mh2/pldmg.html
2024-08-23 01:07:07 +08:00

229 lines
8.0 KiB
HTML
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
<HEAD>
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
<META name="GENERATOR" content="IBM WebSphere Studio Homepage Builder Version 9.0.3.0 for Windows">
<META http-equiv="Content-Style-Type" content="text/css">
<TITLE>怪物猎人2解析情报 玩家所受伤害</TITLE>
<LINK rel="stylesheet" href="./table.css" type="text/css">
<SCRIPT src="./scripts/links.js"></SCRIPT>
</HEAD>
<BODY>
<HR>
<TABLE border="0" width="910">
<TBODY>
<TR>
<TD width="300" valign="middle" align="center" height="66"><SPAN id="logo"></SPAN></TD>
<TD valign="top" class="tb-cell0"><SPAN id="links"></SPAN></TD>
<TD width="150" class="tb-cell0"><SPAN id="counter"></SPAN></TD>
</TR>
</TBODY>
</TABLE>
<SCRIPT language="JavaScript">
<!--
ShowLinks(0, 99);
// -->
</SCRIPT>
<HR>
<H3>玩家所受伤害</H3>
<P class="tb-cell0">表示玩家受到怪物等攻击时所受伤害。</P>
<TABLE border="0" width="894">
<TBODY>
<TR>
<TD colspan="3" class="zb-cell5">● <B>伤害计算公式</B></TD>
</TR>
<TR>
<TD width="250"></TD>
<TD class="tb-cell0" width="80"></TD>
<TD class="tb-cell0" width="550"></TD>
</TR>
<TR>
<TD class="tb-cell0"></TD>
<TD valign="top" class="tb-cell0" colspan="2">受到怪物攻击时,玩家所受伤害按照如下公式进行计算。 </TD>
</TR>
<TR>
<TD class="tb-cell0" height="14" rowspan="7"><IMG src="./images/damage.gif" border="0"><BR>
<BR>
特定攻击下防御力与伤害的关系</TD>
<TD valign="top" class="tb-cell0" colspan="2"></TD>
</TR>
<TR>
<TD class="tb-cell0"></TD>
<TD valign="top" class="tb-cell0">A × B × 80 ÷ P 80 <BR>
<BR>
A怪物的攻击力<BR>
B怪物的攻击力倍率<BR>
P玩家防御力的一半</TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0" colspan="2"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0" colspan="2">通常来说计算结果代表玩家所受的伤害,但在属性攻击的情况下,还要考虑玩家防具的属性耐性值,<BR>
会减轻或增加最终的伤害。<BR>
例如,耐性值为 +10 时会减轻 10的伤害-5 时会增加 5的伤害。<BR>
<BR>
<BR>
<B>例1</B><BR>
炎王龍的火炎吐息攻击 攻击力100、火属性、攻击力倍率以150计算<BR>玩家防御力为 186火耐性+10时</TD>
</TR>
<TR>
<TD class="tb-cell0"></TD>
<TD valign="top" class="tb-cell0">100 ×150 × 80 ÷ 93 80 × 90 62 伤害</TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0" colspan="2"><BR>
<B>例2</B><BR>
雌火龙的突进攻击 攻击力64无属性攻击力倍率以150计算<BR>
玩家防御力为 186时</TD>
</TR>
<TR>
<TD class="tb-cell0"></TD>
<TD valign="top" class="tb-cell0">64 ×150 × 80 ÷ 93 80 44 伤害</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
</TBODY>
</TABLE>
<TABLE border="0" width="894">
<TBODY>
<TR>
<TD colspan="3" class="zb-cell5">● <B>伤害的自然回复</B></TD>
</TR>
<TR>
<TD width="250"></TD>
<TD class="tb-cell0" width="80"></TD>
<TD class="tb-cell0" width="550"></TD>
</TR>
<TR>
<TD class="tb-cell0"></TD>
<TD valign="top" class="tb-cell0" colspan="2">受到伤害导致体力下降时,大约一半的下降量(红色部分)会随着时间经过自然回复。<BR>
通常情况下,每 2 秒体力自然回复 1 点,以下技能会影响自然回复的速度。<BR>
<BR>伤害回复速度+1 每 2/3 秒回复 1 点<BR>
伤害回复速度+2 每 1/2 秒回复 1 点<BR>
伤害回复速度-1 每 6 秒回复 1 点<BR>
伤害回复速度-2 每 8 秒回复 1 点<BR>
<BR>活力剂的效果为每次自然回复体力加倍(变为 2 点)。</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
</TBODY>
</TABLE>
<TABLE border="0" width="894">
<TBODY>
<TR>
<TD colspan="3" class="zb-cell5">● <B>攻击附带的威力值与气绝值</B></TD>
</TR>
<TR>
<TD width="250"></TD>
<TD class="tb-cell0" width="80"></TD>
<TD class="tb-cell0" width="550"></TD>
</TR>
<TR>
<TD class="tb-cell0"></TD>
<TD valign="top" class="tb-cell0" colspan="2">怪物的攻击还会附带威力值或气绝值。<BR>
威力值影响以下武器在防御攻击时的反应。<BR>
<BR>
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb1">
<TBODY>
<TR>
<TD class="tb-th1" width="80">武器种类</TD>
<TD class="tb-th1" width="90">威力值0〜14</TD>
<TD class="tb-th1" width="90">威力值15〜39</TD>
<TD class="tb-th1" width="90">威力值40以上</TD>
</TR>
<TR>
<TD class="tb-cell1">重弩+盾</TD>
<TD class="tb-cell1">原地不动</TD>
<TD class="tb-cell1">大后退</TD>
<TD class="tb-cell1">大后退</TD>
</TR>
<TR>
<TD class="tb-cell1">片手剑</TD>
<TD class="tb-cell1">小后退</TD>
<TD class="tb-cell1">大后退</TD>
<TD class="tb-cell1">大后退</TD>
</TR>
<TR>
<TD class="tb-cell1">大剑</TD>
<TD class="tb-cell1">微后退</TD>
<TD class="tb-cell1">小收招</TD>
<TD class="tb-cell1">大后退</TD>
</TR>
<TR>
<TD class="tb-cell1">长枪</TD>
<TD class="tb-cell1">原地不动</TD>
<TD class="tb-cell1">原地不动</TD>
<TD class="tb-cell1">大后退</TD>
</TR>
</TBODY>
</TABLE>
<BR>
防御性能技能发动时,会导致威力值减少或增加(重弩+盾不受防御性能技能影响)。<BR>
<BR>防御性能+1 威力值减少 10<BR>
防御性能+2 威力值减少 20<BR>
防御性能-1 威力值增加 5<BR>
防御性能-2 威力值增加 10 <BR>
<BR>
<BR>
气绝值会随着受到攻击而在玩家体内蓄积。蓄积值会随着时间经过而降低,<BR>
蓄积量达到 50 玩家就会进入气绝状态。<BR>
<BR>
气绝技能发动时,会影响蓄积量。<BR>
<BR>
气绝概率半减: 受到攻击时产生的气绝蓄积量减半<BR>
气绝无效:    不会蓄积气绝值<BR>
<BR>
气绝倍加技能不是影响蓄积量,而是将摆脱气绝状态所需的按键操作量加倍。</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
</TBODY>
</TABLE>
<TABLE border="0" width="894">
<TBODY>
<TR>
<TD colspan="3" class="zb-cell5">● <B>怪物的攻击力・属性・威力・气绝值</B></TD>
</TR>
<TR>
<TD width="250"></TD>
<TD class="tb-cell0" width="80"></TD>
<TD class="tb-cell0" width="550"></TD>
</TR>
<TR>
<TD class="tb-cell0"></TD>
<TD valign="top" class="tb-cell0" colspan="2">怪物的各攻击攻击力・属性・威力・气绝值,将会依次加入 <A href="./monslist/index.html">怪物数据</A> 页面中,<BR>
由于数量较多,可能需要一些时间完成,请耐心等待。<BR>
<BR>
前作登场的怪物,相关数据几乎没有变动。<BR>
本作登场的炎王龍/钢龍等古龍种,突进等大部分物理攻击似乎都带有<B>龍属性</B><BR>
与这些怪物战斗时,一定程度上要考虑龍耐性的问题。</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
</TBODY>
</TABLE>
<BR>
<BR>
Last update : 2006/05/22<BR>
<BR>
<BR>
<BR>
<BR>
</BODY>
</HTML>