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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
<HEAD>
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 9.0.2.0 for Windows">
<META http-equiv="Content-Style-Type" content="text/css">
<TITLE>MHG 关于枪弩</TITLE>
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</HEAD>
<BODY>
<H3>关于枪弩</H3>
●关于发射时的反动
<P class="hpb-cnt-tb-cell4">在前作中,与枪弩无关,发射时的反动动作(小・中・大)是由子弹种类决定的,而在本作中则按照<BR>
<BR>
    反动值=子弹固有反动值−枪弩反动修正值<BR>
<BR>
来进行计算,并决定发射时的反动动作。<BR>
<B>反动减轻+1</B>技能发动的情况下反动值減少2<B>反动减轻+2</B>技能则是减少4。<BR>
另外,<B>连射</B>技能发动时,子弹固有反动值就等于反动值,不进行枪弩反动修正值的计算。<BR>
<BR>
根据结果,反动值0~8为<B></B>~10为<B></B>~14为<B></B><BR>
枪弩反动修正值与子弹固有反动值参考下表。</P>
<HR>
●关于装填速度
<P class="hpb-cnt-tb-cell4">装填速度和前作一样,根据子弹固有装填值和枪弩装填修正值决定<B></B><B>普通</B><B></B>的装填速度。<BR>
<BR>
    装填速度值=子弹固有装填值−枪弩装填修正值<BR>
<BR>
<B>装填速度+1</B>技能发动的情况下装填速度值减少1<B>装填速度+2</B>减少2<B>装填速度+3</B>减少3<BR>
<B>装填速度-1</B>为增加1<B>装填速度-2</B>增加2<B>装填速度-3</B>增加3。<BR>
<BR>
根据结果,装填速度值0~4为<B></B>~7为<B>普通</B>~10为<B></B><BR>
枪弩装填修正值与子弹固有装填值参考下表。<BR>
<BR>
</P>
<HR>
<TABLE border="0">
<TBODY>
<TR>
<TD width="162" valign="top">
<TABLE border="1" cellspacing="0" cellpadding="2" id="_HPB_TABLE_1_A_050320165302" class="hpb-cnt-tb1">
<TBODY>
<TR>
<TH colspan="2" class="hpb-cnt-tb-th1">反动修正值</TH>
</TR>
<TR>
<TD width="65" class="hpb-cnt-tb-cell1">最大</TD>
<TD width="65" class="hpb-cnt-tb-cell2">0</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1"></TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1"></TD>
<TD class="hpb-cnt-tb-cell2">2</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">稍小</TD>
<TD class="hpb-cnt-tb-cell2">3</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1"></TD>
<TD class="hpb-cnt-tb-cell2">4</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">极小</TD>
<TD class="hpb-cnt-tb-cell2">5</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">最小</TD>
<TD class="hpb-cnt-tb-cell2">6</TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD width="59"></TD>
<TD width="186" nowrap valign="top">
<TABLE border="1" cellspacing="0" cellpadding="2" id="_HPB_TABLE_1_A_050320165309" class="hpb-cnt-tb1">
<TBODY>
<TR>
<TH colspan="2" class="hpb-cnt-tb-th1">装填修正值</TH>
</TR>
<TR>
<TD width="65" class="hpb-cnt-tb-cell1"></TD>
<TD width="65" class="hpb-cnt-tb-cell2">0</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">稍慢</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">普通</TD>
<TD class="hpb-cnt-tb-cell2">2</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">稍快</TD>
<TD class="hpb-cnt-tb-cell2">3</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1"></TD>
<TD class="hpb-cnt-tb-cell2">4</TD>
</TR>
</TBODY>
</TABLE>
</TD>
</TR>
</TBODY>
</TABLE>
<BR>
<TABLE border="1" cellspacing="0" cellpadding="2" id="_HPB_TABLE_1_A_050320163053" class="hpb-cnt-tb1">
<TBODY>
<TR>
<TH width="91" class="hpb-cnt-tb-th1"></TH>
<TH width="80" class="hpb-cnt-tb-th1">威力</TH>
<TH width="50" class="hpb-cnt-tb-th1">最大<BR>
打击数</TH>
<TH width="50" class="hpb-cnt-tb-th1">最大<BR>
所持数</TH>
<TH width="50" class="hpb-cnt-tb-th1">反动值</TH>
<TH width="50" class="hpb-cnt-tb-th1">装填值</TH>
<TH class="hpb-cnt-tb-th1" width="187">备注</TH>
</TR>
<TR>
<TD width="91" class="hpb-cnt-tb-cell1">LV1 通常弹</TD>
<TD class="hpb-cnt-tb-cell2">6</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2"></TD>
<TD class="hpb-cnt-tb-cell2">8</TD>
<TD class="hpb-cnt-tb-cell2">5</TD>
<TD class="hpb-cnt-tb-cell2" width="187"></TD>
</TR>
<TR>
<TD width="91" class="hpb-cnt-tb-cell1">LV2 通常弹</TD>
<TD class="hpb-cnt-tb-cell2">12</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">99</TD>
<TD class="hpb-cnt-tb-cell2">9</TD>
<TD class="hpb-cnt-tb-cell2">6</TD>
<TD class="hpb-cnt-tb-cell2" width="187"></TD>
</TR>
<TR>
<TD width="91" class="hpb-cnt-tb-cell1">LV3 通常弹</TD>
<TD class="hpb-cnt-tb-cell2">10</TD>
<TD class="hpb-cnt-tb-cell2">3</TD>
<TD class="hpb-cnt-tb-cell2">99</TD>
<TD class="hpb-cnt-tb-cell2">10</TD>
<TD class="hpb-cnt-tb-cell2">7</TD>
<TD class="hpb-cnt-tb-cell2" width="187"></TD>
</TR>
<TR>
<TD width="91" class="hpb-cnt-tb-cell1">LV1 贯通弹</TD>
<TD class="hpb-cnt-tb-cell2">10</TD>
<TD class="hpb-cnt-tb-cell2">3</TD>
<TD class="hpb-cnt-tb-cell2">60</TD>
<TD class="hpb-cnt-tb-cell2">10</TD>
<TD class="hpb-cnt-tb-cell2">6</TD>
<TD class="hpb-cnt-tb-cell2" width="187"></TD>
</TR>
<TR>
<TD width="91" class="hpb-cnt-tb-cell1">LV2 贯通弹</TD>
<TD class="hpb-cnt-tb-cell2">9</TD>
<TD class="hpb-cnt-tb-cell2">4</TD>
<TD class="hpb-cnt-tb-cell2">50</TD>
<TD class="hpb-cnt-tb-cell2">10</TD>
<TD class="hpb-cnt-tb-cell2">7</TD>
<TD class="hpb-cnt-tb-cell2" width="187"></TD>
</TR>
<TR>
<TD width="91" class="hpb-cnt-tb-cell1">LV3 贯通弹</TD>
<TD class="hpb-cnt-tb-cell2">7</TD>
<TD class="hpb-cnt-tb-cell2">6</TD>
<TD class="hpb-cnt-tb-cell2">40</TD>
<TD class="hpb-cnt-tb-cell2">11</TD>
<TD class="hpb-cnt-tb-cell2">8</TD>
<TD class="hpb-cnt-tb-cell2" width="187"></TD>
</TR>
<TR>
<TD width="91" class="hpb-cnt-tb-cell1">LV1 散弹</TD>
<TD class="hpb-cnt-tb-cell2">5</TD>
<TD class="hpb-cnt-tb-cell2">3</TD>
<TD class="hpb-cnt-tb-cell2">60</TD>
<TD class="hpb-cnt-tb-cell2">10</TD>
<TD class="hpb-cnt-tb-cell2">5</TD>
<TD class="hpb-cnt-tb-cell2" width="187">水属性5</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV2 散弹</TD>
<TD class="hpb-cnt-tb-cell2">5</TD>
<TD class="hpb-cnt-tb-cell2">4</TD>
<TD class="hpb-cnt-tb-cell2">60</TD>
<TD class="hpb-cnt-tb-cell2">10</TD>
<TD class="hpb-cnt-tb-cell2">6</TD>
<TD class="hpb-cnt-tb-cell2" width="187">水属性4</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV3 散弹</TD>
<TD class="hpb-cnt-tb-cell2">5</TD>
<TD class="hpb-cnt-tb-cell2">5</TD>
<TD class="hpb-cnt-tb-cell2">60</TD>
<TD class="hpb-cnt-tb-cell2">11</TD>
<TD class="hpb-cnt-tb-cell2">7</TD>
<TD class="hpb-cnt-tb-cell2" width="187">水属性4</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV1 彻甲榴弹</TD>
<TD class="hpb-cnt-tb-cell2">3 (20)</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">9</TD>
<TD class="hpb-cnt-tb-cell2">11</TD>
<TD class="hpb-cnt-tb-cell2">7</TD>
<TD class="hpb-cnt-tb-cell2" width="187">火属性30爆炸</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV2 彻甲榴弹</TD>
<TD class="hpb-cnt-tb-cell2">3 (30)</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">9</TD>
<TD class="hpb-cnt-tb-cell2">12</TD>
<TD class="hpb-cnt-tb-cell2">8</TD>
<TD class="hpb-cnt-tb-cell2" width="187">火属性45爆炸</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV3 彻甲榴弹</TD>
<TD class="hpb-cnt-tb-cell2">3 (40)</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">9</TD>
<TD class="hpb-cnt-tb-cell2">13</TD>
<TD class="hpb-cnt-tb-cell2">9</TD>
<TD class="hpb-cnt-tb-cell2" width="187">火属性60爆炸</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV1 扩散弹</TD>
<TD class="hpb-cnt-tb-cell2">6 (32×3)</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">3</TD>
<TD class="hpb-cnt-tb-cell2">13</TD>
<TD class="hpb-cnt-tb-cell2">8</TD>
<TD class="hpb-cnt-tb-cell2" width="187">火属性2爆炸</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV2 扩散弹</TD>
<TD class="hpb-cnt-tb-cell2">6 (32×4)</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">3</TD>
<TD class="hpb-cnt-tb-cell2">14</TD>
<TD class="hpb-cnt-tb-cell2">9</TD>
<TD class="hpb-cnt-tb-cell2" width="187">火属性2爆炸</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV3 扩散弹</TD>
<TD class="hpb-cnt-tb-cell2">6 (32×5)</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">3</TD>
<TD class="hpb-cnt-tb-cell2">14</TD>
<TD class="hpb-cnt-tb-cell2">10</TD>
<TD class="hpb-cnt-tb-cell2" width="187">火属性2爆炸</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">火炎弹</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">60</TD>
<TD class="hpb-cnt-tb-cell2">10</TD>
<TD class="hpb-cnt-tb-cell2">6</TD>
<TD class="hpb-cnt-tb-cell2" width="187">火属性计算攻击力×0.4</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">水冷弹</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">3</TD>
<TD class="hpb-cnt-tb-cell2">60</TD>
<TD class="hpb-cnt-tb-cell2">10</TD>
<TD class="hpb-cnt-tb-cell2">6</TD>
<TD class="hpb-cnt-tb-cell2" width="187">水属性计算攻击力×0.1</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">电击弹</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">3</TD>
<TD class="hpb-cnt-tb-cell2">60</TD>
<TD class="hpb-cnt-tb-cell2">10</TD>
<TD class="hpb-cnt-tb-cell2">6</TD>
<TD class="hpb-cnt-tb-cell2" width="187">雷属性计算攻击力×0.2</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">灭龍弹</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">6</TD>
<TD class="hpb-cnt-tb-cell2">20</TD>
<TD class="hpb-cnt-tb-cell2">13</TD>
<TD class="hpb-cnt-tb-cell2">9</TD>
<TD class="hpb-cnt-tb-cell2" width="187">龍属性48</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV1 回复弹</TD>
<TD class="hpb-cnt-tb-cell2">0</TD>
<TD class="hpb-cnt-tb-cell2">-</TD>
<TD class="hpb-cnt-tb-cell2">12</TD>
<TD class="hpb-cnt-tb-cell2">11</TD>
<TD class="hpb-cnt-tb-cell2">7</TD>
<TD class="hpb-cnt-tb-cell2" width="187">回复量30</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV2 回复弹</TD>
<TD class="hpb-cnt-tb-cell2">0</TD>
<TD class="hpb-cnt-tb-cell2">-</TD>
<TD class="hpb-cnt-tb-cell2">12</TD>
<TD class="hpb-cnt-tb-cell2">13</TD>
<TD class="hpb-cnt-tb-cell2">9</TD>
<TD class="hpb-cnt-tb-cell2" width="187">回复量50</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV1 毒弹</TD>
<TD class="hpb-cnt-tb-cell2">10</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">12</TD>
<TD class="hpb-cnt-tb-cell2">11</TD>
<TD class="hpb-cnt-tb-cell2">7</TD>
<TD class="hpb-cnt-tb-cell2" width="187">毒蓄积量25</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV2 毒弹</TD>
<TD class="hpb-cnt-tb-cell2">15</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">8</TD>
<TD class="hpb-cnt-tb-cell2">13</TD>
<TD class="hpb-cnt-tb-cell2">9</TD>
<TD class="hpb-cnt-tb-cell2" width="187">毒蓄积量50</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV1 麻痹弹</TD>
<TD class="hpb-cnt-tb-cell2">10</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">12</TD>
<TD class="hpb-cnt-tb-cell2">11</TD>
<TD class="hpb-cnt-tb-cell2">7</TD>
<TD class="hpb-cnt-tb-cell2" width="187">麻痹蓄积量25</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV2 麻痹弹</TD>
<TD class="hpb-cnt-tb-cell2">15</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">8</TD>
<TD class="hpb-cnt-tb-cell2">13</TD>
<TD class="hpb-cnt-tb-cell2">9</TD>
<TD class="hpb-cnt-tb-cell2" width="187">麻痹蓄积量50</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV1 睡眠弹</TD>
<TD class="hpb-cnt-tb-cell2">0</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">12</TD>
<TD class="hpb-cnt-tb-cell2">11</TD>
<TD class="hpb-cnt-tb-cell2">7</TD>
<TD class="hpb-cnt-tb-cell2" width="187">睡眠蓄积量25</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">LV2 睡眠弹</TD>
<TD class="hpb-cnt-tb-cell2">0</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">8</TD>
<TD class="hpb-cnt-tb-cell2">13</TD>
<TD class="hpb-cnt-tb-cell2">9</TD>
<TD class="hpb-cnt-tb-cell2" width="187">睡眠蓄积量50</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">捕获用麻醉弹</TD>
<TD class="hpb-cnt-tb-cell2">0</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">8</TD>
<TD class="hpb-cnt-tb-cell2">11</TD>
<TD class="hpb-cnt-tb-cell2">8</TD>
<TD class="hpb-cnt-tb-cell2" width="187">麻酔蓄积量80</TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">染色弹</TD>
<TD class="hpb-cnt-tb-cell2">0</TD>
<TD class="hpb-cnt-tb-cell2">1</TD>
<TD class="hpb-cnt-tb-cell2">99</TD>
<TD class="hpb-cnt-tb-cell2">11</TD>
<TD class="hpb-cnt-tb-cell2">7</TD>
<TD class="hpb-cnt-tb-cell2" width="187"></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">鬼人弹</TD>
<TD class="hpb-cnt-tb-cell2">0</TD>
<TD class="hpb-cnt-tb-cell2">-</TD>
<TD class="hpb-cnt-tb-cell2">5</TD>
<TD class="hpb-cnt-tb-cell2">11</TD>
<TD class="hpb-cnt-tb-cell2">7</TD>
<TD class="hpb-cnt-tb-cell2" width="187"></TD>
</TR>
<TR>
<TD class="hpb-cnt-tb-cell1">硬化弹</TD>
<TD class="hpb-cnt-tb-cell2">0</TD>
<TD class="hpb-cnt-tb-cell2">-</TD>
<TD class="hpb-cnt-tb-cell2">5</TD>
<TD class="hpb-cnt-tb-cell2">11</TD>
<TD class="hpb-cnt-tb-cell2">7</TD>
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<B>●计算攻击力状态面板攻击力÷武器倍率枪弩武器倍率为1.2</B><BR>
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枪弩子弹的攻击力,按照枪弩的计算攻击力乘以表中子弹威力值百分比来进行计算。<BR>
例如枪弩的计算攻击力为170面板攻击力则为170×1.2204的情况下LV2通常弹的攻击力为170×1220 。<BR>
之后按照怪物的肉质以及全体防御率来进行实际伤害的计算。<BR>
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<B>彻甲榴弹</B><B>扩散弹</B>威力值栏中()的部分表示爆炸导致的伤害追加,这部分伤害不受怪物肉质影响,<BR>
只因全体防御率而降低。(本来肉质数据中就不存在爆炸对应的项目)<BR>
彻甲榴弹・扩散弹本身的威力取决于枪弩的计算攻击力,但之后爆炸的威力值是固定的,与枪弩无关。<BR>
此外,爆炸时存在火属性伤害,这个部分会受到肉质的影响而降低。<BR>
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<B>通常弹</B>在发射时威力为1.5倍,之后随着飞行距离逐渐衰减。<BR>
<B>贯通弹</B><B>彻甲榴弹</B>在发射时威力为1.0倍飞行图中可提高至1.5倍,此后随着飞行距离逐渐衰减。<BR>
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其它子弹的威力不因飞行距离而改变。<BR>
此外,带有属性值或蓄积量的子弹,其属性值或蓄积量不因飞行距离而改变。<BR>
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下图表示发射后威力值随时间的变化。<BR>
一般来说最好记住LV1通常弹威力1.5倍的持续距离,为<B>森丘</B>的支给品箱与纳品箱之间的距离。</P>
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2005/03/23<BR>
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