mhg/remun.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
</HEAD>
<BODY>
<H3>关于任务报酬</H3>
任务成功时的报酬素材,是每个任务单独设定的<BR>
基本报酬最多出现10个。下表展示了报酬大致的出现概率。<BR>
<BR>
<TABLE border=1>
<TR><TD> </TD><TD>1个</TD><TD>2个</TD><TD>3个</TD><TD>4个</TD><TD align=center>5个</TD><TD>6个</TD><TD>7个</TD><TD>8个</TD><TD>9个</TD><TD>10个</TD></TR>
<TR><TD>激运技能</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>91</TD><TD align=right>91</TD><TD align=right>91</TD><TD align=right>91</TD><TD align=right>91</TD><TD align=right>91</TD></TR>
<TR><TD>幸运技能</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>81</TD><TD align=right>81</TD><TD align=right>81</TD><TD align=right>81</TD><TD align=right>81</TD><TD align=right>81</TD></TR>
<TR><TD>无技能</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>69</TD><TD align=right>69</TD><TD align=right>69</TD><TD align=right>69</TD><TD align=right>69</TD><TD align=right>69</TD></TR>
<TR><TD>不运技能</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>50</TD><TD align=right>50</TD><TD align=right>50</TD><TD align=right>50</TD><TD align=right>50</TD><TD align=right>50</TD></TR>
<TR><TD>灾难技能</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>25</TD><TD align=right>25</TD><TD align=right>25</TD><TD align=right>25</TD><TD align=right>25</TD><TD align=right>25</TD></TR>
</TABLE>
<BR>
如上表所示第1~4个是必定出现的。从第5个开始是否出现由概率决定。<BR>
例如无技能的情况下第5个出现的概率是69这个概率也决定了从第5个以后每个出现的概率。<BR>
一旦判定出现了就继续判定第6个及以后是否出现。<BR>
此后以同样的过程判定每个报酬是否出现最多10个为止最终决定报酬个数。<BR>
<BR>
确定报酬个数后,下一步是按照报酬素材概率对每个报酬栏进行分配。<BR>
最后分配一个确定的物品(报酬列表的第一格),完成基本报酬的判定。<BR>
 (基本报酬列表第一格被称为确定物品,必定会分配。<BR>
  由于这是第2个及以后进行选择的对象,确定物品的概率已设置)<BR>
<BR>
满足任务特定条件的话,会出现追加报酬,与技能无关。<BR>
<BR>
2005/02/21
<BR>
<BR>
</BODY>
</HTML>