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@ -12,14 +12,10 @@ namespace AxibugEmuOnline.Client
{
public class NesEmulator : MonoBehaviour, IEmuCore
{
//模拟器核心实例化对象
public NES NesCore { get; private set; }
//视频驱动这里是Unity接收模拟器画面数据的并渲染出来的实现
public VideoProvider VideoProvider;
//音频驱动这里是Unity接收模拟器音频数据的并播放出来的实现
public AudioProvider AudioProvider;
//是否暂停
public bool m_bPause;
private void Start()
@ -29,10 +25,6 @@ namespace AxibugEmuOnline.Client
AudioProvider.NesEmu = this;
}
/// <summary>
/// 指定ROM开始游戏
/// </summary>
/// <param name="rom"></param>
public void StartGame(RomFile rom)
{
StopGame();
@ -53,18 +45,12 @@ namespace AxibugEmuOnline.Client
}
}
/// <summary>
/// 停止游戏
/// </summary>
public void StopGame()
{
NesCore?.Dispose();
NesCore = null;
}
/// <summary>
/// Unity的逐帧驱动
/// </summary>
private unsafe void Update()
{
if (m_bPause) return;
@ -80,7 +66,6 @@ namespace AxibugEmuOnline.Client
}
}
//是否跳帧,单机无效
private void FixEmulatorFrame()
{
var skipFrameCount = App.roomMgr.netReplay.GetSkipFrameCount();
@ -93,7 +78,6 @@ namespace AxibugEmuOnline.Client
}
ControllerState lastState;
//推进帧
private bool PushEmulatorFrame()
{
Supporter.SampleInput(NesCore.FrameCount);
@ -148,19 +132,11 @@ namespace AxibugEmuOnline.Client
return NesCore.GetState();
}
/// <summary>
/// 获取即时存档
/// </summary>
/// <returns></returns>
public byte[] GetStateBytes()
{
return NesCore.GetState().ToBytes();
}
/// <summary>
/// 加载即时存档
/// </summary>
/// <param name="data"></param>
public void LoadStateFromBytes(byte[] data)
{
State st = new State();
@ -169,9 +145,6 @@ namespace AxibugEmuOnline.Client
}
/// <summary>
/// 编辑器用
/// </summary>
[Conditional("UNITY_EDITOR")]
[ContextMenu("ImportNesDB")]
public void ImportNesDB()