OpenCAX/entry/src/main/cpp/include/opencascade/VrmlData_Texture.hxx
2026-02-19 19:05:41 +08:00

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2.3 KiB
C++

// Created on: 2006-05-25
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef VrmlData_Texture_HeaderFile
#define VrmlData_Texture_HeaderFile
#include "VrmlData_Node.hxx"
/**
* Implementation of the Texture node
*/
class VrmlData_Texture : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_Texture()
: myRepeatS(Standard_False),
myRepeatT(Standard_False)
{
}
/**
* Constructor
*/
inline VrmlData_Texture(const VrmlData_Scene& theScene,
const char* theName,
const Standard_Boolean theRepeatS = Standard_False,
const Standard_Boolean theRepeatT = Standard_False)
: VrmlData_Node(theScene, theName),
myRepeatS(theRepeatS),
myRepeatT(theRepeatT)
{
}
/**
* Query the RepeatS value
*/
inline Standard_Boolean RepeatS() const { return myRepeatS; }
/**
* Query the RepeatT value
*/
inline Standard_Boolean RepeatT() const { return myRepeatT; }
/**
* Set the RepeatS flag
*/
inline void SetRepeatS(const Standard_Boolean theFlag) { myRepeatS = theFlag; }
/**
* Set the RepeatT flag
*/
inline void SetRepeatT(const Standard_Boolean theFlag) { myRepeatT = theFlag; }
protected:
// ---------- PROTECTED METHODS ----------
private:
// ---------- PRIVATE FIELDS ----------
Standard_Boolean myRepeatS;
Standard_Boolean myRepeatT;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI_INLINE(VrmlData_Texture, VrmlData_Node)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE(VrmlData_Texture, VrmlData_Node)
#endif