OpenCAX/entry/src/main/cpp/include/opencascade/Vrml_MaterialBinding.hxx
2026-02-19 19:05:41 +08:00

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// Created on: 1997-02-11
// Created by: Alexander BRIVIN and Dmitry TARASOV
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Vrml_MaterialBinding_HeaderFile
#define _Vrml_MaterialBinding_HeaderFile
#include "Standard.hxx"
#include "Standard_DefineAlloc.hxx"
#include "Standard_Handle.hxx"
#include "Vrml_MaterialBindingAndNormalBinding.hxx"
#include "Standard_OStream.hxx"
//! defines a MaterialBinding node of VRML specifying properties of geometry
//! and its appearance.
//! Material nodes may contain more than one material. This node specifies how the current
//! materials are bound to shapes that follow in the scene graph. Each shape node may
//! interpret bindings differently. For example, a Sphere node is always drawn using the first
//! material in the material node, no matter what the current MaterialBinding, while a Cube
//! node may use six different materials to draw each of its six faces, depending on the
//! MaterialBinding.
class Vrml_MaterialBinding
{
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT Vrml_MaterialBinding(const Vrml_MaterialBindingAndNormalBinding aValue);
Standard_EXPORT Vrml_MaterialBinding();
Standard_EXPORT void SetValue(const Vrml_MaterialBindingAndNormalBinding aValue);
Standard_EXPORT Vrml_MaterialBindingAndNormalBinding Value() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
Vrml_MaterialBindingAndNormalBinding myValue;
};
#endif // _Vrml_MaterialBinding_HeaderFile