forked from sin365/AxibugEmuOnline
34 lines
895 B
C#
34 lines
895 B
C#
using AxibugProtobuf;
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namespace AxibugEmuOnline.Client.InputDevices
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{
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public class StandaloneSwitchProController_D : InputDevice_D
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{
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public Button_C LeftSL;
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public Button_C LeftSR;
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public Button_C RightSL;
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public Button_C RightSR;
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public Button_C B;
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public Button_C A;
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public Button_C Y;
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public Button_C X;
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public Button_C Up;
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public Button_C Down;
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public Button_C Left;
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public Button_C Right;
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public Button_C Minus;
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public Button_C Plus;
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public Stick_C LeftStick;
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public Stick_C RightStick;
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public Button_C LeftStickPress;
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public Button_C RightStickPress;
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public StandaloneSwitchProController_D(InputResolver resolver) : base(resolver) { }
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public override GamePadType PadType => GamePadType.SwitchProControl;
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}
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} |