forked from sin365/AxibugEmuOnline
完美像素!
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@ -13413,10 +13413,10 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_UiScaleMode: 0
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m_UiScaleMode: 1
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m_ReferencePixelsPerUnit: 100
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m_ScaleFactor: 1
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m_ReferenceResolution: {x: 800, y: 600}
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m_ReferenceResolution: {x: 1920, y: 1080}
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m_ScreenMatchMode: 0
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m_MatchWidthOrHeight: 0
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m_PhysicalUnit: 3
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@ -12,7 +12,6 @@ namespace AxibugEmuOnline.Client
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public RawImage Image;
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private UInt32[] wrapTexBuffer;
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private IntPtr wrapTexBufferPointer;
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private Texture2D wrapTex;
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private int TexBufferSize;
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@ -24,7 +23,7 @@ namespace AxibugEmuOnline.Client
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DrawCanvas.worldCamera = Camera.main;
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}
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public unsafe void SetDrawData(byte* screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
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public unsafe void SetDrawData(uint* screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
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{
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if (wrapTex == null)
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{
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@ -32,16 +31,12 @@ namespace AxibugEmuOnline.Client
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wrapTex = new Texture2D(272, 240, TextureFormat.RGBA32, false);
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wrapTex.filterMode = FilterMode.Point;
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wrapTexBuffer = new uint[screenWidth * screenHeight];
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// 固定数组,防止垃圾回收器移动它
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GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
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// 获取数组的指针
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wrapTexBufferPointer = handle.AddrOfPinnedObject();
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wrapTexBufferPointer = (IntPtr)screenData;
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Image.texture = wrapTex;
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Image.material.SetTexture("_MainTex", wrapTex);
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TexBufferSize = wrapTexBuffer.Length * 4;
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TexBufferSize = screenWidth * screenHeight * 4;
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var palRaw = PaletteDefine.m_cnPalette[0];
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pPal = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, false);
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@ -61,11 +56,6 @@ namespace AxibugEmuOnline.Client
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Image.material.SetTexture("_PalTex", pPal);
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}
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for (int i = 0; i < wrapTexBuffer.Length; i++)
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{
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wrapTexBuffer[i] = screenData[i];
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}
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wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize);
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wrapTex.Apply();
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}
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@ -221,7 +221,7 @@ namespace VirtualNes.Core
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Debuger.Log("Allocating PPU...");
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ppu = new PPU(this);
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var screenBuffer = new byte[PPU.SCREEN_WIDTH * PPU.SCREEN_HEIGHT];
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var screenBuffer = new uint[PPU.SCREEN_WIDTH * PPU.SCREEN_HEIGHT];
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var colormode = new byte[PPU.SCREEN_HEIGHT];
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ppu.SetScreenPtr(screenBuffer, colormode);
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@ -119,9 +119,9 @@ namespace VirtualNes.Core
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private ushort loopy_shift;
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private GCHandle lpScreenGCH;
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private byte* lpScreen;
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private uint* lpScreen;
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/// <summary> 作为lpScreen数组的索引 </summary>
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private byte* lpScanline;
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private uint* lpScanline;
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private int ScanlineNo;
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private byte[] lpColormode;
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@ -479,7 +479,7 @@ namespace VirtualNes.Core
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if (!bExtLatch)
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{
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// Without Extension Latch
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byte* pScn = lpScanline + (8 - loopy_shift);
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uint* pScn = lpScanline + (8 - loopy_shift);
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byte* pBGw = BGwrite;
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int tileofs = (MMU.PPUREG[0] & PPU_BGTBL_BIT) << 8;
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int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
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@ -503,8 +503,8 @@ namespace VirtualNes.Core
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if (cache_tile == tileadr && cache_attr == attr)
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{
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*(uint*)(pScn + 0) = *(uint*)(pScn - 8);
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*(uint*)(pScn + 4) = *(uint*)(pScn - 4);
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*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
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*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
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*(pBGw + 0) = *(pBGw - 1);
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}
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else
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@ -554,7 +554,7 @@ namespace VirtualNes.Core
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else
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{
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// With Extension Latch(For MMC5)
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byte* pScn = lpScanline + (8 - loopy_shift);
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uint* pScn = lpScanline + (8 - loopy_shift);
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byte* pBGw = BGwrite;
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int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
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@ -594,8 +594,8 @@ namespace VirtualNes.Core
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}
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else
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{
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*(uint*)(pScn + 0) = *(uint*)(pScn - 8);
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*(uint*)(pScn + 4) = *(uint*)(pScn - 4);
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*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
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*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
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*(pBGw + 0) = *(pBGw - 1);
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}
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pScn += 8;
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@ -620,7 +620,7 @@ namespace VirtualNes.Core
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// Without Extension Latch
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if (!bExtNameTable)
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{
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byte* pScn = lpScanline + (8 - loopy_shift);
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uint* pScn = lpScanline + (8 - loopy_shift);
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byte* pBGw = BGwrite;
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int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
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@ -671,8 +671,8 @@ namespace VirtualNes.Core
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}
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else
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{
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*(uint*)(pScn + 0) = *(uint*)(pScn - 8);
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*(uint*)(pScn + 4) = *(uint*)(pScn - 4);
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*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
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*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
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*(pBGw + 0) = *(pBGw - 1);
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}
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pScn += 8;
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@ -699,7 +699,7 @@ namespace VirtualNes.Core
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}
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else
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{
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byte* pScn = lpScanline + (8 - loopy_shift);
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uint* pScn = lpScanline + (8 - loopy_shift);
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byte* pBGw = BGwrite;
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int ntbladr;
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@ -747,8 +747,8 @@ namespace VirtualNes.Core
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}
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else
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{
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*(uint*)(pScn + 0) = *(uint*)(pScn - 8);
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*(uint*)(pScn + 4) = *(uint*)(pScn - 4);
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*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
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*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
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*(pBGw + 0) = *(pBGw - 1);
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}
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pScn += 8;
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@ -775,7 +775,7 @@ namespace VirtualNes.Core
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else
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{
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// With Extension Latch(For MMC5)
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byte* pScn = lpScanline + (8 - loopy_shift);
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uint* pScn = lpScanline + (8 - loopy_shift);
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byte* pBGw = BGwrite;
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int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
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@ -819,8 +819,8 @@ namespace VirtualNes.Core
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}
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else
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{
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*(uint*)(pScn + 0) = *(uint*)(pScn - 8);
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*(uint*)(pScn + 4) = *(uint*)(pScn - 4);
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*(UInt128*)(pScn + 0) = *(UInt128*)(pScn - 8);
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*(UInt128*)(pScn + 4) = *(UInt128*)(pScn - 4);
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*(pBGw + 0) = *(pBGw - 1);
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}
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pScn += 8;
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@ -840,7 +840,7 @@ namespace VirtualNes.Core
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}
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if ((MMU.PPUREG[1] & PPU_BGCLIP_BIT) == 0 && bLeftClip)
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{
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byte* pScn = lpScanline + 8;
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uint* pScn = lpScanline + 8;
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for (int i = 0; i < 8; i++)
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{
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pScn[i] = MMU.BGPAL[0];
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@ -960,7 +960,7 @@ namespace VirtualNes.Core
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fixed (byte* pSPPAL = &MMU.SPPAL[(sp.attr & SP_COLOR_BIT) << 2])
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{
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// Ptr
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byte* pScn = lpScanline + sp.x + 8;
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uint* pScn = lpScanline + sp.x + 8;
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if (!bExtMono)
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{
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@ -1082,7 +1082,7 @@ namespace VirtualNes.Core
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MMU.PPUREG[2] |= PPU_VBLANK_FLAG;
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}
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public byte* GetScreenPtr()
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public uint* GetScreenPtr()
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{
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return lpScreen;
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}
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@ -1092,10 +1092,10 @@ namespace VirtualNes.Core
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return lpColormode;
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}
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internal void SetScreenPtr(byte[] screenBuffer, byte[] colormode)
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internal void SetScreenPtr(uint[] screenBuffer, byte[] colormode)
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{
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lpScreenGCH = GCHandle.Alloc(screenBuffer, GCHandleType.Pinned);
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lpScreen = (byte*)lpScreenGCH.AddrOfPinnedObject();
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lpScreen = (uint*)lpScreenGCH.AddrOfPinnedObject();
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lpColormode = colormode;
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}
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@ -1179,4 +1179,12 @@ namespace VirtualNes.Core
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}
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}
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}
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public struct UInt128
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{
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public UInt32 a;
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public UInt32 b;
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public UInt32 c;
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public UInt32 d;
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}
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}
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