OpenCAX/entry/src/main/cpp/NativeEGLOCCT/NativeRender.cpp
2026-03-30 21:53:34 +08:00

177 lines
5.7 KiB
C++

#include "NativeRender.h"
#include "Aspect_TypeOfLine.hxx"
#include "Font_FontAspect.hxx"
#include "STEPControl_Reader.hxx"
#ifndef NATIVE_TAG
#define NATIVE_TAG "NativeRender"
#endif
static std::mutex renderMutex;
namespace NativeOpenCAX {
NativeRender::NativeRender(int w, int h):
width(0),
height(0),
v3dTri(new V3dTri),
v3dTriCube(new V3dTriCube),
v3dcr(new V3dCa),
v3dctx(new V3dCtx),
v3dogd(new V3dOGD),
v3dview(new V3dView),
v3ddrawer(new V3dDrawer),
v3dviewer(new V3dViewer),
v3dwin(new V3dWin)
{
width = w;
height = h;
}
NativeRender::~NativeRender() { shapes_.clear(); }
bool NativeRender::init(EGLCore &_eglCore) {
eglCore = _eglCore;
//初始化OpenGL
if (!v3dogd->InitV3dOGD(eglCore)) {
HILOG_ERROR(NATIVE_TAG, "Init GraphicDriver Fail!");
return false;
}
//初始化视口管理
if (!v3dviewer->InitV3dViewer(v3dogd->graphicDriver)) {
HILOG_ERROR(NATIVE_TAG, "Init Viewer Fail!");
return false;
}
//初始化OCCT内部上下文
if (!v3dctx->InitV3dCtx(v3dviewer->viewer)) {
HILOG_ERROR(NATIVE_TAG, "Init Ctx Fail!");
return false;
}else{
//初始化OCCT上下文的Drawer(全局属性设置)
v3ddrawer->InitV3dAllAspect(v3dctx->ctx);
}
//初始化绑定Window
if (!v3dwin->InitV3dWin(width, height)) {
HILOG_ERROR(NATIVE_TAG, "Init Window Fail!");
return false;
}
//初始化视图
if (!v3dview->InitV3dView(v3dviewer->viewer,v3dwin->win)) {
HILOG_ERROR(NATIVE_TAG, "Init View Fail!");
return false;
} else {
v3dview->InitViewOption();
}
if (!v3dcr->InitV3dCa(v3dview->view)) {
HILOG_ERROR(NATIVE_TAG, "Init Camera Fail!");
return false;
}
//初始化世界坐标系
if (!v3dTri->InitV3dTri(v3dctx->ctx)) {
HILOG_ERROR(NATIVE_TAG, "Init AXIS Fail!");
return false;
}
//初始化正方体视角切换指示器
if (!v3dTriCube->InitV3dTriCube(v3dctx->ctx)) {
HILOG_ERROR(NATIVE_TAG, "Init AXIS Cuba Fail!");
return false;
}
//InitDevText();
v3dview->ResetView();
return true;
}
bool NativeRender::loadModel(const std::string &filePath) {
// 清除现有模型
for (auto &shape : shapes_) {
v3dctx->ctx->Remove(shape, false);
}
shapes_.clear();
// 加载STEP文件
STEPControl_Reader reader;
IFSelect_ReturnStatus status = reader.ReadFile(filePath.c_str());
if (status != IFSelect_RetDone) {
printf("Error: Failed to read STEP file: %s\n", filePath.c_str());
return false;
}
// 将文件内容转换为OCCT形状
reader.TransferRoots();
int numShapes = reader.NbShapes();
if (numShapes <= 0) {
printf("Error: No shapes found in STEP file\n");
return false;
}
// 加载所有形状
for (int i = 1; i <= numShapes; i++) {
TopoDS_Shape shape = reader.Shape(i);
Bnd_Box bbox;
BRepBndLib::Add(shape, bbox);
double xmin, ymin, zmin, xmax, ymax, zmax;
bbox.Get(xmin, ymin, zmin, xmax, ymax, zmax);
gp_Pnt center((xmin + xmax) / 2.0, (ymin + ymax) / 2.0, (zmin + zmax) / 2.0);
gp_Vec translation(-center.X(), -center.Y(), -center.Z());
gp_Trsf move;
move.SetTranslation(translation);
BRepBuilderAPI_Transform transformer(shape, move);
shape = transformer.Shape();
if (!shape.IsNull()) {
Handle(AIS_Shape) aisShape = new AIS_Shape(shape);
// 设置材质
Handle(Prs3d_Drawer) drawer = aisShape->Attributes();
drawer->SetFaceBoundaryDraw(true);
drawer->SetWireAspect(v3ddrawer->v3d_LineAspect);
drawer->SetShadingAspect(v3ddrawer->v3d_ShadingAspect);
v3dctx->ctx->Display(aisShape, true);
shapes_.push_back(aisShape);
}
}
v3dview->view->ZFitAll();
v3dview->ResetView();
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "LoadModel",
"Successfully loaded STEP file with %{public}d shapes", numShapes);
return true;
}
// setTranslation
void NativeRender::setTranslation(float tx, float ty) {
v3dTri->SetTranslationX(tx);
v3dTri->SetTranslationY(ty);
}
void NativeRender::render() {
if (v3dview->view.IsNull()) {
OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "Render", "View Is Null");
return;
}
v3dview->MustBeResized();
v3dview->Redraw();
}
void NativeRender::resize(int w, int h) {
HILOG_ERROR(NATIVE_TAG, "InPut Size:%{public}d,%{public}d", w, h);
v3dwin->Resize(w, h);
}
void NativeRender::setRotation(float xAngle, float yAngle) { v3dcr->SetRotation(xAngle, yAngle); }
void NativeRender::setZoomLevel(float zoom) {
v3dTri->SetZoomLevel(std::max(0.1f, std::min(zoom, 5.0f))); // 限制缩放范围
}
void NativeRender::setClearColor(float r, float g, float b, float a) { v3dview->SetClearColor(r, g, b, a); }
void NativeRender::resetView() { v3dview->ResetView(); }
void NativeRender::SwitchView(std::string str) {
v3dview->SwitchView(str);
}
void NativeRender::InitDevText(){
Handle(AIS_TextLabel) aTextLabel = new AIS_TextLabel();
const char16_t chinese_array[] = u"新时代社会主义中国接班人";
aTextLabel->SetText(chinese_array);
gp_Pnt position(0-(width/3), 0-(height/3), 0.0); // 例如,在原点
aTextLabel->SetPosition(position);
v3dctx->ctx->Display(aTextLabel, Standard_True);
HILOG_ERROR(NATIVE_TAG, "aTextLabel字体名字:%{public}s", aTextLabel->FontName().ToCString());
HILOG_ERROR(NATIVE_TAG, "aTextLabel字体名字:%{public}s", aTextLabel->Attributes()->TextAspect()->Aspect()->Font().ToCString());
}
} // namespace NativeOpenCAX