remove dev equipment

This commit is contained in:
TimHasert 2023-08-21 12:09:28 +02:00
parent 58f90ff686
commit 8e4378218a
6 changed files with 4 additions and 122 deletions

View File

@ -5568,26 +5568,5 @@
}, },
"slots": 0, "slots": 0,
"type": 0 "type": 0
},
{
"category": 2,
"defense": {
"base": 55,
"max": 80
},
"name": "Broken Dragon Gauntlets",
"rarity": 7,
"resistance": [
-2,
0,
0,
-2,
5
],
"skills": {
"20": 5
},
"slots": 3,
"type": 0
} }
] ]

View File

@ -5643,27 +5643,5 @@
}, },
"slots": 1, "slots": 1,
"type": 0 "type": 0
},
{
"category": 1,
"defense": {
"base": 55,
"max": 80
},
"name": "Guild Hero Mail",
"rarity": 7,
"resistance": [
0,
2,
0,
2,
-5
],
"skills": {
"20": 4,
"46": 5
},
"slots": 0,
"type": 0
} }
] ]

View File

@ -5649,26 +5649,5 @@
}, },
"slots": 2, "slots": 2,
"type": 0 "type": 0
},
{
"category": 0,
"defense": {
"base": 55,
"max": 55
},
"name": "Flared Earrings",
"rarity": 7,
"resistance": [
2,
2,
2,
2,
2
],
"skills": {
"47": 11
},
"slots": 0,
"type": 0
} }
] ]

View File

@ -5487,27 +5487,5 @@
}, },
"slots": 2, "slots": 2,
"type": 2 "type": 2
},
{
"category": 4,
"defense": {
"base": 55,
"max": 80
},
"name": "Banded Metal Boots",
"rarity": 7,
"resistance": [
0,
2,
0,
2,
5
],
"skills": {
"21": 5,
"46": 5
},
"slots": 0,
"type": 0
} }
] ]

View File

@ -5534,26 +5534,5 @@
}, },
"slots": 2, "slots": 2,
"type": 2 "type": 2
},
{
"category": 3,
"defense": {
"base": 55,
"max": 80
},
"name": "Master Belt",
"rarity": 7,
"resistance": [
0,
2,
0,
2,
5
],
"skills": {
"20": 5
},
"slots": 3,
"type": 0
} }
] ]

View File

@ -60,26 +60,15 @@ if __name__ == "__main__":
if name == "None": if name == "None":
continue continue
defe = piece["defense"] defe = piece["defense"]
skills = piece.get("skills", [])
# skip if unacquirable # skip if unacquirable
try: if piece.get("acquire", 0) or piece.get("dev", 0):
piece["acquire"]
continue continue
except:
pass
# get type # get type
try: x = piece.get("hunterClass", "")
x = piece["hunterClass"] type = 1 if x == "Blademaster" else 2 if x == "Gunner" else 0
type = 1 if x == "Blademaster" else 2
except:
type = 0
# get skills
try:
skills = piece["skills"]
except:
skills = []
# model and push piece # model and push piece
modeled_piece = { modeled_piece = {