forked from sin365/AxibugEmuOnline
ppu lpScreen改为指针版本
This commit is contained in:
parent
3913595b18
commit
43e7ba8332
@ -51,7 +51,7 @@ namespace AxibugEmuOnline.Client
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NesCore = null;
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}
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private void Update()
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private unsafe void Update()
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{
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if (m_bPause) return;
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@ -63,7 +63,7 @@ namespace AxibugEmuOnline.Client
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var screenBuffer = NesCore.ppu.GetScreenPtr();
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var lineColorMode = NesCore.ppu.GetLineColorMode();
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VideoProvider.SetDrawData(screenBuffer, lineColorMode, 256, 240);
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VideoProvider.SetDrawData(screenBuffer, lineColorMode, 277, 240);
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}
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}
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@ -24,15 +24,15 @@ namespace AxibugEmuOnline.Client
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DrawCanvas.worldCamera = Camera.main;
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}
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public void SetDrawData(uint[] screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
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public unsafe void SetDrawData(byte* screenData, byte[] lineColorMode, int screenWidth, int screenHeight)
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{
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if (wrapTex == null)
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{
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//wrapTex = new Texture2D(272, 240, TextureFormat.BGRA32, false);
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wrapTex = new Texture2D(272, 240, TextureFormat.RGBA32, false);
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wrapTex.filterMode = FilterMode.Point;
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wrapTexBuffer = screenData;
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wrapTexBuffer = new uint[screenWidth * screenHeight];
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// 固定数组,防止垃圾回收器移动它
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GCHandle handle = GCHandle.Alloc(wrapTexBuffer, GCHandleType.Pinned);
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// 获取数组的指针
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@ -44,7 +44,6 @@ namespace AxibugEmuOnline.Client
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TexBufferSize = wrapTexBuffer.Length * 4;
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var palRaw = PaletteDefine.m_cnPalette[0];
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//pPal = new Texture2D(palRaw.Length, 1, TextureFormat.BGRA32, 1, true);
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pPal = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, false);
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pPal.filterMode = FilterMode.Point;
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for (int i = 0; i < palRaw.Length; i++)
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@ -62,6 +61,11 @@ namespace AxibugEmuOnline.Client
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Image.material.SetTexture("_PalTex", pPal);
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}
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for (int i = 0; i < wrapTexBuffer.Length; i++)
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{
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wrapTexBuffer[i] = screenData[i];
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}
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wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize);
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wrapTex.Apply();
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}
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@ -221,7 +221,7 @@ namespace VirtualNes.Core
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Debuger.Log("Allocating PPU...");
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ppu = new PPU(this);
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var screenBuffer = new uint[PPU.SCREEN_WIDTH * PPU.SCREEN_HEIGHT];
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var screenBuffer = new byte[PPU.SCREEN_WIDTH * PPU.SCREEN_HEIGHT];
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var colormode = new byte[PPU.SCREEN_HEIGHT];
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ppu.SetScreenPtr(screenBuffer, colormode);
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@ -840,7 +840,7 @@ namespace VirtualNes.Core
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}
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}
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internal void DrawFont(int x, int y, byte chr, byte col)
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internal unsafe void DrawFont(int x, int y, byte chr, byte col)
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{
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int i;
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int pFnt;
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@ -866,7 +866,7 @@ namespace VirtualNes.Core
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}
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}
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private void DrawBitmap(int x, int y, byte[] bitMap)
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private unsafe void DrawBitmap(int x, int y, byte[] bitMap)
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{
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int i, j;
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int h, v;
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@ -1,10 +1,24 @@
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namespace VirtualNes.Core
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using Codice.CM.Client.Differences;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using UnityEngine.UIElements;
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namespace VirtualNes.Core
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{
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public class PPU
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public unsafe class PPU
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{
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public const int SCREEN_WIDTH = 256 + 16;
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public const int SCREEN_WIDTH = 272;
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public const int SCREEN_HEIGHT = 240;
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private GCHandle BGwriteGCH;
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private GCHandle BGmonoGCH;
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private GCHandle SPwriteGCH;
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private byte* BGwrite;
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private byte* BGmono;
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private byte* SPwrite;
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private static byte[][] CreateCOLORMAP()
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{
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byte[][] res = new byte[5][];
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@ -104,9 +118,10 @@
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private ushort loopy_y;
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private ushort loopy_shift;
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private uint[] lpScreen;
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private GCHandle lpScreenGCH;
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private byte* lpScreen;
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/// <summary> 作为lpScreen数组的索引 </summary>
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private int lpScanline;
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private byte* lpScanline;
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private int ScanlineNo;
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private byte[] lpColormode;
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@ -137,9 +152,22 @@
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}
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Bit2Rev[i] = c;
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}
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BGwriteGCH = GCHandle.Alloc(new byte[33 + 1], GCHandleType.Pinned);
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BGmonoGCH = GCHandle.Alloc(new byte[33 + 1], GCHandleType.Pinned);
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SPwriteGCH = GCHandle.Alloc(new byte[33 + 1], GCHandleType.Pinned);
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BGwrite = (byte*)BGwriteGCH.AddrOfPinnedObject();
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BGmono = (byte*)BGmonoGCH.AddrOfPinnedObject();
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SPwrite = (byte*)SPwriteGCH.AddrOfPinnedObject();
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}
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public void Dispose() { }
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public void Dispose()
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{
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lpScreenGCH.Free();
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BGwriteGCH.Free();
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BGmonoGCH.Free();
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SPwriteGCH.Free();
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}
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internal byte Read(ushort addr)
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{
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@ -199,7 +227,7 @@
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ScanlineNo = scanline;
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if (scanline < 240)
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{
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lpScanline = (SCREEN_WIDTH) * scanline;
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lpScanline = lpScreen + SCREEN_WIDTH * scanline;
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}
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}
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@ -358,7 +386,7 @@
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loopy_shift = 0;
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if (lpScreen != null)
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MemoryUtility.memset(lpScreen, 0, 0x3F, SCREEN_WIDTH * SCREEN_HEIGHT);
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Unsafe.InitBlockUnaligned(lpScreen, 0, SCREEN_WIDTH * SCREEN_HEIGHT);
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if (lpColormode != null)
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MemoryUtility.memset(lpColormode, 0, SCREEN_HEIGHT);
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}
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@ -374,7 +402,7 @@
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if (lpScreen != null)
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{
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MemoryUtility.memset(lpScreen, 0, 0x3F, SCREEN_WIDTH);
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Unsafe.InitBlockUnaligned(lpScreen, 0x3F, SCREEN_WIDTH);
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}
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if (lpColormode != null)
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{
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@ -425,18 +453,12 @@
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}
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}
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private byte[] BGwrite = new byte[33 + 1];
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private byte[] BGmono = new byte[33 + 1];
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private byte[] SPwrite = new byte[33 + 1];
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internal void Scanline(int scanline, bool bMax, bool bLeftClip)
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{
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int pScn = 0;
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int pBGw = 0;
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byte chr_h = 0, chr_l = 0, attr = 0;
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MemoryUtility.ZEROMEMORY(BGwrite, BGwrite.Length);
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MemoryUtility.ZEROMEMORY(BGmono, BGmono.Length);
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Unsafe.InitBlockUnaligned(BGwrite, 0, 34);
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Unsafe.InitBlockUnaligned(BGmono, 0, 34);
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// Linecolor mode
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lpColormode[scanline] = (byte)(((MMU.PPUREG[1] & PPU_BGCOLOR_BIT) >> 5) | ((MMU.PPUREG[1] & PPU_COLORMODE_BIT) << 7));
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@ -444,7 +466,7 @@
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// Render BG
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if ((MMU.PPUREG[1] & PPU_BGDISP_BIT) == 0)
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{
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MemoryUtility.memset(lpScreen, lpScanline, MMU.BGPAL[0], SCREEN_WIDTH);
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Unsafe.InitBlockUnaligned(lpScanline, MMU.BGPAL[0], SCREEN_WIDTH);
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if (nes.GetRenderMethod() == EnumRenderMethod.TILE_RENDER)
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{
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nes.EmulationCPU(NES.FETCH_CYCLES * 4 * 32);
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@ -457,9 +479,8 @@
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if (!bExtLatch)
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{
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// Without Extension Latch
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pScn = lpScanline + (8 - loopy_shift);
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pBGw = 0;
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byte* pScn = lpScanline + (8 - loopy_shift);
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byte* pBGw = BGwrite;
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int tileofs = (MMU.PPUREG[0] & PPU_BGTBL_BIT) << 8;
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int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
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int attradr = 0x23C0 + (MMU.loopy_v & 0x0C00) + ((MMU.loopy_v & 0x0380) >> 4);
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@ -475,7 +496,6 @@
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attradr &= 0x3FF;
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for (int i = 0; i < 33; i++)
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{
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tileadr = tileofs + pNTBL[ntbladr & 0x03FF] * 0x10 + loopy_y;
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@ -483,17 +503,9 @@
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if (cache_tile == tileadr && cache_attr == attr)
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{
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lpScreen[pScn + 0] = lpScreen[pScn - 8];
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lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
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lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
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lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
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lpScreen[pScn + 4] = lpScreen[pScn - 4];
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lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
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lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
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lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
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BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
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*(uint*)(pScn + 0) = *(uint*)(pScn - 8);
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*(uint*)(pScn + 4) = *(uint*)(pScn - 4);
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*(pBGw + 0) = *(pBGw - 1);
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}
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else
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{
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@ -501,20 +513,20 @@
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cache_attr = attr;
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chr_l = MMU.PPU_MEM_BANK[tileadr >> 10][tileadr & 0x03FF];
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chr_h = MMU.PPU_MEM_BANK[tileadr >> 10][(tileadr & 0x03FF) + 8];
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BGwrite[pBGw] = (byte)(chr_h | chr_l);
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*pBGw = (byte)(chr_h | chr_l);
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int pBGPAL = attr;
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fixed (byte* pBGPAL = &MMU.BGPAL[attr])
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{
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int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
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int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
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lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + (c1 >> 6)];
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lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
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lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + ((c1 >> 6))];
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lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
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lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
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lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
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lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
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lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
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pScn[0] = pBGPAL[(c1 >> 6)];
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pScn[4] = pBGPAL[(c1 >> 2) & 3];
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pScn[1] = pBGPAL[(c2 >> 6)];
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pScn[5] = pBGPAL[(c2 >> 2) & 3];
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pScn[2] = pBGPAL[(c1 >> 4) & 3];
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pScn[6] = pBGPAL[c1 & 3];
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pScn[3] = pBGPAL[(c2 >> 4) & 3];
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pScn[7] = pBGPAL[c2 & 3];
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}
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}
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pScn += 8;
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@ -542,8 +554,8 @@
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else
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{
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// With Extension Latch(For MMC5)
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pScn = lpScanline + (8 - loopy_shift);
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pBGw = 0;
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byte* pScn = lpScanline + (8 - loopy_shift);
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byte* pBGw = BGwrite;
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int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
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int ntbl_x = ntbladr & 0x1F;
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@ -564,35 +576,27 @@
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{
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cache_tile = ((chr_h << 8) + chr_l);
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cache_attr = attr;
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BGwrite[pBGw] = (byte)(chr_h | chr_l);
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*pBGw = (byte)(chr_h | chr_l);
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int pBGPAL = attr;
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fixed (byte* pBGPAL = &MMU.BGPAL[attr])
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{
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int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
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int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
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lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + (c1 >> 6)];
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lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
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lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + (c2 >> 6)];
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lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
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lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
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lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
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lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
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lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
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pScn[0] = pBGPAL[(c1 >> 6)];
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pScn[4] = pBGPAL[(c1 >> 2) & 3];
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pScn[1] = pBGPAL[(c2 >> 6)];
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pScn[5] = pBGPAL[(c2 >> 2) & 3];
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pScn[2] = pBGPAL[(c1 >> 4) & 3];
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pScn[6] = pBGPAL[c1 & 3];
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pScn[3] = pBGPAL[(c2 >> 4) & 3];
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pScn[7] = pBGPAL[c2 & 3];
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}
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}
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else
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{
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lpScreen[pScn + 0] = lpScreen[pScn - 8];
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lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
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lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
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lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
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lpScreen[pScn + 4] = lpScreen[pScn - 4];
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lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
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lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
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lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
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BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
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*(uint*)(pScn + 0) = *(uint*)(pScn - 8);
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*(uint*)(pScn + 4) = *(uint*)(pScn - 4);
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*(pBGw + 0) = *(pBGw - 1);
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}
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pScn += 8;
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pBGw++;
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@ -616,8 +620,8 @@
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// Without Extension Latch
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if (!bExtNameTable)
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{
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pScn = lpScanline + (8 - loopy_shift);
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pBGw = 0;
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byte* pScn = lpScanline + (8 - loopy_shift);
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byte* pBGw = BGwrite;
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int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
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int attradr = 0x03C0 + ((MMU.loopy_v & 0x0380) >> 4);
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@ -649,35 +653,27 @@
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chr_l = MMU.PPU_MEM_BANK[tileadr >> 10][tileadr & 0x03FF];
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chr_h = MMU.PPU_MEM_BANK[tileadr >> 10][(tileadr & 0x03FF) + 8];
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lpScreen[pBGw] = (byte)(chr_l | chr_h);
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*pBGw = (byte)(chr_l | chr_h);
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int pBGPAL = attr;
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fixed (byte* pBGPAL = &MMU.BGPAL[attr])
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{
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int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
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int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
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lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + (c1 >> 6)];
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lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
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lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + ((c2 >> 6))];
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lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
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lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
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lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
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lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
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lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
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pScn[0] = pBGPAL[(c1 >> 6)];
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pScn[4] = pBGPAL[(c1 >> 2) & 3];
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pScn[1] = pBGPAL[(c2 >> 6)];
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pScn[5] = pBGPAL[(c2 >> 2) & 3];
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pScn[2] = pBGPAL[(c1 >> 4) & 3];
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pScn[6] = pBGPAL[c1 & 3];
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pScn[3] = pBGPAL[(c2 >> 4) & 3];
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pScn[7] = pBGPAL[c2 & 3];
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}
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}
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else
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{
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lpScreen[pScn + 0] = lpScreen[pScn - 8];
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lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
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lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
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lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
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lpScreen[pScn + 4] = lpScreen[pScn - 4];
|
||||
lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
|
||||
lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
|
||||
lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
|
||||
|
||||
BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
|
||||
*(uint*)(pScn + 0) = *(uint*)(pScn - 8);
|
||||
*(uint*)(pScn + 4) = *(uint*)(pScn - 4);
|
||||
*(pBGw + 0) = *(pBGw - 1);
|
||||
}
|
||||
pScn += 8;
|
||||
pBGw++;
|
||||
@ -703,8 +699,8 @@
|
||||
}
|
||||
else
|
||||
{
|
||||
pScn = lpScanline + (8 - loopy_shift);
|
||||
pBGw = 0;
|
||||
byte* pScn = lpScanline + (8 - loopy_shift);
|
||||
byte* pBGw = BGwrite;
|
||||
|
||||
int ntbladr;
|
||||
int tileadr;
|
||||
@ -733,35 +729,27 @@
|
||||
|
||||
chr_l = MMU.PPU_MEM_BANK[tileadr >> 10][tileadr & 0x03FF];
|
||||
chr_h = MMU.PPU_MEM_BANK[tileadr >> 10][(tileadr & 0x03FF) + 8];
|
||||
BGwrite[pBGw] = (byte)(chr_l | chr_h);
|
||||
*pBGw = (byte)(chr_l | chr_h);
|
||||
|
||||
int pBGPAL = attr;
|
||||
fixed (byte* pBGPAL = &MMU.BGPAL[attr])
|
||||
{
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + (c1 >> 6)];
|
||||
lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
|
||||
lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + (c2 >> 6)];
|
||||
lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
|
||||
lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
|
||||
lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
|
||||
lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
|
||||
lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
|
||||
pScn[0] = pBGPAL[(c1 >> 6)];
|
||||
pScn[4] = pBGPAL[(c1 >> 2) & 3];
|
||||
pScn[1] = pBGPAL[(c2 >> 6)];
|
||||
pScn[5] = pBGPAL[(c2 >> 2) & 3];
|
||||
pScn[2] = pBGPAL[(c1 >> 4) & 3];
|
||||
pScn[6] = pBGPAL[c1 & 3];
|
||||
pScn[3] = pBGPAL[(c2 >> 4) & 3];
|
||||
pScn[7] = pBGPAL[c2 & 3];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lpScreen[pScn + 0] = lpScreen[pScn - 8];
|
||||
lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
|
||||
lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
|
||||
lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
|
||||
|
||||
lpScreen[pScn + 4] = lpScreen[pScn - 4];
|
||||
lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
|
||||
lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
|
||||
lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
|
||||
|
||||
BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
|
||||
*(uint*)(pScn + 0) = *(uint*)(pScn - 8);
|
||||
*(uint*)(pScn + 4) = *(uint*)(pScn - 4);
|
||||
*(pBGw + 0) = *(pBGw - 1);
|
||||
}
|
||||
pScn += 8;
|
||||
pBGw++;
|
||||
@ -787,8 +775,8 @@
|
||||
else
|
||||
{
|
||||
// With Extension Latch(For MMC5)
|
||||
pScn = lpScanline + (8 - loopy_shift);
|
||||
pBGw = 0;
|
||||
byte* pScn = lpScanline + (8 - loopy_shift);
|
||||
byte* pBGw = BGwrite;
|
||||
|
||||
int ntbladr = 0x2000 + (MMU.loopy_v & 0x0FFF);
|
||||
int ntbl_x = ntbladr & 0x1F;
|
||||
@ -813,35 +801,27 @@
|
||||
{
|
||||
cache_tile = ((chr_h << 8) + chr_l);
|
||||
cache_attr = attr;
|
||||
BGwrite[pBGw] = (byte)(chr_l | chr_h);
|
||||
*pBGw = (byte)(chr_l | chr_h);
|
||||
|
||||
int pBGPAL = attr;
|
||||
fixed (byte* pBGPAL = &MMU.BGPAL[attr])
|
||||
{
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
lpScreen[pScn + 0] = MMU.BGPAL[pBGPAL + ((c1 >> 6))];
|
||||
lpScreen[pScn + 4] = MMU.BGPAL[pBGPAL + ((c1 >> 2) & 3)];
|
||||
lpScreen[pScn + 1] = MMU.BGPAL[pBGPAL + ((c2 >> 6))];
|
||||
lpScreen[pScn + 5] = MMU.BGPAL[pBGPAL + ((c2 >> 2) & 3)];
|
||||
lpScreen[pScn + 2] = MMU.BGPAL[pBGPAL + ((c1 >> 4) & 3)];
|
||||
lpScreen[pScn + 6] = MMU.BGPAL[pBGPAL + (c1 & 3)];
|
||||
lpScreen[pScn + 3] = MMU.BGPAL[pBGPAL + ((c2 >> 4) & 3)];
|
||||
lpScreen[pScn + 7] = MMU.BGPAL[pBGPAL + (c2 & 3)];
|
||||
pScn[0] = pBGPAL[(c1 >> 6)];
|
||||
pScn[4] = pBGPAL[(c1 >> 2) & 3];
|
||||
pScn[1] = pBGPAL[(c2 >> 6)];
|
||||
pScn[5] = pBGPAL[(c2 >> 2) & 3];
|
||||
pScn[2] = pBGPAL[(c1 >> 4) & 3];
|
||||
pScn[6] = pBGPAL[c1 & 3];
|
||||
pScn[3] = pBGPAL[(c2 >> 4) & 3];
|
||||
pScn[7] = pBGPAL[c2 & 3];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lpScreen[pScn + 0] = lpScreen[pScn - 8];
|
||||
lpScreen[pScn + 0 + 1] = lpScreen[pScn - 8 + 1];
|
||||
lpScreen[pScn + 0 + 2] = lpScreen[pScn - 8 + 2];
|
||||
lpScreen[pScn + 0 + 3] = lpScreen[pScn - 8 + 3];
|
||||
|
||||
lpScreen[pScn + 4] = lpScreen[pScn - 4];
|
||||
lpScreen[pScn + 4 + 1] = lpScreen[pScn - 4 + 1];
|
||||
lpScreen[pScn + 4 + 2] = lpScreen[pScn - 4 + 2];
|
||||
lpScreen[pScn + 4 + 3] = lpScreen[pScn - 4 + 3];
|
||||
|
||||
BGwrite[pBGw + 0] = BGwrite[pBGw - 1];
|
||||
*(uint*)(pScn + 0) = *(uint*)(pScn - 8);
|
||||
*(uint*)(pScn + 4) = *(uint*)(pScn - 4);
|
||||
*(pBGw + 0) = *(pBGw - 1);
|
||||
}
|
||||
pScn += 8;
|
||||
pBGw++;
|
||||
@ -860,17 +840,17 @@
|
||||
}
|
||||
if ((MMU.PPUREG[1] & PPU_BGCLIP_BIT) == 0 && bLeftClip)
|
||||
{
|
||||
pScn = lpScanline + 8;
|
||||
byte* pScn = lpScanline + 8;
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
lpScreen[i] = MMU.BGPAL[0];
|
||||
pScn[i] = MMU.BGPAL[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Render sprites
|
||||
var temp = ~PPU_SPMAX_FLAG;
|
||||
MMU.PPUREG[2] = (byte)(MMU.PPUREG[2] & temp);
|
||||
MMU.PPUREG[2] &= (byte)(MMU.PPUREG[2] & temp);
|
||||
|
||||
// 昞帵婜娫奜偱偁傟偽僉儍儞僙儖
|
||||
if (scanline > 239)
|
||||
@ -885,145 +865,144 @@
|
||||
int spraddr = 0, sp_y = 0, sp_h = 0;
|
||||
chr_h = chr_l = 0;
|
||||
|
||||
|
||||
pBGw = 0;
|
||||
int pSPw = 0;
|
||||
int pBit2Rev = 0;
|
||||
|
||||
MemoryUtility.ZEROMEMORY(SPwrite, SPwrite.Length);
|
||||
|
||||
spmax = 0;
|
||||
Sprite sp = new Sprite(MMU.SPRAM, 0);
|
||||
sp_h = (MMU.PPUREG[0] & PPU_SP16_BIT) != 0 ? 15 : 7;
|
||||
|
||||
// Left clip
|
||||
if (bLeftClip && ((MMU.PPUREG[1] & PPU_SPCLIP_BIT) == 0))
|
||||
fixed (byte* pBit2Rev = &Bit2Rev[0])
|
||||
{
|
||||
SPwrite[0] = 0xFF;
|
||||
}
|
||||
byte* pBGw = BGwrite;
|
||||
byte* pSPw = SPwrite;
|
||||
Unsafe.InitBlockUnaligned(pSPw, 0, 34);
|
||||
|
||||
for (int i = 0; i < 64; i++, sp.AddOffset(1))
|
||||
{
|
||||
sp_y = scanline - (sp.y + 1);
|
||||
// 僗僉儍儞儔僀儞撪偵SPRITE偑懚嵼偡傞偐傪僠僃僢僋
|
||||
if (sp_y != (sp_y & sp_h))
|
||||
continue;
|
||||
spmax = 0;
|
||||
Sprite sp = new Sprite(MMU.SPRAM, 0);
|
||||
sp_h = (MMU.PPUREG[0] & PPU_SP16_BIT) != 0 ? 15 : 7;
|
||||
|
||||
if ((MMU.PPUREG[0] & PPU_SP16_BIT) == 0)
|
||||
// Left clip
|
||||
if (bLeftClip && ((MMU.PPUREG[1] & PPU_SPCLIP_BIT) == 0))
|
||||
{
|
||||
// 8x8 Sprite
|
||||
spraddr = ((MMU.PPUREG[0] & PPU_SPTBL_BIT) << 9) + (sp.tile << 4);
|
||||
if ((sp.attr & SP_VMIRROR_BIT) == 0)
|
||||
spraddr += sp_y;
|
||||
else
|
||||
spraddr += 7 - sp_y;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 8x16 Sprite
|
||||
spraddr = ((sp.tile & 1) << 12) + ((sp.tile & 0xFE) << 4);
|
||||
if ((sp.attr & SP_VMIRROR_BIT) == 0)
|
||||
spraddr += ((sp_y & 8) << 1) + (sp_y & 7);
|
||||
else
|
||||
spraddr += ((~sp_y & 8) << 1) + (7 - (sp_y & 7));
|
||||
}
|
||||
// Character pattern
|
||||
chr_l = MMU.PPU_MEM_BANK[spraddr >> 10][spraddr & 0x3FF];
|
||||
chr_h = MMU.PPU_MEM_BANK[spraddr >> 10][(spraddr & 0x3FF) + 8];
|
||||
|
||||
// Character latch(For MMC2/MMC4)
|
||||
if (bChrLatch)
|
||||
{
|
||||
nes.mapper.PPU_ChrLatch((ushort)spraddr);
|
||||
SPwrite[0] = 0xFF;
|
||||
}
|
||||
|
||||
// pattern mask
|
||||
if ((sp.attr & SP_HMIRROR_BIT) != 0)
|
||||
for (int i = 0; i < 64; i++, sp.AddOffset(1))
|
||||
{
|
||||
chr_l = Bit2Rev[pBit2Rev + chr_l];
|
||||
chr_h = Bit2Rev[pBit2Rev + chr_h];
|
||||
}
|
||||
byte SPpat = (byte)(chr_l | chr_h);
|
||||
sp_y = scanline - (sp.y + 1);
|
||||
// 僗僉儍儞儔僀儞撪偵SPRITE偑懚嵼偡傞偐傪僠僃僢僋
|
||||
if (sp_y != (sp_y & sp_h))
|
||||
continue;
|
||||
|
||||
// Sprite hitcheck
|
||||
if (i == 0 && (MMU.PPUREG[2] & PPU_SPHIT_FLAG) == 0)
|
||||
{
|
||||
int BGpos = ((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3;
|
||||
int BGsft = 8 - ((loopy_shift + sp.x) & 7);
|
||||
|
||||
var temp1 = BGwrite[pBGw + BGpos + 0] << 8;
|
||||
var temp2 = BGwrite[pBGw + BGpos + 1];
|
||||
byte BGmsk = (byte)((temp1 | temp2) >> BGsft);
|
||||
|
||||
if ((SPpat & BGmsk) != 0)
|
||||
if ((MMU.PPUREG[0] & PPU_SP16_BIT) == 0)
|
||||
{
|
||||
MMU.PPUREG[2] |= PPU_SPHIT_FLAG;
|
||||
// 8x8 Sprite
|
||||
spraddr = ((MMU.PPUREG[0] & PPU_SPTBL_BIT) << 9) + (sp.tile << 4);
|
||||
if ((sp.attr & SP_VMIRROR_BIT) == 0)
|
||||
spraddr += sp_y;
|
||||
else
|
||||
spraddr += 7 - sp_y;
|
||||
}
|
||||
else
|
||||
{
|
||||
// 8x16 Sprite
|
||||
spraddr = ((sp.tile & 1) << 12) + ((sp.tile & 0xFE) << 4);
|
||||
if ((sp.attr & SP_VMIRROR_BIT) == 0)
|
||||
spraddr += ((sp_y & 8) << 1) + (sp_y & 7);
|
||||
else
|
||||
spraddr += ((~sp_y & 8) << 1) + (7 - (sp_y & 7));
|
||||
}
|
||||
// Character pattern
|
||||
chr_l = MMU.PPU_MEM_BANK[spraddr >> 10][spraddr & 0x3FF];
|
||||
chr_h = MMU.PPU_MEM_BANK[spraddr >> 10][(spraddr & 0x3FF) + 8];
|
||||
|
||||
// Character latch(For MMC2/MMC4)
|
||||
if (bChrLatch)
|
||||
{
|
||||
nes.mapper.PPU_ChrLatch((ushort)spraddr);
|
||||
}
|
||||
|
||||
// pattern mask
|
||||
if ((sp.attr & SP_HMIRROR_BIT) != 0)
|
||||
{
|
||||
chr_l = pBit2Rev[chr_l];
|
||||
chr_h = pBit2Rev[chr_h];
|
||||
}
|
||||
byte SPpat = (byte)(chr_l | chr_h);
|
||||
|
||||
// Sprite hitcheck
|
||||
if (i == 0 && (MMU.PPUREG[2] & PPU_SPHIT_FLAG) == 0)
|
||||
{
|
||||
int BGpos = ((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3;
|
||||
int BGsft = 8 - ((loopy_shift + sp.x) & 7);
|
||||
byte BGmsk = (byte)(((pBGw[BGpos + 0] << 8) | pBGw[BGpos + 1]) >> BGsft);
|
||||
|
||||
if ((SPpat & BGmsk) != 0)
|
||||
{
|
||||
MMU.PPUREG[2] |= PPU_SPHIT_FLAG;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite mask
|
||||
int SPpos = sp.x / 8;
|
||||
int SPsft = 8 - (sp.x & 7);
|
||||
byte SPmsk = (byte)(((pSPw[SPpos + 0] << 8) | pSPw[SPpos + 1]) >> SPsft);
|
||||
ushort SPwrt = (ushort)(SPpat << SPsft);
|
||||
pSPw[SPpos + 0] = (byte)((pSPw[SPpos + 0]) | (SPwrt >> 8));
|
||||
pSPw[SPpos + 1] = (byte)((pSPw[SPpos + 1]) | (SPwrt & 0xFF));
|
||||
SPpat = (byte)(SPpat & ~SPmsk);
|
||||
|
||||
if ((sp.attr & SP_PRIORITY_BIT) != 0)
|
||||
{
|
||||
// BG > SP priority
|
||||
int BGpos = ((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3;
|
||||
int BGsft = 8 - ((loopy_shift + sp.x) & 7);
|
||||
byte BGmsk = (byte)(((pBGw[BGpos + 0] << 8) | pBGw[BGpos + 1]) >> BGsft);
|
||||
|
||||
SPpat = (byte)(SPpat & ~BGmsk);
|
||||
}
|
||||
|
||||
// Attribute
|
||||
fixed (byte* pSPPAL = &MMU.SPPAL[(sp.attr & SP_COLOR_BIT) << 2])
|
||||
{
|
||||
// Ptr
|
||||
byte* pScn = lpScanline + sp.x + 8;
|
||||
|
||||
if (!bExtMono)
|
||||
{
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
if ((SPpat & 0x80) != 0) pScn[0] = pSPPAL[(c1 >> 6)];
|
||||
if ((SPpat & 0x08) != 0) pScn[4] = pSPPAL[(c1 >> 2) & 3];
|
||||
if ((SPpat & 0x40) != 0) pScn[1] = pSPPAL[(c2 >> 6)];
|
||||
if ((SPpat & 0x04) != 0) pScn[5] = pSPPAL[(c2 >> 2) & 3];
|
||||
if ((SPpat & 0x20) != 0) pScn[2] = pSPPAL[(c1 >> 4) & 3];
|
||||
if ((SPpat & 0x02) != 0) pScn[6] = pSPPAL[c1 & 3];
|
||||
if ((SPpat & 0x10) != 0) pScn[3] = pSPPAL[(c2 >> 4) & 3];
|
||||
if ((SPpat & 0x01) != 0) pScn[7] = pSPPAL[c2 & 3];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Monocrome effect (for Final Fantasy)
|
||||
byte mono = BGmono[((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3];
|
||||
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
if ((SPpat & 0x80) != 0) pScn[0] = (byte)(pSPPAL[c1>>6] |mono);
|
||||
if ((SPpat & 0x08) != 0) pScn[4] = (byte)(pSPPAL[(c1>>2)&3] |mono);
|
||||
if ((SPpat & 0x40) != 0) pScn[1] = (byte)(pSPPAL[c2>>6] |mono);
|
||||
if ((SPpat & 0x04) != 0) pScn[5] = (byte)(pSPPAL[(c2>>2)&3] |mono);
|
||||
if ((SPpat & 0x20) != 0) pScn[2] = (byte)(pSPPAL[(c1>>4)&3] |mono);
|
||||
if ((SPpat & 0x02) != 0) pScn[6] = (byte)(pSPPAL[c1&3] |mono);
|
||||
if ((SPpat & 0x10) != 0) pScn[3] = (byte)(pSPPAL[(c2>>4)&3] |mono);
|
||||
if ((SPpat & 0x01) != 0) pScn[7] = (byte)(pSPPAL[c2 & 3] | mono);
|
||||
}
|
||||
}
|
||||
|
||||
if (++spmax > 8 - 1)
|
||||
{
|
||||
if (!bMax)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite mask
|
||||
int SPpos = sp.x / 8;
|
||||
int SPsft = 8 - (sp.x & 7);
|
||||
byte SPmsk = (byte)((SPwrite[pSPw + SPpos + 0] << 8 | SPwrite[pSPw + SPpos + 1]) >> SPsft);
|
||||
ushort SPwrt = (ushort)(SPpat << SPsft);
|
||||
SPwrite[pSPw + SPpos + 0] = (byte)(SPwrite[pSPw + SPpos + 0] | SPwrt >> 8);
|
||||
SPwrite[pSPw + SPpos + 1] = (byte)(SPwrite[pSPw + SPpos + 1] | SPwrt & 0xFF);
|
||||
SPpat = (byte)(SPpat & ~SPmsk);
|
||||
|
||||
if ((sp.attr & SP_PRIORITY_BIT) != 0)
|
||||
if (spmax > 8 - 1)
|
||||
{
|
||||
// BG > SP priority
|
||||
int BGpos = ((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3;
|
||||
int BGsft = 8 - ((loopy_shift + sp.x) & 7);
|
||||
byte BGmsk = (byte)(((BGwrite[pBGw + BGpos + 0] << 8) | BGwrite[pBGw + BGpos + 1]) >> BGsft);
|
||||
|
||||
SPpat = (byte)(SPpat & ~BGmsk);
|
||||
MMU.PPUREG[2] |= PPU_SPMAX_FLAG;
|
||||
}
|
||||
|
||||
// Attribute
|
||||
int pSPPAL = (sp.attr & SP_COLOR_BIT) << 2;
|
||||
// Ptr
|
||||
pScn = lpScanline + sp.x + 8;
|
||||
|
||||
if (!bExtMono)
|
||||
{
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
if ((SPpat & 0x80) != 0) lpScreen[pScn + 0] = MMU.SPPAL[pSPPAL + (c1 >> 6)];
|
||||
if ((SPpat & 0x08) != 0) lpScreen[pScn + 4] = MMU.SPPAL[pSPPAL + ((c1 >> 2) & 3)];
|
||||
if ((SPpat & 0x40) != 0) lpScreen[pScn + 1] = MMU.SPPAL[pSPPAL + ((c2 >> 6))];
|
||||
if ((SPpat & 0x04) != 0) lpScreen[pScn + 5] = MMU.SPPAL[pSPPAL + ((c2 >> 2) & 3)];
|
||||
if ((SPpat & 0x20) != 0) lpScreen[pScn + 2] = MMU.SPPAL[pSPPAL + ((c1 >> 4) & 3)];
|
||||
if ((SPpat & 0x02) != 0) lpScreen[pScn + 6] = MMU.SPPAL[pSPPAL + (c1 & 3)];
|
||||
if ((SPpat & 0x10) != 0) lpScreen[pScn + 3] = MMU.SPPAL[pSPPAL + ((c2 >> 4) & 3)];
|
||||
if ((SPpat & 0x01) != 0) lpScreen[pScn + 7] = MMU.SPPAL[pSPPAL + (c2 & 3)];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Monocrome effect (for Final Fantasy)
|
||||
byte mono = BGmono[((sp.x & 0xF8) + ((loopy_shift + (sp.x & 7)) & 8)) >> 3];
|
||||
|
||||
int c1 = ((chr_l >> 1) & 0x55) | (chr_h & 0xAA);
|
||||
int c2 = (chr_l & 0x55) | ((chr_h << 1) & 0xAA);
|
||||
if ((SPpat & 0x80) != 0) lpScreen[pScn + 0] = (byte)(MMU.SPPAL[pSPPAL + (c1 >> 6)] | mono);
|
||||
if ((SPpat & 0x08) != 0) lpScreen[pScn + 4] = (byte)(MMU.SPPAL[pSPPAL + ((c1 >> 2) & 3)] | mono);
|
||||
if ((SPpat & 0x40) != 0) lpScreen[pScn + 1] = (byte)(MMU.SPPAL[pSPPAL + (c2 >> 6)] | mono);
|
||||
if ((SPpat & 0x04) != 0) lpScreen[pScn + 5] = (byte)(MMU.SPPAL[pSPPAL + ((c2 >> 2) & 3)] | mono);
|
||||
if ((SPpat & 0x20) != 0) lpScreen[pScn + 2] = (byte)(MMU.SPPAL[pSPPAL + ((c1 >> 4) & 3)] | mono);
|
||||
if ((SPpat & 0x02) != 0) lpScreen[pScn + 6] = (byte)(MMU.SPPAL[pSPPAL + (c1 & 3)] | mono);
|
||||
if ((SPpat & 0x10) != 0) lpScreen[pScn + 3] = (byte)(MMU.SPPAL[pSPPAL + ((c2 >> 4) & 3)] | mono);
|
||||
if ((SPpat & 0x01) != 0) lpScreen[pScn + 7] = (byte)(MMU.SPPAL[pSPPAL + (c2 & 3)] | mono);
|
||||
}
|
||||
|
||||
if (++spmax > 8 - 1)
|
||||
{
|
||||
if (!bMax)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (spmax > 8 - 1)
|
||||
{
|
||||
MMU.PPUREG[2] |= PPU_SPMAX_FLAG;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1103,7 +1082,7 @@
|
||||
MMU.PPUREG[2] |= PPU_VBLANK_FLAG;
|
||||
}
|
||||
|
||||
public uint[] GetScreenPtr()
|
||||
public byte* GetScreenPtr()
|
||||
{
|
||||
return lpScreen;
|
||||
}
|
||||
@ -1113,9 +1092,10 @@
|
||||
return lpColormode;
|
||||
}
|
||||
|
||||
internal void SetScreenPtr(uint[] screenBuffer, byte[] colormode)
|
||||
internal void SetScreenPtr(byte[] screenBuffer, byte[] colormode)
|
||||
{
|
||||
lpScreen = screenBuffer;
|
||||
lpScreenGCH = GCHandle.Alloc(screenBuffer, GCHandleType.Pinned);
|
||||
lpScreen = (byte*)lpScreenGCH.AddrOfPinnedObject();
|
||||
lpColormode = colormode;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user