forked from sin365/AxibugEmuOnline
接入自己的MAME.Core平台,单人游玩功能
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AxibugEmuOnline.Client/Assets/Resources/MAME/UMAME.prefab
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AxibugEmuOnline.Client/Assets/Resources/MAME/UMAME.prefab
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File diff suppressed because it is too large
Load Diff
@ -13,21 +13,4 @@ public class UniMAMESetting
|
||||
}
|
||||
}
|
||||
private static UniMAMESetting mInstance;
|
||||
|
||||
const string KEY_LASTGAMEROM = "MAME_LASTGAMEROM";
|
||||
|
||||
public string LastGameRom
|
||||
{
|
||||
get
|
||||
{
|
||||
if (PlayerPrefs.HasKey(KEY_LASTGAMEROM))
|
||||
return PlayerPrefs.GetString(KEY_LASTGAMEROM);
|
||||
return string.Empty;
|
||||
}
|
||||
set
|
||||
{
|
||||
PlayerPrefs.SetString(KEY_LASTGAMEROM, value);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,71 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class FloatingJoystick : Joystick
|
||||
{
|
||||
public Image mImgBg;
|
||||
public Image mImgHandle;
|
||||
public Image mImgArrow;
|
||||
|
||||
public bool mIsMounseDown = false;
|
||||
|
||||
public static Color ShowColor = new Color(1F, 1f, 1F, 0.7f);
|
||||
public static Color HideColor = new Color(1F, 1f, 1F, 0.3f);
|
||||
|
||||
//一次新的摇杆移动
|
||||
public static bool bNewTouchWithSkill = false;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
mImgBg = background.transform.GetComponent<Image>();
|
||||
mImgHandle = background.transform.Find("Handle").GetComponent<Image>();
|
||||
mArrow = transform.Find("Background/Arrow").GetComponent<RectTransform>();
|
||||
mImgArrow = transform.Find("Background/Arrow/imgArrow").GetComponent<Image>();
|
||||
mArrow.gameObject.SetActive(false);
|
||||
//background.gameObject.SetActive(false);
|
||||
background.gameObject.SetActive(true);
|
||||
background.transform.localPosition = new Vector3(256f, 256f, 0);
|
||||
mImgBg.color = HideColor;
|
||||
mImgHandle.color = HideColor;
|
||||
mImgArrow.color = HideColor;
|
||||
mIsMounseDown = false;
|
||||
}
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
//background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||
//background.gameObject.SetActive(true);
|
||||
mImgBg.color = ShowColor;
|
||||
mImgHandle.color = ShowColor;
|
||||
mImgArrow.color = ShowColor;
|
||||
mIsMounseDown = true;
|
||||
base.OnPointerDown(eventData);
|
||||
bNewTouchWithSkill = true;
|
||||
}
|
||||
|
||||
public override void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
//background.gameObject.SetActive(false);
|
||||
PointerUp();
|
||||
bNewTouchWithSkill = false;
|
||||
}
|
||||
|
||||
public override void PointerUp()
|
||||
{
|
||||
if (background == null)
|
||||
return;
|
||||
|
||||
background.transform.localPosition = new Vector3(256f, 256f, 0);
|
||||
mImgBg.color = HideColor;
|
||||
mImgHandle.color = HideColor;
|
||||
mIsMounseDown = false;
|
||||
base.PointerUp();
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 7a47f546fc70ec8428172694e78e4288
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,167 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
|
||||
{
|
||||
|
||||
public Vector2Int RawInputV2
|
||||
{
|
||||
get
|
||||
{
|
||||
return InputForEmu;
|
||||
}
|
||||
}
|
||||
|
||||
public float HandleRange
|
||||
{
|
||||
get { return handleRange; }
|
||||
set { handleRange = Mathf.Abs(value); }
|
||||
}
|
||||
|
||||
public float DeadZone
|
||||
{
|
||||
get { return deadZone; }
|
||||
set { deadZone = Mathf.Abs(value); }
|
||||
}
|
||||
|
||||
public AxisOptions AxisOptions { get { return AxisOptions; } set { axisOptions = value; } }
|
||||
|
||||
[SerializeField] private float handleRange = 1;
|
||||
[SerializeField] private float deadZone = 0f;
|
||||
[SerializeField] private AxisOptions axisOptions = AxisOptions.Both;
|
||||
[SerializeField] private bool snapX = false;
|
||||
[SerializeField] private bool snapY = false;
|
||||
|
||||
[SerializeField] protected RectTransform background = null;
|
||||
[SerializeField] private RectTransform handle = null;
|
||||
[SerializeField] protected RectTransform mArrow;
|
||||
private RectTransform baseRect = null;
|
||||
|
||||
private Canvas canvas;
|
||||
private Camera cam;
|
||||
|
||||
private Vector2 input = Vector2.zero;
|
||||
public Vector2Int InputForEmu = Vector2Int.zero;
|
||||
|
||||
public static Joystick joystickInstance;
|
||||
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
|
||||
HandleRange = handleRange;
|
||||
DeadZone = deadZone;
|
||||
baseRect = GetComponent<RectTransform>();
|
||||
canvas = GetComponentInParent<Canvas>();
|
||||
if (canvas == null)
|
||||
Debug.LogError("The Joystick is not placed inside a canvas");
|
||||
else
|
||||
{
|
||||
if (cam == null)
|
||||
{
|
||||
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
|
||||
cam = canvas.worldCamera;
|
||||
}
|
||||
}
|
||||
|
||||
Vector2 center = new Vector2(0.5f, 0.5f);
|
||||
background.pivot = center;
|
||||
handle.anchorMin = center;
|
||||
handle.anchorMax = center;
|
||||
handle.pivot = center;
|
||||
handle.anchoredPosition = Vector2.zero;
|
||||
|
||||
joystickInstance = this;
|
||||
}
|
||||
|
||||
public virtual void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
OnDrag(eventData);
|
||||
}
|
||||
|
||||
Vector2 mArrowTop = new Vector2(0,1);
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (cam == null)
|
||||
{
|
||||
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
|
||||
cam = canvas.worldCamera;
|
||||
}
|
||||
|
||||
Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position);
|
||||
Vector2 radius = background.sizeDelta / 2;
|
||||
input = (eventData.position - position) / (radius * canvas.scaleFactor);
|
||||
//FormatInput();
|
||||
HandleInput(input.magnitude, input.normalized, radius, cam);
|
||||
handle.anchoredPosition = input * radius * handleRange;
|
||||
}
|
||||
|
||||
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
||||
{
|
||||
if (magnitude > deadZone)
|
||||
{
|
||||
if (magnitude > 1)
|
||||
{
|
||||
input = normalised;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
input = Vector2.zero;
|
||||
}
|
||||
|
||||
|
||||
if (magnitude > deadZone && input != Vector2.zero)
|
||||
{
|
||||
if (!mArrow.gameObject.activeSelf) mArrow.gameObject.SetActive(true);
|
||||
float angle = Vector2.Angle(mArrowTop, input.normalized);
|
||||
|
||||
if (input.x > 0)
|
||||
angle *= -1;
|
||||
mArrow.rotation = Quaternion.Euler(0, 0, angle);
|
||||
}
|
||||
else
|
||||
if (mArrow.gameObject.activeSelf) mArrow.gameObject.SetActive(false);
|
||||
|
||||
|
||||
if (input.x < -1 * deadZone)
|
||||
InputForEmu.x = -1;
|
||||
else if (input.x > deadZone)
|
||||
InputForEmu.x = 1;
|
||||
else
|
||||
InputForEmu.x = 0;
|
||||
|
||||
if (input.y < -1 * deadZone)
|
||||
InputForEmu.y = -1;
|
||||
else if (input.y > deadZone)
|
||||
InputForEmu.y = 1;
|
||||
else
|
||||
InputForEmu.y = 0;
|
||||
}
|
||||
|
||||
public virtual void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
PointerUp();
|
||||
}
|
||||
|
||||
public virtual void PointerUp()
|
||||
{
|
||||
input = Vector2.zero;
|
||||
InputForEmu = Vector2Int.zero;
|
||||
handle.anchoredPosition = Vector2.zero;
|
||||
mArrow.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition)
|
||||
{
|
||||
Vector2 localPoint = Vector2.zero;
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(baseRect, screenPosition, cam, out localPoint))
|
||||
{
|
||||
Vector2 pivotOffset = baseRect.pivot * baseRect.sizeDelta;
|
||||
return localPoint - (background.anchorMax * baseRect.sizeDelta) + pivotOffset;
|
||||
}
|
||||
return Vector2.zero;
|
||||
}
|
||||
}
|
||||
|
||||
public enum AxisOptions { Both, Horizontal, Vertical }
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: b9fca4100a7477741b3973b4ff2c405f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,25 +0,0 @@
|
||||
using MAME.Core;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UILongClickButton : Button
|
||||
{
|
||||
public bool bHotKey { get; private set; } = false;
|
||||
public long[] Key;
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
bHotKey = false;
|
||||
}
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
base.OnPointerDown(eventData);
|
||||
bHotKey = true;
|
||||
}
|
||||
public override void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
base.OnPointerUp(eventData);
|
||||
bHotKey = false;
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
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||||
guid: ce5791c690e1b11489049aab664fb925
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MonoImporter:
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||||
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -3,13 +3,18 @@ using MAME.Core;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using AxibugEmuOnline.Client;
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugProtobuf;
|
||||
using static AxibugEmuOnline.Client.NesControllerMapper;
|
||||
using VirtualNes.Core;
|
||||
using System.Linq;
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
|
||||
public class UMAME : MonoBehaviour
|
||||
public class UMAME : MonoBehaviour, IEmuCore
|
||||
{
|
||||
public static UMAME instance { get; private set; }
|
||||
public MAMEEmu emu { get; private set; }
|
||||
@ -20,15 +25,9 @@ public class UMAME : MonoBehaviour
|
||||
UniSoundPlayer mUniSoundPlayer;
|
||||
UniKeyboard mUniKeyboard;
|
||||
UniResources mUniResources;
|
||||
|
||||
public Text mFPS;
|
||||
public Button btnStop;
|
||||
public Button btnStart;
|
||||
public Button btnRePlay;
|
||||
public Button btnRePayySave;
|
||||
public Button btnRomDir;
|
||||
public Button btnSaveState;
|
||||
public Button btnLoadState;
|
||||
public Dictionary<string, RomInfo> ALLGame;
|
||||
private Canvas mCanvas;
|
||||
public List<RomInfo> HadGameList = new List<RomInfo>();
|
||||
string mChangeRomName = string.Empty;
|
||||
public UniTimeSpan mTimeSpan;
|
||||
@ -37,34 +36,27 @@ public class UMAME : MonoBehaviour
|
||||
public ReplayWriter mReplayWriter;
|
||||
public ReplayReader mReplayReader;
|
||||
public long currEmuFrame => emu.currEmuFrame;
|
||||
|
||||
Dropdown optionDropdown;
|
||||
|
||||
public static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
|
||||
public static bool bInGame { get; private set; }
|
||||
|
||||
|
||||
#if UNITY_EDITOR_WIN
|
||||
public static string EmuDataPath => "G:/MAME.Core";
|
||||
#elif UNITY_ANDROID
|
||||
public static string EmuDataPath => Application.persistentDataPath;
|
||||
#elif UNITY_PSP2
|
||||
public static string EmuDataPath => "ux0:data/MAME.Unity";
|
||||
#else
|
||||
public static string EmuDataPath => Application.persistentDataPath;
|
||||
#endif
|
||||
|
||||
public static string RomPath => EmuDataPath + "/roms/";
|
||||
public static string SavePath => EmuDataPath + "/sav/";
|
||||
|
||||
private void Awake()
|
||||
public static bool bLogicUpdatePause { get; private set; }
|
||||
public string EmuDataPath { get { return App.PersistentDataPath(Platform); } }
|
||||
public string RomPath => EmuDataPath + "/RemoteRoms/";
|
||||
public string SavePath => EmuDataPath + "/sav/";
|
||||
public RomPlatformType Platform { get { return mPlatform; } }
|
||||
RomPlatformType mPlatform = RomPlatformType.Cps1;
|
||||
public uint Frame => (uint)emu.currEmuFrame;
|
||||
void Awake()
|
||||
{
|
||||
|
||||
|
||||
//设为60帧
|
||||
Application.targetFrameRate = 60;
|
||||
// 强制横屏
|
||||
Screen.orientation = ScreenOrientation.LandscapeLeft;
|
||||
|
||||
instance = this;
|
||||
mFPS = GameObject.Find("FPS").GetComponent<Text>();
|
||||
optionDropdown = GameObject.Find("optionDropdown").GetComponent<Dropdown>();
|
||||
mCanvas = GameObject.Find("Canvas").GetComponent<Canvas>();
|
||||
mCanvas.worldCamera = Camera.main;
|
||||
emu = new MAMEEmu();
|
||||
mUniLog = new UniLog();
|
||||
mUniMouse = this.gameObject.AddComponent<UniMouse>();
|
||||
@ -72,49 +64,70 @@ public class UMAME : MonoBehaviour
|
||||
mUniSoundPlayer = GameObject.Find("Audio").transform.GetComponent<UniSoundPlayer>();
|
||||
mUniKeyboard = this.gameObject.AddComponent<UniKeyboard>();
|
||||
mUniResources = new UniResources();
|
||||
mChangeRomName = UniMAMESetting.instance.LastGameRom;
|
||||
mChangeRomName = string.Empty;
|
||||
mTimeSpan = new UniTimeSpan();
|
||||
|
||||
emu.Init(RomPath, mUniLog, mUniResources, mUniVideoPlayer, mUniSoundPlayer, mUniKeyboard, mUniMouse, mTimeSpan);
|
||||
ALLGame = emu.GetGameList();
|
||||
|
||||
Debug.Log($"ALLGame:{ALLGame.Count}");
|
||||
|
||||
#if !UNITY_EDITOR
|
||||
bQuickTestRom = false;
|
||||
#endif
|
||||
|
||||
if (bQuickTestRom)
|
||||
mChangeRomName = mQuickTestRom;
|
||||
|
||||
GetHadRomList();
|
||||
|
||||
if (bQuickTestRom)
|
||||
LoadGame();
|
||||
}
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
btnStop.onClick.AddListener(StopGame);
|
||||
btnStart.onClick.AddListener(() => { LoadGame(false); });
|
||||
btnRePlay.onClick.AddListener(() => { LoadGame(true); });
|
||||
btnRePayySave.onClick.AddListener(() => SaveReplay());
|
||||
btnSaveState.onClick.AddListener(SaveState);
|
||||
btnLoadState.onClick.AddListener(LoadState);
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
StopGame();
|
||||
}
|
||||
|
||||
void LoadGame(bool bReplay = false)
|
||||
#region 实现接口
|
||||
public object GetState()
|
||||
{
|
||||
return SaveState();
|
||||
}
|
||||
public byte[] GetStateBytes()
|
||||
{
|
||||
return SaveState();
|
||||
}
|
||||
public void LoadState(object state)
|
||||
{
|
||||
LoadState((byte[])state);
|
||||
}
|
||||
public void LoadStateFromBytes(byte[] data)
|
||||
{
|
||||
LoadState(data);
|
||||
}
|
||||
public void Pause()
|
||||
{
|
||||
bLogicUpdatePause = false;
|
||||
}
|
||||
public void Resume()
|
||||
{
|
||||
bLogicUpdatePause = true;
|
||||
}
|
||||
public MsgBool StartGame(RomFile romFile)
|
||||
{
|
||||
mPlatform = romFile.Platform;
|
||||
mTimeSpan.InitStandTime();
|
||||
if (LoadGame(romFile.FileName, false))
|
||||
return true;
|
||||
else
|
||||
return "Rom加载失败";
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
StopGame();
|
||||
}
|
||||
public void DoReset()
|
||||
{
|
||||
StopGame();
|
||||
LoadGame(mChangeRomName, false);
|
||||
}
|
||||
public IControllerSetuper GetControllerSetuper()
|
||||
{
|
||||
return mUniKeyboard.ControllerMapper;
|
||||
}
|
||||
#endregion
|
||||
bool LoadGame(string loadRom, bool bReplay = false)
|
||||
{
|
||||
//Application.targetFrameRate = 60;
|
||||
|
||||
mReplayWriter = new ReplayWriter(mChangeRomName, "fuck", ReplayData.ReplayFormat.FM32IP64, Encoding.UTF8);
|
||||
mChangeRomName = HadGameList[optionDropdown.value].Name;
|
||||
UniMAMESetting.instance.LastGameRom = mChangeRomName;
|
||||
mChangeRomName = loadRom;
|
||||
StopGame();
|
||||
//读取ROM
|
||||
emu.LoadRom(mChangeRomName);
|
||||
@ -131,20 +144,22 @@ public class UMAME : MonoBehaviour
|
||||
//读取ROM之后获得宽高初始化画面
|
||||
int _width; int _height; IntPtr _framePtr;
|
||||
emu.GetGameScreenSize(out _width, out _height, out _framePtr);
|
||||
Debug.Log($"_width->{_width}, _height->{_height}, _framePtr->{_framePtr}");
|
||||
App.log.Debug($"_width->{_width}, _height->{_height}, _framePtr->{_framePtr}");
|
||||
mUniVideoPlayer.Initialize(_width, _height, _framePtr);
|
||||
//初始化音频
|
||||
mUniSoundPlayer.Initialize();
|
||||
//开始游戏
|
||||
emu.StartGame();
|
||||
bInGame = true;
|
||||
bLogicUpdatePause = true;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"ROM加载失败");
|
||||
App.log.Debug($"ROM加载失败");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
mFPS.text = ($"fpsv {mUniVideoPlayer.videoFPS.ToString("F2")} fpsa {mUniSoundPlayer.audioFPS.ToString("F2")}");
|
||||
@ -152,35 +167,26 @@ public class UMAME : MonoBehaviour
|
||||
if (!bInGame)
|
||||
return;
|
||||
|
||||
//采集本帧Input
|
||||
mUniKeyboard.UpdateInputKey();
|
||||
//放行下一帧
|
||||
//emu.UnlockNextFreme();
|
||||
//推帧
|
||||
emu.UpdateFrame();
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.F1))
|
||||
if (bLogicUpdatePause)
|
||||
{
|
||||
SaveReplay();
|
||||
//采集本帧Input
|
||||
mUniKeyboard.UpdateInputKey();
|
||||
//放行下一帧
|
||||
//emu.UnlockNextFreme();
|
||||
//推帧
|
||||
emu.UpdateFrame();
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.F2))
|
||||
{
|
||||
string Path = SavePath + Machine.sName + ".rp";
|
||||
string dbgPath = SavePath + Machine.sName + ".rpread";
|
||||
mReplayReader = new ReplayReader(Path, true, dbgPath);
|
||||
mUniKeyboard.Init(true);
|
||||
}
|
||||
mUniVideoPlayer.ApplyFilterEffect();
|
||||
mUniVideoPlayer.ApplyScreenScaler();
|
||||
}
|
||||
|
||||
void SaveReplay()
|
||||
public void SaveReplay()
|
||||
{
|
||||
string Path = SavePath + Machine.sName + ".rp";
|
||||
string dbgPath = SavePath + Machine.sName + ".rpwrite";
|
||||
string dbgPath = SavePath + Machine.sName + ".rpwrite";
|
||||
mReplayWriter.SaveData(Path, true, dbgPath);
|
||||
}
|
||||
|
||||
void StopGame()
|
||||
public void StopGame()
|
||||
{
|
||||
if (bInGame)
|
||||
{
|
||||
@ -188,75 +194,36 @@ public class UMAME : MonoBehaviour
|
||||
mUniVideoPlayer.StopVideo();
|
||||
mUniSoundPlayer.StopPlay();
|
||||
bInGame = false;
|
||||
bLogicUpdatePause = false;
|
||||
}
|
||||
}
|
||||
|
||||
void GetHadRomList()
|
||||
{
|
||||
HadGameList.Clear();
|
||||
optionDropdown.options.Clear();
|
||||
|
||||
Debug.Log($"GetHadRomList:{RomPath}");
|
||||
string[] directoryEntries = Directory.GetDirectories(RomPath);
|
||||
for (int i = 0; i < directoryEntries.Length; i++)
|
||||
{
|
||||
string path = directoryEntries[i];
|
||||
string dirName = Path.GetFileName(path);
|
||||
if (ALLGame.ContainsKey(dirName))
|
||||
{
|
||||
HadGameList.Add(ALLGame[dirName]);
|
||||
optionDropdown.options.Add(new Dropdown.OptionData(dirName));
|
||||
}
|
||||
}
|
||||
Debug.Log($"HadGameList:{HadGameList.Count}");
|
||||
|
||||
RomInfo tempCurrRom = HadGameList.Where(w => w.Name == mChangeRomName).FirstOrDefault();
|
||||
if (tempCurrRom != null)
|
||||
{
|
||||
optionDropdown.value = HadGameList.IndexOf(tempCurrRom);
|
||||
}
|
||||
else
|
||||
{
|
||||
optionDropdown.value = 0;
|
||||
}
|
||||
optionDropdown.RefreshShownValue();
|
||||
}
|
||||
|
||||
void OpenFolderRomPath()
|
||||
{
|
||||
System.Diagnostics.Process.Start("explorer.exe", "/select," + RomPath);
|
||||
}
|
||||
|
||||
void SaveState()
|
||||
byte[] SaveState()
|
||||
{
|
||||
if (!Directory.Exists(SavePath))
|
||||
Directory.CreateDirectory(SavePath);
|
||||
|
||||
FileStream fs = new FileStream(SavePath + Machine.sName + ".sta", FileMode.Create);
|
||||
BinaryWriter bw = new BinaryWriter(fs);
|
||||
MemoryStream ms = new MemoryStream();
|
||||
BinaryWriter bw = new BinaryWriter(ms);
|
||||
emu.SaveState(bw);
|
||||
byte[] data = ms.ToArray();
|
||||
bw.Close();
|
||||
fs.Close();
|
||||
ms.Close();
|
||||
|
||||
byte[] screenData = UMAME.instance.mUniVideoPlayer.GetScreenImg();
|
||||
return data;
|
||||
|
||||
FileStream fsImg = new FileStream(SavePath + Machine.sName + ".jpg", FileMode.Create);
|
||||
fsImg.Write(screenData, 0, screenData.Length);
|
||||
fsImg.Close();
|
||||
|
||||
//byte[] screenData = UMAME.instance.mUniVideoPlayer.GetScreenImg();
|
||||
|
||||
//FileStream fsImg = new FileStream(SavePath + Machine.sName + ".jpg", FileMode.Create);
|
||||
//fsImg.Write(screenData, 0, screenData.Length);
|
||||
//fsImg.Close();
|
||||
}
|
||||
void LoadState()
|
||||
void LoadState(byte[] data)
|
||||
{
|
||||
string Path = SavePath + Machine.sName + ".sta";
|
||||
if (!File.Exists(Path))
|
||||
{
|
||||
Debug.Log($"文件不存在{Path}");
|
||||
return;
|
||||
}
|
||||
|
||||
FileStream fs = new FileStream(Path, FileMode.Open, FileAccess.Read);
|
||||
MemoryStream fs = new MemoryStream(data);
|
||||
BinaryReader br = new BinaryReader(fs);
|
||||
emu.LoadState(br);
|
||||
br.Close();
|
||||
fs.Close();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
using AxibugEmuOnline.Client.Event;
|
||||
using MAME.Core;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -5,94 +6,25 @@ using UnityEngine;
|
||||
|
||||
public class UniKeyboard : MonoBehaviour, IKeyboard
|
||||
{
|
||||
#region UIButton
|
||||
public UILongClickButton btnP1;
|
||||
public UILongClickButton btnCoin1;
|
||||
public UILongClickButton btnA;
|
||||
public UILongClickButton btnB;
|
||||
public UILongClickButton btnC;
|
||||
public UILongClickButton btnD;
|
||||
//public UILongClickButton btnE;
|
||||
//public UILongClickButton btnF;
|
||||
public UILongClickButton btnAB;
|
||||
public UILongClickButton btnCD;
|
||||
public UILongClickButton btnABC;
|
||||
public Transform tfKeyPad;
|
||||
public FloatingJoystick mJoystick;
|
||||
public List<UILongClickButton> mUIBtns = new List<UILongClickButton>();
|
||||
#endregion
|
||||
|
||||
public static Dictionary<KeyCode, MotionKey> dictKeyCfgs = new Dictionary<KeyCode, MotionKey>();
|
||||
public static KeyCode[] CheckList;
|
||||
public MameControllerMapper ControllerMapper { get; private set; }
|
||||
bool bReplayMode;
|
||||
PlayMode mPlayMode;
|
||||
ReplayMode mReplayMode;
|
||||
ulong last_CurryInpuAllData_test = 0;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
mJoystick = GameObject.Find("tfJoystick").GetComponent<FloatingJoystick>();
|
||||
tfKeyPad = GameObject.Find("tfKeyPad").transform;
|
||||
btnP1 = GameObject.Find("btnP1").GetComponent<UILongClickButton>();
|
||||
btnCoin1 = GameObject.Find("btnCoin1").GetComponent<UILongClickButton>();
|
||||
btnA = GameObject.Find("btnA").GetComponent<UILongClickButton>();
|
||||
btnB = GameObject.Find("btnB").GetComponent<UILongClickButton>();
|
||||
btnC = GameObject.Find("btnC").GetComponent<UILongClickButton>();
|
||||
btnD = GameObject.Find("btnD").GetComponent<UILongClickButton>();
|
||||
//btnE = GameObject.Find("btnE")?.GetComponent<UILongClickButton>();
|
||||
//btnF = GameObject.Find("btnF")?.GetComponent<UILongClickButton>();
|
||||
btnAB = GameObject.Find("btnAB").GetComponent<UILongClickButton>();
|
||||
btnCD = GameObject.Find("btnCD").GetComponent<UILongClickButton>();
|
||||
btnABC = GameObject.Find("btnABC").GetComponent<UILongClickButton>();
|
||||
|
||||
mUIBtns.Add(btnP1);
|
||||
mUIBtns.Add(btnCoin1);
|
||||
mUIBtns.Add(btnA);
|
||||
mUIBtns.Add(btnB);
|
||||
mUIBtns.Add(btnC);
|
||||
mUIBtns.Add(btnD);
|
||||
mUIBtns.Add(btnAB);
|
||||
mUIBtns.Add(btnCD);
|
||||
mUIBtns.Add(btnABC);
|
||||
|
||||
//if (btnE != null)
|
||||
//{
|
||||
// mUIBtns.Add(btnE);
|
||||
// btnE.gameObject.SetActive(false);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// mUIBtns.Add(btnF);
|
||||
// btnF.gameObject.SetActive(false);
|
||||
//}
|
||||
|
||||
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
|
||||
tfKeyPad.gameObject.SetActive(false);
|
||||
#endif
|
||||
ControllerMapper = new MameControllerMapper();
|
||||
Init(false);
|
||||
}
|
||||
|
||||
public MotionKey[] GetPressedKeys()
|
||||
public ulong GetPressedKeys()
|
||||
{
|
||||
MotionKey[] currkey;
|
||||
ulong InputData;
|
||||
if (!bReplayMode)
|
||||
currkey = mPlayMode.GetPressedKeys(out InputData);
|
||||
InputData = mPlayMode.GetPressedKeys();
|
||||
else
|
||||
currkey = mReplayMode.GetPressedKeys(out InputData);
|
||||
#if UNITY_EDITOR
|
||||
if (last_CurryInpuAllData_test != InputData)
|
||||
{
|
||||
string TempStr = "";
|
||||
foreach (var item in currkey)
|
||||
{
|
||||
TempStr += $"{item.ToString()}|";
|
||||
}
|
||||
Debug.Log($"{UMAME.instance.mUniVideoPlayer.mFrame} | {EmuTimer.get_current_time().attoseconds} |{EmuTimer.get_current_time().seconds} | {InputData} | {TempStr}");
|
||||
last_CurryInpuAllData_test = InputData;
|
||||
}
|
||||
#endif
|
||||
return currkey;
|
||||
InputData = mReplayMode.GetPressedKeys();
|
||||
return InputData;
|
||||
}
|
||||
|
||||
public void UpdateInputKey()
|
||||
@ -110,42 +42,6 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
|
||||
public void Init(bool IsReplay)
|
||||
{
|
||||
bReplayMode = IsReplay;
|
||||
dictKeyCfgs.Clear();
|
||||
//dictKeyCfgs.Add(KeyCode.P, MotionKey.EMU_PAUSED);
|
||||
dictKeyCfgs.Add(KeyCode.Alpha1, MotionKey.P1_GAMESTART);
|
||||
dictKeyCfgs.Add(KeyCode.Alpha5, MotionKey.P1_INSERT_COIN);
|
||||
dictKeyCfgs.Add(KeyCode.W, MotionKey.P1_UP);
|
||||
dictKeyCfgs.Add(KeyCode.S, MotionKey.P1_DOWN);
|
||||
dictKeyCfgs.Add(KeyCode.A, MotionKey.P1_LEFT);
|
||||
dictKeyCfgs.Add(KeyCode.D, MotionKey.P1_RIGHT);
|
||||
dictKeyCfgs.Add(KeyCode.J, MotionKey.P1_BTN_1);
|
||||
dictKeyCfgs.Add(KeyCode.K, MotionKey.P1_BTN_2);
|
||||
dictKeyCfgs.Add(KeyCode.L, MotionKey.P1_BTN_3);
|
||||
dictKeyCfgs.Add(KeyCode.U, MotionKey.P1_BTN_4);
|
||||
dictKeyCfgs.Add(KeyCode.KeypadDivide, MotionKey.P2_GAMESTART);
|
||||
dictKeyCfgs.Add(KeyCode.KeypadMultiply, MotionKey.P2_INSERT_COIN);
|
||||
dictKeyCfgs.Add(KeyCode.UpArrow, MotionKey.P2_UP);
|
||||
dictKeyCfgs.Add(KeyCode.DownArrow, MotionKey.P2_DOWN);
|
||||
dictKeyCfgs.Add(KeyCode.LeftArrow, MotionKey.P2_LEFT);
|
||||
dictKeyCfgs.Add(KeyCode.RightArrow, MotionKey.P2_RIGHT);
|
||||
dictKeyCfgs.Add(KeyCode.Keypad1, MotionKey.P2_BTN_1);
|
||||
dictKeyCfgs.Add(KeyCode.Keypad2, MotionKey.P2_BTN_2);
|
||||
dictKeyCfgs.Add(KeyCode.Keypad3, MotionKey.P2_BTN_3);
|
||||
dictKeyCfgs.Add(KeyCode.Keypad4, MotionKey.P2_BTN_4);
|
||||
CheckList = dictKeyCfgs.Keys.ToArray();
|
||||
|
||||
btnP1.Key = new long[] { (long)MotionKey.P1_GAMESTART };
|
||||
btnCoin1.Key = new long[] { (long)MotionKey.P1_INSERT_COIN };
|
||||
btnA.Key = new long[] { (long)MotionKey.P1_BTN_1 };
|
||||
btnB.Key = new long[] { (long)MotionKey.P1_BTN_2 };
|
||||
btnC.Key = new long[] { (long)MotionKey.P1_BTN_3 };
|
||||
btnD.Key = new long[] { (long)MotionKey.P1_BTN_4 };
|
||||
//btnE.Key = new long[] { (long)MotionKey.P1_BTN_5 };
|
||||
//btnF.Key = new long[] { (long)MotionKey.P1_BTN_6 };
|
||||
btnAB.Key = new long[] { (long)MotionKey.P1_BTN_1, (long)MotionKey.P1_BTN_2 };
|
||||
btnCD.Key = new long[] { (long)MotionKey.P1_BTN_3, (long)MotionKey.P1_BTN_4 };
|
||||
btnABC.Key = new long[] { (long)MotionKey.P1_BTN_1, (long)MotionKey.P1_BTN_2, (long)MotionKey.P1_BTN_3 };
|
||||
|
||||
mPlayMode = new PlayMode(this);
|
||||
mReplayMode = new ReplayMode();
|
||||
}
|
||||
@ -157,13 +53,9 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
|
||||
}
|
||||
public class PlayMode
|
||||
{
|
||||
Dictionary<KeyCode, MotionKey> dictKeyCfgs => UniKeyboard.dictKeyCfgs;
|
||||
UniKeyboard mUniKeyboard;
|
||||
KeyCode[] CheckList => UniKeyboard.CheckList;
|
||||
ulong tempInputAllData = 0;
|
||||
List<MotionKey> temp = new List<MotionKey>();
|
||||
public ulong CurryInpuAllData = 0;
|
||||
public MotionKey[] mCurrKey = new MotionKey[0];
|
||||
|
||||
public PlayMode(UniKeyboard uniKeyboard)
|
||||
{
|
||||
@ -173,127 +65,322 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
|
||||
public void UpdateLogic()
|
||||
{
|
||||
tempInputAllData = 0;
|
||||
temp.Clear();
|
||||
for (int i = 0; i < CheckList.Length; i++)
|
||||
{
|
||||
if (Input.GetKey(CheckList[i]))
|
||||
{
|
||||
MotionKey mk = dictKeyCfgs[CheckList[i]];
|
||||
temp.Add(mk);
|
||||
tempInputAllData |= (ulong)mk;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < mUniKeyboard.mUIBtns.Count; i++)
|
||||
{
|
||||
if (mUniKeyboard.mUIBtns[i].bHotKey)
|
||||
{
|
||||
for (int j = 0; j < mUniKeyboard.mUIBtns[i].Key.Length; j++)
|
||||
{
|
||||
MotionKey mk = (MotionKey)mUniKeyboard.mUIBtns[i].Key[j];
|
||||
temp.Add(mk);
|
||||
tempInputAllData |= (ulong)mk;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Vector2Int inputV2 = mUniKeyboard.mJoystick.RawInputV2;
|
||||
//Debug.Log($"{inputV2.x},{inputV2.y}");
|
||||
if (inputV2.x > 0)
|
||||
{
|
||||
temp.Add(MotionKey.P1_RIGHT);
|
||||
tempInputAllData |= (ulong)MotionKey.P1_RIGHT;
|
||||
}
|
||||
else if (inputV2.x < 0)
|
||||
{
|
||||
temp.Add(MotionKey.P1_LEFT);
|
||||
tempInputAllData |= (ulong)MotionKey.P1_LEFT;
|
||||
}
|
||||
if (inputV2.y > 0)
|
||||
{
|
||||
temp.Add(MotionKey.P1_UP);
|
||||
tempInputAllData |= (ulong)MotionKey.P1_UP;
|
||||
}
|
||||
else if (inputV2.y < 0)
|
||||
{
|
||||
temp.Add(MotionKey.P1_DOWN);
|
||||
tempInputAllData |= (ulong)MotionKey.P1_DOWN;
|
||||
}
|
||||
tempInputAllData |= mUniKeyboard.ControllerMapper.Controller0.GetSingleAllInput();
|
||||
tempInputAllData |= mUniKeyboard.ControllerMapper.Controller1.GetSingleAllInput();
|
||||
tempInputAllData |= mUniKeyboard.ControllerMapper.Controller2.GetSingleAllInput();
|
||||
tempInputAllData |= mUniKeyboard.ControllerMapper.Controller3.GetSingleAllInput();
|
||||
CurryInpuAllData = tempInputAllData;
|
||||
mCurrKey = temp.ToArray();
|
||||
}
|
||||
|
||||
public MotionKey[] GetPressedKeys(out ulong InputData)
|
||||
public ulong GetPressedKeys()
|
||||
{
|
||||
//UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, CurryInpuAllData);
|
||||
UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, CurryInpuAllData);
|
||||
InputData = CurryInpuAllData;
|
||||
return mCurrKey;
|
||||
return CurryInpuAllData;
|
||||
}
|
||||
}
|
||||
public class ReplayMode
|
||||
{
|
||||
public MotionKey[] mCurrKey = new MotionKey[0];
|
||||
MotionKey[] ReplayCheckKey;
|
||||
ulong currInputData;
|
||||
List<MotionKey> temp = new List<MotionKey>();
|
||||
|
||||
public ReplayMode()
|
||||
{
|
||||
ReplayCheckKey = dictKeyCfgs.Values.ToArray();
|
||||
}
|
||||
|
||||
public MotionKey[] GetPressedKeys(out ulong InputData)
|
||||
public ulong GetPressedKeys()
|
||||
{
|
||||
//有变化
|
||||
//if (UMAME.instance.mReplayReader.NextFrame(out AxiReplay.ReplayStep stepData))
|
||||
int targetFrame = (int)UMAME.instance.mUniVideoPlayer.mFrame;
|
||||
//if (UMAME.instance.mReplayReader.NextFramebyFrameIdx(targetFrame, out AxiReplay.ReplayStep stepData))
|
||||
//{
|
||||
// temp.Clear();
|
||||
// //有数据
|
||||
// for (int i = 0; i < ReplayCheckKey.Length; i++)
|
||||
// {
|
||||
// if ((stepData.InPut & (ulong)ReplayCheckKey[i]) > 0)
|
||||
// temp.Add(ReplayCheckKey[i]);
|
||||
// }
|
||||
// mCurrKey = temp.ToArray();
|
||||
//}
|
||||
AxiReplay.ReplayStep stepData;
|
||||
|
||||
//有变化
|
||||
if (UMAME.instance.mReplayReader.NextFramebyFrameIdx(targetFrame, out stepData))
|
||||
{
|
||||
temp.Clear();
|
||||
//List<MotionKey> temp = new List<MotionKey>();
|
||||
//temp.Clear();
|
||||
////有数据
|
||||
//for (int i = 0; i < ReplayCheckKey.Length; i++)
|
||||
//{
|
||||
// if ((stepData.InPut & (ulong)ReplayCheckKey[i]) > 0)
|
||||
// temp.Add(ReplayCheckKey[i]);
|
||||
//}
|
||||
//mCurrKey = temp.ToArray();
|
||||
foreach (MotionKey key in GetStepDataToMotionKey(stepData))
|
||||
{
|
||||
temp.Add(key);
|
||||
}
|
||||
mCurrKey = temp.ToArray();
|
||||
currInputData = stepData.InPut;
|
||||
}
|
||||
InputData = currInputData;
|
||||
return mCurrKey;
|
||||
return currInputData;
|
||||
}
|
||||
|
||||
IEnumerable<MotionKey> GetStepDataToMotionKey(AxiReplay.ReplayStep stepData)
|
||||
{
|
||||
//有数据
|
||||
for (int i = 0; i < ReplayCheckKey.Length; i++)
|
||||
{
|
||||
if ((stepData.InPut & (ulong)ReplayCheckKey[i]) > 0)
|
||||
yield return ReplayCheckKey[i];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
public class MameControllerMapper : IControllerSetuper
|
||||
{
|
||||
public MameSingleConoller Controller0 { get; } = new MameSingleConoller(0);
|
||||
public MameSingleConoller Controller1 { get; } = new MameSingleConoller(1);
|
||||
public MameSingleConoller Controller2 { get; } = new MameSingleConoller(2);
|
||||
public MameSingleConoller Controller3 { get; } = new MameSingleConoller(3);
|
||||
|
||||
ulong mCurrAllInput;
|
||||
|
||||
public void SetConnect(uint? con0ToSlot = null,
|
||||
uint? con1ToSlot = null,
|
||||
uint? con2ToSlot = null,
|
||||
uint? con3ToSlot = null)
|
||||
{
|
||||
Controller0.ConnectSlot = con0ToSlot;
|
||||
Controller1.ConnectSlot = con1ToSlot;
|
||||
Controller2.ConnectSlot = con2ToSlot;
|
||||
Controller3.ConnectSlot = con3ToSlot;
|
||||
}
|
||||
|
||||
public int? GetSlotConnectingControllerIndex(int slotIndex)
|
||||
{
|
||||
if (Controller0.ConnectSlot.HasValue && Controller0.ConnectSlot.Value == slotIndex) return 0;
|
||||
else if (Controller1.ConnectSlot.HasValue && Controller1.ConnectSlot.Value == slotIndex) return 1;
|
||||
else if (Controller2.ConnectSlot.HasValue && Controller2.ConnectSlot.Value == slotIndex) return 2;
|
||||
else if (Controller3.ConnectSlot.HasValue && Controller3.ConnectSlot.Value == slotIndex) return 3;
|
||||
else return null;
|
||||
}
|
||||
|
||||
public IController GetSlotConnectingController(int slotIndex)
|
||||
{
|
||||
if (Controller0.ConnectSlot.HasValue && Controller0.ConnectSlot.Value == slotIndex) return Controller0;
|
||||
else if (Controller1.ConnectSlot.HasValue && Controller1.ConnectSlot.Value == slotIndex) return Controller1;
|
||||
else if (Controller2.ConnectSlot.HasValue && Controller2.ConnectSlot.Value == slotIndex) return Controller2;
|
||||
else if (Controller3.ConnectSlot.HasValue && Controller3.ConnectSlot.Value == slotIndex) return Controller3;
|
||||
else return null;
|
||||
}
|
||||
static HashSet<uint> s_temp = new HashSet<uint>();
|
||||
public uint? GetFreeSlotIndex()
|
||||
{
|
||||
s_temp.Clear();
|
||||
s_temp.Add(0);
|
||||
s_temp.Add(1);
|
||||
s_temp.Add(2);
|
||||
s_temp.Add(3);
|
||||
|
||||
if (Controller0.ConnectSlot.HasValue) s_temp.Remove(Controller0.ConnectSlot.Value);
|
||||
if (Controller1.ConnectSlot.HasValue) s_temp.Remove(Controller1.ConnectSlot.Value);
|
||||
if (Controller2.ConnectSlot.HasValue) s_temp.Remove(Controller2.ConnectSlot.Value);
|
||||
if (Controller3.ConnectSlot.HasValue) s_temp.Remove(Controller3.ConnectSlot.Value);
|
||||
|
||||
if (s_temp.Count > 0) return s_temp.First();
|
||||
else return null;
|
||||
}
|
||||
|
||||
|
||||
public void LetControllerConnect(int conIndex, uint slotIndex)
|
||||
{
|
||||
MameSingleConoller targetController;
|
||||
switch (conIndex)
|
||||
{
|
||||
case 0: targetController = Controller0; break;
|
||||
case 1: targetController = Controller1; break;
|
||||
case 2: targetController = Controller2; break;
|
||||
case 3: targetController = Controller3; break;
|
||||
default:
|
||||
throw new System.Exception($"Not Allowed conIndex Range: {conIndex}");
|
||||
break;
|
||||
}
|
||||
if (targetController.ConnectSlot.HasValue) return;
|
||||
|
||||
targetController.ConnectSlot = slotIndex;
|
||||
Eventer.Instance.PostEvent(EEvent.OnControllerConnectChanged);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// MAME控制器
|
||||
/// </summary>
|
||||
public class MameSingleConoller : IController
|
||||
{
|
||||
public KeyCode INSERT_COIN, GAMESTART,
|
||||
UP, DOWN, LEFT, RIGHT,
|
||||
BTN_A, BTN_B, BTN_C, BTN_D, BTN_E, BTN_F;
|
||||
|
||||
public MotionKey tg_INSERT_COIN, tg_GAMESTART,
|
||||
tg_UP, tg_DOWN, tg_LEFT, tg_RIGHT,
|
||||
tg_BTN_A, tg_BTN_B, tg_BTN_C, tg_BTN_D, tg_BTN_E, tg_BTN_F;
|
||||
|
||||
ulong mTempSingleAllInput;
|
||||
|
||||
int mControllerIndex;
|
||||
uint? mConnectSlot;
|
||||
|
||||
/// <summary>
|
||||
/// 指示该手柄连接的手柄插槽
|
||||
/// <para><c>这个值代表了该手柄在实际游戏中控制的Player</c></para>
|
||||
/// <value>[0,3] 例外:为空代表未连接</value>
|
||||
/// </summary>
|
||||
public uint? ConnectSlot
|
||||
{
|
||||
get { return mConnectSlot; }
|
||||
set { mConnectSlot = value; this.ResetTargetMotionKey(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 控制器编号
|
||||
/// <para><c>此编号并非对应游戏中的player1,player2,player3,player4,仅仅作为本地4个手柄的实例</c></para>
|
||||
/// <value>[0,3]</value>
|
||||
/// </summary>
|
||||
public int ControllerIndex
|
||||
{
|
||||
get { return mControllerIndex; }
|
||||
set { mControllerIndex = value; this.LoadControlKeyForConfig(); }
|
||||
}
|
||||
public MameSingleConoller(int controllerIndex)
|
||||
{
|
||||
ControllerIndex = controllerIndex;
|
||||
}
|
||||
|
||||
public bool AnyButtonDown()
|
||||
{
|
||||
//if (Input.GetKeyDown(INSERT_COIN)) return true;
|
||||
//if (Input.GetKeyDown(GAMESTART)) return true;
|
||||
//if (Input.GetKeyDown(UP)) return true;
|
||||
//if (Input.GetKeyDown(DOWN)) return true;
|
||||
//if (Input.GetKeyDown(LEFT)) return true;
|
||||
//if (Input.GetKeyDown(RIGHT)) return true;
|
||||
//if (Input.GetKeyDown(BTN_A)) return true;
|
||||
//if (Input.GetKeyDown(BTN_B)) return true;
|
||||
//if (Input.GetKeyDown(BTN_C)) return true;
|
||||
//if (Input.GetKeyDown(BTN_D)) return true;
|
||||
//if (Input.GetKeyDown(BTN_E)) return true;
|
||||
//if (Input.GetKeyDown(BTN_F)) return true;
|
||||
return mTempSingleAllInput > 0;
|
||||
}
|
||||
public ulong GetSingleAllInput()
|
||||
{
|
||||
if (!ConnectSlot.HasValue)
|
||||
return 0;
|
||||
mTempSingleAllInput = 0;
|
||||
if (Input.GetKey(INSERT_COIN)) return mTempSingleAllInput |= (ulong)tg_INSERT_COIN;
|
||||
if (Input.GetKey(GAMESTART)) return mTempSingleAllInput |= (ulong)tg_GAMESTART;
|
||||
if (Input.GetKey(UP)) return mTempSingleAllInput |= (ulong)tg_UP;
|
||||
if (Input.GetKey(DOWN)) return mTempSingleAllInput |= (ulong)tg_DOWN;
|
||||
if (Input.GetKey(LEFT)) return mTempSingleAllInput |= (ulong)tg_LEFT;
|
||||
if (Input.GetKey(RIGHT)) return mTempSingleAllInput |= (ulong)tg_RIGHT;
|
||||
if (Input.GetKey(BTN_A)) return mTempSingleAllInput |= (ulong)tg_BTN_A;
|
||||
if (Input.GetKey(BTN_B)) return mTempSingleAllInput |= (ulong)tg_BTN_B;
|
||||
if (Input.GetKey(BTN_C)) return mTempSingleAllInput |= (ulong)tg_BTN_C;
|
||||
if (Input.GetKey(BTN_D)) return mTempSingleAllInput |= (ulong)tg_BTN_D;
|
||||
if (Input.GetKey(BTN_E)) return mTempSingleAllInput |= (ulong)tg_BTN_E;
|
||||
if (Input.GetKey(BTN_F)) return mTempSingleAllInput |= (ulong)tg_BTN_F;
|
||||
return mTempSingleAllInput;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static class MameSingleControllSetter
|
||||
{
|
||||
public static void LoadControlKeyForConfig(this MameSingleConoller singlecontrol)
|
||||
{
|
||||
//TODO 等待支持配置,或统一
|
||||
switch (singlecontrol.ControllerIndex)
|
||||
{
|
||||
case 0:
|
||||
singlecontrol.INSERT_COIN = KeyCode.Alpha5;
|
||||
singlecontrol.GAMESTART = KeyCode.Alpha1;
|
||||
singlecontrol.UP = KeyCode.W;
|
||||
singlecontrol.DOWN = KeyCode.S;
|
||||
singlecontrol.LEFT = KeyCode.A;
|
||||
singlecontrol.RIGHT = KeyCode.D;
|
||||
singlecontrol.BTN_A = KeyCode.J;
|
||||
singlecontrol.BTN_B = KeyCode.K;
|
||||
singlecontrol.BTN_C = KeyCode.L;
|
||||
singlecontrol.BTN_D = KeyCode.U;
|
||||
singlecontrol.BTN_E = KeyCode.I;
|
||||
singlecontrol.BTN_F = KeyCode.O;
|
||||
break;
|
||||
case 1:
|
||||
singlecontrol.INSERT_COIN = KeyCode.KeypadMultiply;
|
||||
singlecontrol.GAMESTART = KeyCode.KeypadDivide;
|
||||
singlecontrol.UP = KeyCode.UpArrow;
|
||||
singlecontrol.DOWN = KeyCode.DownArrow;
|
||||
singlecontrol.LEFT = KeyCode.LeftArrow;
|
||||
singlecontrol.RIGHT = KeyCode.RightArrow;
|
||||
singlecontrol.BTN_A = KeyCode.Keypad1;
|
||||
singlecontrol.BTN_B = KeyCode.Keypad2;
|
||||
singlecontrol.BTN_C = KeyCode.Keypad3;
|
||||
singlecontrol.BTN_D = KeyCode.Keypad4;
|
||||
singlecontrol.BTN_E = KeyCode.Keypad5;
|
||||
singlecontrol.BTN_F = KeyCode.Keypad6;
|
||||
break;
|
||||
case 2:
|
||||
break;
|
||||
case 3:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void ResetTargetMotionKey(this MameSingleConoller singlecontrol)
|
||||
{
|
||||
if (!singlecontrol.ConnectSlot.HasValue)
|
||||
{
|
||||
singlecontrol.tg_INSERT_COIN
|
||||
= singlecontrol.tg_GAMESTART
|
||||
= singlecontrol.tg_UP
|
||||
= singlecontrol.tg_DOWN
|
||||
= singlecontrol.tg_LEFT
|
||||
= singlecontrol.tg_RIGHT
|
||||
= singlecontrol.tg_BTN_A
|
||||
= singlecontrol.tg_BTN_B
|
||||
= singlecontrol.tg_BTN_C
|
||||
= singlecontrol.tg_BTN_D
|
||||
= singlecontrol.tg_BTN_E
|
||||
= singlecontrol.tg_BTN_F
|
||||
= MotionKey.FinalKey;
|
||||
return;
|
||||
}
|
||||
switch (singlecontrol.ConnectSlot.Value)
|
||||
{
|
||||
case 0:
|
||||
singlecontrol.tg_INSERT_COIN = MotionKey.P1_INSERT_COIN;
|
||||
singlecontrol.tg_GAMESTART = MotionKey.P1_GAMESTART;
|
||||
singlecontrol.tg_UP = MotionKey.P1_UP;
|
||||
singlecontrol.tg_DOWN = MotionKey.P1_DOWN;
|
||||
singlecontrol.tg_LEFT = MotionKey.P1_LEFT;
|
||||
singlecontrol.tg_RIGHT = MotionKey.P1_RIGHT;
|
||||
singlecontrol.tg_BTN_A = MotionKey.P1_BTN_1;
|
||||
singlecontrol.tg_BTN_B = MotionKey.P1_BTN_2;
|
||||
singlecontrol.tg_BTN_C = MotionKey.P1_BTN_3;
|
||||
singlecontrol.tg_BTN_D = MotionKey.P1_BTN_4;
|
||||
singlecontrol.tg_BTN_E = MotionKey.P1_BTN_5;
|
||||
singlecontrol.tg_BTN_F = MotionKey.P1_BTN_6;
|
||||
break;
|
||||
case 1:
|
||||
singlecontrol.tg_INSERT_COIN = MotionKey.P2_INSERT_COIN;
|
||||
singlecontrol.tg_GAMESTART = MotionKey.P2_GAMESTART;
|
||||
singlecontrol.tg_UP = MotionKey.P2_UP;
|
||||
singlecontrol.tg_DOWN = MotionKey.P2_DOWN;
|
||||
singlecontrol.tg_LEFT = MotionKey.P2_LEFT;
|
||||
singlecontrol.tg_RIGHT = MotionKey.P2_RIGHT;
|
||||
singlecontrol.tg_BTN_A = MotionKey.P2_BTN_1;
|
||||
singlecontrol.tg_BTN_B = MotionKey.P2_BTN_2;
|
||||
singlecontrol.tg_BTN_C = MotionKey.P2_BTN_3;
|
||||
singlecontrol.tg_BTN_D = MotionKey.P2_BTN_4;
|
||||
singlecontrol.tg_BTN_E = MotionKey.P2_BTN_5;
|
||||
singlecontrol.tg_BTN_F = MotionKey.P2_BTN_6;
|
||||
break;
|
||||
//后续修改后 支持P3 P4
|
||||
case 2:
|
||||
singlecontrol.tg_INSERT_COIN = MotionKey.FinalKey;
|
||||
singlecontrol.tg_GAMESTART = MotionKey.FinalKey;
|
||||
singlecontrol.tg_UP = MotionKey.FinalKey;
|
||||
singlecontrol.tg_DOWN = MotionKey.FinalKey;
|
||||
singlecontrol.tg_LEFT = MotionKey.FinalKey;
|
||||
singlecontrol.tg_RIGHT = MotionKey.FinalKey;
|
||||
singlecontrol.tg_BTN_A = MotionKey.FinalKey;
|
||||
singlecontrol.tg_BTN_B = MotionKey.FinalKey;
|
||||
singlecontrol.tg_BTN_C = MotionKey.FinalKey;
|
||||
singlecontrol.tg_BTN_D = MotionKey.FinalKey;
|
||||
singlecontrol.tg_BTN_E = MotionKey.FinalKey;
|
||||
singlecontrol.tg_BTN_F = MotionKey.FinalKey;
|
||||
break;
|
||||
case 3:
|
||||
singlecontrol.tg_INSERT_COIN = MotionKey.FinalKey;
|
||||
singlecontrol.tg_GAMESTART = MotionKey.FinalKey;
|
||||
singlecontrol.tg_UP = MotionKey.FinalKey;
|
||||
singlecontrol.tg_DOWN = MotionKey.FinalKey;
|
||||
singlecontrol.tg_LEFT = MotionKey.FinalKey;
|
||||
singlecontrol.tg_RIGHT = MotionKey.FinalKey;
|
||||
singlecontrol.tg_BTN_A = MotionKey.FinalKey;
|
||||
singlecontrol.tg_BTN_B = MotionKey.FinalKey;
|
||||
singlecontrol.tg_BTN_C = MotionKey.FinalKey;
|
||||
singlecontrol.tg_BTN_D = MotionKey.FinalKey;
|
||||
singlecontrol.tg_BTN_E = MotionKey.FinalKey;
|
||||
singlecontrol.tg_BTN_F = MotionKey.FinalKey;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using MAME.Core;
|
||||
using UnityEngine;
|
||||
|
||||
public class UniLog : ILog
|
||||
{
|
||||
public void Log(string msg)
|
||||
{
|
||||
Debug.Log(msg);
|
||||
App.log.Debug(msg);
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,37 @@
|
||||
using MAME.Core;
|
||||
using System.Diagnostics;
|
||||
|
||||
public class UniTimeSpan : ITimeSpan
|
||||
{
|
||||
public ulong tick;
|
||||
double tickDetailus = 16666.666667;
|
||||
double startUs;
|
||||
//double tickDetailus = 16666.666667;
|
||||
double tickDetailus = 16.666667;//16΢Ãë £¨Ô½Ð¡Ô½¾ö¶¨tick¾«¶ÈԽС£©
|
||||
object tickLock = new object();
|
||||
|
||||
public void InitStandTime()
|
||||
{
|
||||
startUs = GetCurrUs();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// »ñÈ¡µ±Ç°ºÁÃë
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public double GetCurrUs()
|
||||
{
|
||||
return (double)UMAME.sw.ElapsedTicks * 1000000 / Stopwatch.Frequency;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// »ñÈ¡µ±Ç°ºÁÃë
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public double GetRunUs()
|
||||
{
|
||||
return ((double)UMAME.sw.ElapsedTicks * 1000000 / Stopwatch.Frequency) - startUs;
|
||||
}
|
||||
|
||||
public void SetTick(ulong nexttick)
|
||||
{
|
||||
//lock (tickLock)
|
||||
@ -28,7 +54,8 @@ public class UniTimeSpan : ITimeSpan
|
||||
{
|
||||
lock (tickLock)
|
||||
{
|
||||
lpPerformanceCount = (long)tick;
|
||||
//lpPerformanceCount = (long)tick;
|
||||
lpPerformanceCount = (long)(GetRunUs() / tickDetailus);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,5 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugProtobuf;
|
||||
using MAME.Core;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
@ -5,10 +7,7 @@ using UnityEngine.UI;
|
||||
|
||||
public class UniVideoPlayer : MonoBehaviour, IVideoPlayer
|
||||
{
|
||||
[SerializeField]
|
||||
private int mWidth;
|
||||
[SerializeField]
|
||||
private int mHeight;
|
||||
public Vector2Int mScreenSize { get; private set; }
|
||||
[SerializeField]
|
||||
private int mDataLenght;
|
||||
[SerializeField]
|
||||
@ -36,14 +35,13 @@ public class UniVideoPlayer : MonoBehaviour, IVideoPlayer
|
||||
{
|
||||
m_drawCanvas.color = Color.white;
|
||||
|
||||
if (m_rawBufferWarper == null || mWidth != width || mHeight != height)
|
||||
if (m_rawBufferWarper == null || mScreenSize.x != width || mScreenSize.y != height)
|
||||
{
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
mScreenSize = new Vector2Int(width, height);
|
||||
mDataLenght = width * height * 4;
|
||||
//mFrameData = new int[mWidth * mHeight];
|
||||
//MAMEÀ´µÄÊÇBGRA32£¬ºÃºÃºÃ BGRA->RGBA
|
||||
m_rawBufferWarper = new Texture2D(mWidth, mHeight, TextureFormat.RGBA32, false);
|
||||
m_rawBufferWarper = new Texture2D(mScreenSize.x, mScreenSize.y, TextureFormat.RGBA32, false);
|
||||
m_rawBufferWarper.filterMode = FilterMode.Point;
|
||||
}
|
||||
|
||||
@ -51,8 +49,8 @@ public class UniVideoPlayer : MonoBehaviour, IVideoPlayer
|
||||
m_drawCanvas.texture = m_rawBufferWarper;
|
||||
bInit = true;
|
||||
|
||||
float targetWidth = ((float)mWidth / mHeight) * m_drawCanvasrect.rect.height ;
|
||||
m_drawCanvasrect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, targetWidth);
|
||||
//float targetWidth = ((float)mScreenSize.x/ mScreenSize.y) * m_drawCanvasrect.rect.height ;
|
||||
//m_drawCanvasrect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, targetWidth);
|
||||
}
|
||||
|
||||
public void StopVideo()
|
||||
@ -61,12 +59,12 @@ public class UniVideoPlayer : MonoBehaviour, IVideoPlayer
|
||||
m_drawCanvas.color = new Color(0,0,0,0);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!bInit) return;
|
||||
m_rawBufferWarper.LoadRawTextureData(mFrameDataPtr, mDataLenght);
|
||||
m_rawBufferWarper.Apply();
|
||||
}
|
||||
//void Update()
|
||||
//{
|
||||
// if (!bInit) return;
|
||||
// //m_rawBufferWarper.LoadRawTextureData(mFrameDataPtr, mDataLenght);
|
||||
// //m_rawBufferWarper.Apply();
|
||||
//}
|
||||
|
||||
public void SubmitVideo(int[] data, long frame_number)
|
||||
{
|
||||
@ -79,10 +77,24 @@ public class UniVideoPlayer : MonoBehaviour, IVideoPlayer
|
||||
//mFrameData = data;
|
||||
|
||||
//Debug.Log($"frame_number -> {frame_number}");
|
||||
m_rawBufferWarper.LoadRawTextureData(mFrameDataPtr, mDataLenght);
|
||||
m_rawBufferWarper.Apply();
|
||||
|
||||
}
|
||||
|
||||
public byte[] GetScreenImg()
|
||||
{
|
||||
return (m_drawCanvas.texture as Texture2D).EncodeToJPG();
|
||||
}
|
||||
|
||||
|
||||
public void ApplyFilterEffect()
|
||||
{
|
||||
App.settings.Filter.ExecuteFilterRender(m_rawBufferWarper, m_drawCanvas);
|
||||
}
|
||||
|
||||
public void ApplyScreenScaler()
|
||||
{
|
||||
App.settings.ScreenScaler.CalcScale(m_drawCanvas, UMAME.instance.Platform);
|
||||
}
|
||||
}
|
||||
|
@ -54,6 +54,12 @@ namespace AxibugEmuOnline.Client.Manager
|
||||
{
|
||||
case RomPlatformType.Nes:
|
||||
m_emuCore = GameObject.Instantiate(Resources.Load<GameObject>("NES/NesEmulator")).GetComponent<IEmuCore>();
|
||||
break;
|
||||
case RomPlatformType.Cps1:
|
||||
case RomPlatformType.Cps2:
|
||||
case RomPlatformType.Igs:
|
||||
case RomPlatformType.Neogeo:
|
||||
m_emuCore = GameObject.Instantiate(Resources.Load<GameObject>("MAME/UMAME")).GetComponent<IEmuCore>();
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -106,6 +106,11 @@ namespace AxibugEmuOnline.Client
|
||||
switch (platform)
|
||||
{
|
||||
case RomPlatformType.Nes: return new Vector2Int(256, 240);
|
||||
case RomPlatformType.Cps1:
|
||||
case RomPlatformType.Cps2:
|
||||
case RomPlatformType.Neogeo:
|
||||
case RomPlatformType.Igs:
|
||||
return UMAME.instance.mUniVideoPlayer.mScreenSize;
|
||||
default: throw new System.NotImplementedException($"未实现的平台:{platform}");
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user