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Author SHA1 Message Date
illuminatich
a7808d42eb Update skill.html 2023-08-31 20:50:32 +08:00
illuminatich
93ba91f3f8 Update skill.html 2023-08-31 20:40:18 +08:00

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@ -161,6 +161,28 @@ ShowLinks(1, 99);
<TD class="tb-cell1">-15以下恶魔的反覆无常</TD>
<TD class="tb-cell1">有1/2的概率加倍损坏的可能</TD>
</TR>
<TR>
<TD class="tb-cell2" rowspan="5">0016</TD>
<TD class="tb-cell1" rowspan="5">采取</TD>
<TD class="tb-cell1" colspan="2">影响采取・发掘2次以后每次的成功概率。<BR>
通常情况下次以后的采取・发掘成功率为27/32。</TD>
</TR>
<TR>
<TD class="tb-cell1" width="200">+10以上采取+1</TD>
<TD class="tb-cell1" width="450">次以后的采取・发掘成功率提高至29/32</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上采取+2</TD>
<TD class="tb-cell1">次以后的采取・发掘成功率提高至31/32</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下采取-1</TD>
<TD class="tb-cell1">次以后的采取・发掘成功率降低至23/32</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下采取-2</TD>
<TD class="tb-cell1">次以后的采取・发掘成功率降低至19/32</TD>
</TR>
<TR>
<TD class="tb-cell2" rowspan="6">001e</TD>
<TD class="tb-cell1" rowspan="6">耐暑</TD>
@ -187,29 +209,6 @@ ShowLinks(1, 99);
<TD class="tb-cell1">-20以下暑热倍加【大】</TD>
<TD class="tb-cell1">火山中每1秒、砂漠中每1.5秒发生体力减少</TD>
</TR>
<TR>
<TD class="tb-cell2" rowspan="5">0022</TD>
<TD class="tb-cell1" rowspan="5">采取</TD>
<TD class="tb-cell1" colspan="2">影响采取・发掘2次以后每次的成功概率。<BR>
通常情况下次以后的采取・发掘成功率为27/32。</TD>
</TR>
<TR>
<TD class="tb-cell1" width="200">+10以上采取+1</TD>
<TD class="tb-cell1" width="450">次以后的采取・发掘成功率提高至29/32</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上采取+2</TD>
<TD class="tb-cell1">次以后的采取・发掘成功率提高至31/32</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下采取-1</TD>
<TD class="tb-cell1">次以后的采取・发掘成功率降低至23/32</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下采取-2</TD>
<TD class="tb-cell1">次以后的采取・发掘成功率降低至19/32</TD>
</TR>
<TR>
<TD class="tb-cell2" rowspan="2">002f</TD>
<TD class="tb-cell1" rowspan="2">特殊攻击</TD>
@ -232,7 +231,37 @@ ShowLinks(1, 99);
<TD class="tb-cell1">+20以上回避性能+2</TD>
<TD class="tb-cell1">无敌时间延长至10/30秒</TD>
</TR>
<TR>
<TD class="tb-cell2" rowspan="4">0041</TD>
<TD class="tb-cell1" rowspan="4">底力</TD>
<TD class="tb-cell1" colspan="2" height="30">影响玩家体力低于最大值40%以下时攻击力・防御力的变化量。<BR>
通常情况下体力低于40%时攻击力没有变化防御力增加60。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上火场怪力+1</TD>
<TD class="tb-cell1">防御力增加量提高至90</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上火场怪力+2</TD>
<TD class="tb-cell1">攻击力提高至1.5倍 防御力增加量提高至90</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下焦虑</TD>
<TD class="tb-cell1">攻击力降低至0.7倍 防御力增加量降低至42</TD>
</TR>
<TR>
<TD class="tb-cell2" rowspan="3">0042</TD>
<TD class="tb-cell1" rowspan="3">效果持续</TD>
<TD class="tb-cell1" colspan="2" height="30">使用效果存在时间限制的消耗品(例如冷饮;笛系道具除外)时,影响效果的持续时间。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上道具使用强化</TD>
<TD class="tb-cell1">持续时间延长至1.5倍</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下道具使用弱化</TD>
<TD class="tb-cell1">持续时间缩短至0.662/3</TD>
</TR>
<TR>
<TD class="tb-cell2" rowspan="3">0043</TD>
<TD class="tb-cell1" rowspan="3">耐力</TD>
@ -268,38 +297,7 @@ ShowLinks(1, 99);
<TD class="tb-cell1">-15以下地形伤害增【大】</TD>
<TD class="tb-cell1">缩短至每4/30秒受到伤害</TD>
</TR>
<TR>
<TD class="tb-cell2" rowspan="4">0065</TD>
<TD class="tb-cell1" rowspan="4">底力</TD>
<TD class="tb-cell1" colspan="2" height="30">影响玩家体力低于最大值40%以下时攻击力・防御力的变化量。<BR>
通常情况下体力低于40%时攻击力没有变化防御力增加60。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上火场怪力+1</TD>
<TD class="tb-cell1">防御力增加量提高至90</TD>
</TR>
<TR>
<TD class="tb-cell1">+15以上火场怪力+2</TD>
<TD class="tb-cell1">攻击力提高至1.5倍 防御力增加量提高至90</TD>
</TR>
<TR>
<TD class="tb-cell1">-15以下焦虑</TD>
<TD class="tb-cell1">攻击力降低至0.7倍 防御力增加量降低至42</TD>
</TR>
<TR>
<TD class="tb-cell2" rowspan="3">0066</TD>
<TD class="tb-cell1" rowspan="3">效果持续</TD>
<TD class="tb-cell1" colspan="2" height="30">使用效果存在时间限制的消耗品(例如冷饮;笛系道具除外)时,影响效果的持续时间。</TD>
</TR>
<TR>
<TD class="tb-cell1">+10以上道具使用强化</TD>
<TD class="tb-cell1">持续时间延长至1.5倍</TD>
</TR>
<TR>
<TD class="tb-cell1">-10以下道具使用弱化</TD>
<TD class="tb-cell1">持续时间缩短至0.662/3</TD>
</TR>
</TBODY>
</TABLE>
<BR>