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770 lines
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HTML
770 lines
29 KiB
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<TITLE>MHG 关于怪物的异常状态</TITLE>
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<H3>关于怪物的异常状态</H3>
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在此发布关于怪物的异常状态(毒・麻痹・睡眠)与麻醉状态的调查结构。<BR>
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<BR>
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<BR>
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●毒状态<BR>
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<BR>
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<TABLE border="1" cellspacing="0" cellpadding="2" id="_HPB_TABLE_1_A_050316192821" class="hpb-cnt-tb1">
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<TBODY>
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<TR>
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<TH class="hpb-cnt-tb-th1" width="100">怪物名</TH>
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<TH class="hpb-cnt-tb-th1" width="200">耐性值的上升</TH>
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<TH class="hpb-cnt-tb-th1" width="80">持续时间</TH>
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<TH class="hpb-cnt-tb-th1" width="80">体力减少<BR>
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(每5秒)</TH>
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<TH class="hpb-cnt-tb-th1" width="80">蓄积值减少<BR>
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(每5秒)</TH>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">大怪鸟</TD>
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<TD class="hpb-cnt-tb-cell2">100→150→200→250→300</TD>
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<TD class="hpb-cnt-tb-cell2">60秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">毒怪鸟</TD>
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<TD class="hpb-cnt-tb-cell2">200→250→300→350→400</TD>
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<TD class="hpb-cnt-tb-cell2">60秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">砂龙王</TD>
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<TD class="hpb-cnt-tb-cell2">100→150→200→250→300</TD>
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<TD class="hpb-cnt-tb-cell2">30秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">水龙</TD>
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<TD class="hpb-cnt-tb-cell2">100→175→250→325→400</TD>
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<TD class="hpb-cnt-tb-cell2">30秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">电龙</TD>
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<TD class="hpb-cnt-tb-cell2">110→185→260→335→410</TD>
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<TD class="hpb-cnt-tb-cell2">30秒</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">雌火龙</TD>
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<TD class="hpb-cnt-tb-cell2">200→275→350→425→500</TD>
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<TD class="hpb-cnt-tb-cell2">60秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">雄火龙</TD>
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<TD class="hpb-cnt-tb-cell2">110→185→260→335→410</TD>
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<TD class="hpb-cnt-tb-cell2">60秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">岩龙</TD>
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<TD class="hpb-cnt-tb-cell2">200→275→350→425→500</TD>
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<TD class="hpb-cnt-tb-cell2">60秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">铠龙</TD>
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<TD class="hpb-cnt-tb-cell2">150→225→300→375→450</TD>
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<TD class="hpb-cnt-tb-cell2">60秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">一角龙</TD>
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<TD class="hpb-cnt-tb-cell2">100→175→250→325→400</TD>
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<TD class="hpb-cnt-tb-cell2">120秒</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">角龙</TD>
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<TD class="hpb-cnt-tb-cell2">200→250→300→350→400</TD>
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<TD class="hpb-cnt-tb-cell2">120秒</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">麒麟</TD>
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<TD class="hpb-cnt-tb-cell2">200→275→350→425→500</TD>
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<TD class="hpb-cnt-tb-cell2">30秒</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">老山龍</TD>
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<TD class="hpb-cnt-tb-cell2">毒无效</TD>
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<TD class="hpb-cnt-tb-cell2">-</TD>
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<TD class="hpb-cnt-tb-cell2">-</TD>
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<TD class="hpb-cnt-tb-cell2">-</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">黑龍</TD>
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<TD class="hpb-cnt-tb-cell2">400→450→500→550→600</TD>
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<TD class="hpb-cnt-tb-cell2">30秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">青大怪鸟</TD>
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<TD class="hpb-cnt-tb-cell2">100→150→200→250→300</TD>
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<TD class="hpb-cnt-tb-cell2">60秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">紫毒怪鸟</TD>
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<TD class="hpb-cnt-tb-cell2">300→375→450→525→600</TD>
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<TD class="hpb-cnt-tb-cell2">60秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">樱雌火龙</TD>
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<TD class="hpb-cnt-tb-cell2">200→275→350→425→500</TD>
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<TD class="hpb-cnt-tb-cell2">60秒</TD>
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<TD class="hpb-cnt-tb-cell2">30</TD>
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<TD class="hpb-cnt-tb-cell2">15</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">苍雄火龙</TD>
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<TD class="hpb-cnt-tb-cell2">215→290→365→440→515</TD>
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<TD class="hpb-cnt-tb-cell2">60秒</TD>
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<TD class="hpb-cnt-tb-cell2">30</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">金雌火龙</TD>
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<TD class="hpb-cnt-tb-cell2">350→450→550→650→750</TD>
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<TD class="hpb-cnt-tb-cell2">60秒</TD>
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<TD class="hpb-cnt-tb-cell2">30</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">银雄火龙</TD>
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<TD class="hpb-cnt-tb-cell2">400→500→600→700→800</TD>
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<TD class="hpb-cnt-tb-cell2">60秒</TD>
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<TD class="hpb-cnt-tb-cell2">35</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">翠水龙</TD>
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<TD class="hpb-cnt-tb-cell2">100→200→300→400→500</TD>
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<TD class="hpb-cnt-tb-cell2">90秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">赤电龙</TD>
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<TD class="hpb-cnt-tb-cell2">110→185→260→335→410</TD>
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<TD class="hpb-cnt-tb-cell2">30秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">黑铠龙</TD>
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<TD class="hpb-cnt-tb-cell2">200→275→350→425→500</TD>
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<TD class="hpb-cnt-tb-cell2">60秒</TD>
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<TD class="hpb-cnt-tb-cell2">40</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">黑角龙</TD>
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<TD class="hpb-cnt-tb-cell2">250→300→350→400→450</TD>
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<TD class="hpb-cnt-tb-cell2">90秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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<TR>
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<TD class="hpb-cnt-tb-cell1">白一角龙</TD>
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<TD class="hpb-cnt-tb-cell2">100→200→300→400→500</TD>
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<TD class="hpb-cnt-tb-cell2">90秒</TD>
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<TD class="hpb-cnt-tb-cell2">20</TD>
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<TD class="hpb-cnt-tb-cell2">10</TD>
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</TR>
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</TBODY>
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</TABLE>
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<BR>
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<P class="hpb-cnt-tb-cell3">Monster Hunter G中不再像前作一样,能通过使用毒属性攻击毒状态的怪物,维持其毒状态。<BR>
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上表<B>持续时间</B>表示的时间经过后,必定会解除毒状态。<BR>
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<BR>
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但是,毒状态下进行毒攻击并非是无用的。怪物进入毒状态时,蓄积值会重置为0,<BR>
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如进行毒攻击,则再度进行蓄积值的累加计算。而且,毒状态中蓄积值不会发生减少。<BR>
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(通常状态时如上表所示,每隔一定时间后蓄积值都会减少)<BR>
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但是,在毒状态下,蓄积值不会达到当前的耐性值,无论进行多少毒攻击都不会再蓄积。<BR>
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<BR>
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例如,初期状态(耐性值=110)的雄火龙进入毒状态后,再使用毒攻击,蓄积值最高只能达到109。<BR>
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然后,在毒状态解除的瞬间,蓄积值下降一个阶段(109−10=99),且以后每5秒都会下降10点。<BR>
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毒状态结束时,其耐性值将上升1阶段,变为185。因此,要使其再度中毒,<BR>
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至少还需要86点的蓄积值。<BR>
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<BR>
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每次毒攻击都会重置蓄积值减少的计数器,也就是说,在计数器结束之前继续进行毒攻击的话,<BR>
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蓄积值完全不减少就再度进入毒状态也是可能的。<BR>
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<BR>
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蓄积值不会因怪物的区域移动而重置。<BR>
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<BR>
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毒的蓄积不仅会因为玩家的毒攻击,还会因为红速龙等其它怪物的毒攻击而进行蓄积。<BR>
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尽管量可能较少,但会导致蓄积值计数器重新进行计数,可以说毒蓄积值是不太容易减少的。<BR>
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<BR>
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<BR>
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耐性值上升的次数,由前作的3回提高至4回。耐性上升的幅度相比前作也要更大,<BR>
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蓄积值减少的速度是前作的2倍。<BR>
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<BR>
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例:雄火龙的毒耐性值<BR>
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110→185→260→335→410<BR>
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<BR>
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前作的雄火龙<BR>
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110→160→210→260<BR>
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<BR>
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<BR>
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就蓄积量而言,LV1毒弹每发25、LV2毒弹每发50点蓄积。枪弩的子弹造成的蓄积值不因距离或击中的部位而产生变化。<BR>
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毒属性的武器效果发动时,按照状态信息中显示的属性值的1/10进行蓄积。<BR>
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毒生肉每块有200点蓄积值。<BR>
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<BR>
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<B>异常状态攻击强化</B>技能发动的场合,每次的蓄积值变为1.125倍(小数点以下舍去)。例如,<BR>
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初期状态的雄火龙毒化需要3发LV2毒弹,拥有这个技能只需要2发即可毒化。<BR>
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<BR>
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一角龙与角龙在潜入地下与钻出地面的过程中无法进行毒蓄积。</P>
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<BR>
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<HR>
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<BR>
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●麻痹状态<BR>
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<BR>
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<TABLE border="1" cellspacing="0" cellpadding="2" id="_HPB_TABLE_1_A_050316202513" class="hpb-cnt-tb1">
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<TBODY>
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<TR>
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<TH class="hpb-cnt-tb-th1" width="100">怪物名</TH>
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<TH class="hpb-cnt-tb-th1" width="200">耐性值的上升</TH>
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<TH class="hpb-cnt-tb-th1" width="80">持续时间</TH>
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<TH class="hpb-cnt-tb-th1" width="120">蓄积值减少</TH>
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</TR>
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||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">大怪鸟</TD>
|
||
<TD class="hpb-cnt-tb-cell2">100→165→230→295→360</TD>
|
||
<TD class="hpb-cnt-tb-cell2">10秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">毒怪鸟</TD>
|
||
<TD class="hpb-cnt-tb-cell2">150→200→250→300→350</TD>
|
||
<TD class="hpb-cnt-tb-cell2">10秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">砂龙王</TD>
|
||
<TD class="hpb-cnt-tb-cell2">150→200→250→300→350</TD>
|
||
<TD class="hpb-cnt-tb-cell2">15秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">水龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">100→175→250→325→400</TD>
|
||
<TD class="hpb-cnt-tb-cell2">10秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">电龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→275→350→425→500</TD>
|
||
<TD class="hpb-cnt-tb-cell2">5秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每15秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">雌火龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">110→185→260→335→410</TD>
|
||
<TD class="hpb-cnt-tb-cell2">10秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">雄火龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">100→175→250→325→400</TD>
|
||
<TD class="hpb-cnt-tb-cell2">10秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">岩龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→250→300→350→400</TD>
|
||
<TD class="hpb-cnt-tb-cell2">15秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">铠龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→275→350→425→500</TD>
|
||
<TD class="hpb-cnt-tb-cell2">15秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">一角龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">150→225→300→375→450</TD>
|
||
<TD class="hpb-cnt-tb-cell2">15秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每15秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">角龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→275→350→425→500</TD>
|
||
<TD class="hpb-cnt-tb-cell2">15秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每15秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">麒麟</TD>
|
||
<TD class="hpb-cnt-tb-cell2">麻痹无效</TD>
|
||
<TD class="hpb-cnt-tb-cell2">-</TD>
|
||
<TD class="hpb-cnt-tb-cell2">-</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">老山龍</TD>
|
||
<TD class="hpb-cnt-tb-cell2">麻痹无效</TD>
|
||
<TD class="hpb-cnt-tb-cell2">-</TD>
|
||
<TD class="hpb-cnt-tb-cell2">-</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">黑龍</TD>
|
||
<TD class="hpb-cnt-tb-cell2">400→450→500→550→600</TD>
|
||
<TD class="hpb-cnt-tb-cell2">10秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">青大怪鸟</TD>
|
||
<TD class="hpb-cnt-tb-cell2">100→175→250→325→400</TD>
|
||
<TD class="hpb-cnt-tb-cell2">15秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">紫毒怪鸟</TD>
|
||
<TD class="hpb-cnt-tb-cell2">150→200→250→300→350</TD>
|
||
<TD class="hpb-cnt-tb-cell2">10秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">樱雌火龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">125→200→275→350→425</TD>
|
||
<TD class="hpb-cnt-tb-cell2">10秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">苍雄火龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">125→200→275→350→425</TD>
|
||
<TD class="hpb-cnt-tb-cell2">10秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">金雌火龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→275→350→425→500</TD>
|
||
<TD class="hpb-cnt-tb-cell2">10秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减10</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">银雄火龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→275→350→425→500</TD>
|
||
<TD class="hpb-cnt-tb-cell2">10秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减10</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">翠水龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">100→200→300→400→500</TD>
|
||
<TD class="hpb-cnt-tb-cell2">10秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">赤电龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">350→425→500→575→650</TD>
|
||
<TD class="hpb-cnt-tb-cell2">5秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每15秒减10</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">黑铠龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→300→400→500→600</TD>
|
||
<TD class="hpb-cnt-tb-cell2">15秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">黑角龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">250→325→400→475→550</TD>
|
||
<TD class="hpb-cnt-tb-cell2">15秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每15秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">白一角龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→275→350→425→500</TD>
|
||
<TD class="hpb-cnt-tb-cell2">15秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每15秒减5</TD>
|
||
</TR>
|
||
</TBODY>
|
||
</TABLE>
|
||
<BR>
|
||
<P class="hpb-cnt-tb-cell3">至于麻痹,与前作相比基本没有什么变化。<BR>
|
||
<BR>
|
||
与毒状态不同的是,怪物在麻痹状态中即便受到麻痹攻击也不会再蓄积。<BR>
|
||
麻痹解除后,蓄积值会从0开始重新计算。<BR>
|
||
<BR>
|
||
蓄积值减少的计数器在每次受到麻痹攻击后都会重置。因此,在计数器结束之前持续进行麻痹攻击,<BR>
|
||
蓄积值完全不减少就进入麻痹状态也是可能的。<BR>
|
||
<BR>
|
||
蓄积值不会因怪物的区域移动而重置。<BR>
|
||
<BR>
|
||
麻痹的蓄积不仅会因为玩家的麻痹攻击,还会因为黄速龙等其它怪物的麻痹攻击而进行蓄积。<BR>
|
||
尽管量可能较少,但会导致蓄积值计数器重新进行计数,可以说麻痹蓄积值是不太容易减少的。<BR>
|
||
<BR>
|
||
<BR>
|
||
耐性值上升的次数,由前作的3回提高至4回。耐性上升的幅度相比前作也要更大。<BR>
|
||
<BR>
|
||
例:雌火龙的麻痹耐性值<BR>
|
||
110→185→260→335→410<BR>
|
||
<BR>
|
||
前作的雌火龙<BR>
|
||
110→160→210→260<BR>
|
||
<BR>
|
||
<BR>
|
||
就蓄积量而言,LV1麻痹弹每发25、LV2麻痹弹每发50点蓄积。枪弩的子弹造成的蓄积值不因距离或击中的部位而产生变化。<BR>
|
||
麻痹属性的武器效果发动时,按照状态信息中显示的属性值的1/10进行蓄积。<BR>
|
||
麻痹生肉每块有200点蓄积值。<BR>
|
||
<BR>
|
||
<B>异常状态攻击强化</B>技能发动的场合,每次的蓄积值变为1.125倍(小数点以下舍去)。例如,<BR>
|
||
初期状态的雌火龙麻痹化需要3发LV2麻痹弹,拥有这个技能只需要2发即可麻痹化。<BR>
|
||
<BR>
|
||
一角龙与角龙在潜入地下与钻出地面的过程中无法进行麻痹蓄积。</P>
|
||
<BR>
|
||
<HR>
|
||
<BR>
|
||
●睡眠状态<BR>
|
||
<BR>
|
||
<TABLE border="1" cellspacing="0" cellpadding="2" id="_HPB_TABLE_1_A_050316202513" class="hpb-cnt-tb1">
|
||
<TBODY>
|
||
<TR>
|
||
<TH class="hpb-cnt-tb-th1" width="100">怪物名</TH>
|
||
<TH class="hpb-cnt-tb-th1" width="200">耐性值的上升</TH>
|
||
<TH class="hpb-cnt-tb-th1" width="80">持续时间</TH>
|
||
<TH class="hpb-cnt-tb-th1" width="120">蓄积值减少</TH>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">大怪鸟</TD>
|
||
<TD class="hpb-cnt-tb-cell2">110→135→160→185→210</TD>
|
||
<TD class="hpb-cnt-tb-cell2">30秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">毒怪鸟</TD>
|
||
<TD class="hpb-cnt-tb-cell2">150→175→200→225→250</TD>
|
||
<TD class="hpb-cnt-tb-cell2">40秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">砂龙王</TD>
|
||
<TD class="hpb-cnt-tb-cell2">110→135→160→185→210</TD>
|
||
<TD class="hpb-cnt-tb-cell2">40秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">水龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">100→150→200→250→300</TD>
|
||
<TD class="hpb-cnt-tb-cell2">30秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">电龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→225→250→275→300</TD>
|
||
<TD class="hpb-cnt-tb-cell2">40秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">雌火龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">150→200→250→300→350</TD>
|
||
<TD class="hpb-cnt-tb-cell2">30秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">雄火龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">150→175→200→225→250</TD>
|
||
<TD class="hpb-cnt-tb-cell2">30秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">岩龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">100→150→200→250→300</TD>
|
||
<TD class="hpb-cnt-tb-cell2">60秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">铠龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→250→300→350→400</TD>
|
||
<TD class="hpb-cnt-tb-cell2">60秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">一角龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">150→200→250→300→350</TD>
|
||
<TD class="hpb-cnt-tb-cell2">40秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">角龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">150→175→200→225→250</TD>
|
||
<TD class="hpb-cnt-tb-cell2">40秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">麒麟</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→250→300→350→400</TD>
|
||
<TD class="hpb-cnt-tb-cell2">40秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每20秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">老山龍</TD>
|
||
<TD class="hpb-cnt-tb-cell2">睡眠无效</TD>
|
||
<TD class="hpb-cnt-tb-cell2">-</TD>
|
||
<TD class="hpb-cnt-tb-cell2">-</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">黑龍</TD>
|
||
<TD class="hpb-cnt-tb-cell2">400→450→500→550→600</TD>
|
||
<TD class="hpb-cnt-tb-cell2">30秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">青大怪鸟</TD>
|
||
<TD class="hpb-cnt-tb-cell2">110→135→160→185→210</TD>
|
||
<TD class="hpb-cnt-tb-cell2">30秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">紫毒怪鸟</TD>
|
||
<TD class="hpb-cnt-tb-cell2">100→125→150→175→200</TD>
|
||
<TD class="hpb-cnt-tb-cell2">50秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">樱雌火龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">150→225→300→375→450</TD>
|
||
<TD class="hpb-cnt-tb-cell2">30秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">苍雄火龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→225→250→275→300</TD>
|
||
<TD class="hpb-cnt-tb-cell2">40秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">金雌火龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→250→300→350→400</TD>
|
||
<TD class="hpb-cnt-tb-cell2">40秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">银雄火龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→225→250→275→300</TD>
|
||
<TD class="hpb-cnt-tb-cell2">40秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">翠水龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→250→300→350→400</TD>
|
||
<TD class="hpb-cnt-tb-cell2">40秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">赤电龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→225→250→275→300</TD>
|
||
<TD class="hpb-cnt-tb-cell2">40秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">黑铠龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">200→250→300→350→400</TD>
|
||
<TD class="hpb-cnt-tb-cell2">60秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">黑角龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">150→175→200→225→250</TD>
|
||
<TD class="hpb-cnt-tb-cell2">50秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">白一角龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">150→200→250→300→350</TD>
|
||
<TD class="hpb-cnt-tb-cell2">40秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
</TBODY>
|
||
</TABLE>
|
||
<BR>
|
||
<P class="hpb-cnt-tb-cell3">至于睡眠,与前作相比基本没有什么变化。<BR>
|
||
<BR>
|
||
蓄积值减少的计数器在每次受到睡眠攻击后都会重置。因此,在计数器结束之前持续进行睡眠攻击,<BR>
|
||
蓄积值完全不减少就进入睡眠状态也是可能的。<BR>
|
||
<BR>
|
||
蓄积值不会因怪物的区域移动而重置。<BR>
|
||
<BR>
|
||
耐性值上升的次数,由前作的3回提高至4回。<BR>
|
||
<BR>
|
||
就蓄积量而言,LV1睡眠弹每发25、LV2睡眠弹每发50点蓄积。枪弩的子弹造成的蓄积值不因距离或击中的部位而产生变化。<BR>
|
||
睡眠属性的武器效果发动时,按照状态信息中显示的属性值的1/10进行蓄积。<BR>
|
||
睡眠生肉每块有200点蓄积值。<BR>
|
||
<BR>
|
||
<B>异常状态攻击强化</B>技能发动的场合,每次的蓄积值变为1.125倍(小数点以下舍去)。例如,<BR>
|
||
初期状态的大怪鸟进入睡眠需要3发LV2睡眠弹,拥有这个技能只需要2发即可睡眠。<BR>
|
||
<BR>
|
||
一角龙与角龙在潜入地下与钻出地面的过程中无法进行睡眠蓄积。</P>
|
||
<BR>
|
||
<HR>
|
||
<BR>
|
||
●麻醉状态<BR>
|
||
<BR>
|
||
<TABLE border="1" cellspacing="0" cellpadding="2" id="_HPB_TABLE_1_A_050316202513" class="hpb-cnt-tb1">
|
||
<TBODY>
|
||
<TR>
|
||
<TH class="hpb-cnt-tb-th1" width="100">怪物名</TH>
|
||
<TH class="hpb-cnt-tb-th1" width="200">耐性値</TH>
|
||
<TH class="hpb-cnt-tb-th1" width="80">持续时间</TH>
|
||
<TH class="hpb-cnt-tb-th1" width="120">蓄积值减少</TH>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">大怪鸟<BR>毒怪鸟<BR>
|
||
水龙<BR>
|
||
电龙<BR>
|
||
雌火龙<BR>
|
||
雄火龙<BR>
|
||
青大怪鸟<BR>
|
||
紫毒怪鸟<BR>
|
||
樱雌火龙<BR>
|
||
苍雄火龙<BR>
|
||
金雌火龙<BR>
|
||
银雄火龙<BR>
|
||
翠水龙<BR>
|
||
赤电龙</TD>
|
||
<TD class="hpb-cnt-tb-cell2">100(耐性值不会上升)</TD>
|
||
<TD class="hpb-cnt-tb-cell2">60秒</TD>
|
||
<TD class="hpb-cnt-tb-cell2">每10秒减5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="hpb-cnt-tb-cell1">上述以外</TD>
|
||
<TD class="hpb-cnt-tb-cell2">麻醉无效</TD>
|
||
<TD class="hpb-cnt-tb-cell2">-</TD>
|
||
<TD class="hpb-cnt-tb-cell2">-</TD>
|
||
</TR>
|
||
</TBODY>
|
||
</TABLE>
|
||
<BR>
|
||
<P class="hpb-cnt-tb-cell3">麻醉状态是指捕获任务的支给品--捕获用麻醉球(弹)使怪物进入的睡眠状态。<BR>
|
||
每个捕获用麻醉球(弹)的蓄积量为80点。因此,通常需要2个才能使怪物进入睡眠状态。<BR>
|
||
<BR>
|
||
与其它异常状态相同,蓄积值会随着时间经过而减少,使用第1个道具后如果经过太久,第2个可能无法使怪物进入睡眠状态。<BR>
|
||
<BR>
|
||
蓄积值不会因怪物的区域移动而重置。</P>
|
||
<BR>
|
||
<BR>
|
||
2005/04/01<BR>
|
||
2005/03/16<BR>
|
||
<BR>
|
||
<BR>
|
||
</BODY>
|
||
</HTML>
|