清理namespace

This commit is contained in:
ALIENJACK\alien 2025-01-23 16:23:39 +08:00
parent 8f04bff7b7
commit d57d9eeb4b
9 changed files with 8 additions and 13 deletions

View File

@ -1,5 +1,4 @@
using AxibugEmuOnline.Client.ClientCore;
using System.Text;
using UnityEngine;
namespace AxibugEmuOnline.Client
@ -28,7 +27,7 @@ namespace AxibugEmuOnline.Client
private void Awake()
{
#if UNITY_EDITOR
App.Init(bTestSkipWebApiToConServer, mTestSrvIP, bUseLocalWebApi,mLocalWebApi);
App.Init(bTestSkipWebApiToConServer, mTestSrvIP, bUseLocalWebApi, mLocalWebApi);
dev_UUID = SystemInfo.deviceUniqueIdentifier;
if (bEditorUUID)
{

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@ -498,7 +498,7 @@ namespace AxibugEmuOnline.Client.Manager
/// <param name="LoadStateNeedTimeUs">加载即时存档所需平均时间(微秒)</param>
/// <param name="VideoFrameShowNeedTimeUs">视频一帧所需时间(微秒)</param>
/// <param name="AudioFramePlayNeedTimeUs">音频处理一帧所需时间(微秒)</param>
public void SendRoomPlayerReady(float PushFrameNeedTimeUs,float LoadStateNeedTimeUs,float VideoFrameShowNeedTimeUs,float AudioFramePlayNeedTimeUs)
public void SendRoomPlayerReady(float PushFrameNeedTimeUs, float LoadStateNeedTimeUs, float VideoFrameShowNeedTimeUs, float AudioFramePlayNeedTimeUs)
{
App.log.Debug("上报准备完毕");
_Protobuf_Room_Player_Ready.PushFrameNeedTimeUs = PushFrameNeedTimeUs;

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@ -1,7 +1,6 @@
using AxibugEmuOnline.Client.ClientCore;
using System;
using System.Collections.Generic;
using System.Security.Policy;
using UnityEngine;
namespace AxibugEmuOnline.Client

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@ -98,7 +98,7 @@ namespace AxibugEmuOnline.Client
void RecvUpLoadGameSav(byte[] reqData)
{
Protobuf_Mine_UpLoadGameSav_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Mine_UpLoadGameSav_RESP>(reqData);
Eventer.Instance.PostEvent(EEvent.OnNetUploaded, msg.RomID,msg.SavDataIdx, msg.UploadSevInfo);
Eventer.Instance.PostEvent(EEvent.OnNetUploaded, msg.RomID, msg.SavDataIdx, msg.UploadSevInfo);
}
/// <summary>

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@ -36,7 +36,7 @@ namespace AxibugEmuOnline.Client
Debug.Log($"快照加载:{Helper.FileMD5Hash(App.roomMgr.RawData)}");
m_inGameUI.Core.LoadStateFromBytes(App.roomMgr.RawData);
//TODO ready时上报性能指标
App.roomMgr.SendRoomPlayerReady(0,0,0,0);
App.roomMgr.SendRoomPlayerReady(0, 0, 0, 0);
break;
case 2:
m_step = -1;

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@ -73,7 +73,7 @@ namespace AxibugEmuOnline.Client
if (romPreviewWraper.On)
{
XMBCG_For_RomPreviewBigPic.gameObject.SetActive(false);
RomPreviewBigPic.gameObject.SetActive(true);
RomPreviewBigPic.gameObject.SetActive(true);
}
else if (!romPreviewWraper.On)
{

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@ -30,11 +30,11 @@ namespace AxibugEmuOnline.Client
{
m_currentCom = com_floatEdit;
}
else if(valueMenu.ValueType == typeof(int))
else if (valueMenu.ValueType == typeof(int))
{
m_currentCom = com_intEdit;
}
else if(valueMenu.ValueType == typeof(bool))
else if (valueMenu.ValueType == typeof(bool))
{
m_currentCom = com_boolEdit;
}

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@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client

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@ -1,6 +1,5 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Event;
using UnityEngine;
namespace AxibugEmuOnline.Client
{