AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/AppMain/Manager/InputDevicesManager/Devices/SwitchJoyCon_D.cs

34 lines
890 B
C#

using AxibugProtobuf;
namespace AxibugEmuOnline.Client.InputDevices
{
public class SwitchJoyCon_D : InputDevice_D
{
public Button_C LeftSL;
public Button_C LeftSR;
public Button_C RightSL;
public Button_C RightSR;
public Button_C B;
public Button_C A;
public Button_C Y;
public Button_C X;
public Button_C Up;
public Button_C Down;
public Button_C Left;
public Button_C Right;
public Button_C Minus;
public Button_C Plus;
public Stick_C LeftStick;
public Stick_C RightStick;
public Button_C LeftStickPress;
public Button_C RightStickPress;
public SwitchJoyCon_D(InputResolver resolver) : base(resolver) { }
public override GamePadType PadType => GamePadType.SwitchJoyCon;
}
}