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172 lines
8.0 KiB
HTML
172 lines
8.0 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<HTML>
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<HEAD>
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<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 9.0.3.0 for Windows">
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<META http-equiv="Content-Style-Type" content="text/css">
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<TITLE>怪物猎人2解析情报 武器鉴定</TITLE>
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<LINK rel="stylesheet" href="./table.css" type="text/css">
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<SCRIPT src="./scripts/links.js"></SCRIPT>
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</HEAD>
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<BODY>
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<HR>
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<TABLE border="0" width="910">
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<TBODY>
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<TR>
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<TD width="300" valign="middle" align="center" height="66"><SPAN id="logo"></SPAN></TD>
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<TD valign="top" class="tb-cell0"><SPAN id="links"></SPAN></TD>
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<TD width="150" class="tb-cell0"><SPAN id="counter"></SPAN></TD>
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</TR>
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</TBODY>
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</TABLE>
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<SCRIPT language="JavaScript">
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<!--
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ShowLinks(0, 99);
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// -->
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</SCRIPT>
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<HR>
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<H3>武器鉴定</H3>
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<P class="tb-cell0">以下为块武器(锈块/太古块)的鉴定秘诀。</P><br>
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<TABLE border="0" width="894">
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<TBODY>
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<TR>
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<TD colspan="3" class="zb-cell5">● <B>鉴定机制</B></TD>
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</TR>
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</TBODY>
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</TABLE>
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<P class="tb-cell0">
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各类块在鉴定生产时,大约有75%的概率成为低阶武器,20%的概率成为<font color="green">高阶武器</font>,5%的概率成为<font color="red">古代武器</font>。<br>
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实际游戏中使用的是伪随机序列决定本次的鉴定结果,该序列的前36位如下:<br><br>
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<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb1">
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<TBODY>
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<TR>
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<TD class="tb-th1" width="28">序号</TD>
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<TD class="tb-th1" width="18">1</TD>
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<TD class="tb-th1" width="18">2</TD>
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<TD class="tb-th1" width="18">3</TD>
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<TD class="tb-th1" width="18">4</TD>
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<TD class="tb-th1" width="18">5</TD>
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<TD class="tb-th1" width="18">6</TD>
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<TD class="tb-th1" width="18">7</TD>
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<TD class="tb-th1" width="18">8</TD>
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<TD class="tb-th1" width="18">9</TD>
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<TD class="tb-th1" width="18">10</TD>
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<TD class="tb-th1" width="18">11</TD>
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<TD class="tb-th1" width="18">12</TD>
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<TD class="tb-th1" width="18">13</TD>
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<TD class="tb-th1" width="18">14</TD>
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<TD class="tb-th1" width="18">15</TD>
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<TD class="tb-th1" width="18">16</TD>
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<TD class="tb-th1" width="18">17</TD>
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<TD class="tb-th1" width="18">18</TD>
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<TD class="tb-th1" width="18">19</TD>
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<TD class="tb-th1" width="18">20</TD>
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<TD class="tb-th1" width="18">21</TD>
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<TD class="tb-th1" width="18">22</TD>
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<TD class="tb-th1" width="18">23</TD>
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<TD class="tb-th1" width="18">24</TD>
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<TD class="tb-th1" width="18">25</TD>
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<TD class="tb-th1" width="18">26</TD>
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<TD class="tb-th1" width="18">27</TD>
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<TD class="tb-th1" width="18">28</TD>
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<TD class="tb-th1" width="18">29</TD>
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<TD class="tb-th1" width="18">30</TD>
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<TD class="tb-th1" width="18">31</TD>
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<TD class="tb-th1" width="18">32</TD>
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<TD class="tb-th1" width="18">33</TD>
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<TD class="tb-th1" width="18">34</TD>
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<TD class="tb-th1" width="18">35</TD>
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<TD class="tb-th1" width="18">36</TD>
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</TR>
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<TR>
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<TD class="tb-cell1" width="28">结果</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18"><font color="green">高阶</font></TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18"><font color="green">高阶</font></TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18"><font color="green">高阶</font></TD>
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<TD class="tb-cell1" width="18"><font color="red">古代</font></TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18"><font color="red">古代</font></TD>
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<TD class="tb-cell1" width="18"><font color="red">古代</font></TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18"><font color="green">高阶</font></TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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<TD class="tb-cell1" width="18">低阶</TD>
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</TR>
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</TBODY>
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</TABLE>
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<br>
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</P>
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<P class="tb-cell0">
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规则1: PS2(或模拟器)启动/重启,内存状态初始化后,进入游戏时,序列将重置为以上状态,即回到序号1;<br><br>
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规则2: 完成1次任务、失败1次任务、进行1次鉴定都会使序列向前推进1位;<br><br>
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规则3: 当前序列状态不会由于重启以外的操作被重置;<br><br>
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规则4: 读档进入游戏后的第一次鉴定结果会被无条件设置为“低阶”。<br><br>
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<br>
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</P>
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<TABLE border="0" width="894">
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<TBODY>
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<TR>
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<TD colspan="3" class="zb-cell5">● <B>鉴定方式</B></TD>
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</TR>
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</TBODY>
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</TABLE>
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</P>
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<P class="tb-cell0">
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根据规则1~3,可以通过启动游戏后一次性鉴定大量块(库存量越多越好),然后退出不保存的方式快速推进鉴定序列接近目标位置;<br>
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根据规则4,读档后第一次鉴定无法获得高阶/古代武器,因此要在目标序号的前1位读档,然后完成/失败1次任务/进行1次鉴定(消耗1个块)三选一,<br>
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将序列推进至目标序号,再进行鉴定获得目标武器。<br><br>
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推荐在科科特村进行鉴定,由于没有过场动画,对比江波村工房可以节省大量时间。<br><br>
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以目前有10个块,需要鉴定古代武器为例:<br><br>
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1)启动/重启后进入游戏,鉴定10次,然后退出不保存返回主菜单,此时序列推进至11号;<br>
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2)读档进入游戏,再鉴定10次,然后退出不保存返回主菜单,此时序列推进至21号;<br>
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3)读档进入游戏,再鉴定1次,然后退出不保存返回主菜单,此时序列推进至22号;<br>
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4)读档进入游戏,完成/失败1次任务/进行1次鉴定(鉴定时原本对应序号22的“高阶”,但由于规则4,将变为“低阶”)三选一,将序列推进至23号;<br>
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5)继续进行1次鉴定,结果即为序号23的古代武器,同时序列推进至24号。此时可以存档;<br>
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6)再鉴定5次,然后退出不保存返回主菜单,此时序列推进至29号;<br>
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7)读档进入游戏,完成/失败1次任务/进行1次鉴定三选一,将序列推进至30号;<br>
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8)连续进行2次鉴定,结果均为古代武器,同时序列推进至32号。此时可以存档。<br><br>
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至此一共鉴定出古代武器3次,最少只需要消耗3个块,实现无损鉴定。<br>
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<br>
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</P>
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<BR>
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<BR>
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Last update : 2024/09/10<BR>
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<BR>
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<BR>
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<BR>
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<BR>
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</BODY>
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</HTML>
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