56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
// Created on: 1997-02-11
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// Created by: Alexander BRIVIN and Dmitry TARASOV
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Vrml_MaterialBinding_HeaderFile
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#define _Vrml_MaterialBinding_HeaderFile
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#include "Standard.hxx"
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#include "Standard_DefineAlloc.hxx"
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#include "Standard_Handle.hxx"
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#include "Vrml_MaterialBindingAndNormalBinding.hxx"
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#include "Standard_OStream.hxx"
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//! defines a MaterialBinding node of VRML specifying properties of geometry
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//! and its appearance.
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//! Material nodes may contain more than one material. This node specifies how the current
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//! materials are bound to shapes that follow in the scene graph. Each shape node may
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//! interpret bindings differently. For example, a Sphere node is always drawn using the first
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//! material in the material node, no matter what the current MaterialBinding, while a Cube
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//! node may use six different materials to draw each of its six faces, depending on the
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//! MaterialBinding.
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class Vrml_MaterialBinding
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{
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public:
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DEFINE_STANDARD_ALLOC
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Standard_EXPORT Vrml_MaterialBinding(const Vrml_MaterialBindingAndNormalBinding aValue);
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Standard_EXPORT Vrml_MaterialBinding();
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Standard_EXPORT void SetValue(const Vrml_MaterialBindingAndNormalBinding aValue);
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Standard_EXPORT Vrml_MaterialBindingAndNormalBinding Value() const;
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Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
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protected:
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private:
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Vrml_MaterialBindingAndNormalBinding myValue;
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};
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#endif // _Vrml_MaterialBinding_HeaderFile
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