#include "xsteam_ui.h" xsteam_ui::xsteam_ui(QWidget *parent) : QWidget(parent), main_layout(new QVBoxLayout), head_layout(new QHBoxLayout), mind_layout(new QVBoxLayout), foot_layout(new QHBoxLayout) { // xsteam_init_head_layout(); xsteam_init_mind_layout(); xsteam_init_foot_layout(); xsteam_init_style(); xsteam_init_main_layout(); xsteam_init_connect(); slots_disable_enable_function(false); QFuture future = QtConcurrent::run([=]() { bool steam_ok=false; bool steamtools_ok=false; emit signals_src_combobox_update(); slots_disable_enable_function(true); table_load_ui_data(); if(!xsteam_steam_steamtools_exists(steam_ok,steamtools_ok)){ slots_msg_text("请检查steam和steamtools路径"); btn_run_steam->setEnabled(steam_ok); btn_run_steamtools->setEnabled(steamtools_ok); btn_uid_push->setEnabled(false); } }); } xsteam_ui::~xsteam_ui() { } void xsteam_ui::xsteam_init_main_layout() { main_layout->addLayout(head_layout); main_layout->addLayout(mind_layout); main_layout->addLayout(foot_layout); setLayout(main_layout); } void xsteam_ui::xsteam_init_head_layout() { head_tag = new QLabel(); head_tag->setText(tr("Public Steam")); QFont font("Microsoft YaHei", 10, 75); head_tag->setFont(font); head_layout->addItem(sparcer_item); head_layout->addWidget(head_tag); head_layout->addItem(sparcer_item); } void xsteam_ui::xsteam_init_mind_layout() { server_layout = new QHBoxLayout(); server_tag = new QLabel(tr("源数据:")); server_tag->setObjectName("SRC_SERVER"); server_txt = new QComboBox(); btn_server_edit = new QPushButton(tr("编辑源")); btn_server_edit->setObjectName("EDIT"); btn_fetch_src_data = new QPushButton(tr("拉取")); btn_fetch_src_data->setObjectName("FETCH"); btn_run_steamtools = new QPushButton(tr("SteamTools")); btn_run_steamtools->setObjectName("RUN_STEAMTOOLS"); btn_run_steam = new QPushButton(tr("Steam")); btn_run_steam->setObjectName("RUN_STEAM"); btn_run_steamdb = new QPushButton(tr("SteamDB")); btn_run_steamdb->setObjectName("STEAM_DB"); server_layout->addWidget(server_tag); server_layout->addWidget(server_txt); server_layout->addWidget(btn_fetch_src_data); server_layout->addWidget(btn_server_edit); server_layout->addWidget(btn_run_steam); server_layout->addWidget(btn_run_steamtools); server_layout->addWidget(btn_run_steamdb); server_layout->setStretch(0, 1); server_layout->setStretch(1, 7); server_layout->setStretch(2, 1); server_layout->setStretch(3, 1); ip_layout = new QHBoxLayout(); ip_uid_tag = new QLabel(tr("游戏UID:")); ip_uid_tag->setObjectName("GAME_UID"); ip_uid_edit = new QLineEdit("457140"); ip_uid_edit->setValidator(new QRegularExpressionValidator(QRegularExpression("[0-9]+$"))); ip_uid_edit->setMaxLength(8); ip_layout->addWidget(ip_uid_tag); ip_layout->addWidget(ip_uid_edit); ip_layout->setContentsMargins(2, 2, 2, 2); btn_dlc_push = new QPushButton(tr("获取DLC")); btn_dlc_push->setObjectName("SET_DLC"); ip_iu_layout = new QHBoxLayout(); btn_uid_push = new QPushButton(tr("入库")); btn_uid_push->setObjectName("INPUT"); btn_uid_update=new QPushButton(tr("更新")); btn_uid_update->setObjectName("UPDATE"); ip_iu_layout->addWidget(btn_uid_push); ip_iu_layout->addWidget(btn_uid_update); ip_iu_layout->setContentsMargins(2, 2, 2, 2); ip_data_layout = new QHBoxLayout(); // uid info ip_uid_group_layout = new QHBoxLayout(); ip_uid_group = new QGroupBox(tr("游戏信息")); ip_uid_group->setObjectName("GAME_INFO_GROUP"); ip_uid_table = new xsteam_view(); ip_uid_table->setObjectName("GAME_INFO_TABLE"); ip_uid_table->init_view(VIEW_MODE::UID_INFO); ip_uid_group_layout->addWidget(ip_uid_table); ip_uid_group_layout->setContentsMargins(2, 2, 2, 2); ip_uid_group->setLayout(ip_uid_group_layout); // all dlc info ip_dlc_info_layout = new QVBoxLayout(); ip_all_dlc_group = new QGroupBox(tr("DLC信息")); ip_all_dlc_group->setObjectName("ALL_DLC_GROUP"); ip_all_dlc_table = new xsteam_view(); ip_all_dlc_table->init_view(VIEW_MODE::ALL_DLC_INFO); ip_in_dlc_table = new xsteam_view(); ip_in_dlc_table->init_view(VIEW_MODE::IN_DLC_INFO); ip_dlc_info_layout->addLayout(ip_layout); ip_dlc_info_layout->addWidget(btn_dlc_push); ip_dlc_info_layout->addWidget(ip_in_dlc_table); ip_dlc_info_layout->addWidget(ip_all_dlc_table); ip_dlc_info_layout->addLayout(ip_iu_layout); ip_dlc_info_layout->setContentsMargins(2, 2, 2, 2); ip_all_dlc_group->setLayout(ip_dlc_info_layout); ip_data_layout->addWidget(ip_uid_group); ip_data_layout->addWidget(ip_all_dlc_group); ip_data_layout->setStretch(0, 7); ip_data_layout->setStretch(1, 3); mind_layout->addLayout(server_layout); mind_layout->addLayout(ip_data_layout); } void xsteam_ui::xsteam_init_foot_layout() { foot_status_data_layout = new QHBoxLayout(); version_tips = new QLabel(tr("version:")); version_tips->setObjectName("VERSION_TIPS"); version_tips_txt = new QLabel(PROJECT_VERSION); version_tips_txt->setObjectName("VERSION_TIPS_TXT"); state_tips_txt = new QLabel(); state_tips_txt->setObjectName("STATE_TIPS"); state_tips_txt->setAlignment(Qt::AlignCenter); btn_xs_sets = new QPushButton(); btn_xs_sets->setMaximumSize(25, 25); btn_xs_sets->setObjectName(tr("BTN_SETS")); btn_xs_about = new QPushButton(); btn_xs_about->setMaximumSize(25, 25); btn_xs_about->setObjectName(tr("BTN_ABOUT")); foot_status_data_layout->addWidget(version_tips); foot_status_data_layout->addWidget(version_tips_txt); foot_status_data_layout->addItem(sparcer_item); foot_status_data_layout->addWidget(state_tips_txt); foot_status_data_layout->addItem(sparcer_item); foot_status_data_layout->addWidget(btn_xs_sets); foot_status_data_layout->addWidget(btn_xs_about); foot_layout->addLayout(foot_status_data_layout); xs_git_fetch = new xsteam_git_fetch(); } void xsteam_ui::xsteam_init_style() { main_layout->setStretch(0, 1); main_layout->setStretch(1, 7); main_layout->setStretch(2, 1); main_layout->setContentsMargins(5, 5, 5, 5); } void xsteam_ui::xsteam_init_connect() { ip_uid_table->setContextMenuPolicy(Qt::CustomContextMenu); connect(btn_server_edit, SIGNAL(clicked()), this, SLOT(slots_open_server_edit())); connect(btn_xs_sets, SIGNAL(clicked()), this, SLOT(slots_open_setting())); connect(btn_run_steam, SIGNAL(clicked()), this, SLOT(slots_run_steam_steamtools())); connect(btn_run_steamtools, SIGNAL(clicked()), this, SLOT(slots_run_steam_steamtools())); connect(btn_xs_about, SIGNAL(clicked()), this, SLOT(slots_open_about())); connect(btn_fetch_src_data, SIGNAL(clicked()), this, SLOT(slots_fetch_src_data())); connect(btn_uid_push, SIGNAL(clicked()), this, SLOT(slots_imput_uid_push())); connect(btn_run_steamdb, SIGNAL(clicked()), this, SLOT(slots_open_steamdb())); connect(this, SIGNAL(signals_src_combobox_update()), this, SLOT(slots_server_combobox_load_data())); connect(xs_git_fetch, SIGNAL(signal_fetch_return_msg(std::string)), this, SLOT(slots_msg_text(std::string))); connect(xs_git_fetch, SIGNAL(signal_fetch_return_data(UidData)), this, SLOT(slots_table_append(UidData))); connect(ip_uid_table->selectionModel(), SIGNAL(selectionChanged(const QItemSelection &, const QItemSelection &)), this, SLOT(slots_selection_row(const QItemSelection &, const QItemSelection &))); connect(ip_uid_table, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(slots_rightMenu(QPoint))); } void xsteam_ui::slots_rightMenu(const QPoint &pos) { QTableView *signalSrc = (QTableView *)sender(); // 获取到了发送该信号按钮的指针 QModelIndex index = signalSrc->indexAt(pos); if (index.row() > -1) { // 创建菜单对象 QMenu *m_menu = new QMenu(this); QAction *delete_task = new QAction(tr("移除入库"), this); QAction *update_task = new QAction(tr("更新入库"), this); delete_task->setData(1); update_task->setData(2); delete_task->setObjectName(signalSrc->objectName()); update_task->setObjectName(signalSrc->objectName()); // 把QAction对象添加到菜单上 m_menu->addAction(delete_task); m_menu->addAction(update_task); // 连接鼠标右键点击信号 connect(delete_task, SIGNAL(triggered()), this, SLOT(slots_delete_uid_st())); connect(update_task, SIGNAL(triggered()), this, SLOT(slots_updata_uid_st())); // 在鼠标右键点击的地方显示菜单 m_menu->exec(QCursor::pos()); QList list = m_menu->actions(); foreach (QAction *pAction, list) delete pAction; delete m_menu; } } void xsteam_ui::slots_delete_uid_st() { int curRow = ip_uid_table->currentIndex().row(); if (curRow > -1) { QAbstractItemModel *modessl = ip_uid_table->model(); QModelIndex indextemp = modessl->index(curRow, 1); QString uid = modessl->data(indextemp).value(); modessl->removeRow(curRow); ip_uid_table->setModel(modessl); QFuture future = QtConcurrent::run([=]() { xsteam_delete_uid_st(uid.toStdString()); }); } } void xsteam_ui::slots_updata_uid_st() { } void xsteam_ui::slots_fetch_src_data() { slots_msg_text("正在拉取" + server_txt->currentText().toStdString() + "数据..."); slots_disable_enable_function(false); QFuture future = QtConcurrent::run([=]() { xsteam_git *xs_git = new xsteam_git(); connect(xs_git, SIGNAL(signal_git_return_msg(std::string)), this, SLOT(slots_msg_text(std::string))); xs_git->branch_or_tags_set_opts("", server_txt->currentText().toStdString()); if(xs_git->branch_or_tags_remote_array()){ slots_msg_text("拉取"+server_txt->currentText().toStdString()+"完毕"); }else{ slots_msg_text("拉取"+server_txt->currentText().toStdString()+"失败"); } delete xs_git; xs_git = nullptr; slots_disable_enable_function(true); }); } void xsteam_ui::slots_selection_row(const QItemSelection ¤t, const QItemSelection &previous) { QModelIndexList indexes = current.indexes(); if (!indexes.isEmpty()) { QModelIndex index = indexes.first(); QAbstractItemModel *model = ip_uid_table->model(); std::string uid = (model->data(model->index(index.row(), 1)).value()).toStdString(); UidData u_data; for (auto x : _data.u_data) { if (x.uid == uid) { u_data = x; break; } } ip_all_dlc_table->item_append(u_data, VIEW_MODE::ALL_DLC_INFO); ip_in_dlc_table->item_append(u_data, VIEW_MODE::IN_DLC_INFO); } } void xsteam_ui::slots_open_steamdb() { QDesktopServices::openUrl(QUrl("https://steamdb.info/")); } void xsteam_ui::slots_msg_text(std::string info) { QFuture future = QtConcurrent::run([=](std::string info) { state_tips_txt->setText(QString::fromStdString(info)); }, info); } void xsteam_ui::slots_disable_enable_function(bool state) { server_txt->setEnabled(state); btn_server_edit->setEnabled(state); btn_fetch_src_data->setEnabled(state); btn_uid_push->setEnabled(state); btn_run_steam->setEnabled(state); btn_run_steamtools->setEnabled(state); } void xsteam_ui::slots_server_combobox_load_data() { server_txt->clear(); for (auto &u : _data.s_data) { server_txt->addItem(QString::fromStdString(u.src_name)); } server_txt->setCurrentIndex(0); } void xsteam_ui::table_load_ui_data() { for (auto x : _data.u_data) { ip_uid_table->item_append(x, VIEW_MODE::UID_INFO); } } void xsteam_ui::slots_open_server_edit() { xs_src_edit_ui = xsteam_src_edit_ui::Instance(); xs_src_edit_ui->setGeometry(((QWidget *)this->parent())->geometry()); connect(xs_src_edit_ui, SIGNAL(signals_update()), this, SLOT(slots_server_combobox_load_data())); xs_src_edit_ui->exec(); } void xsteam_ui::slots_run_steam_steamtools() { QObject *obj = QObject::sender(); if (obj->objectName() == "RUN_STEAM") { xsteam_run_steam_steamtools(RUN_MODE::STEAM); } else if (obj->objectName() == "RUN_STEAMTOOLS") { xsteam_run_steam_steamtools(RUN_MODE::STEAMTOOLS); } } void xsteam_ui::slots_open_setting() { xs_sets_ui = xsteam_set_ui::Instance(); xs_sets_ui->setGeometry(((QWidget *)this->parent())->geometry()); xs_sets_ui->exec(); } void xsteam_ui::slots_open_about() { xs_about_ui = xsteam_about_ui::Instance(); xs_about_ui->setGeometry(((QWidget *)this->parent())->geometry()); xs_about_ui->exec(); } void xsteam_ui::slots_table_append(UidData u_data) { // 增加条目到游戏表格 ip_uid_table->item_append(u_data, VIEW_MODE::UID_INFO); // 清空状态显示 slots_msg_text(""); // 增加到全局变量内 _data.u_data.push_back(u_data); // 写入data.json->保存功能 QFuture future = QtConcurrent::run([=]() { xsteam_save_data_write(); }); } void xsteam_ui::slots_imput_uid_push() { InputData i_data; UidData u_data; bool steam_ok = false; bool steamtools_ok = false; i_data.t_g_uid = ip_uid_edit->text().toStdString(); i_data.t_s_name = server_txt->currentText().toStdString(); if (xsteam_uid_exists(i_data.t_g_uid)) { slots_msg_text("当前游戏已入库!请勿反复入库"); return; } if (!xsteam_steam_steamtools_exists(steam_ok, steamtools_ok)) { slots_msg_text("请检查steam和steamtools路径"); return; } if(!xsteam_src_data_exists(i_data.t_s_name)){ slots_msg_text("请先拉取源服务器清单列表到本地"); return; } slots_disable_enable_function(false); QFuture future = QtConcurrent::run([=](InputData i_data, UidData u_data) { xs_git_fetch->fecth_uid_to_steam(i_data, u_data); slots_disable_enable_function(true); }, i_data, u_data); }