forked from sin365/AxibugEmuOnline
ui微调
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@ -889,6 +921,7 @@ GameObject:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 5353336693430589123}
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@ -957,6 +990,21 @@ MonoBehaviour:
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@ -968,6 +1016,7 @@ GameObject:
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@ -985,9 +1034,9 @@ RectTransform:
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@ -1036,6 +1085,21 @@ MonoBehaviour:
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--- !u!1 &8186751534006508635
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GameObject:
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@ -1064,9 +1128,9 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 1735688216191931001}
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m_AnchorMax: {x: 1, y: 1}
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@ -195,6 +195,14 @@ PrefabInstance:
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@ -8127,6 +8135,10 @@ PrefabInstance:
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@ -15145,6 +15157,81 @@ MonoBehaviour:
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m_xmbBg: {fileID: 730698712}
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m_UseSpriteMesh: 0
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CanvasRenderer:
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GameObject:
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@ -18,7 +18,7 @@ namespace AxibugEmuOnline.Client
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Vector2 m_mainLayoutPosition;
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[SerializeField]
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Vector2 m_detailLayoutPosition;
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float m_detailLayoutPosition_x = 55;
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[SerializeField]
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float m_LayoutChangeSpeed = 10;
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@ -67,7 +67,7 @@ namespace AxibugEmuOnline.Client
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.To(
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() => MainMenuRoot.anchoredPosition,
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(x) => MainMenuRoot.anchoredPosition = x,
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m_detailLayoutPosition,
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new Vector2(m_detailLayoutPosition_x, MainMenuRoot.anchoredPosition.y),
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m_LayoutChangeSpeed)
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.SetSpeedBased();
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MainMenu.ListenControlAction = false;
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|
Loading…
Reference in New Issue
Block a user