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549992de2e
@ -298,7 +298,6 @@ ShowLinks(1, 17);
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<TD class="tb-cell1" rowspan="5">防御性能</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响防御怪物攻击时,由应对攻击造成的效果。<BR>
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通常情况下,威力值根据可防御的近战武器种类有如下的动作影响。<BR>
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此外,大剑的防御动作影响锋利度消耗量:微后退1点,小收招2点,大后退10点。<BR>
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<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb1">
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<TBODY>
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<TR>
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@ -315,8 +314,8 @@ ShowLinks(1, 17);
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</TR>
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<TR>
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<TD class="tb-cell1">大剑</TD>
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<TD class="tb-cell1">微后退</TD>
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<TD class="tb-cell1">小收招</TD>
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<TD class="tb-cell1">原地不动</TD>
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<TD class="tb-cell1">小后退</TD>
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<TD class="tb-cell1">大后退</TD>
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</TR>
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<TR>
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@ -327,7 +326,7 @@ ShowLinks(1, 17);
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</TR>
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</TBODY>
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</TABLE>
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<font color="red">此技能对重弩的盾防御没有效果。</font><BR>
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<font color="red">对重弩的盾没有效果。</font><BR>
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</TD>
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</TR>
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<TR>
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@ -938,9 +937,9 @@ ShowLinks(1, 17);
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:利刃</TD>
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<TD class="tb-cell1">锋利度消耗超过1点的场合,消耗的锋利度减半,如非整数则取整数部分计算<BR>
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包括:弹刀惩罚(2点,含强制取消弹刀动作的各种特殊武器动作)、<BR>
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大剑防御(小收招:2点,大后退:10点)、铳枪炮击(通常&扩散:3点,放射:4点,龙击炮:10点)</TD>
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<TD class="tb-cell1">锋利度消耗超过1点的场合,消耗的锋利度减半<BR>
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包括:弹刀惩罚(含取消弹刀动作的各种特殊武器动作)、<BR>
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大剑防御、铳枪炮击/龙击炮</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:钝刀</TD>
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@ -1300,7 +1299,7 @@ ShowLinks(1, 17);
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<BR>
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<BR>
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<BR>
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Last update : 2024/01/28<BR>
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Last update : 2024/01/27<BR>
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<BR>
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<BR>
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<BR>
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