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1322 lines
55 KiB
HTML
1322 lines
55 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<HTML>
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<HEAD>
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<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 9.0.3.0 for Windows">
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<META http-equiv="Content-Style-Type" content="text/css">
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<TITLE>怪物猎人2解析情报 技能效果说明</TITLE>
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<LINK rel="stylesheet" href="../table.css" type="text/css">
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<SCRIPT src="../scripts/links.js"></SCRIPT>
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</HEAD>
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<BODY>
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<HR>
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<TABLE border="0" width="910">
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<TBODY>
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<TR>
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<TD width="300" valign="middle" align="center" height="66"><SPAN id="logo"></SPAN></TD>
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<TD valign="top" class="tb-cell0"><SPAN id="links"></SPAN></TD>
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<TD width="150" class="tb-cell0"><SPAN id="counter"></SPAN></TD>
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</TR>
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</TBODY>
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</TABLE>
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<SCRIPT language="JavaScript">
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<!--
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ShowLinks(1, 17);
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// -->
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</SCRIPT>
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<HR>
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<H3 id="column">技能效果说明</H3>
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<FONT SIZE="-1">关于技能效果的调查说明。<BR>
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注:“以上”表示“大于或等于”,“以下”表示“小于或等于”<BR><BR></FONT>
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<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2" width="849">
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<TBODY>
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<TR>
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<TD width="50" class="tb-th2">No.</TD>
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<TD width="120" class="tb-th2">技能系统名</TD>
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<TD class="tb-th2" colspan="2" width="660">内容</TD>
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<TR>
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<TD id="0003" class="tb-cell2" rowspan="2">0003</TD>
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<TD class="tb-cell1" rowspan="2">搬运</TD>
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<TD class="tb-cell1" colspan="2">影响搬运能力。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1" width="200">+10以上:搬运达人</TD>
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<TD class="tb-cell1" width="450">提高安全下落高度,搬运重物品的移动速度提高至与轻物品相同</TD>
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</TR>
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<TR>
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<TD id="0032" class="tb-cell2" rowspan="2">0032</TD>
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<TD class="tb-cell1" rowspan="2">爆弹强化</TD>
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<TD class="tb-cell1" colspan="2">影响玩家的爆弹系物品特性。</TD>
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||
</TR>
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<TR>
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<TD class="tb-cell1">+10以上:炸弹客</TD>
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<TD class="tb-cell1">部分爆弹系物品伤害提升至1.5倍(参考 <A href="../platk_oth.html#0001">桶爆弹等物品</A> 说明),<BR>
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其调合成功率变为100%(含音爆弹与爆药)<BR>
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<font color="red">注意:只对激活技能的玩家放置的爆弹有效</font></TD>
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</TR>
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||
<TR>
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<TD id="004c" class="tb-cell2" rowspan="7">004c</TD>
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<TD class="tb-cell1" rowspan="7">冰耐性</TD>
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<TD class="tb-cell1" colspan="2">影响玩家的冰耐性。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+20以上:冰耐性+10</TD>
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<TD class="tb-cell1">提高10点冰耐性</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:冰耐性+5</TD>
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<TD class="tb-cell1">提高5点冰耐性</TD>
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||
</TR>
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||
<TR>
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<TD class="tb-cell1">+10以上:冰耐性+3</TD>
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<TD class="tb-cell1">提高3点冰耐性</TD>
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||
</TR>
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||
<TR>
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<TD class="tb-cell1g">-10以下:冰耐性-3</TD>
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<TD class="tb-cell1">降低3点冰耐性</TD>
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||
</TR>
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||
<TR>
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||
<TD class="tb-cell1g">-15以下:冰耐性-5</TD>
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<TD class="tb-cell1">降低5点冰耐性</TD>
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</TR>
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<TR>
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<TD class="tb-cell1g">-20以下:冰耐性-10</TD>
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<TD class="tb-cell1">降低10点冰耐性</TD>
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</TR>
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<TR>
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<TD id="0048" class="tb-cell2" rowspan="2">0048</TD>
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<TD class="tb-cell1" rowspan="2">剥取</TD>
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<TD class="tb-cell1" colspan="2">影响剥取次数。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:剥取名人</TD>
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||
<TD class="tb-cell1">所有可剥取场景增加1次剥取</TD>
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</TR>
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||
<TR>
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||
<TD id="0016" class="tb-cell2" rowspan="5">0016</TD>
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<TD class="tb-cell1" rowspan="5">采取</TD>
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<TD class="tb-cell1" colspan="2">影响采取・发掘第2次及以后每次的成功概率。<BR>
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<font color="red">不影响采集点设置的采取・发掘上限次数。</font><BR>
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通常情况下,第2次及以后的采取・发掘成功率为27/32。判定发生采集失败时,该采集点的可采集次数归零。<BR>
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即,<font color="red">无论是否发动技能都不保证采集点可采集两次及以上</font>。</TD>
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||
</TR>
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||
<TR>
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<TD class="tb-cell1">+15以上:采取+2</TD>
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<TD class="tb-cell1">第2次及以后的采取・发掘成功率提高至31/32</TD>
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</TR>
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||
<TR>
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<TD class="tb-cell1">+10以上:采取+1</TD>
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<TD class="tb-cell1">第2次及以后的采取・发掘成功率提高至29/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1g">-10以下:采取-1</TD>
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<TD class="tb-cell1">第2次及以后的采取・发掘成功率降低至23/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1g">-15以下:采取-2</TD>
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<TD class="tb-cell1">第2次及以后的采取・发掘成功率降低至19/32</TD>
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</TR>
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<TR>
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<TD id="0028" class="tb-cell2" rowspan="2">0028</TD>
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<TD class="tb-cell1" rowspan="2">垂钓</TD>
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<TD class="tb-cell1" colspan="2">影响垂钓能力。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:垂钓名人</TD>
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<TD class="tb-cell1">提高咬饵概率并延长操作反应时间,降低垂钓难度</TD>
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</TR>
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<TR>
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<TD id="0022" class="tb-cell2" rowspan="2">0022</TD>
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<TD class="tb-cell1" rowspan="2">弹调合</TD>
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<TD class="tb-cell1" colspan="2">影响调合弹药的能力。<BR>
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部分弹药调合生产时数量是随机的,该技能影响随机生产的数量。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:最大数弹生产</TD>
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<TD class="tb-cell1">调合子弹与瓶时必定生产最大可能数量<BR>
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<font color="red">不包括空瓶</font></TD>
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</TR>
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<TR>
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<TD id="0012" class="tb-cell2" rowspan="4">0012</TD>
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<TD class="tb-cell1" rowspan="4">达人</TD>
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<TD class="tb-cell1" colspan="2">影响产生会心一击的概率。<BR>
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<font color="red">注意:近战武器在青色与白色锋利度等级时存在额外的会心修正</font>,请参考 <A href="../bugu/sword.html">武器一览</A> 表格上方的说明。<BR>
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武器最终会心率=武器原始会心率+达人技能会心率+锋利度会心修正。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+25以上:识破+2</TD>
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<TD class="tb-cell1">武器会心率提高15%,消除弹刀惩罚(无弹刀后仰动作且不消耗额外锋利度)</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:识破+1</TD>
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<TD class="tb-cell1">武器会心率提高10%,消除弹刀惩罚(无弹刀后仰动作且不消耗额外锋利度)</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:心眼</TD>
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<TD class="tb-cell1">武器会心率提高5%</TD>
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</TR>
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<TR>
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<TD id="0041" class="tb-cell2" rowspan="4">0041</TD>
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<TD class="tb-cell1" rowspan="4">底力</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响玩家体力低于当前上限40%以下时攻击力・防御力的变化量。<BR>
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通常情况下,体力低于40%时,攻击力没有变化,防御力增加60。</TD>
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||
</TR>
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||
<TR>
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||
<TD class="tb-cell1">+15以上:火场怪力+2</TD>
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<TD class="tb-cell1">攻击力提高至1.5倍,防御力增加量提高至90</TD>
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||
</TR>
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<TR>
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<TD class="tb-cell1">+10以上:火场怪力+1</TD>
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<TD class="tb-cell1">防御力增加量提高至90</TD>
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||
</TR>
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||
<TR>
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||
<TD class="tb-cell1g">-15以下:焦虑</TD>
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||
<TD class="tb-cell1">攻击力降低至0.7倍,防御力增加量降低至42</TD>
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||
</TR>
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||
<TR>
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||
<TD id="0023" class="tb-cell2" rowspan="3">0023</TD>
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||
<TD class="tb-cell1" rowspan="3">地图</TD>
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||
<TD class="tb-cell1" colspan="2">影响任务中小地图显示功能。</TD>
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||
</TR>
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||
<TR>
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||
<TD class="tb-cell1">+10以上:地图常备</TD>
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||
<TD class="tb-cell1">未持有地图时也可显示小地图</TD>
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||
</TR>
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||
<TR>
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||
<TD class="tb-cell1g">-10以下:地图无效</TD>
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||
<TD class="tb-cell1">持有地图时也不能显示小地图</TD>
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||
</TR>
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||
<TR>
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||
<TD id="0049" class="tb-cell2" rowspan="5">0049</TD>
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||
<TD class="tb-cell1" rowspan="5">地形</TD>
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||
<TD class="tb-cell1" colspan="2" height="30">影响受到的地形(火山的熔岩边缘、炎龍的护体炎铠)伤害量。<BR>
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||
通常情况下每8/30秒会受到一定伤害,导致体力量表减少。</TD>
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||
</TR>
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||
<TR>
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||
<TD class="tb-cell1">+15以上:地形伤害减【大】</TD>
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||
<TD class="tb-cell1">延长至每24/30秒受到伤害</TD>
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||
</TR>
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||
<TR>
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||
<TD class="tb-cell1">+10以上:地形伤害减【小】</TD>
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||
<TD class="tb-cell1">延长至每12/30秒受到伤害</TD>
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||
</TR>
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||
<TR>
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||
<TD class="tb-cell1g">-10以下:地形伤害增【小】</TD>
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||
<TD class="tb-cell1">缩短至每6/30秒受到伤害</TD>
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||
</TR>
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||
<TR>
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||
<TD class="tb-cell1g">-15以下:地形伤害增【大】</TD>
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||
<TD class="tb-cell1">缩短至每4/30秒受到伤害</TD>
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||
</TR>
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||
<TR>
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||
<TD id="002e" class="tb-cell2" rowspan="4">002e</TD>
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<TD class="tb-cell1" rowspan="4">毒</TD>
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||
<TD class="tb-cell1" colspan="2">影响玩家对中毒状态(<IMG src="../images/poison.png" border="0">)的反应。</TD>
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||
</TR>
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<TR>
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<TD class="tb-cell1">+15以上:毒无效</TD>
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||
<TD class="tb-cell1">不会进入中毒状态</TD>
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||
</TR>
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||
<TR>
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||
<TD class="tb-cell1">+10以上:毒半减</TD>
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<TD class="tb-cell1">中毒状态造成的体力降低速度减半</TD>
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||
</TR>
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||
<TR>
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||
<TD class="tb-cell1g">-10以下:毒倍加</TD>
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||
<TD class="tb-cell1">中毒状态造成的体力降低速度加倍</TD>
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||
</TR>
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||
<TR>
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||
<TD id="0034" class="tb-cell2" rowspan="3">0034</TD>
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<TD class="tb-cell1" rowspan="3">反动</TD>
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||
<TD class="tb-cell1" colspan="2">影响弩射击时的反动(后坐力)大小。<BR>
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反动相关信息详情参考 <A href="../platk_gun.html#0004">发射时的反动</A> 。</TD>
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</TR>
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||
<TR>
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||
<TD class="tb-cell1">+15以上:反动轻减+2</TD>
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||
<TD class="tb-cell1">获得4点反动轻减技能修正</TD>
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||
</TR>
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||
<TR>
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||
<TD class="tb-cell1">+10以上:反动轻减+1</TD>
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<TD class="tb-cell1">获得2点反动轻减技能修正</TD>
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||
</TR>
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||
<TR>
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||
<TD id="000e" class="tb-cell2" rowspan="5">000e</TD>
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<TD class="tb-cell1" rowspan="5">反覆无常</TD>
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||
<TD class="tb-cell1" colspan="2">影响铁镐・捕虫网・笛系物品使用时的损坏概率。<BR>
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||
通常情况下,物品使用时的原始损坏概率如下。<BR>
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||
破铁镐:1/3 铁镐:1/10 铁镐G:1/15<BR>
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||
破捕虫网:1/3 捕虫网:1/10 捕虫网G:1/15<BR>
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||
角笛:1/5(?) 回复笛:1/12 解毒笛:1/12 鬼人笛:1/8 硬化笛:1/8<BR>
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||
弹击笛:1/16 突击笛:1/16 尾击笛:1/12 必击笛:1/8 特击笛:1/16 怒之笛:1/16 逆鳞笛:1/8</TD>
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||
</TR>
|
||
<TR>
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||
<TD class="tb-cell1">+15以上:神的反覆无常</TD>
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||
<TD class="tb-cell1">损坏发生时有1/2的概率回避(损坏概率降低至原始的1/2)</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:精灵的反覆无常</TD>
|
||
<TD class="tb-cell1">损坏发生时有1/4的概率回避(损坏概率降低至原始的3/4)</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:恶灵的反覆无常</TD>
|
||
<TD class="tb-cell1">有1/4的概率加倍损坏的可能(损坏概率提高至原始的5/4)</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-15以下:恶魔的反覆无常</TD>
|
||
<TD class="tb-cell1">有1/2的概率加倍损坏的可能(损坏概率提高至原始的3/2)</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0038" class="tb-cell2" rowspan="7">0038</TD>
|
||
<TD class="tb-cell1" rowspan="7">防御</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家的防御力。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:防御+40</TD>
|
||
<TD class="tb-cell1">提高40点防御力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:防御+30</TD>
|
||
<TD class="tb-cell1">提高30点防御力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:防御+20</TD>
|
||
<TD class="tb-cell1">提高20点防御力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:防御-20</TD>
|
||
<TD class="tb-cell1">降低20点防御力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-15以下:防御-30</TD>
|
||
<TD class="tb-cell1">降低30点防御力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-20以下:防御-40</TD>
|
||
<TD class="tb-cell1">降低40点防御力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0005" class="tb-cell2" rowspan="5">0005</TD>
|
||
<TD class="tb-cell1" rowspan="5">防御性能</TD>
|
||
<TD class="tb-cell1" colspan="2" height="30">影响防御怪物攻击时,由应对攻击造成的效果。<BR>
|
||
通常情况下,威力值根据可防御的近战武器种类有如下的动作影响。<BR>
|
||
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb1">
|
||
<TBODY>
|
||
<TR>
|
||
<TD class="tb-th1" width="100">武器种类</TD>
|
||
<TD class="tb-th1" width="100">威力值0〜14</TD>
|
||
<TD class="tb-th1" width="90">威力值15〜39</TD>
|
||
<TD class="tb-th1" width="90">威力值40以上</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">重弩+盾</TD>
|
||
<TD class="tb-cell1">原地不动</TD>
|
||
<TD class="tb-cell1">大后退</TD>
|
||
<TD class="tb-cell1">大后退</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">片手剑</TD>
|
||
<TD class="tb-cell1">小后退</TD>
|
||
<TD class="tb-cell1">大后退</TD>
|
||
<TD class="tb-cell1">大后退</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">大剑</TD>
|
||
<TD class="tb-cell1">微后退</TD>
|
||
<TD class="tb-cell1">小收招</TD>
|
||
<TD class="tb-cell1">大后退</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">长枪/铳枪</TD>
|
||
<TD class="tb-cell1">原地不动</TD>
|
||
<TD class="tb-cell1">原地不动</TD>
|
||
<TD class="tb-cell1">大后退</TD>
|
||
</TR>
|
||
</TBODY>
|
||
</TABLE>
|
||
此外,大剑的防御动作影响锋利度消耗量:微后退1点,小收招2点,大后退10点。<BR>
|
||
<font color="red">此技能对重弩+盾没有效果。</font><BR>
|
||
</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:防御性能+2</TD>
|
||
<TD class="tb-cell1">威力值减少20,且原本不能防御的攻击变得可以防御</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:防御性能+1</TD>
|
||
<TD class="tb-cell1">威力值减少10</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:防御性能-1</TD>
|
||
<TD class="tb-cell1">威力值增加5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-15以下:防御性能-2</TD>
|
||
<TD class="tb-cell1">威力值增加10</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0036" class="tb-cell2" rowspan="4">0036</TD>
|
||
<TD class="tb-cell1" rowspan="4">风压</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家对各等级风压的反应。<BR>
|
||
无技能时,根据玩家受到的风压大小,会产生不同的硬直动作。<BR>
|
||
除狩猎笛效果外,部分武器动作/状态存在霸体/超级装甲效果,类似于“风压【大】无效”。<BR>
|
||
另外玩家蹲下时也有“风压【大】无效”状态。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+25以上:龍风压无效</TD>
|
||
<TD class="tb-cell1">可无视大小风压与龍风压</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:风压【大】无效</TD>
|
||
<TD class="tb-cell1">可无视小风压与大风压</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:风压【小】无效</TD>
|
||
<TD class="tb-cell1">可无视小风压</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="003f" class="tb-cell2" rowspan="2">003f</TD>
|
||
<TD class="tb-cell1" rowspan="2">高速收集</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家采集与剥取的速度。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:高速剥取&采取</TD>
|
||
<TD class="tb-cell1">加快采集与剥取的速度<BR>
|
||
<font color="red">技能激活后剥取时站立比蹲下更有效率</font></TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0015" class="tb-cell2" rowspan="4">0015</TD>
|
||
<TD class="tb-cell1" rowspan="4">攻击</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家的攻击力。<BR>
|
||
固定提升武器倍率,对状态显示的攻击力提升数值为 武器倍率*对应武器的倍率。<BR>
|
||
武器倍率与倍率详情参考 <A href="../platk_kins.html#0001">此处</A> 。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+25以上:攻击力UP【大】</TD>
|
||
<TD class="tb-cell1">武器倍率提高10点</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:攻击力UP【中】</TD>
|
||
<TD class="tb-cell1">武器倍率提高5点</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:攻击力UP【小】</TD>
|
||
<TD class="tb-cell1">武器倍率提高3点</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0046" class="tb-cell2" rowspan="2">0046</TD>
|
||
<TD class="tb-cell1" rowspan="2">怪物</TD>
|
||
<TD class="tb-cell1" colspan="2">影响任务中大型怪物的体型大小。<BR>
|
||
通常情况下,根据任务配置信息,大型怪物的体型大小会在某个范围内浮动。<BR>
|
||
部分特殊任务固定大小体型的怪物不受影响。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:大型招来!</TD>
|
||
<TD class="tb-cell1">大型怪物将倾向于以更大体型出现</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="004e" class="tb-cell2" rowspan="3">004e</TD>
|
||
<TD class="tb-cell1" rowspan="3">广域</TD>
|
||
<TD class="tb-cell1" colspan="2">影响部分物品使用时产生的范围效果。<BR>
|
||
具体为“药草”“回复药”“解毒药”“怪力之种”“忍耐之种”。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:广域化+2</TD>
|
||
<TD class="tb-cell1">使用物品后同区域其他玩家同时获得完全的效果</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:广域化+1</TD>
|
||
<TD class="tb-cell1">使用物品后同区域其他玩家同时获得一定效果:<BR>
|
||
解毒系:完全效果 回复系:回复量50% 效果持续系:持续时间50%</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="000b" class="tb-cell2" rowspan="2">000b</TD>
|
||
<TD class="tb-cell1" rowspan="2">贯通弹强化</TD>
|
||
<TD class="tb-cell1" colspan="2">影响弩的贯通弹威力。<BR>
|
||
<font color="red">注意:弓的贯通箭不受此技能影响。</font></TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:贯通弹攻击力UP</TD>
|
||
<TD class="tb-cell1">贯通弹威力提高至1.1倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="000c" class="tb-cell2" rowspan="4">000c</TD>
|
||
<TD class="tb-cell1" rowspan="4">贯通弹追加</TD>
|
||
<TD class="tb-cell1" colspan="2">影响弩可装填的贯通弹种类,使不能装填贯通弹变为可装填贯通弹。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:贯通弹全等级追加</TD>
|
||
<TD class="tb-cell1">追加所有等级贯通弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:贯通弹LV1&2追加</TD>
|
||
<TD class="tb-cell1">追加LV1&2 贯通弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:贯通弹LV1追加</TD>
|
||
<TD class="tb-cell1">追加LV1 贯通弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0040" class="tb-cell2" rowspan="3">0040</TD>
|
||
<TD class="tb-cell1" rowspan="3">回避性能</TD>
|
||
<TD class="tb-cell1" colspan="2" height="30">延长回避翻滚、枪与弓系武器后跳时的无敌时间。通常情况下有6/30秒的无敌时间。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:回避性能+2</TD>
|
||
<TD class="tb-cell1">无敌时间延长至10/30秒</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:回避性能+1</TD>
|
||
<TD class="tb-cell1">无敌时间延长至8/30秒</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0006" class="tb-cell2" rowspan="3">0006</TD>
|
||
<TD class="tb-cell1" rowspan="3">回复</TD>
|
||
<TD class="tb-cell1" colspan="2" height="30">使用回复物品时,影响回复量。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:体力回复道具强化</TD>
|
||
<TD class="tb-cell1">回复量提高至1.25倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:体力回复道具弱化</TD>
|
||
<TD class="tb-cell1">回复量降低至0.75倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0007" class="tb-cell2" rowspan="5">0007</TD>
|
||
<TD class="tb-cell1" rowspan="5">回复速度</TD>
|
||
<TD class="tb-cell1" colspan="2">影响体力量表红色部分的自然回复速度。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:伤害回复速度+2</TD>
|
||
<TD class="tb-cell1">回复速度变为通常时的4倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:伤害回复速度+1</TD>
|
||
<TD class="tb-cell1">回复速度变为通常时的3倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:伤害回复速度-1</TD>
|
||
<TD class="tb-cell1">回复速度变为通常时的1/3</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-20以下:伤害回复速度-2</TD>
|
||
<TD class="tb-cell1">回复速度变为通常时的1/4</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0035" class="tb-cell2" rowspan="7">0035</TD>
|
||
<TD class="tb-cell1" rowspan="7">火耐性</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家的火耐性。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:火耐性+10</TD>
|
||
<TD class="tb-cell1">提高10点火耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:火耐性+5</TD>
|
||
<TD class="tb-cell1">提高5点火耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:火耐性+3</TD>
|
||
<TD class="tb-cell1">提高3点火耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:火耐性-3</TD>
|
||
<TD class="tb-cell1">降低3点火耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-15以下:火耐性-5</TD>
|
||
<TD class="tb-cell1">降低5点火耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-20以下:火耐性-10</TD>
|
||
<TD class="tb-cell1">降低10点火耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0009" class="tb-cell2" rowspan="3">0009</TD>
|
||
<TD class="tb-cell1" rowspan="3">加护</TD>
|
||
<TD class="tb-cell1" colspan="2" height="30">影响玩家被攻击时受到的伤害。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:精灵的加护</TD>
|
||
<TD class="tb-cell1">1/4的概率受到0.7倍的伤害(减伤30%)</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:恶灵的加护</TD>
|
||
<TD class="tb-cell1">1/4的概率受到1.3倍的伤害(增伤30%)</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0020" class="tb-cell2" rowspan="3">0020</TD>
|
||
<TD class="tb-cell1" rowspan="3">匠</TD>
|
||
<TD class="tb-cell1" colspan="2">影响近战武器的锋利度。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:锋利度等级+1</TD>
|
||
<TD class="tb-cell1">锋利度上限增加50点(最高400)</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:锋利度等级-1</TD>
|
||
<TD class="tb-cell1">锋利度上限减少50点(最低150)</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0033" class="tb-cell2" rowspan="5">0033</TD>
|
||
<TD class="tb-cell1" rowspan="5">饥饿</TD>
|
||
<TD class="tb-cell1" colspan="2">影响耐力上限自然降低的速度。<BR>
|
||
定义饥饿常数 H=6,在无技能、非寒冷环境的通常情况下,玩家的固有饥饿倍率 m=1,环境饥饿倍率修正 n=0,<BR>
|
||
自然饥饿(降低25点耐力上限)时间 T=H/(m+n)=6,单位为分钟。<BR>
|
||
寒冷环境下请参考“<A href="#001d">耐寒</A>”技能说明中对应的环境饥饿倍率修正n进行计算。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:饥饿无效</TD>
|
||
<TD class="tb-cell1">固有饥饿倍率降低至0</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:饥饿半减</TD>
|
||
<TD class="tb-cell1">固有饥饿倍率降低至0.5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:饥饿倍加【小】</TD>
|
||
<TD class="tb-cell1">固有饥饿倍率增加至1.5</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-15以下:饥饿倍加【大】</TD>
|
||
<TD class="tb-cell1">固有饥饿倍率增加至2</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0045" class="tb-cell2" rowspan="3">0045</TD>
|
||
<TD class="tb-cell1" rowspan="3">精密射击</TD>
|
||
<TD class="tb-cell1" colspan="2">影响射手发射弹/箭的偏差幅度。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:离心幅DOWN</TD>
|
||
<TD class="tb-cell1">减少发射的偏差幅度</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:离心幅UP</TD>
|
||
<TD class="tb-cell1">增加发射的偏差幅度</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="004a" class="tb-cell2" rowspan="4">004a</TD>
|
||
<TD class="tb-cell1" rowspan="4">抗菌・抗毒</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家对恶臭状态(<IMG src="../images/stink.png" border="0">)与中毒状态(<IMG src="../images/poison.png" border="0">)的反应。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:抗菌+2</TD>
|
||
<TD class="tb-cell1">不会进入恶臭状态,中毒状态的持续时间减半</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:抗菌+1</TD>
|
||
<TD class="tb-cell1">恶臭与中毒状态的持续时间减半</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:带菌者</TD>
|
||
<TD class="tb-cell1">恶臭状态的持续时间加倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0050" class="tb-cell2" rowspan="4">0050</TD>
|
||
<TD class="tb-cell1" rowspan="4">烤肉</TD>
|
||
<TD class="tb-cell1" colspan="2">影响使用各类烧烤架的能力。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:烤肉大师</TD>
|
||
<TD class="tb-cell1">进一步延长可烤制成功的操作反应时间,降低烧烤难度</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:烤肉名人</TD>
|
||
<TD class="tb-cell1">延长可烤制成功的操作反应时间,降低烧烤难度</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:自称・烤肉名人</TD>
|
||
<TD class="tb-cell1">可烤制成功的操作反应时间减半,提高烧烤难度</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0008" class="tb-cell2" rowspan="4">0008</TD>
|
||
<TD class="tb-cell1" rowspan="4">扩散弹追加</TD>
|
||
<TD class="tb-cell1" colspan="2">影响弩可装填的扩散弹种类,使不能装填扩散弹变为可装填扩散弹。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:扩散弹全等级追加</TD>
|
||
<TD class="tb-cell1">追加所有等级扩散弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:扩散弹LV1&2追加</TD>
|
||
<TD class="tb-cell1">追加LV1&2 扩散弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:扩散弹LV1追加</TD>
|
||
<TD class="tb-cell1">追加LV1 扩散弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="000a" class="tb-cell2" rowspan="7">000a</TD>
|
||
<TD class="tb-cell1" rowspan="7">雷耐性</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家的雷耐性。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:雷耐性+10</TD>
|
||
<TD class="tb-cell1">提高10点雷耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:雷耐性+5</TD>
|
||
<TD class="tb-cell1">提高5点雷耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:雷耐性+3</TD>
|
||
<TD class="tb-cell1">提高3点雷耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:雷耐性-3</TD>
|
||
<TD class="tb-cell1">降低3点雷耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-15以下:雷耐性-5</TD>
|
||
<TD class="tb-cell1">降低5点雷耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-20以下:雷耐性-10</TD>
|
||
<TD class="tb-cell1">降低10点雷耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="003d" class="tb-cell2" rowspan="2">003d</TD>
|
||
<TD class="tb-cell1" rowspan="2">炼金术</TD>
|
||
<TD class="tb-cell1" colspan="2">影响可使用的调合配方。<BR>
|
||
炼金调合配方请参考 <A href="../mixlist.html">调合列表</A> 标注“【炼金】”的内容。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:炼金术</TD>
|
||
<TD class="tb-cell1">可使用炼金配方进行调合</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="003e" class="tb-cell2" rowspan="2">003e</TD>
|
||
<TD class="tb-cell1" rowspan="2">连射</TD>
|
||
<TD class="tb-cell1" colspan="2">影响射手的装填/蓄力能力。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:连射</TD>
|
||
<TD class="tb-cell1">弩可自动装填非速射弹药,弓可提高蓄力速度</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="003c" class="tb-cell2" rowspan="4">003c</TD>
|
||
<TD class="tb-cell1" rowspan="4">榴弹追加</TD>
|
||
<TD class="tb-cell1" colspan="2">影响弩可装填的彻甲榴弹种类,使不能装填彻甲榴弹变为可装填彻甲榴弹。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:彻甲榴弹全等级追加</TD>
|
||
<TD class="tb-cell1">追加所有等级彻甲榴弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:彻甲榴弹LV1&2追加</TD>
|
||
<TD class="tb-cell1">追加LV1&2 彻甲榴弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:彻甲榴弹LV1追加</TD>
|
||
<TD class="tb-cell1">追加LV1 彻甲榴弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="003b" class="tb-cell2" rowspan="7">003b</TD>
|
||
<TD class="tb-cell1" rowspan="7">龍耐性</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家的龍耐性。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:龍耐性+10</TD>
|
||
<TD class="tb-cell1">提高10点龍耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:龍耐性+5</TD>
|
||
<TD class="tb-cell1">提高5点龍耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:龍耐性+3</TD>
|
||
<TD class="tb-cell1">提高3点龍耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:龍耐性-3</TD>
|
||
<TD class="tb-cell1">降低3点龍耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-15以下:龍耐性-5</TD>
|
||
<TD class="tb-cell1">降低5点龍耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-20以下:龍耐性-10</TD>
|
||
<TD class="tb-cell1">降低10点龍耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0039" class="tb-cell2" rowspan="4">0039</TD>
|
||
<TD class="tb-cell1" rowspan="4">麻痹</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家对麻痹状态(<IMG src="../images/paralysis.png" border="0">)的反应。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:麻痹无效</TD>
|
||
<TD class="tb-cell1">不会进入麻痹状态</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:麻痹半减</TD>
|
||
<TD class="tb-cell1">麻痹状态持续时间减半</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:麻痹倍加</TD>
|
||
<TD class="tb-cell1">麻痹状态持续时间加倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="001d" class="tb-cell2" rowspan="6">001d</TD>
|
||
<TD class="tb-cell1" rowspan="6">耐寒</TD>
|
||
<TD class="tb-cell1" colspan="2">影响寒冷环境导致的耐力上限降低速度的增加量。<BR>
|
||
寒冷等级LV1环境:雪山(3,4,5)、沼地(3,7,9)、砂漠昼夜(6)、砂漠夜(1,2,5),环境饥饿倍率修正 n=2。<BR>
|
||
寒冷等级LV2环境:雪山(6,7,8),耐寒系道具效果持续时间减半,环境饥饿倍率修正 n=3。<BR>
|
||
非寒冷地区:环境饥饿倍率修正n=0。<BR>
|
||
定义饥饿常数 H=6,在无饥饿技能的通常情况下,玩家的固有饥饿倍率 m=1,<BR>
|
||
自然饥饿(降低25点耐力上限)时间 T=H/(m+n),单位为分钟。<BR>
|
||
以无饥饿技能为例,寒冷LV1区域中 T=6/(1+2)=2分钟,寒冷LV2区域中 T=6/(1+3)=1.5分钟。<BR>
|
||
有饥饿技能的情况下请参考“<A href="#0033">饥饿</A>”技能说明中对应的固有饥饿倍率m进行计算。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:寒冷【大】无效</TD>
|
||
<TD class="tb-cell1">LV1与LV2寒冷区域的环境饥饿倍率修正降至0</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:寒冷【小】无效</TD>
|
||
<TD class="tb-cell1">寒冷LV1区域中环境饥饿倍率修正降至0,LV2区域中环境饥饿倍率修正降至1</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:寒冷半减</TD>
|
||
<TD class="tb-cell1">LV1与LV2寒冷区域的环境饥饿倍率修正减半(变为1与1.5)</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:寒冷倍加【小】</TD>
|
||
<TD class="tb-cell1">LV1与LV2寒冷区域的环境饥饿倍率修正增加1(变为3与4)</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-20以下:寒冷倍加【大】</TD>
|
||
<TD class="tb-cell1">LV1与LV2寒冷区域的环境饥饿倍率修正加倍(变为4与6)</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0043" class="tb-cell2" rowspan="3">0043</TD>
|
||
<TD class="tb-cell1" rowspan="3">耐力</TD>
|
||
<TD class="tb-cell1" colspan="2" height="30">影响持续性消耗耐力动作的耐力消耗速度。<BR>
|
||
包括冲刺、加速攀爬、双剑鬼人化、长枪冲锋、锤与弓蓄力的持续性消耗。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:奔跑者</TD>
|
||
<TD class="tb-cell1">耐力消耗速度减半(近似值)</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:钝足</TD>
|
||
<TD class="tb-cell1">耐力消耗速度增加至1.2倍(近似值)</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="001e" class="tb-cell2" rowspan="6">001e</TD>
|
||
<TD class="tb-cell1" rowspan="6">耐暑</TD>
|
||
<TD class="tb-cell1" colspan="2" height="30">影响火山与砂漠(昼)环境下暑热导致的体力减少速度。<BR>
|
||
暑热等级LV1环境:火山(3,8)、砂漠昼(1,2,5)、决战场(1)。<BR>
|
||
暑热等级LV2环境:火山(4,5,6,7),耐暑系道具效果持续时间减半。<BR>
|
||
通常情况下,暑热LV1区域中每3秒、LV2区域中每2秒会发生一次体力减少。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:暑热【大】无效</TD>
|
||
<TD class="tb-cell1">暑热不会导致体力减少</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:暑热【小】无效</TD>
|
||
<TD class="tb-cell1">暑热LV1区域中不再因环境导致体力减少,LV2区域中体力减少速度降低至1/3</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:暑热半减</TD>
|
||
<TD class="tb-cell1">LV1与LV2暑热区域中体力减少速度减半</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:暑热倍加【小】</TD>
|
||
<TD class="tb-cell1">LV1与LV2暑热区域中体力减少速度升高至1.5倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-20以下:暑热倍加【大】</TD>
|
||
<TD class="tb-cell1">LV1与LV2暑热区域中体力减少速度加倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="004b" class="tb-cell2" rowspan="4">004b</TD>
|
||
<TD class="tb-cell1" rowspan="4">耐雪</TD>
|
||
<TD class="tb-cell1" colspan="2">影响雪人状态(<IMG src="../images/snowman.png" border="0">)。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:耐雪+2</TD>
|
||
<TD class="tb-cell1">不会进入雪人状态</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:耐雪+1</TD>
|
||
<TD class="tb-cell1">解除雪人状态所需的按键操作减半</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:冻结</TD>
|
||
<TD class="tb-cell1">解除雪人状态所需的按键操作加倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="004d" class="tb-cell2" rowspan="2">004d</TD>
|
||
<TD class="tb-cell1" rowspan="2">耐震</TD>
|
||
<TD class="tb-cell1" colspan="2">影响地面震动造成的状态效果。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:耐震</TD>
|
||
<TD class="tb-cell1">不受地面震动影响</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0051" class="tb-cell2" rowspan="2">0051</TD>
|
||
<TD class="tb-cell1" rowspan="2">炮术师</TD>
|
||
<TD class="tb-cell1" colspan="2">影响大炮弹与大型弩弹的威力。<BR>
|
||
<font color="red">注意:铳枪的炮击威力不受此技能影响。</font></TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:炮术师</TD>
|
||
<TD class="tb-cell1">大炮弹与大型弩弹的威力提升至1.1倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="001b" class="tb-cell2" rowspan="3">001b</TD>
|
||
<TD class="tb-cell1" rowspan="3">千里眼</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家对大型怪物的感知能力。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:自动标示</TD>
|
||
<TD class="tb-cell1">无需染色标记大型怪物也可获得探知效果</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:探知</TD>
|
||
<TD class="tb-cell1">被染色标记的怪物在小地图上将以更加详细的图标显示</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="000d" class="tb-cell2" rowspan="4">000d</TD>
|
||
<TD class="tb-cell1" rowspan="4">气绝</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家对气绝状态(<IMG src="../images/stun.png" border="0">)的反应。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:气绝无效</TD>
|
||
<TD class="tb-cell1">不会进入气绝状态</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:气绝概率半减</TD>
|
||
<TD class="tb-cell1">受到攻击时的气绝蓄积量减半</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:气绝倍加</TD>
|
||
<TD class="tb-cell1">解除气绝状态所需的按键操作加倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0011" class="tb-cell2" rowspan="3">0011</TD>
|
||
<TD class="tb-cell1" rowspan="3">气息</TD>
|
||
<TD class="tb-cell1" colspan="2">影响大型怪物对玩家的仇恨值。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:隐密</TD>
|
||
<TD class="tb-cell1">抑制仇恨值的上升,怪物更难以玩家为攻击目标</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:挑衅</TD>
|
||
<TD class="tb-cell1">增加仇恨值的上升,怪物更容易以玩家为攻击目标</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="001a" class="tb-cell2" rowspan="7">001a</TD>
|
||
<TD class="tb-cell1" rowspan="7">全耐性UP</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家的所有耐性。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:各耐性+10</TD>
|
||
<TD class="tb-cell1">提高10点所有耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:各耐性+5</TD>
|
||
<TD class="tb-cell1">提高5点所有耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:各耐性+3</TD>
|
||
<TD class="tb-cell1">提高3点所有耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:各耐性-3</TD>
|
||
<TD class="tb-cell1">降低3点所有耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-15以下:各耐性-5</TD>
|
||
<TD class="tb-cell1">降低5点所有耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-20以下:各耐性-10</TD>
|
||
<TD class="tb-cell1">降低10点所有耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="000f" class="tb-cell2" rowspan="3">000f</TD>
|
||
<TD class="tb-cell1" rowspan="3">锐利</TD>
|
||
<TD class="tb-cell1" colspan="2">影响近战武器的锋利度消耗,具体数据如下:<BR>
|
||
近战攻击:按命中判定次数计算,每次非弹刀1点,弹刀2点(发动“识破+1/识破+2“技能时为1点)。<BR>
|
||
<font color="red">注意:强制取消弹刀后仰动作的各种特殊武器动作仍视为弹刀攻击。</font><BR>
|
||
大剑防御:按防御判定次数计算,每次微后退1点,小收招2点,大后退10点。<BR>
|
||
铳枪炮击:按发射次数计算,每发通常型/扩散型炮击3点,放射型炮击4点,龙击炮10点。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:利刃</TD>
|
||
<TD class="tb-cell1">锋利度的消耗量减半,如非整数则取整数部分计算,<font color="red">最低为1点</font><BR></TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:钝刀</TD>
|
||
<TD class="tb-cell1">锋利度的消耗量加倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0017" class="tb-cell2" rowspan="2">0017</TD>
|
||
<TD class="tb-cell1" rowspan="2">散弹强化</TD>
|
||
<TD class="tb-cell1" colspan="2">影响弩的散弹威力。<BR>
|
||
<font color="red">注意:不影响散弹附带的属性值。弓的扩散箭不受此技能影响。</font></TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:散弹攻击力UP</TD>
|
||
<TD class="tb-cell1">散弹威力提高至1.3倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0018" class="tb-cell2" rowspan="4">0018</TD>
|
||
<TD class="tb-cell1" rowspan="4">散弹追加</TD>
|
||
<TD class="tb-cell1" colspan="2">影响弩可装填的散弹种类,使不能装填散弹变为可装填散弹。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:散弹全等级追加</TD>
|
||
<TD class="tb-cell1">追加所有等级散弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:散弹LV1&2追加</TD>
|
||
<TD class="tb-cell1">追加LV1&2 散弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:散弹LV1追加</TD>
|
||
<TD class="tb-cell1">追加LV1 散弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="004f" class="tb-cell2" rowspan="3">004f</TD>
|
||
<TD class="tb-cell1" rowspan="3">声带</TD>
|
||
<TD class="tb-cell1" colspan="2">影响声带麻痹状态(<IMG src="../images/fatigue.png" border="0">)。<BR>
|
||
声带麻痹状态特指霞龍吐息造成的无法聊天、耐力上限下降至25点的状态。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:声带麻痹毒半减</TD>
|
||
<TD class="tb-cell1">无法聊天状态的持续时间与耐力上限的下降幅度减半</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:声带麻痹毒无效</TD>
|
||
<TD class="tb-cell1">不会进入无法聊天状态,耐力上限也不会因此下降</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0047" class="tb-cell2" rowspan="3">0047</TD>
|
||
<TD class="tb-cell1" rowspan="3">食事</TD>
|
||
<TD class="tb-cell1" colspan="2">影响食用物品所需的时间。<BR>
|
||
有效物品限定为所有可食用肉与鱼,以特有的进食动作为特征。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:快食者</TD>
|
||
<TD class="tb-cell1">加快进食的速度</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:细嚼慢咽者</TD>
|
||
<TD class="tb-cell1">减慢进食的速度</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0019" class="tb-cell2" rowspan="4">0019</TD>
|
||
<TD class="tb-cell1" rowspan="4">睡眠</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家对睡眠状态(<IMG src="../images/sleep.png" border="0">)的反应。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:睡眠无效</TD>
|
||
<TD class="tb-cell1">不会进入睡眠状态</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:睡眠半减</TD>
|
||
<TD class="tb-cell1">解除睡眠状态所需的自然时间减半</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:睡眠倍加</TD>
|
||
<TD class="tb-cell1">解除睡眠状态所需的自然时间加倍</TD>
|
||
</TR> <TR>
|
||
<TD id="003a" class="tb-cell2" rowspan="7">003a</TD>
|
||
<TD class="tb-cell1" rowspan="7">水耐性</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家的水耐性。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:水耐性+10</TD>
|
||
<TD class="tb-cell1">提高10点水耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:水耐性+5</TD>
|
||
<TD class="tb-cell1">提高5点水耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:水耐性+3</TD>
|
||
<TD class="tb-cell1">提高3点水耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:水耐性-3</TD>
|
||
<TD class="tb-cell1">降低3点水耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-15以下:水耐性-5</TD>
|
||
<TD class="tb-cell1">降低5点水耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-20以下:水耐性-10</TD>
|
||
<TD class="tb-cell1">降低10点水耐性</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0010" class="tb-cell2" rowspan="3">0010</TD>
|
||
<TD class="tb-cell1" rowspan="3">贪吃鬼</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家服用特定道具的附加效果。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:随捡随食</TD>
|
||
<TD class="tb-cell1">所有入口服用的物品都有1/3概率提高25点耐力上限<BR>
|
||
<font color="red">其中焦肉/鱼、解毒草、各类贪吃金枪鱼需要产生正面效果才有概率触发</font></TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:饱腹</TD>
|
||
<TD class="tb-cell1">食用肉类与便携口粮回复耐力的情况下,额外提高25点耐力上限</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="002f" class="tb-cell2" rowspan="2">002f</TD>
|
||
<TD class="tb-cell1" rowspan="2">特殊攻击</TD>
|
||
<TD class="tb-cell1" colspan="2" height="30">影响玩家状态异常属性攻击(毒・麻痹・睡眠・麻醉)的蓄积量。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:状态异常攻击强化</TD>
|
||
<TD class="tb-cell1">蓄积量提高至1.125倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0025" class="tb-cell2" rowspan="6">0025</TD>
|
||
<TD class="tb-cell1" rowspan="6">调合成功率</TD>
|
||
<TD class="tb-cell1" colspan="2">影响调合的成功概率。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:调合成功率+20%</TD>
|
||
<TD class="tb-cell1">调合成功概率增加20%</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:调合成功率+10%</TD>
|
||
<TD class="tb-cell1">调合成功概率增加10%</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:调合成功率+5%</TD>
|
||
<TD class="tb-cell1">调合成功概率增加5%</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:调合成功率-5%</TD>
|
||
<TD class="tb-cell1">调合成功概率降低5%</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-20以下:调合成功率-15%</TD>
|
||
<TD class="tb-cell1">调合成功概率降低15%</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="001f" class="tb-cell2" rowspan="7">001f</TD>
|
||
<TD class="tb-cell1" rowspan="7">体力</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家的最大体力。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:体力+30</TD>
|
||
<TD class="tb-cell1">体力上限提高30点</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:体力+20</TD>
|
||
<TD class="tb-cell1">体力上限提高20点</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:体力+10</TD>
|
||
<TD class="tb-cell1">体力上限提高10点</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:体力-10</TD>
|
||
<TD class="tb-cell1">体力上限降低10点</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-15以下:体力-20</TD>
|
||
<TD class="tb-cell1">体力上限降低20点</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-20以下:体力-30</TD>
|
||
<TD class="tb-cell1">体力上限降低30点</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0024" class="tb-cell2" rowspan="3">0024</TD>
|
||
<TD class="tb-cell1" rowspan="3">听觉保护</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家对部分怪物咆哮的反应。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:高级耳栓</TD>
|
||
<TD class="tb-cell1">不会受到所有咆哮影响</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:耳栓</TD>
|
||
<TD class="tb-cell1">不会受到小咆哮影响</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0026" class="tb-cell2" rowspan="2">0026</TD>
|
||
<TD class="tb-cell1" rowspan="2">通常弹强化</TD>
|
||
<TD class="tb-cell1" colspan="2">影响弩的通常弹威力。<BR>
|
||
<font color="red">注意:弓的连射箭不受此技能影响。</font></TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:通常弹攻击力UP</TD>
|
||
<TD class="tb-cell1">通常弹威力提高至1.1倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0027" class="tb-cell2" rowspan="3">0027</TD>
|
||
<TD class="tb-cell1" rowspan="3">通常弹追加</TD>
|
||
<TD class="tb-cell1" colspan="2">影响弩可装填的通常弹种类,使不能装填通常弹变为可装填通常弹。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:通常弹全等级追加</TD>
|
||
<TD class="tb-cell1">追加所有等级通常弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:通常弹LV1追加</TD>
|
||
<TD class="tb-cell1">追加LV1 通常弹装填能力</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0031" class="tb-cell2" rowspan="2">0031</TD>
|
||
<TD class="tb-cell1" rowspan="2">偷盗无效</TD>
|
||
<TD class="tb-cell1" colspan="2">影响对偷盗攻击的反应。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:偷盗无效</TD>
|
||
<TD class="tb-cell1">不会被偷走道具</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="002c" class="tb-cell2" rowspan="2">002c</TD>
|
||
<TD class="tb-cell1" rowspan="2">投掷</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家的投掷能力。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:投掷技术UP</TD>
|
||
<TD class="tb-cell1">增加投掷物的速度和最大距离,另外在回旋镖发生脱手时有1/8的概率回避</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0042" class="tb-cell2" rowspan="3">0042</TD>
|
||
<TD class="tb-cell1" rowspan="3">效果持续</TD>
|
||
<TD class="tb-cell1" colspan="2" height="30">使用效果持续系固定消耗品(例如冷饮、怪力之种、强走药等)时,影响效果对自身的持续时间。<BR>
|
||
<font color="red">此技能的影响仅对激活技能的物品使用人生效,无法被广域化继承,也无法影响非自身的状态效果。<BR>
|
||
鬼人笛/硬化笛非固定消耗品,提供的效果不受此技能影响。</font></TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:道具使用强化</TD>
|
||
<TD class="tb-cell1">持续时间延长至1.5倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:道具使用弱化</TD>
|
||
<TD class="tb-cell1">持续时间缩短至0.66(2/3)倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="002d" class="tb-cell2" rowspan="3">002d</TD>
|
||
<TD class="tb-cell1" rowspan="3">研磨师</TD>
|
||
<TD class="tb-cell1" colspan="2">影响使用砥石类物品的效果。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:砥石使用高速化</TD>
|
||
<TD class="tb-cell1">减少使用砥石类物品需要的时间</TD>
|
||
</TR>
|
||
<TD class="tb-cell1g">-10以下:砥石性能半减</TD>
|
||
<TD class="tb-cell1">砥石类物品回复的锋利度值减半</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0002" class="tb-cell2" rowspan="5">0002</TD>
|
||
<TD class="tb-cell1" rowspan="5">运气</TD>
|
||
<TD class="tb-cell1" colspan="2">影响任务主线・支线的达成报酬栏位数的增加概率。<BR>
|
||
通常情况下,栏位数的增加概率为22/32。(不影响确定报酬数量,且部分特殊任务的基本报酬不受影响)<BR>
|
||
报酬相关信息详情参考 <A href="../queremun.html">关于任务报酬</A> 。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:激运</TD>
|
||
<TD class="tb-cell1">栏位数的增加概率提高至29/32</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:幸运</TD>
|
||
<TD class="tb-cell1">栏位数的增加概率提高至26/32</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:不运</TD>
|
||
<TD class="tb-cell1">栏位数的增加概率降低至16/32</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-20以下:灾难</TD>
|
||
<TD class="tb-cell1">栏位数的增加概率降低至8/32</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="001c" class="tb-cell2" rowspan="6">001c</TD>
|
||
<TD class="tb-cell1" rowspan="6">装填</TD>
|
||
<TD class="tb-cell1" colspan="2">影响射手的子弹/瓶装填速度。<BR>
|
||
弩的装填速度相关信息详情参考 <A href="../platk_gun.html#0003">子弹装填速度</A> 。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+20以上:装填速度+3</TD>
|
||
<TD class="tb-cell1">获得3点装填速度技能修正,瓶装填时间缩短至0.65倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+15以上:装填速度+2</TD>
|
||
<TD class="tb-cell1">获得2点装填速度技能修正,瓶装填时间缩短至0.75倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:装填速度+1</TD>
|
||
<TD class="tb-cell1">获得1点装填速度技能修正,瓶装填时间缩短至0.85倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-10以下:装填速度-1</TD>
|
||
<TD class="tb-cell1">获得-1点装填速度技能修正,瓶装填时间延长至1.1倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1g">-15以下:装填速度-2</TD>
|
||
<TD class="tb-cell1">获得-3点装填速度技能修正,瓶装填时间延长至1.4倍</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0044" class="tb-cell2" rowspan="2">0044</TD>
|
||
<TD class="tb-cell1" rowspan="2">装填数</TD>
|
||
<TD class="tb-cell1" colspan="2">影响射手的子弹装填数/弓蓄力等级。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:装填数UP</TD>
|
||
<TD class="tb-cell1">弩的所有可装填弹种装填数增加1,弓增加蓄力等级4</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD id="0004" class="tb-cell2" rowspan="2">0004</TD>
|
||
<TD class="tb-cell1" rowspan="2">自动防御</TD>
|
||
<TD class="tb-cell1" colspan="2">影响玩家对各类攻击的自动防御能力。</TD>
|
||
</TR>
|
||
<TR>
|
||
<TD class="tb-cell1">+10以上:全自动防御</TD>
|
||
<TD class="tb-cell1">可自动防御当前状态下来自可防御方向的可防御攻击<BR>
|
||
<font color="red">即,发生可防御的攻击事件时,自动代替玩家按下防御键<BR>
|
||
因此,在无法防御的动作中,以及对无法防御的方向及类型的攻击均不生效</font></TD>
|
||
</TR>
|
||
|
||
</TBODY>
|
||
</TABLE>
|
||
<BR>
|
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<BR>
|
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<BR>
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<BR>
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<BR>
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<BR>
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<BR>
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<BR>
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<BR>
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<BR>
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<BR>
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<BR>
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<BR>
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<BR>
|
||
<BR>
|
||
<BR>
|
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<BR>
|
||
<BR>
|
||
<BR>
|
||
<BR>
|
||
<BR>
|
||
<BR>
|
||
<BR>
|
||
<BR>
|
||
Last update : 2024/08/28<BR>
|
||
<BR>
|
||
<BR>
|
||
<BR>
|
||
<BR>
|
||
|
||
|
||
</BODY>
|
||
</HTML>
|
||
</HTML>
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