接入自己的MAME.Core平台,单人游玩功能

This commit is contained in:
sin365 2025-01-24 13:14:21 +08:00
parent 5a9e472c1b
commit c48ac38f00
18 changed files with 1036 additions and 6100 deletions

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@ -13,21 +13,4 @@ public class UniMAMESetting
}
}
private static UniMAMESetting mInstance;
const string KEY_LASTGAMEROM = "MAME_LASTGAMEROM";
public string LastGameRom
{
get
{
if (PlayerPrefs.HasKey(KEY_LASTGAMEROM))
return PlayerPrefs.GetString(KEY_LASTGAMEROM);
return string.Empty;
}
set
{
PlayerPrefs.SetString(KEY_LASTGAMEROM, value);
}
}
}

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@ -1,71 +0,0 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class FloatingJoystick : Joystick
{
public Image mImgBg;
public Image mImgHandle;
public Image mImgArrow;
public bool mIsMounseDown = false;
public static Color ShowColor = new Color(1F, 1f, 1F, 0.7f);
public static Color HideColor = new Color(1F, 1f, 1F, 0.3f);
//一次新的摇杆移动
public static bool bNewTouchWithSkill = false;
private void OnEnable()
{
}
protected override void Start()
{
base.Start();
mImgBg = background.transform.GetComponent<Image>();
mImgHandle = background.transform.Find("Handle").GetComponent<Image>();
mArrow = transform.Find("Background/Arrow").GetComponent<RectTransform>();
mImgArrow = transform.Find("Background/Arrow/imgArrow").GetComponent<Image>();
mArrow.gameObject.SetActive(false);
//background.gameObject.SetActive(false);
background.gameObject.SetActive(true);
background.transform.localPosition = new Vector3(256f, 256f, 0);
mImgBg.color = HideColor;
mImgHandle.color = HideColor;
mImgArrow.color = HideColor;
mIsMounseDown = false;
}
public override void OnPointerDown(PointerEventData eventData)
{
//background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
//background.gameObject.SetActive(true);
mImgBg.color = ShowColor;
mImgHandle.color = ShowColor;
mImgArrow.color = ShowColor;
mIsMounseDown = true;
base.OnPointerDown(eventData);
bNewTouchWithSkill = true;
}
public override void OnPointerUp(PointerEventData eventData)
{
//background.gameObject.SetActive(false);
PointerUp();
bNewTouchWithSkill = false;
}
public override void PointerUp()
{
if (background == null)
return;
background.transform.localPosition = new Vector3(256f, 256f, 0);
mImgBg.color = HideColor;
mImgHandle.color = HideColor;
mIsMounseDown = false;
base.PointerUp();
}
}

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@ -1,167 +0,0 @@
using UnityEngine;
using UnityEngine.EventSystems;
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{
public Vector2Int RawInputV2
{
get
{
return InputForEmu;
}
}
public float HandleRange
{
get { return handleRange; }
set { handleRange = Mathf.Abs(value); }
}
public float DeadZone
{
get { return deadZone; }
set { deadZone = Mathf.Abs(value); }
}
public AxisOptions AxisOptions { get { return AxisOptions; } set { axisOptions = value; } }
[SerializeField] private float handleRange = 1;
[SerializeField] private float deadZone = 0f;
[SerializeField] private AxisOptions axisOptions = AxisOptions.Both;
[SerializeField] private bool snapX = false;
[SerializeField] private bool snapY = false;
[SerializeField] protected RectTransform background = null;
[SerializeField] private RectTransform handle = null;
[SerializeField] protected RectTransform mArrow;
private RectTransform baseRect = null;
private Canvas canvas;
private Camera cam;
private Vector2 input = Vector2.zero;
public Vector2Int InputForEmu = Vector2Int.zero;
public static Joystick joystickInstance;
protected virtual void Start()
{
HandleRange = handleRange;
DeadZone = deadZone;
baseRect = GetComponent<RectTransform>();
canvas = GetComponentInParent<Canvas>();
if (canvas == null)
Debug.LogError("The Joystick is not placed inside a canvas");
else
{
if (cam == null)
{
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
cam = canvas.worldCamera;
}
}
Vector2 center = new Vector2(0.5f, 0.5f);
background.pivot = center;
handle.anchorMin = center;
handle.anchorMax = center;
handle.pivot = center;
handle.anchoredPosition = Vector2.zero;
joystickInstance = this;
}
public virtual void OnPointerDown(PointerEventData eventData)
{
OnDrag(eventData);
}
Vector2 mArrowTop = new Vector2(0,1);
public void OnDrag(PointerEventData eventData)
{
if (cam == null)
{
if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
cam = canvas.worldCamera;
}
Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position);
Vector2 radius = background.sizeDelta / 2;
input = (eventData.position - position) / (radius * canvas.scaleFactor);
//FormatInput();
HandleInput(input.magnitude, input.normalized, radius, cam);
handle.anchoredPosition = input * radius * handleRange;
}
protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
{
if (magnitude > deadZone)
{
if (magnitude > 1)
{
input = normalised;
}
}
else
{
input = Vector2.zero;
}
if (magnitude > deadZone && input != Vector2.zero)
{
if (!mArrow.gameObject.activeSelf) mArrow.gameObject.SetActive(true);
float angle = Vector2.Angle(mArrowTop, input.normalized);
if (input.x > 0)
angle *= -1;
mArrow.rotation = Quaternion.Euler(0, 0, angle);
}
else
if (mArrow.gameObject.activeSelf) mArrow.gameObject.SetActive(false);
if (input.x < -1 * deadZone)
InputForEmu.x = -1;
else if (input.x > deadZone)
InputForEmu.x = 1;
else
InputForEmu.x = 0;
if (input.y < -1 * deadZone)
InputForEmu.y = -1;
else if (input.y > deadZone)
InputForEmu.y = 1;
else
InputForEmu.y = 0;
}
public virtual void OnPointerUp(PointerEventData eventData)
{
PointerUp();
}
public virtual void PointerUp()
{
input = Vector2.zero;
InputForEmu = Vector2Int.zero;
handle.anchoredPosition = Vector2.zero;
mArrow.gameObject.SetActive(false);
}
protected Vector2 ScreenPointToAnchoredPosition(Vector2 screenPosition)
{
Vector2 localPoint = Vector2.zero;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(baseRect, screenPosition, cam, out localPoint))
{
Vector2 pivotOffset = baseRect.pivot * baseRect.sizeDelta;
return localPoint - (background.anchorMax * baseRect.sizeDelta) + pivotOffset;
}
return Vector2.zero;
}
}
public enum AxisOptions { Both, Horizontal, Vertical }

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: b9fca4100a7477741b3973b4ff2c405f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,25 +0,0 @@
using MAME.Core;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UILongClickButton : Button
{
public bool bHotKey { get; private set; } = false;
public long[] Key;
protected override void OnEnable()
{
base.OnEnable();
bHotKey = false;
}
public override void OnPointerDown(PointerEventData eventData)
{
base.OnPointerDown(eventData);
bHotKey = true;
}
public override void OnPointerUp(PointerEventData eventData)
{
base.OnPointerUp(eventData);
bHotKey = false;
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: ce5791c690e1b11489049aab664fb925
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -3,13 +3,18 @@ using MAME.Core;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using UnityEngine;
using UnityEngine.UI;
using AxibugEmuOnline.Client;
using AxibugEmuOnline.Client.ClientCore;
using AxibugProtobuf;
using static AxibugEmuOnline.Client.NesControllerMapper;
using VirtualNes.Core;
using System.Linq;
using AxibugEmuOnline.Client.Event;
public class UMAME : MonoBehaviour
public class UMAME : MonoBehaviour, IEmuCore
{
public static UMAME instance { get; private set; }
public MAMEEmu emu { get; private set; }
@ -20,15 +25,9 @@ public class UMAME : MonoBehaviour
UniSoundPlayer mUniSoundPlayer;
UniKeyboard mUniKeyboard;
UniResources mUniResources;
public Text mFPS;
public Button btnStop;
public Button btnStart;
public Button btnRePlay;
public Button btnRePayySave;
public Button btnRomDir;
public Button btnSaveState;
public Button btnLoadState;
public Dictionary<string, RomInfo> ALLGame;
private Canvas mCanvas;
public List<RomInfo> HadGameList = new List<RomInfo>();
string mChangeRomName = string.Empty;
public UniTimeSpan mTimeSpan;
@ -37,34 +36,27 @@ public class UMAME : MonoBehaviour
public ReplayWriter mReplayWriter;
public ReplayReader mReplayReader;
public long currEmuFrame => emu.currEmuFrame;
Dropdown optionDropdown;
public static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
public static bool bInGame { get; private set; }
#if UNITY_EDITOR_WIN
public static string EmuDataPath => "G:/MAME.Core";
#elif UNITY_ANDROID
public static string EmuDataPath => Application.persistentDataPath;
#elif UNITY_PSP2
public static string EmuDataPath => "ux0:data/MAME.Unity";
#else
public static string EmuDataPath => Application.persistentDataPath;
#endif
public static string RomPath => EmuDataPath + "/roms/";
public static string SavePath => EmuDataPath + "/sav/";
private void Awake()
public static bool bLogicUpdatePause { get; private set; }
public string EmuDataPath { get { return App.PersistentDataPath(Platform); } }
public string RomPath => EmuDataPath + "/RemoteRoms/";
public string SavePath => EmuDataPath + "/sav/";
public RomPlatformType Platform { get { return mPlatform; } }
RomPlatformType mPlatform = RomPlatformType.Cps1;
public uint Frame => (uint)emu.currEmuFrame;
void Awake()
{
//设为60帧
Application.targetFrameRate = 60;
// 强制横屏
Screen.orientation = ScreenOrientation.LandscapeLeft;
instance = this;
mFPS = GameObject.Find("FPS").GetComponent<Text>();
optionDropdown = GameObject.Find("optionDropdown").GetComponent<Dropdown>();
mCanvas = GameObject.Find("Canvas").GetComponent<Canvas>();
mCanvas.worldCamera = Camera.main;
emu = new MAMEEmu();
mUniLog = new UniLog();
mUniMouse = this.gameObject.AddComponent<UniMouse>();
@ -72,49 +64,70 @@ public class UMAME : MonoBehaviour
mUniSoundPlayer = GameObject.Find("Audio").transform.GetComponent<UniSoundPlayer>();
mUniKeyboard = this.gameObject.AddComponent<UniKeyboard>();
mUniResources = new UniResources();
mChangeRomName = UniMAMESetting.instance.LastGameRom;
mChangeRomName = string.Empty;
mTimeSpan = new UniTimeSpan();
emu.Init(RomPath, mUniLog, mUniResources, mUniVideoPlayer, mUniSoundPlayer, mUniKeyboard, mUniMouse, mTimeSpan);
ALLGame = emu.GetGameList();
Debug.Log($"ALLGame:{ALLGame.Count}");
#if !UNITY_EDITOR
bQuickTestRom = false;
#endif
if (bQuickTestRom)
mChangeRomName = mQuickTestRom;
GetHadRomList();
if (bQuickTestRom)
LoadGame();
}
void OnEnable()
{
btnStop.onClick.AddListener(StopGame);
btnStart.onClick.AddListener(() => { LoadGame(false); });
btnRePlay.onClick.AddListener(() => { LoadGame(true); });
btnRePayySave.onClick.AddListener(() => SaveReplay());
btnSaveState.onClick.AddListener(SaveState);
btnLoadState.onClick.AddListener(LoadState);
}
void OnDisable()
{
StopGame();
}
void LoadGame(bool bReplay = false)
#region
public object GetState()
{
return SaveState();
}
public byte[] GetStateBytes()
{
return SaveState();
}
public void LoadState(object state)
{
LoadState((byte[])state);
}
public void LoadStateFromBytes(byte[] data)
{
LoadState(data);
}
public void Pause()
{
bLogicUpdatePause = false;
}
public void Resume()
{
bLogicUpdatePause = true;
}
public MsgBool StartGame(RomFile romFile)
{
mPlatform = romFile.Platform;
mTimeSpan.InitStandTime();
if (LoadGame(romFile.FileName, false))
return true;
else
return "Rom加载失败";
}
public void Dispose()
{
StopGame();
}
public void DoReset()
{
StopGame();
LoadGame(mChangeRomName, false);
}
public IControllerSetuper GetControllerSetuper()
{
return mUniKeyboard.ControllerMapper;
}
#endregion
bool LoadGame(string loadRom, bool bReplay = false)
{
//Application.targetFrameRate = 60;
mReplayWriter = new ReplayWriter(mChangeRomName, "fuck", ReplayData.ReplayFormat.FM32IP64, Encoding.UTF8);
mChangeRomName = HadGameList[optionDropdown.value].Name;
UniMAMESetting.instance.LastGameRom = mChangeRomName;
mChangeRomName = loadRom;
StopGame();
//读取ROM
emu.LoadRom(mChangeRomName);
@ -131,20 +144,22 @@ public class UMAME : MonoBehaviour
//读取ROM之后获得宽高初始化画面
int _width; int _height; IntPtr _framePtr;
emu.GetGameScreenSize(out _width, out _height, out _framePtr);
Debug.Log($"_width->{_width}, _height->{_height}, _framePtr->{_framePtr}");
App.log.Debug($"_width->{_width}, _height->{_height}, _framePtr->{_framePtr}");
mUniVideoPlayer.Initialize(_width, _height, _framePtr);
//初始化音频
mUniSoundPlayer.Initialize();
//开始游戏
emu.StartGame();
bInGame = true;
bLogicUpdatePause = true;
return true;
}
else
{
Debug.Log($"ROM加载失败");
App.log.Debug($"ROM加载失败");
return false;
}
}
void Update()
{
mFPS.text = ($"fpsv {mUniVideoPlayer.videoFPS.ToString("F2")} fpsa {mUniSoundPlayer.audioFPS.ToString("F2")}");
@ -152,35 +167,26 @@ public class UMAME : MonoBehaviour
if (!bInGame)
return;
//采集本帧Input
mUniKeyboard.UpdateInputKey();
//放行下一帧
//emu.UnlockNextFreme();
//推帧
emu.UpdateFrame();
if (Input.GetKeyDown(KeyCode.F1))
if (bLogicUpdatePause)
{
SaveReplay();
//采集本帧Input
mUniKeyboard.UpdateInputKey();
//放行下一帧
//emu.UnlockNextFreme();
//推帧
emu.UpdateFrame();
}
if (Input.GetKeyDown(KeyCode.F2))
{
string Path = SavePath + Machine.sName + ".rp";
string dbgPath = SavePath + Machine.sName + ".rpread";
mReplayReader = new ReplayReader(Path, true, dbgPath);
mUniKeyboard.Init(true);
}
mUniVideoPlayer.ApplyFilterEffect();
mUniVideoPlayer.ApplyScreenScaler();
}
void SaveReplay()
public void SaveReplay()
{
string Path = SavePath + Machine.sName + ".rp";
string dbgPath = SavePath + Machine.sName + ".rpwrite";
string dbgPath = SavePath + Machine.sName + ".rpwrite";
mReplayWriter.SaveData(Path, true, dbgPath);
}
void StopGame()
public void StopGame()
{
if (bInGame)
{
@ -188,75 +194,36 @@ public class UMAME : MonoBehaviour
mUniVideoPlayer.StopVideo();
mUniSoundPlayer.StopPlay();
bInGame = false;
bLogicUpdatePause = false;
}
}
void GetHadRomList()
{
HadGameList.Clear();
optionDropdown.options.Clear();
Debug.Log($"GetHadRomList:{RomPath}");
string[] directoryEntries = Directory.GetDirectories(RomPath);
for (int i = 0; i < directoryEntries.Length; i++)
{
string path = directoryEntries[i];
string dirName = Path.GetFileName(path);
if (ALLGame.ContainsKey(dirName))
{
HadGameList.Add(ALLGame[dirName]);
optionDropdown.options.Add(new Dropdown.OptionData(dirName));
}
}
Debug.Log($"HadGameList:{HadGameList.Count}");
RomInfo tempCurrRom = HadGameList.Where(w => w.Name == mChangeRomName).FirstOrDefault();
if (tempCurrRom != null)
{
optionDropdown.value = HadGameList.IndexOf(tempCurrRom);
}
else
{
optionDropdown.value = 0;
}
optionDropdown.RefreshShownValue();
}
void OpenFolderRomPath()
{
System.Diagnostics.Process.Start("explorer.exe", "/select," + RomPath);
}
void SaveState()
byte[] SaveState()
{
if (!Directory.Exists(SavePath))
Directory.CreateDirectory(SavePath);
FileStream fs = new FileStream(SavePath + Machine.sName + ".sta", FileMode.Create);
BinaryWriter bw = new BinaryWriter(fs);
MemoryStream ms = new MemoryStream();
BinaryWriter bw = new BinaryWriter(ms);
emu.SaveState(bw);
byte[] data = ms.ToArray();
bw.Close();
fs.Close();
ms.Close();
byte[] screenData = UMAME.instance.mUniVideoPlayer.GetScreenImg();
return data;
FileStream fsImg = new FileStream(SavePath + Machine.sName + ".jpg", FileMode.Create);
fsImg.Write(screenData, 0, screenData.Length);
fsImg.Close();
//byte[] screenData = UMAME.instance.mUniVideoPlayer.GetScreenImg();
//FileStream fsImg = new FileStream(SavePath + Machine.sName + ".jpg", FileMode.Create);
//fsImg.Write(screenData, 0, screenData.Length);
//fsImg.Close();
}
void LoadState()
void LoadState(byte[] data)
{
string Path = SavePath + Machine.sName + ".sta";
if (!File.Exists(Path))
{
Debug.Log($"文件不存在{Path}");
return;
}
FileStream fs = new FileStream(Path, FileMode.Open, FileAccess.Read);
MemoryStream fs = new MemoryStream(data);
BinaryReader br = new BinaryReader(fs);
emu.LoadState(br);
br.Close();
fs.Close();
}
}
}

View File

@ -1,3 +1,4 @@
using AxibugEmuOnline.Client.Event;
using MAME.Core;
using System.Collections.Generic;
using System.Linq;
@ -5,94 +6,25 @@ using UnityEngine;
public class UniKeyboard : MonoBehaviour, IKeyboard
{
#region UIButton
public UILongClickButton btnP1;
public UILongClickButton btnCoin1;
public UILongClickButton btnA;
public UILongClickButton btnB;
public UILongClickButton btnC;
public UILongClickButton btnD;
//public UILongClickButton btnE;
//public UILongClickButton btnF;
public UILongClickButton btnAB;
public UILongClickButton btnCD;
public UILongClickButton btnABC;
public Transform tfKeyPad;
public FloatingJoystick mJoystick;
public List<UILongClickButton> mUIBtns = new List<UILongClickButton>();
#endregion
public static Dictionary<KeyCode, MotionKey> dictKeyCfgs = new Dictionary<KeyCode, MotionKey>();
public static KeyCode[] CheckList;
public MameControllerMapper ControllerMapper { get; private set; }
bool bReplayMode;
PlayMode mPlayMode;
ReplayMode mReplayMode;
ulong last_CurryInpuAllData_test = 0;
void Awake()
{
mJoystick = GameObject.Find("tfJoystick").GetComponent<FloatingJoystick>();
tfKeyPad = GameObject.Find("tfKeyPad").transform;
btnP1 = GameObject.Find("btnP1").GetComponent<UILongClickButton>();
btnCoin1 = GameObject.Find("btnCoin1").GetComponent<UILongClickButton>();
btnA = GameObject.Find("btnA").GetComponent<UILongClickButton>();
btnB = GameObject.Find("btnB").GetComponent<UILongClickButton>();
btnC = GameObject.Find("btnC").GetComponent<UILongClickButton>();
btnD = GameObject.Find("btnD").GetComponent<UILongClickButton>();
//btnE = GameObject.Find("btnE")?.GetComponent<UILongClickButton>();
//btnF = GameObject.Find("btnF")?.GetComponent<UILongClickButton>();
btnAB = GameObject.Find("btnAB").GetComponent<UILongClickButton>();
btnCD = GameObject.Find("btnCD").GetComponent<UILongClickButton>();
btnABC = GameObject.Find("btnABC").GetComponent<UILongClickButton>();
mUIBtns.Add(btnP1);
mUIBtns.Add(btnCoin1);
mUIBtns.Add(btnA);
mUIBtns.Add(btnB);
mUIBtns.Add(btnC);
mUIBtns.Add(btnD);
mUIBtns.Add(btnAB);
mUIBtns.Add(btnCD);
mUIBtns.Add(btnABC);
//if (btnE != null)
//{
// mUIBtns.Add(btnE);
// btnE.gameObject.SetActive(false);
//}
//else
//{
// mUIBtns.Add(btnF);
// btnF.gameObject.SetActive(false);
//}
#if UNITY_STANDALONE_WIN || UNITY_EDITOR
tfKeyPad.gameObject.SetActive(false);
#endif
ControllerMapper = new MameControllerMapper();
Init(false);
}
public MotionKey[] GetPressedKeys()
public ulong GetPressedKeys()
{
MotionKey[] currkey;
ulong InputData;
if (!bReplayMode)
currkey = mPlayMode.GetPressedKeys(out InputData);
InputData = mPlayMode.GetPressedKeys();
else
currkey = mReplayMode.GetPressedKeys(out InputData);
#if UNITY_EDITOR
if (last_CurryInpuAllData_test != InputData)
{
string TempStr = "";
foreach (var item in currkey)
{
TempStr += $"{item.ToString()}|";
}
Debug.Log($"{UMAME.instance.mUniVideoPlayer.mFrame} | {EmuTimer.get_current_time().attoseconds} |{EmuTimer.get_current_time().seconds} | {InputData} | {TempStr}");
last_CurryInpuAllData_test = InputData;
}
#endif
return currkey;
InputData = mReplayMode.GetPressedKeys();
return InputData;
}
public void UpdateInputKey()
@ -110,42 +42,6 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
public void Init(bool IsReplay)
{
bReplayMode = IsReplay;
dictKeyCfgs.Clear();
//dictKeyCfgs.Add(KeyCode.P, MotionKey.EMU_PAUSED);
dictKeyCfgs.Add(KeyCode.Alpha1, MotionKey.P1_GAMESTART);
dictKeyCfgs.Add(KeyCode.Alpha5, MotionKey.P1_INSERT_COIN);
dictKeyCfgs.Add(KeyCode.W, MotionKey.P1_UP);
dictKeyCfgs.Add(KeyCode.S, MotionKey.P1_DOWN);
dictKeyCfgs.Add(KeyCode.A, MotionKey.P1_LEFT);
dictKeyCfgs.Add(KeyCode.D, MotionKey.P1_RIGHT);
dictKeyCfgs.Add(KeyCode.J, MotionKey.P1_BTN_1);
dictKeyCfgs.Add(KeyCode.K, MotionKey.P1_BTN_2);
dictKeyCfgs.Add(KeyCode.L, MotionKey.P1_BTN_3);
dictKeyCfgs.Add(KeyCode.U, MotionKey.P1_BTN_4);
dictKeyCfgs.Add(KeyCode.KeypadDivide, MotionKey.P2_GAMESTART);
dictKeyCfgs.Add(KeyCode.KeypadMultiply, MotionKey.P2_INSERT_COIN);
dictKeyCfgs.Add(KeyCode.UpArrow, MotionKey.P2_UP);
dictKeyCfgs.Add(KeyCode.DownArrow, MotionKey.P2_DOWN);
dictKeyCfgs.Add(KeyCode.LeftArrow, MotionKey.P2_LEFT);
dictKeyCfgs.Add(KeyCode.RightArrow, MotionKey.P2_RIGHT);
dictKeyCfgs.Add(KeyCode.Keypad1, MotionKey.P2_BTN_1);
dictKeyCfgs.Add(KeyCode.Keypad2, MotionKey.P2_BTN_2);
dictKeyCfgs.Add(KeyCode.Keypad3, MotionKey.P2_BTN_3);
dictKeyCfgs.Add(KeyCode.Keypad4, MotionKey.P2_BTN_4);
CheckList = dictKeyCfgs.Keys.ToArray();
btnP1.Key = new long[] { (long)MotionKey.P1_GAMESTART };
btnCoin1.Key = new long[] { (long)MotionKey.P1_INSERT_COIN };
btnA.Key = new long[] { (long)MotionKey.P1_BTN_1 };
btnB.Key = new long[] { (long)MotionKey.P1_BTN_2 };
btnC.Key = new long[] { (long)MotionKey.P1_BTN_3 };
btnD.Key = new long[] { (long)MotionKey.P1_BTN_4 };
//btnE.Key = new long[] { (long)MotionKey.P1_BTN_5 };
//btnF.Key = new long[] { (long)MotionKey.P1_BTN_6 };
btnAB.Key = new long[] { (long)MotionKey.P1_BTN_1, (long)MotionKey.P1_BTN_2 };
btnCD.Key = new long[] { (long)MotionKey.P1_BTN_3, (long)MotionKey.P1_BTN_4 };
btnABC.Key = new long[] { (long)MotionKey.P1_BTN_1, (long)MotionKey.P1_BTN_2, (long)MotionKey.P1_BTN_3 };
mPlayMode = new PlayMode(this);
mReplayMode = new ReplayMode();
}
@ -157,13 +53,9 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
}
public class PlayMode
{
Dictionary<KeyCode, MotionKey> dictKeyCfgs => UniKeyboard.dictKeyCfgs;
UniKeyboard mUniKeyboard;
KeyCode[] CheckList => UniKeyboard.CheckList;
ulong tempInputAllData = 0;
List<MotionKey> temp = new List<MotionKey>();
public ulong CurryInpuAllData = 0;
public MotionKey[] mCurrKey = new MotionKey[0];
public PlayMode(UniKeyboard uniKeyboard)
{
@ -173,127 +65,322 @@ public class UniKeyboard : MonoBehaviour, IKeyboard
public void UpdateLogic()
{
tempInputAllData = 0;
temp.Clear();
for (int i = 0; i < CheckList.Length; i++)
{
if (Input.GetKey(CheckList[i]))
{
MotionKey mk = dictKeyCfgs[CheckList[i]];
temp.Add(mk);
tempInputAllData |= (ulong)mk;
}
}
for (int i = 0; i < mUniKeyboard.mUIBtns.Count; i++)
{
if (mUniKeyboard.mUIBtns[i].bHotKey)
{
for (int j = 0; j < mUniKeyboard.mUIBtns[i].Key.Length; j++)
{
MotionKey mk = (MotionKey)mUniKeyboard.mUIBtns[i].Key[j];
temp.Add(mk);
tempInputAllData |= (ulong)mk;
}
}
}
Vector2Int inputV2 = mUniKeyboard.mJoystick.RawInputV2;
//Debug.Log($"{inputV2.x},{inputV2.y}");
if (inputV2.x > 0)
{
temp.Add(MotionKey.P1_RIGHT);
tempInputAllData |= (ulong)MotionKey.P1_RIGHT;
}
else if (inputV2.x < 0)
{
temp.Add(MotionKey.P1_LEFT);
tempInputAllData |= (ulong)MotionKey.P1_LEFT;
}
if (inputV2.y > 0)
{
temp.Add(MotionKey.P1_UP);
tempInputAllData |= (ulong)MotionKey.P1_UP;
}
else if (inputV2.y < 0)
{
temp.Add(MotionKey.P1_DOWN);
tempInputAllData |= (ulong)MotionKey.P1_DOWN;
}
tempInputAllData |= mUniKeyboard.ControllerMapper.Controller0.GetSingleAllInput();
tempInputAllData |= mUniKeyboard.ControllerMapper.Controller1.GetSingleAllInput();
tempInputAllData |= mUniKeyboard.ControllerMapper.Controller2.GetSingleAllInput();
tempInputAllData |= mUniKeyboard.ControllerMapper.Controller3.GetSingleAllInput();
CurryInpuAllData = tempInputAllData;
mCurrKey = temp.ToArray();
}
public MotionKey[] GetPressedKeys(out ulong InputData)
public ulong GetPressedKeys()
{
//UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, CurryInpuAllData);
UMAME.instance.mReplayWriter.NextFramebyFrameIdx((int)UMAME.instance.mUniVideoPlayer.mFrame, CurryInpuAllData);
InputData = CurryInpuAllData;
return mCurrKey;
return CurryInpuAllData;
}
}
public class ReplayMode
{
public MotionKey[] mCurrKey = new MotionKey[0];
MotionKey[] ReplayCheckKey;
ulong currInputData;
List<MotionKey> temp = new List<MotionKey>();
public ReplayMode()
{
ReplayCheckKey = dictKeyCfgs.Values.ToArray();
}
public MotionKey[] GetPressedKeys(out ulong InputData)
public ulong GetPressedKeys()
{
//有变化
//if (UMAME.instance.mReplayReader.NextFrame(out AxiReplay.ReplayStep stepData))
int targetFrame = (int)UMAME.instance.mUniVideoPlayer.mFrame;
//if (UMAME.instance.mReplayReader.NextFramebyFrameIdx(targetFrame, out AxiReplay.ReplayStep stepData))
//{
// temp.Clear();
// //有数据
// for (int i = 0; i < ReplayCheckKey.Length; i++)
// {
// if ((stepData.InPut & (ulong)ReplayCheckKey[i]) > 0)
// temp.Add(ReplayCheckKey[i]);
// }
// mCurrKey = temp.ToArray();
//}
AxiReplay.ReplayStep stepData;
//有变化
if (UMAME.instance.mReplayReader.NextFramebyFrameIdx(targetFrame, out stepData))
{
temp.Clear();
//List<MotionKey> temp = new List<MotionKey>();
//temp.Clear();
////有数据
//for (int i = 0; i < ReplayCheckKey.Length; i++)
//{
// if ((stepData.InPut & (ulong)ReplayCheckKey[i]) > 0)
// temp.Add(ReplayCheckKey[i]);
//}
//mCurrKey = temp.ToArray();
foreach (MotionKey key in GetStepDataToMotionKey(stepData))
{
temp.Add(key);
}
mCurrKey = temp.ToArray();
currInputData = stepData.InPut;
}
InputData = currInputData;
return mCurrKey;
return currInputData;
}
IEnumerable<MotionKey> GetStepDataToMotionKey(AxiReplay.ReplayStep stepData)
{
//有数据
for (int i = 0; i < ReplayCheckKey.Length; i++)
{
if ((stepData.InPut & (ulong)ReplayCheckKey[i]) > 0)
yield return ReplayCheckKey[i];
}
}
}
#endregion
}
}
public class MameControllerMapper : IControllerSetuper
{
public MameSingleConoller Controller0 { get; } = new MameSingleConoller(0);
public MameSingleConoller Controller1 { get; } = new MameSingleConoller(1);
public MameSingleConoller Controller2 { get; } = new MameSingleConoller(2);
public MameSingleConoller Controller3 { get; } = new MameSingleConoller(3);
ulong mCurrAllInput;
public void SetConnect(uint? con0ToSlot = null,
uint? con1ToSlot = null,
uint? con2ToSlot = null,
uint? con3ToSlot = null)
{
Controller0.ConnectSlot = con0ToSlot;
Controller1.ConnectSlot = con1ToSlot;
Controller2.ConnectSlot = con2ToSlot;
Controller3.ConnectSlot = con3ToSlot;
}
public int? GetSlotConnectingControllerIndex(int slotIndex)
{
if (Controller0.ConnectSlot.HasValue && Controller0.ConnectSlot.Value == slotIndex) return 0;
else if (Controller1.ConnectSlot.HasValue && Controller1.ConnectSlot.Value == slotIndex) return 1;
else if (Controller2.ConnectSlot.HasValue && Controller2.ConnectSlot.Value == slotIndex) return 2;
else if (Controller3.ConnectSlot.HasValue && Controller3.ConnectSlot.Value == slotIndex) return 3;
else return null;
}
public IController GetSlotConnectingController(int slotIndex)
{
if (Controller0.ConnectSlot.HasValue && Controller0.ConnectSlot.Value == slotIndex) return Controller0;
else if (Controller1.ConnectSlot.HasValue && Controller1.ConnectSlot.Value == slotIndex) return Controller1;
else if (Controller2.ConnectSlot.HasValue && Controller2.ConnectSlot.Value == slotIndex) return Controller2;
else if (Controller3.ConnectSlot.HasValue && Controller3.ConnectSlot.Value == slotIndex) return Controller3;
else return null;
}
static HashSet<uint> s_temp = new HashSet<uint>();
public uint? GetFreeSlotIndex()
{
s_temp.Clear();
s_temp.Add(0);
s_temp.Add(1);
s_temp.Add(2);
s_temp.Add(3);
if (Controller0.ConnectSlot.HasValue) s_temp.Remove(Controller0.ConnectSlot.Value);
if (Controller1.ConnectSlot.HasValue) s_temp.Remove(Controller1.ConnectSlot.Value);
if (Controller2.ConnectSlot.HasValue) s_temp.Remove(Controller2.ConnectSlot.Value);
if (Controller3.ConnectSlot.HasValue) s_temp.Remove(Controller3.ConnectSlot.Value);
if (s_temp.Count > 0) return s_temp.First();
else return null;
}
public void LetControllerConnect(int conIndex, uint slotIndex)
{
MameSingleConoller targetController;
switch (conIndex)
{
case 0: targetController = Controller0; break;
case 1: targetController = Controller1; break;
case 2: targetController = Controller2; break;
case 3: targetController = Controller3; break;
default:
throw new System.Exception($"Not Allowed conIndex Range: {conIndex}");
break;
}
if (targetController.ConnectSlot.HasValue) return;
targetController.ConnectSlot = slotIndex;
Eventer.Instance.PostEvent(EEvent.OnControllerConnectChanged);
}
}
/// <summary>
/// MAME控制器
/// </summary>
public class MameSingleConoller : IController
{
public KeyCode INSERT_COIN, GAMESTART,
UP, DOWN, LEFT, RIGHT,
BTN_A, BTN_B, BTN_C, BTN_D, BTN_E, BTN_F;
public MotionKey tg_INSERT_COIN, tg_GAMESTART,
tg_UP, tg_DOWN, tg_LEFT, tg_RIGHT,
tg_BTN_A, tg_BTN_B, tg_BTN_C, tg_BTN_D, tg_BTN_E, tg_BTN_F;
ulong mTempSingleAllInput;
int mControllerIndex;
uint? mConnectSlot;
/// <summary>
/// 指示该手柄连接的手柄插槽
/// <para><c>这个值代表了该手柄在实际游戏中控制的Player</c></para>
/// <value>[0,3] 例外:为空代表未连接</value>
/// </summary>
public uint? ConnectSlot
{
get { return mConnectSlot; }
set { mConnectSlot = value; this.ResetTargetMotionKey(); }
}
/// <summary>
/// 控制器编号
/// <para><c>此编号并非对应游戏中的player1,player2,player3,player4,仅仅作为本地4个手柄的实例</c></para>
/// <value>[0,3]</value>
/// </summary>
public int ControllerIndex
{
get { return mControllerIndex; }
set { mControllerIndex = value; this.LoadControlKeyForConfig(); }
}
public MameSingleConoller(int controllerIndex)
{
ControllerIndex = controllerIndex;
}
public bool AnyButtonDown()
{
//if (Input.GetKeyDown(INSERT_COIN)) return true;
//if (Input.GetKeyDown(GAMESTART)) return true;
//if (Input.GetKeyDown(UP)) return true;
//if (Input.GetKeyDown(DOWN)) return true;
//if (Input.GetKeyDown(LEFT)) return true;
//if (Input.GetKeyDown(RIGHT)) return true;
//if (Input.GetKeyDown(BTN_A)) return true;
//if (Input.GetKeyDown(BTN_B)) return true;
//if (Input.GetKeyDown(BTN_C)) return true;
//if (Input.GetKeyDown(BTN_D)) return true;
//if (Input.GetKeyDown(BTN_E)) return true;
//if (Input.GetKeyDown(BTN_F)) return true;
return mTempSingleAllInput > 0;
}
public ulong GetSingleAllInput()
{
if (!ConnectSlot.HasValue)
return 0;
mTempSingleAllInput = 0;
if (Input.GetKey(INSERT_COIN)) return mTempSingleAllInput |= (ulong)tg_INSERT_COIN;
if (Input.GetKey(GAMESTART)) return mTempSingleAllInput |= (ulong)tg_GAMESTART;
if (Input.GetKey(UP)) return mTempSingleAllInput |= (ulong)tg_UP;
if (Input.GetKey(DOWN)) return mTempSingleAllInput |= (ulong)tg_DOWN;
if (Input.GetKey(LEFT)) return mTempSingleAllInput |= (ulong)tg_LEFT;
if (Input.GetKey(RIGHT)) return mTempSingleAllInput |= (ulong)tg_RIGHT;
if (Input.GetKey(BTN_A)) return mTempSingleAllInput |= (ulong)tg_BTN_A;
if (Input.GetKey(BTN_B)) return mTempSingleAllInput |= (ulong)tg_BTN_B;
if (Input.GetKey(BTN_C)) return mTempSingleAllInput |= (ulong)tg_BTN_C;
if (Input.GetKey(BTN_D)) return mTempSingleAllInput |= (ulong)tg_BTN_D;
if (Input.GetKey(BTN_E)) return mTempSingleAllInput |= (ulong)tg_BTN_E;
if (Input.GetKey(BTN_F)) return mTempSingleAllInput |= (ulong)tg_BTN_F;
return mTempSingleAllInput;
}
}
public static class MameSingleControllSetter
{
public static void LoadControlKeyForConfig(this MameSingleConoller singlecontrol)
{
//TODO 等待支持配置,或统一
switch (singlecontrol.ControllerIndex)
{
case 0:
singlecontrol.INSERT_COIN = KeyCode.Alpha5;
singlecontrol.GAMESTART = KeyCode.Alpha1;
singlecontrol.UP = KeyCode.W;
singlecontrol.DOWN = KeyCode.S;
singlecontrol.LEFT = KeyCode.A;
singlecontrol.RIGHT = KeyCode.D;
singlecontrol.BTN_A = KeyCode.J;
singlecontrol.BTN_B = KeyCode.K;
singlecontrol.BTN_C = KeyCode.L;
singlecontrol.BTN_D = KeyCode.U;
singlecontrol.BTN_E = KeyCode.I;
singlecontrol.BTN_F = KeyCode.O;
break;
case 1:
singlecontrol.INSERT_COIN = KeyCode.KeypadMultiply;
singlecontrol.GAMESTART = KeyCode.KeypadDivide;
singlecontrol.UP = KeyCode.UpArrow;
singlecontrol.DOWN = KeyCode.DownArrow;
singlecontrol.LEFT = KeyCode.LeftArrow;
singlecontrol.RIGHT = KeyCode.RightArrow;
singlecontrol.BTN_A = KeyCode.Keypad1;
singlecontrol.BTN_B = KeyCode.Keypad2;
singlecontrol.BTN_C = KeyCode.Keypad3;
singlecontrol.BTN_D = KeyCode.Keypad4;
singlecontrol.BTN_E = KeyCode.Keypad5;
singlecontrol.BTN_F = KeyCode.Keypad6;
break;
case 2:
break;
case 3:
break;
}
}
public static void ResetTargetMotionKey(this MameSingleConoller singlecontrol)
{
if (!singlecontrol.ConnectSlot.HasValue)
{
singlecontrol.tg_INSERT_COIN
= singlecontrol.tg_GAMESTART
= singlecontrol.tg_UP
= singlecontrol.tg_DOWN
= singlecontrol.tg_LEFT
= singlecontrol.tg_RIGHT
= singlecontrol.tg_BTN_A
= singlecontrol.tg_BTN_B
= singlecontrol.tg_BTN_C
= singlecontrol.tg_BTN_D
= singlecontrol.tg_BTN_E
= singlecontrol.tg_BTN_F
= MotionKey.FinalKey;
return;
}
switch (singlecontrol.ConnectSlot.Value)
{
case 0:
singlecontrol.tg_INSERT_COIN = MotionKey.P1_INSERT_COIN;
singlecontrol.tg_GAMESTART = MotionKey.P1_GAMESTART;
singlecontrol.tg_UP = MotionKey.P1_UP;
singlecontrol.tg_DOWN = MotionKey.P1_DOWN;
singlecontrol.tg_LEFT = MotionKey.P1_LEFT;
singlecontrol.tg_RIGHT = MotionKey.P1_RIGHT;
singlecontrol.tg_BTN_A = MotionKey.P1_BTN_1;
singlecontrol.tg_BTN_B = MotionKey.P1_BTN_2;
singlecontrol.tg_BTN_C = MotionKey.P1_BTN_3;
singlecontrol.tg_BTN_D = MotionKey.P1_BTN_4;
singlecontrol.tg_BTN_E = MotionKey.P1_BTN_5;
singlecontrol.tg_BTN_F = MotionKey.P1_BTN_6;
break;
case 1:
singlecontrol.tg_INSERT_COIN = MotionKey.P2_INSERT_COIN;
singlecontrol.tg_GAMESTART = MotionKey.P2_GAMESTART;
singlecontrol.tg_UP = MotionKey.P2_UP;
singlecontrol.tg_DOWN = MotionKey.P2_DOWN;
singlecontrol.tg_LEFT = MotionKey.P2_LEFT;
singlecontrol.tg_RIGHT = MotionKey.P2_RIGHT;
singlecontrol.tg_BTN_A = MotionKey.P2_BTN_1;
singlecontrol.tg_BTN_B = MotionKey.P2_BTN_2;
singlecontrol.tg_BTN_C = MotionKey.P2_BTN_3;
singlecontrol.tg_BTN_D = MotionKey.P2_BTN_4;
singlecontrol.tg_BTN_E = MotionKey.P2_BTN_5;
singlecontrol.tg_BTN_F = MotionKey.P2_BTN_6;
break;
//后续修改后 支持P3 P4
case 2:
singlecontrol.tg_INSERT_COIN = MotionKey.FinalKey;
singlecontrol.tg_GAMESTART = MotionKey.FinalKey;
singlecontrol.tg_UP = MotionKey.FinalKey;
singlecontrol.tg_DOWN = MotionKey.FinalKey;
singlecontrol.tg_LEFT = MotionKey.FinalKey;
singlecontrol.tg_RIGHT = MotionKey.FinalKey;
singlecontrol.tg_BTN_A = MotionKey.FinalKey;
singlecontrol.tg_BTN_B = MotionKey.FinalKey;
singlecontrol.tg_BTN_C = MotionKey.FinalKey;
singlecontrol.tg_BTN_D = MotionKey.FinalKey;
singlecontrol.tg_BTN_E = MotionKey.FinalKey;
singlecontrol.tg_BTN_F = MotionKey.FinalKey;
break;
case 3:
singlecontrol.tg_INSERT_COIN = MotionKey.FinalKey;
singlecontrol.tg_GAMESTART = MotionKey.FinalKey;
singlecontrol.tg_UP = MotionKey.FinalKey;
singlecontrol.tg_DOWN = MotionKey.FinalKey;
singlecontrol.tg_LEFT = MotionKey.FinalKey;
singlecontrol.tg_RIGHT = MotionKey.FinalKey;
singlecontrol.tg_BTN_A = MotionKey.FinalKey;
singlecontrol.tg_BTN_B = MotionKey.FinalKey;
singlecontrol.tg_BTN_C = MotionKey.FinalKey;
singlecontrol.tg_BTN_D = MotionKey.FinalKey;
singlecontrol.tg_BTN_E = MotionKey.FinalKey;
singlecontrol.tg_BTN_F = MotionKey.FinalKey;
break;
}
}
}

View File

@ -1,10 +1,10 @@
using AxibugEmuOnline.Client.ClientCore;
using MAME.Core;
using UnityEngine;
public class UniLog : ILog
{
public void Log(string msg)
{
Debug.Log(msg);
App.log.Debug(msg);
}
}

View File

@ -1,11 +1,37 @@
using MAME.Core;
using System.Diagnostics;
public class UniTimeSpan : ITimeSpan
{
public ulong tick;
double tickDetailus = 16666.666667;
double startUs;
//double tickDetailus = 16666.666667;
double tickDetailus = 16.666667;//16΢Ãë £¨Ô½Ð¡Ô½¾ö¶¨tick¾«¶ÈԽС£©
object tickLock = new object();
public void InitStandTime()
{
startUs = GetCurrUs();
}
/// <summary>
/// »ñÈ¡µ±Ç°ºÁÃë
/// </summary>
/// <returns></returns>
public double GetCurrUs()
{
return (double)UMAME.sw.ElapsedTicks * 1000000 / Stopwatch.Frequency;
}
/// <summary>
/// »ñÈ¡µ±Ç°ºÁÃë
/// </summary>
/// <returns></returns>
public double GetRunUs()
{
return ((double)UMAME.sw.ElapsedTicks * 1000000 / Stopwatch.Frequency) - startUs;
}
public void SetTick(ulong nexttick)
{
//lock (tickLock)
@ -28,7 +54,8 @@ public class UniTimeSpan : ITimeSpan
{
lock (tickLock)
{
lpPerformanceCount = (long)tick;
//lpPerformanceCount = (long)tick;
lpPerformanceCount = (long)(GetRunUs() / tickDetailus);
return true;
}
}

View File

@ -1,3 +1,5 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugProtobuf;
using MAME.Core;
using System;
using UnityEngine;
@ -5,10 +7,7 @@ using UnityEngine.UI;
public class UniVideoPlayer : MonoBehaviour, IVideoPlayer
{
[SerializeField]
private int mWidth;
[SerializeField]
private int mHeight;
public Vector2Int mScreenSize { get; private set; }
[SerializeField]
private int mDataLenght;
[SerializeField]
@ -36,14 +35,13 @@ public class UniVideoPlayer : MonoBehaviour, IVideoPlayer
{
m_drawCanvas.color = Color.white;
if (m_rawBufferWarper == null || mWidth != width || mHeight != height)
if (m_rawBufferWarper == null || mScreenSize.x != width || mScreenSize.y != height)
{
mWidth = width;
mHeight = height;
mScreenSize = new Vector2Int(width, height);
mDataLenght = width * height * 4;
//mFrameData = new int[mWidth * mHeight];
//MAMEÀ´µÄÊÇBGRA32£¬ºÃºÃºÃ BGRA->RGBA
m_rawBufferWarper = new Texture2D(mWidth, mHeight, TextureFormat.RGBA32, false);
m_rawBufferWarper = new Texture2D(mScreenSize.x, mScreenSize.y, TextureFormat.RGBA32, false);
m_rawBufferWarper.filterMode = FilterMode.Point;
}
@ -51,8 +49,8 @@ public class UniVideoPlayer : MonoBehaviour, IVideoPlayer
m_drawCanvas.texture = m_rawBufferWarper;
bInit = true;
float targetWidth = ((float)mWidth / mHeight) * m_drawCanvasrect.rect.height ;
m_drawCanvasrect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, targetWidth);
//float targetWidth = ((float)mScreenSize.x/ mScreenSize.y) * m_drawCanvasrect.rect.height ;
//m_drawCanvasrect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, targetWidth);
}
public void StopVideo()
@ -61,12 +59,12 @@ public class UniVideoPlayer : MonoBehaviour, IVideoPlayer
m_drawCanvas.color = new Color(0,0,0,0);
}
void Update()
{
if (!bInit) return;
m_rawBufferWarper.LoadRawTextureData(mFrameDataPtr, mDataLenght);
m_rawBufferWarper.Apply();
}
//void Update()
//{
// if (!bInit) return;
// //m_rawBufferWarper.LoadRawTextureData(mFrameDataPtr, mDataLenght);
// //m_rawBufferWarper.Apply();
//}
public void SubmitVideo(int[] data, long frame_number)
{
@ -79,10 +77,24 @@ public class UniVideoPlayer : MonoBehaviour, IVideoPlayer
//mFrameData = data;
//Debug.Log($"frame_number -> {frame_number}");
m_rawBufferWarper.LoadRawTextureData(mFrameDataPtr, mDataLenght);
m_rawBufferWarper.Apply();
}
public byte[] GetScreenImg()
{
return (m_drawCanvas.texture as Texture2D).EncodeToJPG();
}
public void ApplyFilterEffect()
{
App.settings.Filter.ExecuteFilterRender(m_rawBufferWarper, m_drawCanvas);
}
public void ApplyScreenScaler()
{
App.settings.ScreenScaler.CalcScale(m_drawCanvas, UMAME.instance.Platform);
}
}

View File

@ -54,6 +54,12 @@ namespace AxibugEmuOnline.Client.Manager
{
case RomPlatformType.Nes:
m_emuCore = GameObject.Instantiate(Resources.Load<GameObject>("NES/NesEmulator")).GetComponent<IEmuCore>();
break;
case RomPlatformType.Cps1:
case RomPlatformType.Cps2:
case RomPlatformType.Igs:
case RomPlatformType.Neogeo:
m_emuCore = GameObject.Instantiate(Resources.Load<GameObject>("MAME/UMAME")).GetComponent<IEmuCore>();
break;
}

View File

@ -106,6 +106,11 @@ namespace AxibugEmuOnline.Client
switch (platform)
{
case RomPlatformType.Nes: return new Vector2Int(256, 240);
case RomPlatformType.Cps1:
case RomPlatformType.Cps2:
case RomPlatformType.Neogeo:
case RomPlatformType.Igs:
return UMAME.instance.mUniVideoPlayer.mScreenSize;
default: throw new System.NotImplementedException($"未实现的平台:{platform}");
}
}