80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
#ifndef NATIVE_RENDER_H
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#define NATIVE_RENDER_H
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#include <string>
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#include <vector>
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#include "AIS_Shape.hxx"
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#include "NativeEGLOCCT/Window/Window.h"
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#include "common.h"
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#include "EGLCore.h"
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#include <Standard_Handle.hxx>
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#include <gp_Trsf.hxx>
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#include <gp_EulerSequence.hxx>
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#include <gp_Quaternion.hxx>
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#include <BRepBndLib.hxx>
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#include <BRepBuilderAPI_Transform.hxx>
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#include "Axis/Axis.h"
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#include "Camera/Camera.h"
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#include "Context/Context.h"
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#include "OGD/OpenGLGraphicDriver.h"
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#include "TextStyle/TextStyle.h"
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#include "View/View.h"
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#include "Viewer/Viewer.h"
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#include "Viewer/Viewer.h"
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#include <native_drawing/drawing_font_collection.h>
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#include <native_drawing/drawing_text_typography.h>
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#include <native_drawing/drawing_register_font.h>
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#include <Font_FontMgr.hxx>
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#include <AIS_TextLabel.hxx>
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#include <Resource_Unicode.hxx>
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namespace NativeOpenCAX {
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class NativeRender {
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public:
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NativeRender(int width, int height);
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~NativeRender();
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bool init(EGLCore& eglCore);
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bool loadModel(const std::string& filePath);
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void render();
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void resize(int width, int height);
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void setRotation(float xAngle, float yAngle);
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void resetView();
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void setClearColor(float r, float g, float b, float a);
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void setZoomLevel(float zoom);
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void setTranslation(float x, float y);
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void setCameraRotationMode(bool state);
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void fontDev();
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//视图
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void SwitchView(std::string);
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void SetFrontView();
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void SetTopView();
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void SetLeftSideView();
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void SetRightSideView();
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void SetBottomView();
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void SetRearView();
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void SetISOView();
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void SetDIMView();
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private:
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int width;
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int height;
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EGLCore eglCore;
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Axis* mAxis;
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Axis* nAxis;
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Camera* cr;
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Context* ctx;
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OpenGlGraphicDriver* ogd;
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TextStyle* ts;
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View* vw;
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Viewer* vr;
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Window* win;
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std::vector<Handle(AIS_Shape)> shapes_;
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};
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} // namespace NativeRender
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#endif // NATIVE_RENDER_H
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