid_push()
{
InputData i_data;
UidData u_data;
bool steam_ok = false;
bool steamtools_ok = false;
i_data.t_g_uid = ip_uid_edit->text().toStdString();
i_data.t_s_name = server_txt->currentText().toStdString();
if (xsteam_uid_exists(i_data.t_g_uid))
{
slots_msg_text("当前游戏已入库!请勿反复入库");
return;
}
if (!xsteam_steam_steamtools_exists(steam_ok, steamtools_ok))
{
slots_msg_text("请检查steam和steamtools路径");
return;
}
if(!xsteam_src_data_exists(i_data.t_s_name)){
slots_msg_text("请先拉取源服务器清单列表到本地");
return;
}
slots_disable_enable_function(false);
QFuture<void> future = QtConcurrent::run([=](InputData i_data, UidData u_data)
{
xs_git_fetch->fecth_uid_to_steam(i_data, u_data);
slots_disable_enable_function(true); }, i_data, u_data);
}