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InGameUI_FilterSetting.cs
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合并Switch版本修改
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2025-08-21 10:34:57 +08:00 |
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InGameUI_FilterSetting.cs.meta
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代码目录结构调整
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2024-12-11 21:21:27 +08:00 |
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InGameUI_LoadStateQuick.cs
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合并Switch版本修改
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2025-08-21 10:34:57 +08:00 |
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InGameUI_LoadStateQuick.cs.meta
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侧边栏存档菜单UI实现中
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2025-04-10 15:39:44 +08:00 |
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InGameUI_OpenOrHideScreenJoyStrick.cs
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客户端上传封面图,Protobuff,隐藏关闭虚拟按键(关闭时不完善),添加游戏内菜单
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2025-11-03 13:08:07 +08:00 |
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InGameUI_OpenOrHideScreenJoyStrick.cs.meta
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客户端上传封面图,Protobuff,隐藏关闭虚拟按键(关闭时不完善),添加游戏内菜单
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2025-11-03 13:08:07 +08:00 |
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InGameUI_QuitGame.cs
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重构侧边栏菜单基类,修复bug
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2025-01-07 20:11:11 +08:00 |
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InGameUI_QuitGame.cs.meta
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代码目录结构调整
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2024-12-11 21:21:27 +08:00 |
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InGameUI_Reset.cs
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合并Switch版本修改
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2025-08-21 10:34:57 +08:00 |
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InGameUI_Reset.cs.meta
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代码目录结构调整
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2024-12-11 21:21:27 +08:00 |
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InGameUI_SaveStateMenu.cs
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考虑PSVita,修改C#编写中的高版本out特性,为定义外置
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2025-11-05 09:48:51 +08:00 |
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InGameUI_SaveStateMenu.cs.meta
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侧边栏存档菜单UI实现中
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2025-04-10 15:39:44 +08:00 |
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InGameUI_SaveStateQuick.cs
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重构:AfterPushFrame修改为protected方法,原先跳帧逻辑从InGameUI移入EmuCore基类中实现,原先InGameUI.IsNetPlay移入EmuCore.IsNetPlay
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2025-05-06 10:43:20 +08:00 |
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InGameUI_SaveStateQuick.cs.meta
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侧边栏存档菜单UI实现中
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2025-04-10 15:39:44 +08:00 |
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InGameUI_Scaler.cs
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IEmuCore从接口修改为抽象类
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2025-04-29 16:19:09 +08:00 |
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InGameUI_Scaler.cs.meta
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缩放设置类文件提交
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2025-01-07 14:11:02 +08:00 |
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InGameUI_UploadGameCoverImg.cs
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上传封面图,即时存档,分平台处理截图朝向
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2025-11-04 13:06:00 +08:00 |
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InGameUI_UploadGameCoverImg.cs.meta
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客户端上传封面图,Protobuff,隐藏关闭虚拟按键(关闭时不完善),添加游戏内菜单
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2025-11-03 13:08:07 +08:00 |
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InGameUI.cs
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客户端上传封面图,Protobuff,隐藏关闭虚拟按键(关闭时不完善),添加游戏内菜单
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2025-11-03 13:08:07 +08:00 |
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InGameUI.cs.meta
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代码目录结构调整
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2024-12-11 21:21:27 +08:00 |
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StepPerformer.cs
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清理namespace
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2025-01-23 16:23:39 +08:00 |
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StepPerformer.cs.meta
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代码目录结构调整
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2024-12-11 21:21:27 +08:00 |