mhg/plDamage.html
2022-11-26 21:36:16 +08:00

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<HEAD>
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<META http-equiv="Content-Style-Type" content="text/css">
<TITLE>MHG 关于玩家所受伤害</TITLE>
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<SCRIPT src="scripts/plDamage.js"></SCRIPT>
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<BODY onLoad="SetTsuyo()">
<H3>关于玩家所受伤害</H3>
<P class="hpb-cnt-tb-cell0">被怪物攻击时,取决于怪物攻击的种类,玩家会受到通常伤害与属性伤害。<BR>
伤害的计算基本相同,属性攻击的情况还要考虑玩家对应属性的耐性。<BR>
<BR>
每个怪物都有自己的攻击力与属性类型的设定,还要与怪物攻击时的<B>攻击力倍率</B>进行相乘来计算。<BR>
<BR>
<BR>
受到攻击时,首先按照以下进行计算。</P>
<TABLE border="0">
<TBODY>
<TR>
<TD width="30" class="hpb-cnt-tb-cell0"></TD>
<TD class="hpb-cnt-tb-cell0" rowspan="2" width="40"><B>公式1</B></TD>
<TD class="hpb-cnt-tb-cell0" rowspan="2" width="176">怪物攻击力×攻击力倍率×</TD>
<TD class="hpb-cnt-tb-cell0" width="214"><U>      </U></TD>
</TR>
<TR>
<TD width="34" class="hpb-cnt-tb-cell0"></TD>
<TD class="hpb-cnt-tb-cell0" width="214">玩家防御值+80</TD>
</TR>
</TBODY>
</TABLE>
<P class="hpb-cnt-tb-cell0">通常攻击的情况下,上述计算结果将作为对玩家造成的伤害。<BR>
属性攻击的情况下还要计算以下公式将其结果与公式1结果相乘。</P>
<TABLE border="0">
<TBODY>
<TR>
<TD width="30" class="hpb-cnt-tb-cell0"></TD>
<TD width="40" class="hpb-cnt-tb-cell0" rowspan="2"><B>公式2</B></TD>
<TD class="hpb-cnt-tb-cell0" width="146"><U>100−玩家属性耐性值</U></TD>
<TD class="hpb-cnt-tb-cell0" width="30"></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell0"></TD>
<TD class="hpb-cnt-tb-cell0" width="146" align="center"></TD>
<TD class="hpb-cnt-tb-cell0" width="30"></TD>
</TR>
</TBODY>
</TABLE>
<BR>
<P class="hpb-cnt-tb-cell0">也就是说,受到属性攻击的情况下,玩家的防御力也会产生影响。<BR>
因此,除了对应属性的耐性值,玩家基本的防御力也很重要。<BR>
<BR>
由公式可以看出,耐性值基本就是属性伤害减轻的百分比。<BR>
相反,当耐性值为负数时,受到的属性伤害会增加对应的百分比。<BR>
<BR>
顺便一提如果玩家的体力低于40%防御力会提高30点。<BR>
<BR>
<BR>
下表记录了怪物主要攻击方式攻击力的调查结果。基本来说,根据任务等级没有区别,<BR>
但上位等级的怪物有着更高的攻击力倍率,因此玩家必然会受到更大的伤害。<BR>
攻击力倍率请参考<A href="./EmHP.html"><B>关于怪物的体力</B></A> ,但当怪物处于愤怒状态时,其攻击力可以达到更高。<BR>
 级任务的飞龙有些在愤怒状态下甚至能超过500</P>
<TABLE border="0" class="hpb-cnt-tb1" cellpadding="2" cellspacing="0">
<TBODY>
<TR>
<TH class="hpb-cnt-tb-th1" width="130">怪物</TH>
<TH class="hpb-cnt-tb-th1" width="170">攻击</TH>
<TH class="hpb-cnt-tb-th1" width="60">攻击力</TH>
<TH class="hpb-cnt-tb-th1" width="130">属性</TH>
<TH class="hpb-cnt-tb-th1" width="100">受到的伤害</TH>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1" rowspan="7">雄火龙<BR>
雌火龙</TD>
<TD class="hpb-cnt-tb-cell2">空中飞踢</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">45</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr">毒 (仅限雄火龙)</SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">空翻甩尾</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">75</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr">毒 (仅限雌火龙)</SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">火球吐息</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">65</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr">火属性</SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">旋转甩尾</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">35</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">突进1</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">50</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">突进2</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">64</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">噬咬</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">20</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1" rowspan="8">电龙</TD>
<TD class="hpb-cnt-tb-cell2">飞扑1</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">50</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">飞扑2</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">65</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">旋转甩尾</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">50</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">电击吐息</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">80</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr">雷属性</SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">体内放电</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">55</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">天花板下扑</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">60</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">天花板口水</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">25</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">伸头噬咬</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">55</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1" rowspan="6">铠龙</TD>
<TD class="hpb-cnt-tb-cell2">突进</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">70</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">热线1</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">80</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr">火属性</SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">热线2</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">100</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr">火属性</SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">铁山靠</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">50</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">旋转甩尾</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">45</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">噬咬</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">50</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1" rowspan="6">水龙</TD>
<TD class="hpb-cnt-tb-cell2">水中横向水流吐息</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">70</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr">水属性</SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">水中纵向水流吐息</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">65</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr">水属性</SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">地上水流吐息</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">70</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr">水属性</SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">铁山靠</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">50</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr">水属性</SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">噬咬</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">65</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">旋转甩尾</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">50</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1" rowspan="6">角龙</TD>
<TD class="hpb-cnt-tb-cell2">突进</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">55</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">地下钻出</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">60</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">铁山靠</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">50</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">旋转甩尾</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">40</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">角上挑</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">55</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">左右甩尾</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">35</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD rowspan="3" class="hpb-cnt-tb-cell1">麒麟</TD>
<TD class="hpb-cnt-tb-cell2">落雷</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">50</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr">雷属性</SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">突进1</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">40</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">突进2</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">35</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr"></SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1" rowspan="2">黑龍</TD>
<TD class="hpb-cnt-tb-cell2">火球吐息</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">200</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr">火属性</SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell2">突进攻击</TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="power">190</SPAN></TD>
<TD class="hpb-cnt-tb-cell2"><SPAN id="attr">龍属性</SPAN></TD>
<TD class="hpb-cnt-tb-cell3"><SPAN id="damag"></SPAN></TD>
</TR>
</TBODY>
</TABLE>
* <FONT size="-2">表格内容随调查而进行追加</FONT>
<BR>
<BR>
<TABLE border="1" class="hpb-cnt-tb1" cellpadding="2" cellspacing="0">
<TBODY>
<TR>
<TD class="hpb-cnt-tb-cell1" width="579">
<FORM name="stsForm"><BR>
 输入防具的状态并点击【计算】按钮,计算出的伤害将在上表中显示。 <BR>
<BR>
   防御力:<INPUT size="4" type="text" maxlength="4" tabindex="1" value="1" name="def"> 火耐性:<INPUT size="4" type="text" maxlength="4" tabindex="2" value="0" name="hi"> 水耐性:<INPUT size="4" type="text" maxlength="4" tabindex="3" value="0" name="mizu"> 雷耐性:<INPUT size="4" type="text" maxlength="4" tabindex="4" value="0" name="kami"> 龍耐性:<INPUT size="4" type="text" maxlength="4" tabindex="5" value="0" name="ryu"><BR>
<BR>
   飞龙强度:<SELECT tabindex="6" name="tsuyo" onChange="SelTsuyo()">
<OPTION selected>普通任务(通常)</OPTION>
<OPTION>普通任务(愤怒状态)</OPTION>
<OPTION>困难任务(通常)</OPTION>
<OPTION>困难任务(愤怒状态)</OPTION>
<OPTION>G级任务(通常)</OPTION>
<OPTION>G级任务(愤怒状态)</OPTION>
</SELECT> 攻击力倍率:<INPUT size="4" type="text" maxlength="4" tabindex="7" name="bair">   <INPUT type="button" value=" 计 算 " tabindex="8" onClick="CalcDamage()"><BR>
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 * 即便同一等级的飞龙,其攻击力倍率也存在个体差异,实际情况下需要适当地修正攻击力倍率。</FORM>
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计算例子:<BR>
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黑龍攻击的伤害按照玩家防御力180火耐性20龍耐性15来进行计算。<BR>
通常状态攻击力倍率为260。愤怒状态为1.4倍加成。<BR>
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火球吐息的情况<BR>
   200×2.6200×2.6×180÷18080160 无火耐性时即死<BR>
   160×80128<BR>
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突进攻击的情况<BR>
   190×2.6190×2.6×180÷18080152 无龍耐性时即死<BR>
   152×85129<BR>
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如果体力在130以上似乎能够承受住任何一种攻击。<BR>
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2005/04/01<BR>
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