50 lines
2.2 KiB
C++
50 lines
2.2 KiB
C++
// Copyright (c) 2023 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _AIS_AnimationAxisRotation_HeaderFile
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#define _AIS_AnimationAxisRotation_HeaderFile
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#include <AIS_BaseAnimationObject.hxx>
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#include <gp_TrsfNLerp.hxx>
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//! Animation defining object transformation.
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class AIS_AnimationAxisRotation : public AIS_BaseAnimationObject
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{
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DEFINE_STANDARD_RTTIEXT(AIS_AnimationAxisRotation, AIS_BaseAnimationObject)
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public:
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//! Constructor with initialization.
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//! @param[in] theAnimationName animation identifier
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//! @param[in] theContext interactive context where object have been displayed
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//! @param[in] theObject object to apply rotation
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//! @param[in] theAxis rotation axis
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//! @param[in] theAngleStart rotation angle at the start of animation
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//! @param[in] theAngleEnd rotation angle at the end of animation
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Standard_EXPORT AIS_AnimationAxisRotation(const TCollection_AsciiString& theAnimationName,
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const occ::handle<AIS_InteractiveContext>& theContext,
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const occ::handle<AIS_InteractiveObject>& theObject,
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const gp_Ax1& theAxis,
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const double theAngleStart,
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const double theAngleEnd);
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protected:
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//! Update the progress.
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Standard_EXPORT void update(const AIS_AnimationProgress& theProgress) override;
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private:
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gp_Ax1 myRotAxis; //!< rotation axis
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double myAngleStart; //!< start angle for rotation
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double myAngleEnd; //!< end angle for rotation
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};
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#endif // _AIS_AnimationAxisRotation_HeaderFile
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