// Copyright (c) 2023 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _AIS_AnimationAxisRotation_HeaderFile #define _AIS_AnimationAxisRotation_HeaderFile #include #include //! Animation defining object transformation. class AIS_AnimationAxisRotation : public AIS_BaseAnimationObject { DEFINE_STANDARD_RTTIEXT(AIS_AnimationAxisRotation, AIS_BaseAnimationObject) public: //! Constructor with initialization. //! @param[in] theAnimationName animation identifier //! @param[in] theContext interactive context where object have been displayed //! @param[in] theObject object to apply rotation //! @param[in] theAxis rotation axis //! @param[in] theAngleStart rotation angle at the start of animation //! @param[in] theAngleEnd rotation angle at the end of animation Standard_EXPORT AIS_AnimationAxisRotation(const TCollection_AsciiString& theAnimationName, const occ::handle& theContext, const occ::handle& theObject, const gp_Ax1& theAxis, const double theAngleStart, const double theAngleEnd); protected: //! Update the progress. Standard_EXPORT void update(const AIS_AnimationProgress& theProgress) override; private: gp_Ax1 myRotAxis; //!< rotation axis double myAngleStart; //!< start angle for rotation double myAngleEnd; //!< end angle for rotation }; #endif // _AIS_AnimationAxisRotation_HeaderFile