forked from sin365/AxibugEmuOnline
清理namespace
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@ -1,5 +1,4 @@
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.ClientCore;
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using System.Text;
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using UnityEngine;
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using UnityEngine;
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namespace AxibugEmuOnline.Client
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namespace AxibugEmuOnline.Client
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@ -28,7 +27,7 @@ namespace AxibugEmuOnline.Client
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private void Awake()
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private void Awake()
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{
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{
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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App.Init(bTestSkipWebApiToConServer, mTestSrvIP, bUseLocalWebApi,mLocalWebApi);
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App.Init(bTestSkipWebApiToConServer, mTestSrvIP, bUseLocalWebApi, mLocalWebApi);
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dev_UUID = SystemInfo.deviceUniqueIdentifier;
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dev_UUID = SystemInfo.deviceUniqueIdentifier;
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if (bEditorUUID)
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if (bEditorUUID)
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{
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{
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@ -498,7 +498,7 @@ namespace AxibugEmuOnline.Client.Manager
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/// <param name="LoadStateNeedTimeUs">加载即时存档所需平均时间(微秒)</param>
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/// <param name="LoadStateNeedTimeUs">加载即时存档所需平均时间(微秒)</param>
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/// <param name="VideoFrameShowNeedTimeUs">视频一帧所需时间(微秒)</param>
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/// <param name="VideoFrameShowNeedTimeUs">视频一帧所需时间(微秒)</param>
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/// <param name="AudioFramePlayNeedTimeUs">音频处理一帧所需时间(微秒)</param>
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/// <param name="AudioFramePlayNeedTimeUs">音频处理一帧所需时间(微秒)</param>
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public void SendRoomPlayerReady(float PushFrameNeedTimeUs,float LoadStateNeedTimeUs,float VideoFrameShowNeedTimeUs,float AudioFramePlayNeedTimeUs)
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public void SendRoomPlayerReady(float PushFrameNeedTimeUs, float LoadStateNeedTimeUs, float VideoFrameShowNeedTimeUs, float AudioFramePlayNeedTimeUs)
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{
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{
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App.log.Debug("上报准备完毕");
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App.log.Debug("上报准备完毕");
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_Protobuf_Room_Player_Ready.PushFrameNeedTimeUs = PushFrameNeedTimeUs;
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_Protobuf_Room_Player_Ready.PushFrameNeedTimeUs = PushFrameNeedTimeUs;
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@ -1,7 +1,6 @@
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.ClientCore;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Security.Policy;
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using UnityEngine;
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using UnityEngine;
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namespace AxibugEmuOnline.Client
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namespace AxibugEmuOnline.Client
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@ -98,7 +98,7 @@ namespace AxibugEmuOnline.Client
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void RecvUpLoadGameSav(byte[] reqData)
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void RecvUpLoadGameSav(byte[] reqData)
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{
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{
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Protobuf_Mine_UpLoadGameSav_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Mine_UpLoadGameSav_RESP>(reqData);
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Protobuf_Mine_UpLoadGameSav_RESP msg = ProtoBufHelper.DeSerizlize<Protobuf_Mine_UpLoadGameSav_RESP>(reqData);
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Eventer.Instance.PostEvent(EEvent.OnNetUploaded, msg.RomID,msg.SavDataIdx, msg.UploadSevInfo);
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Eventer.Instance.PostEvent(EEvent.OnNetUploaded, msg.RomID, msg.SavDataIdx, msg.UploadSevInfo);
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}
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}
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/// <summary>
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/// <summary>
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@ -36,7 +36,7 @@ namespace AxibugEmuOnline.Client
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Debug.Log($"快照加载:{Helper.FileMD5Hash(App.roomMgr.RawData)}");
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Debug.Log($"快照加载:{Helper.FileMD5Hash(App.roomMgr.RawData)}");
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m_inGameUI.Core.LoadStateFromBytes(App.roomMgr.RawData);
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m_inGameUI.Core.LoadStateFromBytes(App.roomMgr.RawData);
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//TODO ready时上报性能指标
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//TODO ready时上报性能指标
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App.roomMgr.SendRoomPlayerReady(0,0,0,0);
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App.roomMgr.SendRoomPlayerReady(0, 0, 0, 0);
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break;
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break;
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case 2:
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case 2:
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m_step = -1;
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m_step = -1;
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@ -73,7 +73,7 @@ namespace AxibugEmuOnline.Client
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if (romPreviewWraper.On)
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if (romPreviewWraper.On)
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{
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{
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XMBCG_For_RomPreviewBigPic.gameObject.SetActive(false);
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XMBCG_For_RomPreviewBigPic.gameObject.SetActive(false);
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RomPreviewBigPic.gameObject.SetActive(true);
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RomPreviewBigPic.gameObject.SetActive(true);
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}
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}
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else if (!romPreviewWraper.On)
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else if (!romPreviewWraper.On)
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{
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{
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@ -30,11 +30,11 @@ namespace AxibugEmuOnline.Client
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{
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{
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m_currentCom = com_floatEdit;
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m_currentCom = com_floatEdit;
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}
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}
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else if(valueMenu.ValueType == typeof(int))
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else if (valueMenu.ValueType == typeof(int))
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{
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{
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m_currentCom = com_intEdit;
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m_currentCom = com_intEdit;
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}
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}
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else if(valueMenu.ValueType == typeof(bool))
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else if (valueMenu.ValueType == typeof(bool))
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{
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{
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m_currentCom = com_boolEdit;
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m_currentCom = com_boolEdit;
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}
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}
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@ -1,6 +1,4 @@
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using System;
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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namespace AxibugEmuOnline.Client
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namespace AxibugEmuOnline.Client
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@ -1,6 +1,5 @@
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.ClientCore;
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using AxibugEmuOnline.Client.Event;
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using AxibugEmuOnline.Client.Event;
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using UnityEngine;
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namespace AxibugEmuOnline.Client
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namespace AxibugEmuOnline.Client
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{
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{
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