Merge pull request 'master' (#63) from Alienjack/AxibugEmuOnline:master into master

Reviewed-on: sin365/AxibugEmuOnline#63
This commit is contained in:
sin365 2024-12-13 16:03:59 +08:00
commit 9fa862441a
16 changed files with 559 additions and 350 deletions

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@ -1,4 +1,4 @@
using AxibugEmuOnline.Client; using AxibugEmuOnline.Client;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace AxibugEmuOnline.Editors namespace AxibugEmuOnline.Editors
@ -10,6 +10,8 @@ namespace AxibugEmuOnline.Editors
{ {
base.OnInspectorGUI(); base.OnInspectorGUI();
if (!Application.isPlaying) return;
var dispacather = target as CommandDispatcher; var dispacather = target as CommandDispatcher;
dispacather.GetRegisters(out var normal, out var solo); dispacather.GetRegisters(out var normal, out var solo);

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View File

@ -1,106 +1,106 @@
using AxibugEmuOnline.Client; using AxibugEmuOnline.Client;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering.PostProcessing; using UnityEngine.Rendering.PostProcessing;
[System.Serializable] [System.Serializable]
[PostProcess(typeof(FixingPixelArtGrilleRenderer), PostProcessEvent.BeforeStack, "Filter/FixingPixelArtGrille")] [PostProcess(typeof(FixingPixelArtGrilleRenderer), PostProcessEvent.BeforeStack, "Filter/FixingPixelArtGrille")]
public sealed class FixingPixelArtGrille : FilterEffect public sealed class FixingPixelArtGrille : FilterEffect
{ {
public override string Name => nameof(FixingPixelArtGrille); public override string Name => nameof(FixingPixelArtGrille);
public ParameterOverride<EnumMaskStyle> MaskStyle = new ParameterOverride<EnumMaskStyle> { value = EnumMaskStyle.ApertureGrille }; public ParameterOverride<EnumMaskStyle> MaskStyle = new ParameterOverride<EnumMaskStyle> { value = EnumMaskStyle.ApertureGrille };
[Tooltip("Emulated input resolution\nOptimize for resize")] [Tooltip("Emulated input resolution\nOptimize for resize")]
public Vector2Parameter DrawResolution = new Vector2Parameter public Vector2Parameter DrawResolution = new Vector2Parameter
{ {
value = new Vector2(272, 240) value = new Vector2(272, 240)
}; };
[Tooltip("Hardness of scanline")] [Tooltip("Hardness of scanline")]
[Range(-32, 0)] [Range(-32, 0)]
public FloatParameter HardScan = new FloatParameter { value = -10 }; public FloatParameter HardScan = new FloatParameter { value = -10 };
[Tooltip("Hardness of pixels in scanline")] [Tooltip("Hardness of pixels in scanline")]
[Range(-6, 0)] [Range(-6, 0)]
public FloatParameter HardPix = new FloatParameter { value = -2 }; public FloatParameter HardPix = new FloatParameter { value = -2 };
[Tooltip("Hardness of short vertical bloom")] [Tooltip("Hardness of short vertical bloom")]
[Range(-8, 0)] [Range(-8, 0)]
public FloatParameter HardBloomScan = new FloatParameter { value = -4.0f }; public FloatParameter HardBloomScan = new FloatParameter { value = -4.0f };
[Tooltip("Hardness of short horizontal bloom")] [Tooltip("Hardness of short horizontal bloom")]
[Range(-4, 0)] [Range(-4, 0)]
public FloatParameter HardBloomPix = new FloatParameter { value = -1.5f }; public FloatParameter HardBloomPix = new FloatParameter { value = -1.5f };
[Tooltip("Amount of small bloom effect")] [Tooltip("Amount of small bloom effect")]
[Range(0, 1)] [Range(0, 1)]
public FloatParameter BloomAmount = new FloatParameter { value = 1 / 16f }; public FloatParameter BloomAmount = new FloatParameter { value = 1 / 16f };
[Tooltip("Display warp")] [Tooltip("Display warp")]
public Vector2Parameter Warp = new Vector2Parameter { value = new Vector2(1f / 64f, 1f / 24f) }; public Vector2Parameter Warp = new Vector2Parameter { value = new Vector2(1f / 64f, 1f / 24f) };
[Tooltip("Amount of shadow mask Light")] [Tooltip("Amount of shadow mask Light")]
[Range(1, 3)] [Range(1, 3)]
public FloatParameter MaskLight = new FloatParameter { value = 1.5f }; public FloatParameter MaskLight = new FloatParameter { value = 1.5f };
[Range(0.1f, 1)] [Range(0.1f, 1)]
[Tooltip("Amount of shadow mask Dark")] [Tooltip("Amount of shadow mask Dark")]
public FloatParameter MaskDrak = new FloatParameter { value = 0.5f }; public FloatParameter MaskDrak = new FloatParameter { value = 0.5f };
public enum EnumMaskStyle public enum EnumMaskStyle
{ {
TVStyle, TVStyle,
ApertureGrille, ApertureGrille,
StretchedVGA, StretchedVGA,
VGAStyle VGAStyle
} }
} }
public sealed class FixingPixelArtGrilleRenderer : PostProcessEffectRenderer<FixingPixelArtGrille> public sealed class FixingPixelArtGrilleRenderer : PostProcessEffectRenderer<FixingPixelArtGrille>
{ {
private Shader shader; private Shader shader;
private Material material; private Material material;
public override void Init() public override void Init()
{ {
shader = Shader.Find("PostEffect/FixingPixcelArtGrille"); shader = Shader.Find("PostEffect/FixingPixcelArtGrille");
material = new Material(shader); material = new Material(shader);
} }
public override void Render(PostProcessRenderContext context) public override void Render(PostProcessRenderContext context)
{ {
material.SetVector("_iResolution", new Vector4(Screen.width, Screen.height, 0, 0)); material.SetVector("_iResolution", new Vector4(Screen.width, Screen.height, 0, 0));
var res = settings.DrawResolution; var res = settings.DrawResolution;
material.SetVector("_res", new Vector4(res.value.x, res.value.y, 0, 0)); material.SetVector("_res", new Vector4(res.value.x, res.value.y, 0, 0));
material.SetFloat("_hardScan", settings.HardScan.value); material.SetFloat("_hardScan", settings.HardScan.value);
material.SetFloat("_hardPix", settings.HardPix.value); material.SetFloat("_hardPix", settings.HardPix.value);
material.SetFloat("_hardBloomScan", settings.HardBloomScan.value); material.SetFloat("_hardBloomScan", settings.HardBloomScan.value);
material.SetFloat("_hardBloomPix", settings.HardBloomPix.value); material.SetFloat("_hardBloomPix", settings.HardBloomPix.value);
material.SetFloat("_bloomAmount", settings.BloomAmount.value); material.SetFloat("_bloomAmount", settings.BloomAmount.value);
material.SetVector("_warp", settings.Warp.value); material.SetVector("_warp", settings.Warp.value);
material.SetFloat("_maskDark", settings.MaskDrak.value); material.SetFloat("_maskDark", settings.MaskDrak.value);
material.SetFloat("_maskLight", settings.MaskLight.value); material.SetFloat("_maskLight", settings.MaskLight.value);
material.DisableKeyword("_MASKSTYLE_VGASTYLE"); material.DisableKeyword("_MASKSTYLE_VGASTYLE");
material.DisableKeyword("_MASKSTYLE_TVSTYLE"); material.DisableKeyword("_MASKSTYLE_TVSTYLE");
material.DisableKeyword("_MASKSTYLE_APERTUREGRILLE"); material.DisableKeyword("_MASKSTYLE_APERTUREGRILLE");
material.DisableKeyword("_MASKSTYLE_STRETCHEDVGA"); material.DisableKeyword("_MASKSTYLE_STRETCHEDVGA");
switch (settings.MaskStyle.value) switch (settings.MaskStyle.value)
{ {
case FixingPixelArtGrille.EnumMaskStyle.VGAStyle: case FixingPixelArtGrille.EnumMaskStyle.VGAStyle:
material.EnableKeyword("_MASKSTYLE_VGASTYLE"); material.EnableKeyword("_MASKSTYLE_VGASTYLE");
break; break;
case FixingPixelArtGrille.EnumMaskStyle.TVStyle: case FixingPixelArtGrille.EnumMaskStyle.TVStyle:
material.EnableKeyword("_MASKSTYLE_TVSTYLE"); material.EnableKeyword("_MASKSTYLE_TVSTYLE");
break; break;
case FixingPixelArtGrille.EnumMaskStyle.ApertureGrille: case FixingPixelArtGrille.EnumMaskStyle.ApertureGrille:
material.EnableKeyword("_MASKSTYLE_APERTUREGRILLE"); material.EnableKeyword("_MASKSTYLE_APERTUREGRILLE");
break; break;
case FixingPixelArtGrille.EnumMaskStyle.StretchedVGA: case FixingPixelArtGrille.EnumMaskStyle.StretchedVGA:
material.EnableKeyword("_MASKSTYLE_STRETCHEDVGA"); material.EnableKeyword("_MASKSTYLE_STRETCHEDVGA");
break; break;
} }
context.command.Blit(context.source, context.destination, material); context.command.Blit(context.source, context.destination, material);
} }
} }

View File

@ -31,6 +31,7 @@ MonoBehaviour:
settings: settings:
- {fileID: 117625959343581733} - {fileID: 117625959343581733}
- {fileID: -2985742813244632235} - {fileID: -2985742813244632235}
- {fileID: 2118329037781486242}
--- !u!114 &117625959343581733 --- !u!114 &117625959343581733
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 3
@ -77,3 +78,19 @@ MonoBehaviour:
MaskDrak: MaskDrak:
overrideState: 0 overrideState: 0
value: 0.5 value: 0.5
--- !u!114 &2118329037781486242
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2a0a5286ac74b734ba8d1e0cfdfb9c8d, type: 3}
m_Name: LCDPostEffect
m_EditorClassIdentifier:
active: 1
enabled:
overrideState: 1
value: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4dd75525302f9a648a39c0a68823c746
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,28 @@
using AxibugEmuOnline.Client;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
[System.Serializable]
[PostProcess(typeof(LCDPostEffectRenderer), PostProcessEvent.BeforeStack, "Filter/LCDPostEffect")]
public sealed class LCDPostEffect : FilterEffect
{
public override string Name => nameof(LCDPostEffect);
}
public sealed class LCDPostEffectRenderer : PostProcessEffectRenderer<LCDPostEffect>
{
private Shader shader;
private Material material;
public override void Init()
{
shader = Shader.Find("Filter/LCDPostEffect");
material = new Material(shader);
}
public override void Render(PostProcessRenderContext context)
{
material.SetVector("_iResolution", new Vector4(Screen.width, Screen.height, 0, 0));
context.command.Blit(context.source, context.destination, material);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2a0a5286ac74b734ba8d1e0cfdfb9c8d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,68 @@

Shader "Filter/LCDPostEffect"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _MainTex_TexelSize;
float2 _iResolution;
float4 mainImage( float2 fragCoord )
{
float4 fragColor;
// Get pos relative to 0-1 screen space
float2 uv = fragCoord.xy / _iResolution.xy;;
// Map texture to 0-1 space
float4 texColor = tex2D(_MainTex,uv);
// Default lcd colour (affects brightness)
float pb = 0.4;
float4 lcdColor = float4(pb,pb,pb,1.0);
// Change every 1st, 2nd, and 3rd vertical strip to RGB respectively
int px = fragCoord.x%3.0;
if (px == 1) lcdColor.r = 1.0;
else if (px == 2) lcdColor.g = 1.0;
else lcdColor.b = 1.0;
// Darken every 3rd horizontal strip for scanline
float sclV = 0.25;
if (fragCoord.y%3.0 == 0) lcdColor.rgb = float3(sclV,sclV,sclV);
fragColor = texColor*lcdColor;
return fragColor;
}
struct v2f
{
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
fixed4 frag (v2f i) : SV_Target
{
float2 pos = _iResolution.xy*i.uv;
fixed4 col = mainImage(pos);
return col;
}
ENDCG
}
}
}

View File

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: bab7d8f2e62367743930d118a37e824a
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,4 +1,4 @@
using AxibugEmuOnline.Client.ClientCore; using AxibugEmuOnline.Client.ClientCore;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -25,6 +25,7 @@ namespace AxibugEmuOnline.Client
protected override void GetVirtualListDatas(Action<object> datas) protected override void GetVirtualListDatas(Action<object> datas)
{ {
List<object> list = new List<object>(); List<object> list = new List<object>();
list.Add(null);
list.AddRange(App.filter.Filters.Select(f => (object)f)); list.AddRange(App.filter.Filters.Select(f => (object)f));
datas.Invoke(list); datas.Invoke(list);
} }

View File

@ -1,4 +1,4 @@
using AxibugEmuOnline.Client.ClientCore; using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.UI; using AxibugEmuOnline.Client.UI;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -9,7 +9,7 @@ using static AxibugEmuOnline.Client.FilterManager;
namespace AxibugEmuOnline.Client namespace AxibugEmuOnline.Client
{ {
/// <summary> /// <summary>
/// 背景颜色设置UI /// 背景颜色设置UI
/// </summary> /// </summary>
public class UI_FilterItem : MenuItem, IVirtualItem public class UI_FilterItem : MenuItem, IVirtualItem
{ {
@ -25,7 +25,10 @@ namespace AxibugEmuOnline.Client
private void UpdateView() private void UpdateView()
{ {
SetBaseInfo(Datacontext.Name, $"参数数量:{Datacontext.Paramerters.Count}", null); if (Datacontext == null)
SetBaseInfo("无", null, null);
else
SetBaseInfo(Datacontext.Name, $"参数数量:{Datacontext.Paramerters.Count}", null);
} }
public void SetDependencyProperty(object data) public void SetDependencyProperty(object data)
@ -35,7 +38,10 @@ namespace AxibugEmuOnline.Client
if (m_select) if (m_select)
{ {
App.filter.EnableFilterPreview(); App.filter.EnableFilterPreview();
App.filter.EnableFilter(Datacontext); if (App.filter != null)
App.filter.EnableFilter(Datacontext);
else
App.filter.ShutDownFilter();
} }
} }
@ -43,16 +49,19 @@ namespace AxibugEmuOnline.Client
public override bool OnEnterItem() public override bool OnEnterItem()
{ {
var opts = new List<OptionMenu>(); if (Datacontext != null && Datacontext.Paramerters.Count > 0)
opts.Add(new Opt_CreatePreset(Datacontext)); {
opts.AddRange(Datacontext.Presets.Select(p => new Opt_Presets(Datacontext, p))); var opts = new List<OptionMenu>();
opts.Add(new Opt_CreatePreset(Datacontext));
OverlayManager.PopSideBar(opts, onClose: () => opts.AddRange(Datacontext.Presets.Select(p => new Opt_Presets(Datacontext, p)));
{
App.filter.EnableFilterPreview(); OverlayManager.PopSideBar(opts, onClose: () =>
Datacontext.ResetPreset(); {
App.filter.EnableFilter(Datacontext); App.filter.EnableFilterPreview();
}); Datacontext.ResetPreset();
App.filter.EnableFilter(Datacontext);
});
}
return false; return false;
} }
@ -61,7 +70,7 @@ namespace AxibugEmuOnline.Client
{ {
private Filter m_filter; private Filter m_filter;
public Opt_CreatePreset(Filter filter) : base("创建滤镜预设", Resources.LoadAll<Sprite>("Icons/XMB-Icons/misc")[0]) public Opt_CreatePreset(Filter filter) : base("创建滤镜预设", Resources.LoadAll<Sprite>("Icons/XMB-Icons/misc")[0])
{ {
m_filter = filter; m_filter = filter;
} }
@ -81,7 +90,7 @@ namespace AxibugEmuOnline.Client
var result = m_filter.CreatePreset(presetName, out var newPreset); var result = m_filter.CreatePreset(presetName, out var newPreset);
if (!result) OverlayManager.PopTip(result); if (!result) OverlayManager.PopTip(result);
else optionUI.AddOptionMenuWhenPoping(new Opt_Presets(m_filter, newPreset)); else optionUI.AddOptionMenuWhenPoping(new Opt_Presets(m_filter, newPreset));
}, "为预设设置一个名称", string.Empty); }, "为预设设置一个名称", string.Empty);
} }
} }
public class Opt_Presets : ExpandMenu public class Opt_Presets : ExpandMenu
@ -170,7 +179,7 @@ namespace AxibugEmuOnline.Client
private Filter m_filter; private Filter m_filter;
private FilterPreset m_preset; private FilterPreset m_preset;
public Opt_Delete(Filter filter, FilterPreset preset) : base("删除预设", null) public Opt_Delete(Filter filter, FilterPreset preset) : base("删除预设", null)
{ {
m_filter = filter; m_filter = filter;
m_preset = preset; m_preset = preset;