mhg/remun.html
2024-04-09 19:39:35 +08:00

39 lines
2.9 KiB
HTML
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
</HEAD>
<BODY>
<H3>关于任务报酬</H3>
任务成功时的报酬素材,是每个任务单独设定的<BR>
基本报酬最多出现10个。下表展示了报酬大致的出现概率。<BR>
<BR>
<TABLE border=1>
<TR><TD> </TD><TD>1个</TD><TD>2个</TD><TD>3个</TD><TD>4个</TD><TD align=center>5个</TD><TD>6个</TD><TD>7个</TD><TD>8个</TD><TD>9个</TD><TD>10个</TD></TR>
<TR><TD>激运技能</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>91</TD><TD align=right>91</TD><TD align=right>91</TD><TD align=right>91</TD><TD align=right>91</TD><TD align=right>91</TD></TR>
<TR><TD>幸运技能</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>81</TD><TD align=right>81</TD><TD align=right>81</TD><TD align=right>81</TD><TD align=right>81</TD><TD align=right>81</TD></TR>
<TR><TD>无技能</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>69</TD><TD align=right>69</TD><TD align=right>69</TD><TD align=right>69</TD><TD align=right>69</TD><TD align=right>69</TD></TR>
<TR><TD>不运技能</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>50</TD><TD align=right>50</TD><TD align=right>50</TD><TD align=right>50</TD><TD align=right>50</TD><TD align=right>50</TD></TR>
<TR><TD>灾难技能</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>100</TD><TD align=right>25</TD><TD align=right>25</TD><TD align=right>25</TD><TD align=right>25</TD><TD align=right>25</TD><TD align=right>25</TD></TR>
</TABLE>
<BR>
如上表所示第1~4个是必定出现的。从第5个开始是否出现由概率决定。<BR>
例如无技能的情况下第5个出现的概率是69这个概率也决定了从第5个以后每个出现的概率。<BR>
一旦判定出现了就继续判定第6个及以后是否出现。<BR>
此后以同样的过程判定每个报酬是否出现直到某次判定为不出现停止最多10个决定最终的报酬个数。<BR>
<BR>
确定报酬个数后,下一步是按照报酬素材概率对每个报酬栏进行分配。<BR>
最后分配一个确定的物品(报酬列表的第一格),完成基本报酬的判定。<BR>
 (基本报酬列表第一格被称为确定物品,必定会分配。<BR>
  确定物品也有概率的设定,指的是从第2个开始的分配概率。)<BR>
<BR>
满足任务特定条件的话,会出现追加报酬,与技能无关。<BR>
<BR>
2005/02/21
<BR>
<BR>
</BODY>
</HTML>