forked from sin365/AxibugEmuOnline
状态栏显示帧数
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36c461562e
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@ -114,7 +114,7 @@ namespace AxiReplay
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if (frameGap > 10000) return 0;
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int skip = 0;
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if (frameGap <= 2) skip = 0;
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if (frameGap > 2 && frameGap < 6) skip = 1 + 1;
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else if (frameGap > 7 && frameGap < 12) skip = 2 + 1;
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@ -265,6 +265,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 4541943946029862829}
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- {fileID: 2005113594707322973}
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- {fileID: 4195056312044822544}
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- {fileID: 1746243318642131728}
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@ -320,6 +321,7 @@ MonoBehaviour:
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imgPower2: {fileID: 7232861150095392420}
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imgPower3: {fileID: 6694955234077232327}
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DelayValue: {fileID: 6486398873987280650}
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FPS: {fileID: 2545793518460288919}
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--- !u!1 &5629957813601835122
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GameObject:
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m_ObjectHideFlags: 0
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@ -352,7 +354,7 @@ RectTransform:
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m_Children:
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- {fileID: 1735688216191931001}
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m_Father: {fileID: 5353336693430589123}
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m_RootOrder: 2
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@ -417,6 +419,85 @@ MonoBehaviour:
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m_FlexibleWidth: -1
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m_FlexibleHeight: -1
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m_LayoutPriority: 1
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--- !u!1 &5634255875545658264
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4541943946029862829}
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- component: {fileID: 3282993275160308839}
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- component: {fileID: 2545793518460288919}
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m_Layer: 5
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m_Name: FPS
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &4541943946029862829
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RectTransform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5634255875545658264}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5353336693430589123}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 53}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3282993275160308839
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5634255875545658264}
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m_CullTransparentMesh: 1
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--- !u!114 &2545793518460288919
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5634255875545658264}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 30
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 3
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m_MaxSize: 55
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m_Alignment: 5
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: FPS:60
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--- !u!1 &6140890295709974557
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GameObject:
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m_ObjectHideFlags: 0
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@ -523,7 +604,7 @@ RectTransform:
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- {fileID: 1777012203952456443}
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- {fileID: 7158194035478552859}
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m_Father: {fileID: 5353336693430589123}
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m_RootOrder: 0
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@ -586,7 +667,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 5353336693430589123}
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m_RootOrder: 1
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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@ -15,6 +15,7 @@ namespace AxibugEmuOnline.Client
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void SetupScheme();
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void StartGame(RomFile romFile);
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void DoReset();
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uint Frame { get; }
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}
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public static class IEnumCoreTool
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@ -13,6 +13,11 @@ namespace AxibugEmuOnline.Client.Manager
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/// 但是Equals方法可以,所以,这个接口判断为空请使用Equals
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/// </summary>
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private IEmuCore m_emuCore;
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/// <summary>
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/// unity的c#实现有bug,以接口类型保存的monobehaviour引用,!=和==运算符没有调用到monobehaviour重写过的运算符
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/// 但是Equals方法可以,所以,这个接口判断为空请使用Equals
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/// </summary>
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public IEmuCore Core => m_emuCore;
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public AppEmu()
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{
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@ -169,5 +169,7 @@ namespace AxibugEmuOnline.Client
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UnityEditor.EditorUtility.SetDirty(db);
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UnityEditor.AssetDatabase.SaveAssets();
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}
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public uint Frame => NesCore.FrameCount;
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}
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}
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@ -12,6 +12,7 @@ public class XMBTopGroup : MonoBehaviour
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public Image imgPower2;
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public Image imgPower3;
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public Text DelayValue;
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public Text FPS;
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void OnEnable()
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{
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@ -29,6 +30,25 @@ public class XMBTopGroup : MonoBehaviour
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RefreshTime();
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RefreshPower();
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RefreshDelay();
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RefreshFps();
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}
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(uint lastFrame, float lastTime) m_lastFrameInfo;
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private void RefreshFps()
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{
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if (App.emu.Core.IsNull())
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FPS.gameObject.SetActiveEx(false);
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else
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{
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FPS.gameObject.SetActiveEx(true);
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var gap = App.emu.Core.Frame - m_lastFrameInfo.lastFrame;
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var time = Time.realtimeSinceStartup - m_lastFrameInfo.lastTime;
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var fps = gap / time;
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FPS.text = $"FPS:{fps:.#}";
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m_lastFrameInfo.lastFrame = App.emu.Core.Frame;
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m_lastFrameInfo.lastTime = Time.realtimeSinceStartup;
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}
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}
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private void RefreshDelay()
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