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update skill info
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@ -30,7 +30,7 @@ ShowLinks(0, 99);
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<TABLE border="0" width="894">
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<TBODY>
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<TR>
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<TD colspan="3" class="zb-cell0">● <B>武器倍率</B></TD>
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<TD id="0001" colspan="3" class="zb-cell0">● <B>武器倍率</B></TD>
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</TR>
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<TR>
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<TD width="250"></TD>
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@ -81,7 +81,7 @@ ShowLinks(0, 99);
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<TD class="tb-cell0"></TD>
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</TR>
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<TR>
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<TD colspan="3" class="zb-cell0">● <B>弾の威力</B></TD>
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<TD id="0002" colspan="3" class="zb-cell0">● <B>弾の威力</B></TD>
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</TR>
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<TR>
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<TD></TD>
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@ -422,7 +422,7 @@ ShowLinks(0, 99);
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<TD class="tb-cell0"></TD>
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</TR>
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<TR>
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<TD colspan="3" class="zb-cell0">● <B>弾のリロード速度</B></TD>
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<TD id="0003" colspan="3" class="zb-cell0">● <B>弾のリロード速度</B></TD>
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</TR>
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<TR>
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<TD></TD>
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@ -1057,7 +1057,7 @@ ShowLinks(0, 99);
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<TD class="tb-cell0"></TD>
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</TR>
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<TR>
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<TD colspan="3" class="zb-cell0">● <B>発射時の反动</B></TD>
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<TD id="0004" colspan="3" class="zb-cell0">● <B>発射時の反动</B></TD>
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</TR>
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<TR>
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<TD></TD>
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@ -1572,7 +1572,7 @@ ShowLinks(0, 99);
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<TD class="tb-cell0"></TD>
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</TR>
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<TR>
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<TD colspan="3" class="zb-cell0">● <B>飛距離による基本威力修正</B></TD>
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<TD id="0005" colspan="3" class="zb-cell0">● <B>飛距離による基本威力修正</B></TD>
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</TR>
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<TR>
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<TD></TD>
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@ -1613,7 +1613,7 @@ ShowLinks(0, 99);
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<TD class="tb-cell0"></TD>
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</TR>
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<TR>
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<TD colspan="3" class="zb-cell0">● <B>スキルによる基本威力・属性値修正</B></TD>
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<TD id="0006" colspan="3" class="zb-cell0">● <B>スキルによる基本威力・属性値修正</B></TD>
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</TR>
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<TR>
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<TD></TD>
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@ -1659,7 +1659,7 @@ ShowLinks(0, 99);
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<TD class="tb-cell0"></TD>
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</TR>
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<TR>
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<TD colspan="3" class="zb-cell0">● <B>会心率</B></TD>
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<TD id="0007" colspan="3" class="zb-cell0">● <B>会心率</B></TD>
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</TR>
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<TR>
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<TD></TD>
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@ -1681,7 +1681,7 @@ ShowLinks(0, 99);
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<TD class="tb-cell0"></TD>
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</TR>
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<TR>
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<TD colspan="3" class="zb-cell0">● <B>与える伤害の増大</B></TD>
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<TD id="0008" colspan="3" class="zb-cell0">● <B>与える伤害の増大</B></TD>
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</TR>
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<TR>
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<TD></TD>
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@ -1727,7 +1727,7 @@ ShowLinks(0, 99);
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<TD class="tb-cell0"></TD>
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</TR>
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<TR>
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<TD colspan="3" class="zb-cell0">● <B>肉质と全体防御率による伤害軽減</B></TD>
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<TD id="0009" colspan="3" class="zb-cell0">● <B>肉质と全体防御率による伤害軽減</B></TD>
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</TR>
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<TR>
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<TD></TD>
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@ -1755,7 +1755,7 @@ ShowLinks(0, 99);
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<TD class="tb-cell0"></TD>
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</TR>
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<TR>
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<TD colspan="3" class="zb-cell0">● <B>プレイヤーの攻击力アップ</B></TD>
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<TD id="0010" colspan="3" class="zb-cell0">● <B>プレイヤーの攻击力アップ</B></TD>
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</TR>
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<TR>
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<TD></TD>
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@ -26,8 +26,10 @@ ShowLinks(1, 9);
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</SCRIPT>
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<HR>
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<H3>技能一览</H3>
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<P><FONT size="-1">点击技能系统名,将跳转显示对应技能点数为正数值的防具・装饰品一览。 (各技能的效果请点击<A href="./skill.html">此处</A>查看)<BR>
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关于技能配装工具,请点击<A href="./sksimhelp.html">此处</A>进行查看。</FONT></P>
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<P><FONT size="-1">点击技能系统名,将跳转显示对应技能点数为正数值的防具・装饰品一览。 (各技能的效果请点击 <A href="./skill.html">此处</A> 查看)<BR>
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关于技能配装工具,请点击 <A href="./sksimhelp.html">此处</A> 进行查看。<BR>
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注:“以上”表示“大于或等于”,“以下”表示“小于或等于”</FONT></P>
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<FONT size="-1"><BR>
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</FONT>
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<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2" width="900">
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175
skill/skill.html
175
skill/skill.html
@ -33,6 +33,62 @@ ShowLinks(1, 99);
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<TD width="50" class="tb-th2">No.</TD>
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<TD width="120" class="tb-th2">技能系统名</TD>
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<TD class="tb-th2" colspan="2" width="660">内容</TD>
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<TR>
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<TD class="tb-cell2" rowspan="2">0003</TD>
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<TD class="tb-cell1" rowspan="2">搬运</TD>
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<TD class="tb-cell1" colspan="2">影响搬运能力。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1" width="200">+10以上:搬运达人</TD>
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<TD class="tb-cell1" width="450">提高搬运时的移动速度与安全下落高度</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="2">0032</TD>
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<TD class="tb-cell1" rowspan="2">爆弹强化</TD>
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<TD class="tb-cell1" colspan="2">影响玩家的爆弹系物品特性。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:炸弹客</TD>
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<TD class="tb-cell1">爆弹系物品伤害提升至1.5倍(各个玩家独立计算),<BR>
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其调合成功率变为100%(含音爆弹与爆药)</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="7">004c</TD>
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<TD class="tb-cell1" rowspan="7">冰耐性</TD>
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<TD class="tb-cell1" colspan="2">影响玩家的冰耐性。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:冰耐性+3</TD>
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<TD class="tb-cell1">提高3点冰耐性</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:冰耐性+5</TD>
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<TD class="tb-cell1">提高5点冰耐性</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+20以上:冰耐性+10</TD>
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<TD class="tb-cell1">提高10点冰耐性</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:冰耐性-3</TD>
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<TD class="tb-cell1">降低3点冰耐性</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-15以下:冰耐性-5</TD>
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<TD class="tb-cell1">降低5点冰耐性</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-20以下:冰耐性-10</TD>
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<TD class="tb-cell1">降低10点冰耐性</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="2">0048</TD>
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<TD class="tb-cell1" rowspan="2">剥取</TD>
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<TD class="tb-cell1" colspan="2">影响剥取次数。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:剥取名人</TD>
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<TD class="tb-cell1">所有可剥取场景增加1次剥取</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">0016</TD>
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通常情况下,2次以后的采取・发掘成功率为27/32。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1" width="200">+10以上:采取+1</TD>
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<TD class="tb-cell1" width="450">2次以后的采取・发掘成功率提高至29/32</TD>
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<TD class="tb-cell1">+10以上:采取+1</TD>
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<TD class="tb-cell1">2次以后的采取・发掘成功率提高至29/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:采取+2</TD>
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@ -56,6 +112,44 @@ ShowLinks(1, 99);
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<TD class="tb-cell1">-15以下:采取-2</TD>
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<TD class="tb-cell1">2次以后的采取・发掘成功率降低至19/32</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="2">0028</TD>
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<TD class="tb-cell1" rowspan="2">垂钓</TD>
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<TD class="tb-cell1" colspan="2">影响垂钓能力。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:垂钓名人</TD>
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<TD class="tb-cell1">提高咬饵概率并延长操作反应时间,降低垂钓难度</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="2">0022</TD>
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<TD class="tb-cell1" rowspan="2">弹调合</TD>
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<TD class="tb-cell1" colspan="2">影响调合弹药的能力。<BR>
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部分弹药调合生产时数量是随机的,该技能影响随机生产的数量。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:最大数弹生产</TD>
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<TD class="tb-cell1">调合子弹与瓶时必定生产最大可能数量</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="4">0012</TD>
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<TD class="tb-cell1" rowspan="4">达人</TD>
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<TD class="tb-cell1" colspan="2">影响产生会心一击的概率。<BR>
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注意:近战武器在青色与白色锋利度等级时存在额外的会心修正,参考 <A href="../bugu/sword.html">武器一览</A> 表格上方的说明。<BR>
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武器最终会心率=武器原始会心率+达人技能会心率+锋利度会心修正。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:心眼</TD>
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<TD class="tb-cell1">武器会心率提高5%</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:识破+1</TD>
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<TD class="tb-cell1">武器会心率提高10%,消除弹刀惩罚(不弹刀&不消耗额外锋利度)</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+25以上:识破+2</TD>
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<TD class="tb-cell1">武器会心率提高15%,消除弹刀惩罚(不弹刀&不消耗额外锋利度)</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="4">0041</TD>
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<TD class="tb-cell1" rowspan="4">底力</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:火场怪力+2</TD>
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<TD class="tb-cell1">攻击力提高至1.5倍 防御力增加量提高至90</TD>
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<TD class="tb-cell1">攻击力提高至1.5倍,防御力增加量提高至90</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-15以下:焦虑</TD>
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<TD class="tb-cell1">攻击力降低至0.7倍 防御力增加量降低至42</TD>
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<TD class="tb-cell1">攻击力降低至0.7倍,防御力增加量降低至42</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="3">0023</TD>
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<TD class="tb-cell1" rowspan="3">地图</TD>
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<TD class="tb-cell1" colspan="2">影响任务中小地图显示功能。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:地图常备</TD>
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<TD class="tb-cell1">未持有地图时也可显示小地图</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:地图无效</TD>
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<TD class="tb-cell1">持有地图时也不能显示小地图</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="5">0049</TD>
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<TD class="tb-cell1">-15以下:地形伤害增【大】</TD>
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<TD class="tb-cell1">缩短至每4/30秒受到伤害</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="4">002e</TD>
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<TD class="tb-cell1" rowspan="4">毒</TD>
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<TD class="tb-cell1" colspan="2">影响玩家对毒效果(紫色)的反应。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:毒半减</TD>
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<TD class="tb-cell1">中毒状态造成的体力降低速度减半</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:毒无效</TD>
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<TD class="tb-cell1">不会进入中毒状态</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:毒倍加</TD>
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<TD class="tb-cell1">中毒状态造成的体力降低速度加倍</TD>
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</TR>
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<TR>
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<TD class="tb-cell2" rowspan="3">0034</TD>
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<TD class="tb-cell1" rowspan="3">反动</TD>
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<TD class="tb-cell1" colspan="2">影响弩射击时的反动(后坐力)大小。<BR>
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反动相关信息详情参考 <A href="../platk_gun.html#0004">对怪物的攻击 【枪弩编】 # 发射时的反动</A> 。</TD>
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</TR>
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||||
<TR>
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<TD class="tb-cell1">+10以上:反动轻减+1</TD>
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||||
<TD class="tb-cell1">反动值降低2</TD>
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</TR>
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||||
<TR>
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||||
<TD class="tb-cell1">+15以上:反动轻减+2</TD>
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||||
<TD class="tb-cell1">反动值降低4</TD>
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||||
</TR>
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||||
<TR>
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||||
<TD class="tb-cell2" rowspan="5">000e</TD>
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||||
<TD class="tb-cell1" rowspan="5">反覆无常</TD>
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<TD class="tb-cell1">-15以下:恶魔的反覆无常</TD>
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||||
<TD class="tb-cell1">有1/2的概率加倍损坏的可能</TD>
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||||
</TR>
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<TR>
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<TD class="tb-cell2" rowspan="7">0038</TD>
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<TD class="tb-cell1" rowspan="7">防御</TD>
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||||
<TD class="tb-cell1" colspan="2">影响玩家的防御力。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:防御+20</TD>
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<TD class="tb-cell1">提高20点防御力</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+15以上:防御+30</TD>
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||||
<TD class="tb-cell1">提高30点防御力</TD>
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</TR>
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<TR>
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||||
<TD class="tb-cell1">+20以上:防御+40</TD>
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||||
<TD class="tb-cell1">提高40点防御力</TD>
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||||
</TR>
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<TR>
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||||
<TD class="tb-cell1">-10以下:防御-20</TD>
|
||||
<TD class="tb-cell1">降低20点防御力</TD>
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||||
</TR>
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||||
<TR>
|
||||
<TD class="tb-cell1">-15以下:防御-30</TD>
|
||||
<TD class="tb-cell1">降低30点防御力</TD>
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||||
</TR>
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||||
<TR>
|
||||
<TD class="tb-cell1">-20以下:防御-40</TD>
|
||||
<TD class="tb-cell1">降低40点防御力</TD>
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||||
</TR>
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||||
<TR>
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<TD class="tb-cell2" rowspan="5">0005</TD>
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<TD class="tb-cell1" rowspan="5">防御性能</TD>
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