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ebb4cb401c
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一些不必要的usering
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2025-08-18 22:20:18 +08:00 |
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eb6b25256b
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重构:AfterPushFrame修改为protected方法,原先跳帧逻辑从InGameUI移入EmuCore基类中实现,原先InGameUI.IsNetPlay移入EmuCore.IsNetPlay
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2025-05-06 10:43:20 +08:00 |
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cc57a1e0df
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emucore基类替换
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2025-04-30 15:41:20 +08:00 |
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ace77987e4
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fix NesEmulator重构后处理输入数据bug
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2025-04-29 19:43:02 +08:00 |
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1ffa708e71
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NesEmulator重构
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2025-04-29 19:18:02 +08:00 |
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902dc95d19
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IEmuCore从接口修改为抽象类
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2025-04-29 16:19:09 +08:00 |
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24036739a7
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整个项目和核心都不再强依赖System.IO进行文件读写,为Switch坐准备
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2025-04-25 10:30:52 +08:00 |
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1f33d35394
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essgee fixed
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2025-04-24 19:53:55 +08:00 |
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e66740b8a9
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mame essgee 不强依赖System的文件读写
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2025-04-24 19:50:55 +08:00 |
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36b614c4a7
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主项目和VirtualNES.Core核心 NS下不再依赖system.io进行文件读写
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2025-04-24 16:34:09 +08:00 |
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591204e044
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Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts:
# AxibugEmuOnline.Client/Assets/Script/AppMain/AxiInputSP.Settings/NESMultiKeysSetting.cs
# AxibugEmuOnline.Client/Assets/Script/AppMain/AxibugEmuOnline.Client.asmdef
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2025-04-01 15:37:43 +08:00 |
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cfb3bc8b6a
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Input机制修改已完成
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2025-04-01 15:35:17 +08:00 |
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33b7d5bf4d
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StoicGooseUnity接入,初步修改,待Input完全接入
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2025-03-31 18:15:29 +08:00 |
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2333176eac
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CV平台bootstrap问题,增加所有平台
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2025-03-31 09:58:53 +08:00 |
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811b0b2a48
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InputManager迭代
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2025-03-17 19:50:41 +08:00 |
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3c10873180
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输入设备管理器,以及按键映射设置基本框架搭建
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2025-03-12 20:09:11 +08:00 |
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374d496d67
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移除EssGee的Xinput依赖
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2025-03-07 18:23:18 +08:00 |
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b13763ebee
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Android 打包 顺带完善
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2025-03-07 15:32:47 +08:00 |
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b3b72440f5
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虚拟摇杆支持(包括XMB时)
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2025-03-07 13:28:35 +08:00 |
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6f9d77704e
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InputNameSpace
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2025-03-06 23:23:21 +08:00 |
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f7633ea341
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封装GUI虚拟按键功能组件
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2025-03-06 23:11:54 +08:00 |
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41b0562f7c
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统一所有平台设置到Input管理
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2025-03-06 22:11:24 +08:00 |
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493a5de19f
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Input完善和SFX完善
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2025-03-06 15:55:07 +08:00 |
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7832b9979c
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XMB界面Input也统一设置
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2025-03-05 13:11:36 +08:00 |
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49875351c3
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实现统一的Input管理,KeyCode,Axis,Ugui虚拟按钮,做统一封装,外部不关心,另外MAME核心的Input已经换成这套
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2025-03-05 00:09:07 +08:00 |
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af3a9986c2
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使用Protobuff作为Essgee核心即时存档和byte[]的互转,避免C#横跨多版本造成的转换byte差异
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2025-02-25 16:56:11 +08:00 |
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f54e6f2dc4
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essgee画面问题
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2025-02-22 00:33:24 +08:00 |
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72edf02773
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支持GAMEBOY
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2025-02-21 13:25:54 +08:00 |
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99a986f801
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Essgss.Unity进一步接入,列表,渲染,。全局核心录音
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2025-02-20 18:29:10 +08:00 |
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3bda78d3e5
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进一步接入Essgss.Unity,键值和即时存档
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2025-02-17 17:48:48 +08:00 |
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69dd59e0f6
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接入Essgss.Unity到本项目
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2025-02-14 16:09:33 +08:00 |
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34fccd457a
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修改120回到60
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2025-01-26 14:12:49 +08:00 |
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1090fb4da7
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IEmuCore 推帧,跳帧抽象,不再需要IEmuCore依赖monobehaviour的update推帧
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2025-01-26 10:51:06 +08:00 |
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5ae970673a
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Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
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2025-01-26 09:40:20 +08:00 |
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a04d1f4243
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修改同步策略,本地跳帧策略基于forward
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2025-01-26 09:39:34 +08:00 |
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058306f0fe
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Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
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2025-01-25 10:31:59 +08:00 |
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9152dcc301
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time fixed
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2025-01-25 10:27:39 +08:00 |
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c4825696d6
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Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
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2025-01-25 10:01:07 +08:00 |
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ad3d090e75
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no descript
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2025-01-25 10:00:52 +08:00 |
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8858c43468
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MAME实现多玩家动态插入
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2025-01-25 02:28:01 +08:00 |
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21468a6397
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使用MAME新的motionkey定义,debug,更新协议
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2025-01-25 01:36:38 +08:00 |
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9abbce930f
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mame.fixed
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2025-01-24 16:07:04 +08:00 |
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7085cdaa2c
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追加枚举,修复mame键值
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2025-01-24 15:47:57 +08:00 |
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c48ac38f00
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接入自己的MAME.Core平台,单人游玩功能
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2025-01-24 13:14:21 +08:00 |
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5a9e472c1b
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导入Axibug/UMAME.Core项目,待接入
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2025-01-23 18:03:55 +08:00 |
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