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Update skill.html
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@ -314,8 +314,8 @@ ShowLinks(1, 17);
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</TR>
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<TR>
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<TD class="tb-cell1">大剑</TD>
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<TD class="tb-cell1">原地不动</TD>
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<TD class="tb-cell1">小后退</TD>
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<TD class="tb-cell1">微后退</TD>
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<TD class="tb-cell1">小收招</TD>
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<TD class="tb-cell1">大后退</TD>
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</TR>
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<TR>
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@ -937,9 +937,9 @@ ShowLinks(1, 17);
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:利刃</TD>
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<TD class="tb-cell1">锋利度消耗超过1点的场合,消耗的锋利度减半<BR>
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包括:弹刀惩罚(含取消弹刀动作的各种特殊武器动作)、<BR>
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大剑防御、铳枪炮击/龙击炮</TD>
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<TD class="tb-cell1">锋利度消耗超过1点的场合,消耗的锋利度减半,如非整数则取整数部分计算<BR>
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包括:弹刀惩罚(2点,含强制取消弹刀动作的各种特殊武器动作)、<BR>
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大剑防御(小收招:2点,大后退:10点)、铳枪炮击(通常&扩散:3点,放射:4点,龙击炮:10点)</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:钝刀</TD>
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