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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<TITLE>怪物猎人2解析情报 对怪物的攻击【其它】</TITLE>
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<TABLE border="0" width="910">
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<TR>
<TD width="300" valign="middle" align="center" height="66"><SPAN id="logo"></SPAN></TD>
<TD valign="top" class="tb-cell0"><SPAN id="links"></SPAN></TD>
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<SCRIPT language="JavaScript">
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<HR>
<H3>对怪物的攻击 【其它】</H3>
<P class="tb-cell0">表示武器以外的其他物品或兵器等对怪物造成的伤害。</P>
<TABLE border="0" width="894">
<TBODY>
<TR>
<TD colspan="3" class="zb-cell5">● <B>桶爆弹等物品</B></TD>
</TR>
<TR>
<TD width="250"></TD>
<TD class="tb-cell0" width="80"></TD>
<TD class="tb-cell0" width="550"></TD>
</TR>
<TR>
<TD class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="120">物品</TD>
<TD class="tb-th2" width="80">威力</TD>
</TR>
<TR>
<TD class="tb-cell1">小桶爆弹</TD>
<TD class="tb-cell2">20</TD>
</TR>
<TR>
<TD class="tb-cell1">小桶爆弹G</TD>
<TD class="tb-cell2">30</TD>
</TR>
<TR>
<TD class="tb-cell1">大桶爆弹</TD>
<TD class="tb-cell2">80</TD>
</TR>
<TR>
<TD class="tb-cell1">大桶爆弹G</TD>
<TD class="tb-cell2">150</TD>
</TR>
<TR>
<TD class="tb-cell1">支给专用大桶爆弹</TD>
<TD class="tb-cell2">150</TD>
</TR>
<TR>
<TD class="tb-cell1">飞空爆弹</TD>
<TD class="tb-cell2">20</TD>
</TR>
<TR>
<TD class="tb-cell1">飞空爆弹G</TD>
<TD class="tb-cell2">20</TD>
</TR>
<TR>
<TD class="tb-cell1">对巨龍爆弹</TD>
<TD class="tb-cell2">400</TD>
</TR>
<TR>
<TD class="tb-cell1">电击熊爆弹</TD>
<TD class="tb-cell2">80</TD>
</TR>
<TR>
<TD class="tb-cell1">爆雷针</TD>
<TD class="tb-cell2">80</TD>
</TR>
<TR>
<TD class="tb-cell1">回旋镖</TD>
<TD class="tb-cell2">8</TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD valign="top" class="tb-cell0" colspan="2">桶爆弹等物品的威力如左表所示。<BR>
这些全部属于“无”系统攻击,不受怪物肉质影响,但会受到全体防御率影响。<BR>
<BR>
从小桶爆弹到对巨龍爆弹的8个项目,在发动炸弹客技能时威力提升至 1.5 倍。<BR>
此外,回旋镖造成的伤害同时计入命中部位的“切断”蓄积值(如果存在)。<BR>
<BR>
回旋镖在使用时有 1/8 的概率脱手丢失。<BR>
发动投掷技术UP技能后在回旋镖判定脱手时有 1/8 的概率回避丢失。</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
</TBODY>
</TABLE>
<TABLE border="0" width="894">
<TBODY>
<TR>
<TD colspan="3" class="zb-cell5">● <B>设施的迎击兵器</B></TD>
</TR>
<TR>
<TD width="250"></TD>
<TD class="tb-cell0" width="80"></TD>
<TD class="tb-cell0" width="550"></TD>
</TR>
<TR>
<TD class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="120">兵器</TD>
<TD class="tb-th2" width="80">威力</TD>
</TR>
<TR>
<TD class="tb-cell1">大型弩炮</TD>
<TD class="tb-cell2">100</TD>
</TR>
<TR>
<TD class="tb-cell1">大炮</TD>
<TD class="tb-cell2">250</TD>
</TR>
<TR>
<TD class="tb-cell1">击龍枪(大斗技场)</TD>
<TD class="tb-cell2">200</TD>
</TR>
<TR>
<TD class="tb-cell1">击龍枪(砦)</TD>
<TD class="tb-cell2">255×4支</TD>
</TR>
<TR>
<TD class="tb-cell1">击龍枪(战斗街)</TD>
<TD class="tb-cell2">255×2支</TD>
</TR>
<TR>
<TD class="tb-cell1">击龍枪(修雷德城)</TD>
<TD class="tb-cell2">255×3次</TD>
</TR>
<TR>
<TD class="tb-cell1">城门(修雷德城)</TD>
<TD class="tb-cell2">255</TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD valign="top" class="tb-cell0" colspan="2">设施设置的迎击兵器威力如左表所示。<BR>
这些全部属于“无”系统攻击,不受怪物肉质影响,但会受到全体防御率影响。<BR>
<BR>
大型弩炮与大炮在发动炮术师技能时威力提升至 1.1 倍。</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
</TBODY>
</TABLE>
<BR>
<TABLE border="0" width="894">
<TBODY>
<TR>
<TD colspan="3" class="zb-cell5">● <B>其他</B></TD>
</TR>
<TR>
<TD width="300"></TD>
<TD class="tb-cell0" width="80"></TD>
<TD class="tb-cell0" width="450"></TD>
</TR>
<TR>
<TD class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="100">动作</TD>
<TD class="tb-th2" width="60">威力</TD>
<TD class="tb-th2" width="100">注释</TD>
</TR>
<TR>
<TD class="tb-cell1">挑衅(拳击)</TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">脚踢</TD>
<TD class="tb-cell2">2</TD>
<TD class="tb-cell2">包括大剑脚踢</TD>
</TR>
<TR>
<TD class="tb-cell1">枪弩殴打</TD>
<TD class="tb-cell2">2</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">染色球</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2">染色效果600秒</TD>
</TR>
<TR>
<TD class="tb-cell1">捕获用麻醉球</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2">麻醉蓄积 80</TD>
</TR>
<TR>
<TD class="tb-cell1">镇静球</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">回复球</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">小石子</TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">飞刀</TD>
<TD class="tb-cell2">20</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">毒飞刀</TD>
<TD class="tb-cell2">5</TD>
<TD class="tb-cell2">毒蓄积 50</TD>
</TR>
<TR>
<TD class="tb-cell1">麻痹飞刀</TD>
<TD class="tb-cell2">5</TD>
<TD class="tb-cell2">麻痹蓄积 50</TD>
</TR>
<TR>
<TD class="tb-cell1">睡眠飞刀</TD>
<TD class="tb-cell2">5</TD>
<TD class="tb-cell2">睡眠蓄积 50</TD>
</TR>
<TR>
<TD class="tb-cell1">捕获用麻醉飞刀</TD>
<TD class="tb-cell2">5</TD>
<TD class="tb-cell2">麻醉蓄积 80</TD>
</TR>
<TR>
<TD class="tb-cell1">毒烟雾球</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2">毒蓄积 10</TD>
</TR>
<TR>
<TD class="tb-cell1">睡眠烟球</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2">睡眠蓄积 50</TD>
</TR>
<TR>
<TD class="tb-cell1">青蛙鱼饵</TD>
<TD class="tb-cell2">100</TD>
<TD class="tb-cell2">垂钓水龙固伤<BR>无视其他因素</TD>
</TR>
<TR>
<TD class="tb-cell1">火药岩</TD>
<TD class="tb-cell2">20</TD>
<TD class="tb-cell2">脱手后爆炸伤害</TD>
</TR>
<TR>
<TD class="tb-cell1">爆炸型岩石</TD>
<TD class="tb-cell2">80</TD>
<TD class="tb-cell2">破坏后爆炸伤害</TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD valign="top" class="tb-cell0" colspan="2">除青蛙鱼饵外,左表所示项目全部属于“无”系统攻击,不受怪物肉质影响,<BR>
但会受到全体防御率影响。<BR>
青蛙鱼饵的垂钓伤害值固定,属于游戏机制造成的体力扣除,非攻击系统伤害,不受其他因素影响。<BR>
<BR>
各类飞刀伤害均不能增加“切断”蓄积值。</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0008" colspan="3" class="zb-cell0">● <B>伤害的状态追加</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="170">状态</TD>
<TD class="tb-th2" width="55">倍率<BR>(存疑)</TD>
</TR>
<TR>
<TD class="tb-cell1">麻痹状态中</TD>
<TD class="tb-cell3">1.1倍&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">岩石拟态中 (岩龙)</TD>
<TD class="tb-cell3">1.1倍&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">进食中<BR>(大名盾蟹/将军镰蟹)</TD>
<TD class="tb-cell3">1.1倍&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">落穴 (陷落期间)</TD>
<TD class="tb-cell3">1.1倍&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">睡眠状态中 (首次攻击)</TD>
<TD class="tb-cell3">3.0倍&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">待补充…</TD>
<TD class="tb-cell3">&nbsp;</TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD class="tb-cell0" valign="top" colspan="2">怪物在特定的状态下受到攻击时,其伤害根据左表进行追加。<BR>
该倍率影响除属性伤害外的其他所有攻击伤害系统。<BR>
顺便一提,本作中怪物在麻痹状态下所受伤害会固定增加。<BR>
但麻痹陷阱造成的并非麻痹状态而是麻木状态,因此不会增加伤害。<BR>
一角龙、角龙由于音爆等效果在地下挣扎的状态不属于落穴状态。<BR>
<BR>
2006/04/25 追记)<BR><BR>
另外经过测试发现睡眠状态似乎不会影响武器伤害(眠斩无用?),只影响部分特殊伤害。<BR>
已确认睡眠状态下3倍伤害的来源有小桶爆弹、小桶爆弹、大桶爆弹、大桶爆弹<BR>
支给专用大桶爆弹、电击熊爆弹、爆雷针、击龍枪(战斗街&修雷德城)。<BR>
大型弩弹、大炮弹、飞空爆弹/飞空爆弹G伤害不受睡眠状态影响。<BR>
据此推测睡眠3倍伤害可能限定为“静态伤害来源”具体情况仍需进一步研究。<BR>
<BR>
2024/03/15 追记)<BR><BR>
进一步测试发现状态追加倍率可能因怪物而异,例如一角龙在麻痹测试中未检测到状态追加倍率……<BR>
对所有怪物进行状态追加倍率测试可能较为困难……<BR>
<BR>
2024/03/16 追记)<BR><BR>
</TD>
</TR>
</TBODY>
</TABLE>
<BR>
<BR>
Last update : 2012/03/17<BR>
<BR>
<BR>
<BR>
<BR>
</BODY>
</HTML>