// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef VrmlData_Texture_HeaderFile #define VrmlData_Texture_HeaderFile #include "VrmlData_Node.hxx" /** * Implementation of the Texture node */ class VrmlData_Texture : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_Texture() : myRepeatS(Standard_False), myRepeatT(Standard_False) { } /** * Constructor */ inline VrmlData_Texture(const VrmlData_Scene& theScene, const char* theName, const Standard_Boolean theRepeatS = Standard_False, const Standard_Boolean theRepeatT = Standard_False) : VrmlData_Node(theScene, theName), myRepeatS(theRepeatS), myRepeatT(theRepeatT) { } /** * Query the RepeatS value */ inline Standard_Boolean RepeatS() const { return myRepeatS; } /** * Query the RepeatT value */ inline Standard_Boolean RepeatT() const { return myRepeatT; } /** * Set the RepeatS flag */ inline void SetRepeatS(const Standard_Boolean theFlag) { myRepeatS = theFlag; } /** * Set the RepeatT flag */ inline void SetRepeatT(const Standard_Boolean theFlag) { myRepeatT = theFlag; } protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- Standard_Boolean myRepeatS; Standard_Boolean myRepeatT; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI_INLINE(VrmlData_Texture, VrmlData_Node) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE(VrmlData_Texture, VrmlData_Node) #endif