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https://github.com/mhwikicn/mhdos-armor-set-searcher
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always use computed score for deco permutations
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@ -33,11 +33,7 @@ const evaluateListOfDecos = (decos: Decoration[], wantedSkills: EquipmentSkills)
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const skillMap: EquipmentSkills = new EquipmentSkills()
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decos.forEach(deco => skillMap.addSkills(deco.skills))
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// get max of default and computed score
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// default score can only be higher than computed when the decos of 2 wanted skills cancel each other out (e.g. handicraft and sharpness)
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const computedScore = getScoreFromSkillMap(skillMap, wantedSkills)
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const defaultScore = Math.max(...Array.from(skillMap.values()))
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const score = (Math.max(computedScore, defaultScore))
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const score = getScoreFromSkillMap(skillMap, wantedSkills)
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return {
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skills: skillMap,
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