forked from sin365/AxibugEmuOnline
Acknowledgements & Attribution
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README.md
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README.md
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#### **并不是基于RetroArch,Libretro等项目的套壳项目,也并不是XX前端**。请不要混淆。具体您可以看代码。
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#### A cross platform, multiplayer online, Net 9 Server , Unity Client , game simulator used C#. (on PSV/PS3,4/XBOX/3DS/Swith/PC/Mobile/or more...)
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#### A cross platform, multiplayer online, Net 9 Server , Unity Client , game emulator used C#. (on PSV/PS3,4/XBOX/3DS/Swith/PC/Mobile/or more...)
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#### It's not a shell project based on projects such as RetroArch and Libretro。Please do not confuse. You can see the code for details.
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[AlienJack](https://github.com/AlienJack "AlienJack")
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## 引用
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### 本项目使用,我自构建的HaoYueNet高性能网络库作为基础而开发
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[HaoYueNet-Github](https://github.com/Sin365/HaoYueNet "HaoYueNet-Github")
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[HaoYueNet-自建Git站点](http://git.axibug.com/sin365/HaoYueNet "HaoYueNet-自建Git站点")
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[nesdev.org NES - 2.0 XML Database](https://forums.nesdev.org/viewtopic.php?t=19940 "nesdev.org - NES 2.0 XML Database")
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[VirtuaNES](http://virtuanes.s1.xrea.com/ "VirtuaNES")
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部分NES-Mapper扩展 https://github.com/yamanyandakure/VirtuaNES097
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部分NES-Mapper扩展 [VirtuaNESex](https://github.com/pengan1987/VirtuaNESex "VirtuaNESex")
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### NES 模拟器内核
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@ -181,4 +166,39 @@ Mapper支持越多,通俗讲就是支持更多卡带。
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最终会继承到本项目中
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https://github.com/Sin365/Essgee.Unity
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https://github.com/Sin365/Essgee.Unity
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## 引用 和 致谢 Acknowledgements & Attribution
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### 本项目使用,我自构建的HaoYueNet高性能网络库作为基础而开发
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[HaoYueNet-Github](https://github.com/Sin365/HaoYueNet "HaoYueNet-Github")
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[HaoYueNet-自建Git站点](http://git.axibug.com/sin365/HaoYueNet "HaoYueNet-自建Git站点")
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[MAME.Core](http://git.axibug.com/sin365/MAME.Core "MAME.Core")
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[Essgee.Unity](https://github.com/Sin365/Essgee.Unity "Essgee.Unity")
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[ShaderToy](https://www.shadertoy.com/ "shadertoy")
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[VirtuaNES](http://virtuanes.s1.xrea.com/ "VirtuaNES")
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* 部分NES-Mapper扩展 https://github.com/yamanyandakure/VirtuaNES097
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* 部分NES-Mapper扩展 [VirtuaNESex](https://github.com/pengan1987/VirtuaNESex "VirtuaNESex")
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[nesdev.org NES - 2.0 XML Database](https://forums.nesdev.org/viewtopic.php?t=19940 "nesdev.org - NES 2.0 XML Database")
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[Essgee](https://github.com/xdanieldzd/Essgee "Essgee")
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* The XML data files in `Assets\No-Intro` were created by the [No-Intro](http://www.no-intro.org) project; see the [DAT-o-MATIC website](https://datomatic.no-intro.org) for official downloads.
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[MAME-NET](https://www.codeproject.com/Articles/1275365/MAME-NET "MAME-NET")
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* MAME-Multiple Arcade Machine Emulator - https://github.com/mamedev
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* MSDN - https://msdn.microsoft.com
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* BizHawk M68000 and Z80 code - https://github.com/TASEmulators/BizHawk/tree/master/src/BizHawk.Emulation.Cores/CPUs
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* VCMAME detail by Bryan McPhail - https://www.codeproject.com/Articles/4923/VCMAME-Multiple-Arcade-Machine-Emulator-for-Visual
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* MAME and MAMEUI Visual C Project Files - http://www.mikesarcade.com/arcade/vcmame.html
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* CPS1.NET - https://www.codeproject.com/Articles/998595/CPS1-NET-A-Csharp-Based-CPS1-MAME-Emulator
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