AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/AppMain/IkeyMapperChanger/NormalChanger.cs

65 lines
2.9 KiB
C#

using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Manager;
namespace AxibugEmuOnline.Client
{
public class NormalChanger : CommandChanger
{
public override EnumCommand[] GetConfig()
{
return App.input.xmb.controllers[0].GetAllCmd<EnumCommand>();
}
public override SingleKeysSetting GetKeySetting()
{
return App.input.xmb.controllers[0];
}
//Dictionary<KeyCode, EnumCommand> m_uiKeyMapper = new Dictionary<KeyCode, EnumCommand>();
//public NormalChanger()
//{
// m_uiKeyMapper[KeyCode.A] = EnumCommand.SelectItemLeft;
// m_uiKeyMapper[KeyCode.D] = EnumCommand.SelectItemRight;
// m_uiKeyMapper[KeyCode.W] = EnumCommand.SelectItemUp;
// m_uiKeyMapper[KeyCode.S] = EnumCommand.SelectItemDown;
// m_uiKeyMapper[KeyCode.K] = EnumCommand.Enter;
// m_uiKeyMapper[KeyCode.L] = EnumCommand.Back;
// m_uiKeyMapper[KeyCode.I] = EnumCommand.OptionMenu;
// m_uiKeyMapper[KeyCode.LeftArrow] = EnumCommand.SelectItemLeft;
// m_uiKeyMapper[KeyCode.RightArrow] = EnumCommand.SelectItemRight;
// m_uiKeyMapper[KeyCode.UpArrow] = EnumCommand.SelectItemUp;
// m_uiKeyMapper[KeyCode.DownArrow] = EnumCommand.SelectItemDown;
// m_uiKeyMapper[KeyCode.Return] = EnumCommand.Enter;
// m_uiKeyMapper[KeyCode.Escape] = EnumCommand.Back;
// m_uiKeyMapper[KeyCode.RightShift] = EnumCommand.OptionMenu;
// m_uiKeyMapper[KeyCode.LeftShift] = EnumCommand.OptionMenu;
// if (Application.platform == RuntimePlatform.PSP2)
// {
// m_uiKeyMapper[Common.PSVitaKey.Left] = EnumCommand.SelectItemLeft;
// m_uiKeyMapper[Common.PSVitaKey.Right] = EnumCommand.SelectItemRight;
// m_uiKeyMapper[Common.PSVitaKey.Up] = EnumCommand.SelectItemUp;
// m_uiKeyMapper[Common.PSVitaKey.Down] = EnumCommand.SelectItemDown;
// m_uiKeyMapper[Common.PSVitaKey.Circle] = EnumCommand.Enter;
// m_uiKeyMapper[Common.PSVitaKey.Cross] = EnumCommand.Back;
// m_uiKeyMapper[Common.PSVitaKey.Triangle] = EnumCommand.OptionMenu;
// }
// //PC XBOX
// //m_uiKeyMapper[Common.PC_XBOXKEY.Left] = EnumCommand.SelectItemLeft;
// //m_uiKeyMapper[Common.PSVitaKey.Right] = EnumCommand.SelectItemRight;
// //m_uiKeyMapper[Common.PSVitaKey.Up] = EnumCommand.SelectItemUp;
// //m_uiKeyMapper[Common.PSVitaKey.Down] = EnumCommand.SelectItemDown;
// m_uiKeyMapper[Common.PC_XBOXKEY.MenuBtn] = EnumCommand.Enter;
// m_uiKeyMapper[Common.PC_XBOXKEY.ViewBtn] = EnumCommand.Back;
// m_uiKeyMapper[Common.PC_XBOXKEY.Y] = EnumCommand.OptionMenu;
//}
//public override object GetConfig() => m_uiKeyMapper;
}
}