2022-10-25 12:06:29 +08:00
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//************************************************************
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2022-10-18 11:41:58 +08:00
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//************************************************************
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//************************************************************
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//************************************************************
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mapHtml = new Array(10);
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mapHtml[0] = "mitsu";
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mapHtml[1] = "saba";
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mapHtml[2] = "numa";
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mapHtml[3] = "yuki";
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mapHtml[4] = "kaza";
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mapHtml[5] = "mori";
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mapHtml[6] = "tou1";
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mapHtml[7] = "tou2";
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mapHtml[8] = "sent";
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mapHtml[9] = "tori";
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mapName = new Array(10);
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mapName[0] = "密林";
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mapName[1] = "砂漠";
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mapName[2] = "沼地";
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mapName[3] = "雪山";
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mapName[4] = "火山";
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mapName[5] = "森丘";
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mapName[6] = "塔(1)";
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mapName[7] = "塔(2)";
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2022-10-31 12:30:13 +08:00
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mapName[8] = "战斗街";
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2022-10-18 11:41:58 +08:00
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mapName[9] = "砦";
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monsName = new Array(74);
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2022-10-31 12:30:13 +08:00
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monsName[1] = "雌火龙";
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monsName[2] = "黑龍";
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monsName[3] = "精灵鹿";
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monsName[4] = "苔猪";
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monsName[5] = "大野猪";
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monsName[6] = "大怪鸟";
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monsName[7] = "老山龍";
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monsName[8] = "砂龙王";
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monsName[9] = "白猫";
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monsName[10] = "山菜爷";
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monsName[11] = "雄火龙";
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monsName[12] = "食草龙";
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monsName[13] = "黄速龙";
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monsName[14] = "角龙";
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monsName[15] = "电龙";
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monsName[16] = "蓝速龙";
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monsName[17] = "铠龙";
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monsName[18] = "推车";
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monsName[19] = "巨蜂";
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monsName[20] = "毒怪鸟";
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monsName[21] = "水龙";
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monsName[22] = "岩龙";
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monsName[23] = "黑猫";
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monsName[24] = "爬虫";
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monsName[25] = "背甲龙";
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monsName[26] = "一角龙";
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monsName[27] = "蓝速龙王";
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monsName[28] = "黄速龙王";
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monsName[29] = "岩石";
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monsName[30] = "红速龙";
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monsName[31] = "红速龙王";
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monsName[32] = "小猪";
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monsName[33] = "麒麟";
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monsName[34] = "砂龙";
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monsName[35] = "白速龙";
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monsName[36] = "红黑龍";
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monsName[37] = "雌火龙【亚种】";
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monsName[38] = "大怪鸟【亚种】";
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monsName[39] = "毒怪鸟【亚种】";
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monsName[40] = "黑狼鸟";
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monsName[41] = "雄火龙【稀少种】";
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monsName[42] = "雌火龙【稀少种】";
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monsName[43] = "角龙【亚种】";
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monsName[44] = "一角龙【亚种】";
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monsName[45] = "电龙【亚种】";
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monsName[46] = "水龙【亚种】";
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monsName[47] = "铠龙【亚种】";
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monsName[48] = "大名盾蟹";
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monsName[49] = "雄火龙【亚种】";
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monsName[50] = "岩山龍";
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monsName[51] = "雪狮子王";
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monsName[52] = "桃毛兽王";
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monsName[53] = "金狮子";
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monsName[54] = "钢龍";
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monsName[55] = "砦蟹";
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2022-10-18 11:41:58 +08:00
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monsName[56] = "大雷光虫";
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2022-10-31 12:30:13 +08:00
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monsName[57] = "奇面族";
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monsName[58] = "浮岳龍";
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monsName[59] = "霞龍";
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monsName[60] = "锈钢龍";
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monsName[61] = "雪狮子";
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monsName[62] = "桃毛兽";
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monsName[63] = "蛇龙";
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monsName[64] = "炎妃龍";
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monsName[65] = "炎王龍";
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monsName[66] = "盾蟹";
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monsName[67] = "将军镰蟹";
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monsName[68] = "大野猪王";
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monsName[69] = "雪山鹿";
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monsName[70] = "波波";
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monsName[71] = "祖龍";
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monsName[72] = "浮岳龍";
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monsName[73] = "镰蟹";
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2022-10-18 11:41:58 +08:00
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hoshuName = new Array(6);
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hoshuName[0] = "<B>確定報酬</B>";
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hoshuName[1] = "基本報酬";
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hoshuName[2] = "捕獲追加報酬";
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hoshuName[3] = "捕獲追加報酬";
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hoshuName[4] = "サブA達成報酬";
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hoshuName[5] = "サブB達成報酬";
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shopName = new Array(16);
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shopName[0] = "ジャンボ村の雑貨屋";
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shopName[1] = "ジャンボ村の調合屋";
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shopName[2] = "ジャンボ村に来る行商ばあさん(1)";
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shopName[3] = "ジャンボ村に来る行商ばあさん(2)";
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shopName[4] = "ジャンボ村の工房";
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shopName[5] = "ジャンボ村の食材屋";
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shopName[6] = "ジャンボ村の道具屋";
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shopName[7] = "ココット村の行商の青年";
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shopName[8] = "ココット村の雑貨屋";
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shopName[9] = "街門の気ままな雑貨商";
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shopName[10] = "街の雑貨屋";
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shopName[11] = "街の食材屋";
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shopName[12] = "街の調合屋";
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shopName[13] = "街の道具屋";
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shopName[14] = "街のアリーナの雑貨屋";
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shopName[15] = "街の大老殿の雑貨屋";
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//******************************************************
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bukiName = new Array(11);
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bukiName[0] = "大剣";
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bukiName[1] = "ヘビィボウガン";
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bukiName[2] = "ハンマー";
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bukiName[3] = "ランス";
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bukiName[4] = "片手剣";
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bukiName[5] = "ライトボウガン";
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bukiName[6] = "双剣";
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bukiName[7] = "太刀";
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bukiName[8] = "狩猟笛";
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bukiName[9] = "ガンランス";
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bukiName[10] = "弓";
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bukiHtml = new Array(11);
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bukiHtml[0] = "sword.html";
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bukiHtml[1] = "heavy.html";
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bukiHtml[2] = "hammer.html";
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bukiHtml[3] = "lance.html";
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bukiHtml[4] = "blade.html";
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bukiHtml[5] = "light.html";
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bukiHtml[6] = "twin.html";
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bukiHtml[7] = "tachi.html";
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bukiHtml[8] = "shuryou.html";
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bukiHtml[9] = "gunlance.html";
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bukiHtml[10] = "yumi.html";
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// 防具の場合,防具の種類 2:頭 3:胴 4:腕 5:腰 0:脚
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boguName = new Array(6);
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boguName[0] = "脚装備";
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boguName[2] = "頭装備";
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boguName[3] = "胴装備";
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boguName[4] = "腕装備";
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boguName[5] = "腰装備";
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boguHtml = new Array(6);
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boguHtml[0] = "foot.html";
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boguHtml[2] = "head.html";
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boguHtml[3] = "armor.html";
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boguHtml[4] = "arm.html";
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boguHtml[5] = "waist.html";
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//****************************************************************
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function ShowItemDetail()
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{
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icode = document.location.search.substring(1);
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//アイテムコード
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if (icode == "") return;
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no = Number("0x"+icode);
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if (no < 0x0001 || no > 0x0398) return;
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html = "";
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if (no == 0x0001) {
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html += "<";
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} else {
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html += "<A href=\"items.html?" + SubHexNumber(no) + "\"><</A>";
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}
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html += icode.toUpperCase();
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if (no == 0x0398) {
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html += ">";
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} else {
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html += "<A href=\"items.html?" + AddHexNumber(no) + "\">></A>";
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}
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hitemcode.innerHTML = html;
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//アイテム名
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hitemname.innerHTML = itemname[no];
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//個数,レア,買値,売値
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data = itemspec[no];
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if (data.substring(0,3) == 255) {
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hitemkosu.innerHTML = "∞";
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} else {
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hitemkosu.innerHTML = Number(data.substring(0,3));
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}
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hitemrare.innerHTML = data.substring(3,4);
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if (Number(data.substring(4,9)) >= 0) {
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hitemkaiz.innerHTML = Number(data.substring(4,9)) + "z";
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}
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hitemuriz.innerHTML = Number(data.substring(9,14)) + "z";
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//説明文
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hitemdesc.innerHTML = itemdesc[no];
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if (no > 0x031d) return;
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//****************************************************************
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2022-10-25 12:06:29 +08:00
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//采取
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2022-10-18 11:41:58 +08:00
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hitemsaishu0.innerHTML = FormatSaishu(itemsaishu0[no], 0);
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hitemsaishu1.innerHTML = FormatSaishu(itemsaishu1[no], 0);
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hitemsaishu2.innerHTML = FormatSaishu(itemsaishu2[no], 0);
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hitemsaishu3.innerHTML = FormatSaishu(itemsaishu3[no], 1);
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hitemsaishu4.innerHTML = FormatSaishu(itemsaishu4[no], 1);
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hitemsaishu5.innerHTML = FormatSaishu(itemsaishu5[no], 1);
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//****************************************************************
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2022-10-25 12:06:29 +08:00
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//剥取
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2022-10-18 11:41:58 +08:00
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hitemhagi0.innerHTML = FormatHagi(itemhagi0[no]);
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hitemhagi1.innerHTML = FormatHagi(itemhagi1[no]);
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//****************************************************************
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//報酬
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hitemhoshu0.innerHTML = FormatHoushu(itemhoshu0[no]);
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hitemhoshu1.innerHTML = FormatHoushu(itemhoshu1[no]);
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//****************************************************************
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//調合・その他
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// 0-0: 識別子 M:2種調合 X:3種調合
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// J:爺さん K:マカ壷
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// S:ただの文字列 1-3:文字列の長さ 4-:文字列
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2022-10-25 12:06:29 +08:00
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// G:(ドス)贪吃金枪鱼食べた結果出現するか
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2022-10-18 11:41:58 +08:00
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data = itemchogo[no];
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html = "";
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ic = 0;
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while (ic < data.length) {
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if (ic > 0) html += "<BR>";
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yflag = data.substring(ic,ic+1);
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if (yflag == "M") {
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html += FormatItemName(data.substring(ic+1,ic+4)) + " と ";
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html += FormatItemName(data.substring(ic+4,ic+7)) + " を2種調合";
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html += " (成功率" + Number(data.substring(ic+7,ic+10)) + "%)";
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if (data.substring(ic+10,ic+11) == 1) html += " 【錬金】";
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ic = ic + 11;
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} else if (yflag == "X") {
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html += FormatItemName(data.substring(ic+1,ic+4)) + " と ";
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html += FormatItemName(data.substring(ic+4,ic+7)) + " と ";
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html += FormatItemName(data.substring(ic+7,ic+10)) + " を3種調合";
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html += " (成功率" + Number(data.substring(ic+10,ic+13)) + "%)";
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if (data.substring(ic+13,ic+14) == 1) html += " 【錬金】";
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ic = ic + 14;
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} else if (yflag == "J") {
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kind = data.substring(ic+1,ic+2); //爺さんの場所
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if (kind == 9) {
|
|
|
|
|
html += "どこの爺さんでも ";
|
|
|
|
|
html += FormatItemName(data.substring(ic+2,ic+5));
|
|
|
|
|
numb = data.substring(ic+5,ic+7);
|
|
|
|
|
if (numb > 1) html += "×" + numb;
|
|
|
|
|
html += " を渡すと貰える";
|
|
|
|
|
} else {
|
|
|
|
|
html += mapName[kind] + "の爺さんに ";
|
|
|
|
|
html += FormatItemName(data.substring(ic+2,ic+5));
|
|
|
|
|
html += " を渡すと貰えることがある";
|
|
|
|
|
}
|
|
|
|
|
ic = ic + 7;
|
|
|
|
|
|
|
|
|
|
} else if (yflag == "K") {
|
|
|
|
|
html += FormatItemName(data.substring(ic+1,ic+4));
|
|
|
|
|
html += " を";
|
|
|
|
|
html += "<A href=\"../makalist.html#" + FixData(data.substring(ic+4,ic+6), 4) + "\">";
|
|
|
|
|
html += "一定時間埋めておく</A>と入手";
|
|
|
|
|
ic = ic + 6;
|
|
|
|
|
|
|
|
|
|
} else if (yflag == "S") {
|
|
|
|
|
numb = Number(data.substring(ic+1,ic+4)); //文字列の長さ
|
|
|
|
|
html += data.substring(ic+4, ic+4+numb);
|
|
|
|
|
ic = ic + 4 + numb;
|
|
|
|
|
|
|
|
|
|
} else if (yflag == "G") {
|
|
|
|
|
html += FormatItemName(data.substring(ic+1,ic+4));
|
2022-10-25 12:06:29 +08:00
|
|
|
|
html += " を食べて体力が回复しなかった場合、";
|
2022-10-18 11:41:58 +08:00
|
|
|
|
html += Number(data.substring(ic+4,ic+7)) + "%の確率で入手";
|
|
|
|
|
ic = ic + 7;
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
alert("Illegal identification code");
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
hitemchogo.innerHTML = html;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//****************************************************************
|
|
|
|
|
//購入
|
|
|
|
|
// 0-1: 購入場所番号
|
|
|
|
|
//
|
|
|
|
|
data = itemkonyu[no];
|
|
|
|
|
html = "";
|
|
|
|
|
for (ic=0; ic<data.length; ic+=2) {
|
|
|
|
|
shopNo = Number(data.substring(ic,ic+2));
|
|
|
|
|
if (ic > 0) html += "<BR>";
|
|
|
|
|
html += shopName[shopNo] + " から購入";
|
|
|
|
|
}
|
|
|
|
|
hitemkonyu.innerHTML = html;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//****************************************************************
|
|
|
|
|
//武具への用途
|
|
|
|
|
// 0-0:フラグ W:武器 B:防具 S:装飾品
|
|
|
|
|
// 1-1:武器の場合,武器の種類 0:大剣 2:ハンマー 3:ランス 4:片手件 6:双剣 7:太刀 8:狩猟笛 9:ガンランス
|
|
|
|
|
// 1:ヘヴィボウガン 5:ライトボウガン A:弓
|
|
|
|
|
// 防具の場合,防具の種類 2:頭 3:胴 4:腕 5:腰 0:脚
|
|
|
|
|
// 装飾品の場合未使用
|
|
|
|
|
// 2-4:武器/防具/装飾品No.
|
|
|
|
|
// 5-5:用途フラグ 0:生産 1:強化 2-7:レベルアップ
|
|
|
|
|
// 6-7:必要個数
|
|
|
|
|
//以後は強化の場合のみで強化元データ
|
|
|
|
|
// 8-8:武器の種類/防具の種類
|
|
|
|
|
// 9-11:武器/防具No.
|
|
|
|
|
//****************************************************************
|
|
|
|
|
data = itemyoto0[no];
|
|
|
|
|
html = "";
|
|
|
|
|
ic = 0;
|
|
|
|
|
while (ic < data.length) {
|
|
|
|
|
yflag = data.substring(ic+5,ic+6); //用途フラグ
|
|
|
|
|
//武器の場合
|
|
|
|
|
if (data.substring(ic,ic+1) == "W") {
|
|
|
|
|
if (yflag == 1) {
|
|
|
|
|
html += FormatBukiName(data.substring(ic+8,ic+12));
|
|
|
|
|
html += " から ";
|
|
|
|
|
}
|
|
|
|
|
html += FormatBukiName(data.substring(ic+1,ic+5));
|
|
|
|
|
if (yflag == 0) {
|
|
|
|
|
html += " の生産に必要";
|
|
|
|
|
} else if (yflag == 1) {
|
|
|
|
|
html += " への強化に必要";
|
|
|
|
|
}
|
|
|
|
|
html += " (" + Number(data.substring(ic+6,ic+8)) + "個)<BR>";
|
|
|
|
|
|
|
|
|
|
//防具の場合
|
|
|
|
|
} else if (data.substring(ic,ic+1) == "B") {
|
|
|
|
|
kind = Number(data.substring(ic+1,ic+2));
|
|
|
|
|
html += boguName[kind] + " ";
|
|
|
|
|
if (yflag == 1) {
|
|
|
|
|
html += FormatBoguName(data.substring(ic+8,ic+12));
|
|
|
|
|
html += " から ";
|
|
|
|
|
}
|
|
|
|
|
html += FormatBoguName(data.substring(ic+1,ic+5));
|
|
|
|
|
if (yflag == 0) {
|
|
|
|
|
html += " の生産に必要";
|
|
|
|
|
} else if (yflag == 1) {
|
|
|
|
|
html += " への強化に必要";
|
|
|
|
|
} else if (yflag >= 2) {
|
|
|
|
|
html += " レベル" + yflag + " へのレベルアップに必要";
|
|
|
|
|
}
|
|
|
|
|
html += " (" + Number(data.substring(ic+6,ic+8)) + "個)<BR>";
|
|
|
|
|
|
|
|
|
|
//装飾品の場合
|
|
|
|
|
} else if (data.substring(ic,ic+1) == "S") {
|
|
|
|
|
html += FormatSoshName(data.substring(ic+1,ic+5));
|
|
|
|
|
html += " の生産に必要";
|
|
|
|
|
html += " (" + Number(data.substring(ic+6,ic+8)) + "個)<BR>";
|
|
|
|
|
}
|
|
|
|
|
//次のデータ
|
|
|
|
|
if (yflag == 1) {
|
|
|
|
|
ic = ic + 12;
|
|
|
|
|
} else {
|
|
|
|
|
ic = ic + 8;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
hitemyoto0.innerHTML = html;
|
|
|
|
|
|
|
|
|
|
//****************************************************************
|
|
|
|
|
//その他の用途
|
|
|
|
|
// 0-0: 識別子 M:2種調合 X:3種調合
|
|
|
|
|
// J:爺さん
|
|
|
|
|
// S:ただの文字列 1-3:文字列の長さ 4-:文字列
|
2022-10-25 12:06:29 +08:00
|
|
|
|
// G:(ドス)贪吃金枪鱼食べた結果出現するアイテム
|
2022-10-18 11:41:58 +08:00
|
|
|
|
|
|
|
|
|
data = itemyoto1[no];
|
|
|
|
|
html = "";
|
|
|
|
|
ic = 0;
|
|
|
|
|
while (ic < data.length) {
|
|
|
|
|
if (ic > 0) html += "<BR>";
|
|
|
|
|
yflag = data.substring(ic,ic+1); //識別子
|
|
|
|
|
if (yflag == "J") {
|
|
|
|
|
kind = data.substring(ic+1,ic+2); //爺さんの場所
|
|
|
|
|
if (kind == 9) {
|
|
|
|
|
html += "どこの爺さんでも、";
|
|
|
|
|
numb = Number(data.substring(ic+2,ic+4));
|
|
|
|
|
if (numb > 1) html += numb + "個";
|
|
|
|
|
html += "渡すと ";
|
|
|
|
|
html += FormatItemName(data.substring(ic+4,ic+7));
|
|
|
|
|
html += " が貰える";
|
|
|
|
|
} else {
|
|
|
|
|
html += mapName[kind] + "の爺さんに渡すと ";
|
|
|
|
|
html += FormatItemName(data.substring(ic+4,ic+7));
|
|
|
|
|
numb = data.substring(ic+7,ic+10);
|
|
|
|
|
if (numb > 0) html += " か " + FormatItemName(numb);
|
|
|
|
|
numb = data.substring(ic+10,ic+13);
|
|
|
|
|
if (numb > 0) html += " か " + FormatItemName(numb);
|
|
|
|
|
numb = data.substring(ic+13,ic+16);
|
|
|
|
|
if (numb > 0) html += " か " + FormatItemName(numb);
|
|
|
|
|
html += " が貰える";
|
|
|
|
|
}
|
|
|
|
|
ic = ic + 16;
|
|
|
|
|
|
|
|
|
|
} else if (yflag == "M") { //2種調合に使える
|
|
|
|
|
html += FormatItemName(data.substring(ic+8,ic+11));
|
|
|
|
|
html += " と2種調合すれば ";
|
|
|
|
|
html += FormatItemName(data.substring(ic+1,ic+4));
|
|
|
|
|
html += " が作れる (成功率";
|
|
|
|
|
html += Number(data.substring(ic+4,ic+7)) + "%)";
|
|
|
|
|
if (data.substring(ic+7,ic+8) == 1) html += " 【錬金】";
|
|
|
|
|
ic = ic + 11;
|
|
|
|
|
|
|
|
|
|
} else if (yflag == "X") { //3種調合に使える
|
|
|
|
|
html += FormatItemName(data.substring(ic+8,ic+11));
|
|
|
|
|
html += " と ";
|
|
|
|
|
html += FormatItemName(data.substring(ic+11,ic+14));
|
|
|
|
|
html += " とで3種調合すれば ";
|
|
|
|
|
html += FormatItemName(data.substring(ic+1,ic+4));
|
|
|
|
|
html += " が作れる (成功率";
|
|
|
|
|
html += Number(data.substring(ic+4,ic+7)) + "%)";
|
|
|
|
|
if (data.substring(ic+7,ic+8) == 1) html += " 【錬金】";
|
|
|
|
|
ic = ic + 14;
|
|
|
|
|
|
|
|
|
|
} else if (yflag == "K") { //塊系が何になるか
|
|
|
|
|
html += "武具屋で生産すると、";
|
|
|
|
|
html += Number(data.substring(ic+5,ic+7)) + "%の確率で ";
|
|
|
|
|
html += FormatBukiName(data.substring(ic+1,ic+5));
|
|
|
|
|
html += " になる";
|
|
|
|
|
ic = ic + 7;
|
|
|
|
|
|
2022-10-25 12:06:29 +08:00
|
|
|
|
} else if (yflag == "G") { //(ドス)贪吃金枪鱼食べた結果出現するアイテム
|
|
|
|
|
html += "食べて体力が回复しなかった場合、";
|
2022-10-18 11:41:58 +08:00
|
|
|
|
html += Number(data.substring(ic+1,ic+4)) + "%の確率で ";
|
|
|
|
|
html += FormatItemName(data.substring(ic+4,ic+7));
|
|
|
|
|
html += " が出現";
|
|
|
|
|
ic = ic + 7;
|
|
|
|
|
|
|
|
|
|
} else if (yflag == "S") {
|
|
|
|
|
numb = Number(data.substring(ic+1,ic+4)); //文字列の長さ
|
|
|
|
|
html += data.substring(ic+4, ic+4+numb);
|
|
|
|
|
ic = ic + 4 + numb;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
hitemyoto1.innerHTML = html;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//---------------------------------
|
|
|
|
|
function FormatItemName(tdata)
|
|
|
|
|
{
|
|
|
|
|
thtml = "";
|
|
|
|
|
tbno = Number(tdata);
|
|
|
|
|
if (tbno == 0) {
|
|
|
|
|
thtml += "何かアイテム";
|
|
|
|
|
} else {
|
|
|
|
|
thtml += "<A href=\"items.html?" + Fix16Data(tbno,4).toLowerCase() + "\" target=\"_blank\">";
|
|
|
|
|
thtml += itemname[tbno] + "</A>";
|
|
|
|
|
}
|
|
|
|
|
return thtml;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//---------------------------------
|
|
|
|
|
function FormatBukiName(tdata)
|
|
|
|
|
{
|
|
|
|
|
thtml = "";
|
|
|
|
|
tkind = Number("0x"+tdata.substring(0,1));
|
|
|
|
|
thtml += bukiName[tkind] + " ";
|
|
|
|
|
tbno = Number(tdata.substring(1,4));
|
|
|
|
|
thtml += "<A href=\"../bugu/" + bukiHtml[tkind] + "#" + FixData(tbno, 4) + "\">";
|
|
|
|
|
if (tkind == 1 || tkind == 5 || tkind == 10) {
|
|
|
|
|
thtml += gunname[tbno] + "</A>";
|
|
|
|
|
} else {
|
|
|
|
|
thtml += kenname[tbno] + "</A>";
|
|
|
|
|
}
|
|
|
|
|
return thtml;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//---------------------------------
|
|
|
|
|
function FormatBoguName(tdata)
|
|
|
|
|
{
|
|
|
|
|
thtml = "";
|
|
|
|
|
tkind = Number("0x"+tdata.substring(0,1));
|
|
|
|
|
tbno = Number(tdata.substring(1,4));
|
|
|
|
|
thtml += "<A href=\"../bugu/";
|
|
|
|
|
thtml += boguHtml[tkind];
|
|
|
|
|
thtml += "#" + FixData(tbno, 4) + "\">";
|
|
|
|
|
if (tkind == 0) {
|
|
|
|
|
thtml += footname[tbno];
|
|
|
|
|
} else if (tkind == 2) {
|
|
|
|
|
thtml += headname[tbno];
|
|
|
|
|
} else if (tkind == 3) {
|
|
|
|
|
thtml += armorname[tbno];
|
|
|
|
|
} else if (tkind == 4) {
|
|
|
|
|
thtml += armname[tbno];
|
|
|
|
|
} else if (tkind == 5) {
|
|
|
|
|
thtml += waistname[tbno];
|
|
|
|
|
}
|
|
|
|
|
thtml += "</A>";
|
|
|
|
|
return thtml;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//---------------------------------
|
|
|
|
|
function FormatSoshName(tdata)
|
|
|
|
|
{
|
|
|
|
|
thtml = "";
|
|
|
|
|
thtml += "装飾品 ";
|
|
|
|
|
tbno = Number(tdata.substring(1,4));
|
|
|
|
|
thtml += "<A href=\"../bugu/soushoku.html#" + FixData(tbno, 4) + "\">";
|
|
|
|
|
thtml += soshname[tbno] + "</A>";
|
|
|
|
|
return thtml;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//****************************************************************
|
2022-10-25 12:06:29 +08:00
|
|
|
|
// 采取発掘用のhtml構文生成
|
2022-10-18 11:41:58 +08:00
|
|
|
|
// 0-1: マップ番号
|
|
|
|
|
// 2-3: エリア番号 (00:BC 15:隠し)
|
|
|
|
|
// 4-5: ポイント番号
|
|
|
|
|
// 6-8: 昼の確率
|
|
|
|
|
// 9-11: 夜の確率
|
|
|
|
|
//****************************************************************
|
|
|
|
|
function FormatSaishu(tdata, tcla)
|
|
|
|
|
{
|
|
|
|
|
thtml = "";
|
|
|
|
|
for (ic=0; ic<tdata.length; ic+=12) {
|
|
|
|
|
mapNo = Number(tdata.substring(ic,ic+2));
|
|
|
|
|
areaNo = Number(tdata.substring(ic+2,ic+4));
|
|
|
|
|
ptsNo = Number(tdata.substring(ic+4,ic+6));
|
|
|
|
|
prob1 = Number(tdata.substring(ic+6,ic+9));
|
|
|
|
|
prob2 = Number(tdata.substring(ic+9,ic+12));
|
|
|
|
|
|
|
|
|
|
if (ic > 0) thtml += "<BR>";
|
|
|
|
|
thtml += "<A href=\"../stpickmap/";
|
|
|
|
|
thtml += mapHtml[mapNo];
|
|
|
|
|
if (tcla == 1) {
|
|
|
|
|
thtml += "h";
|
|
|
|
|
}
|
|
|
|
|
thtml += ".html#" + FixData(areaNo, 2) + "d\">";
|
|
|
|
|
thtml += mapName[mapNo];
|
|
|
|
|
if (areaNo == 0) {
|
|
|
|
|
thtml += " キャンプ地-" + ptsNo;
|
|
|
|
|
} else if (areaNo == 15) {
|
|
|
|
|
thtml += " 隠しエリア-" + ptsNo;
|
|
|
|
|
} else {
|
|
|
|
|
thtml += " エリア " + areaNo + "-" + ptsNo;
|
|
|
|
|
}
|
|
|
|
|
thtml += "</A>";
|
|
|
|
|
|
|
|
|
|
if (prob1 > 0) thtml += " 昼 " + prob1 + "%";
|
|
|
|
|
if (prob2 > 0) thtml += " 夜 " + prob2 + "%";
|
|
|
|
|
}
|
|
|
|
|
return thtml;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//****************************************************************
|
2022-10-25 12:06:29 +08:00
|
|
|
|
// 剥取用のhtml構文生成
|
|
|
|
|
// 0-1: 怪物コード
|
2022-10-18 11:41:58 +08:00
|
|
|
|
// 2-2: 種類(0:本体 1:尻尾 2:落し物 3:背中 4:(キング) 5:落し物 1 6:落し物 2 7:落し物 3)
|
|
|
|
|
// 3-5: 確率
|
|
|
|
|
//****************************************************************
|
|
|
|
|
function FormatHagi(tdata)
|
|
|
|
|
{
|
|
|
|
|
thtml = "";
|
|
|
|
|
for (ic=0; ic<tdata.length; ic+=6) {
|
|
|
|
|
monsNo = Number(tdata.substring(ic,ic+2));
|
|
|
|
|
kind = Number(tdata.substring(ic+2,ic+3));
|
|
|
|
|
prob = Number(tdata.substring(ic+3,ic+6));
|
|
|
|
|
|
|
|
|
|
if (ic > 0) thtml += "<BR>";
|
|
|
|
|
thtml += "<A href=\"../monslist/mons" + Fix16Data(monsNo, 2) + ".html\">";
|
|
|
|
|
thtml += monsName[monsNo] + "</A>";
|
|
|
|
|
|
|
|
|
|
if (kind == 0) {
|
2022-10-25 12:06:29 +08:00
|
|
|
|
thtml += " から剥取";
|
2022-10-18 11:41:58 +08:00
|
|
|
|
} else if (kind == 1) {
|
2022-10-25 12:06:29 +08:00
|
|
|
|
thtml += " の尻尾から剥取";
|
2022-10-18 11:41:58 +08:00
|
|
|
|
} else if (kind == 2) {
|
2022-10-25 12:06:29 +08:00
|
|
|
|
thtml += " の落し物を采取";
|
2022-10-18 11:41:58 +08:00
|
|
|
|
} else if (kind == 3) {
|
2022-10-25 12:06:29 +08:00
|
|
|
|
thtml += " の背中から剥取";
|
2022-10-18 11:41:58 +08:00
|
|
|
|
} else if (kind == 4) {
|
2022-10-25 12:06:29 +08:00
|
|
|
|
thtml += "(キング) から剥取";
|
2022-10-18 11:41:58 +08:00
|
|
|
|
} else if (kind == 5) {
|
2022-10-25 12:06:29 +08:00
|
|
|
|
thtml += " の落し物1を采取";
|
2022-10-18 11:41:58 +08:00
|
|
|
|
} else if (kind == 6) {
|
2022-10-25 12:06:29 +08:00
|
|
|
|
thtml += " の落し物2を采取";
|
2022-10-18 11:41:58 +08:00
|
|
|
|
} else if (kind == 7) {
|
2022-10-25 12:06:29 +08:00
|
|
|
|
thtml += " の落し物3を采取";
|
2022-10-18 11:41:58 +08:00
|
|
|
|
}
|
|
|
|
|
thtml += " (" + prob + "%)";
|
|
|
|
|
}
|
|
|
|
|
return thtml;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//****************************************************************
|
|
|
|
|
// クエスト報酬用のhtml構文生成
|
|
|
|
|
// 0-2:クエ一連番号
|
|
|
|
|
// 3-5:確率
|
|
|
|
|
// 6-8:報酬名文字列長さ
|
|
|
|
|
// 9- :報酬名
|
|
|
|
|
//****************************************************************
|
|
|
|
|
function FormatHoushu(tdata)
|
|
|
|
|
{
|
|
|
|
|
thtml = "";
|
|
|
|
|
ic = 0;
|
|
|
|
|
while (ic < tdata.length) {
|
|
|
|
|
if (ic > 0) thtml += "<BR>";
|
|
|
|
|
tqno = Number(tdata.substring(ic,ic+3));
|
|
|
|
|
prob = Number(tdata.substring(ic+3,ic+6));
|
|
|
|
|
seas = Number(tdata.substring(ic+6,ic+7)); //季節
|
|
|
|
|
numb = Number(tdata.substring(ic+7,ic+10)); //文字長さ
|
|
|
|
|
|
|
|
|
|
if (tqno < 500) { //通常のクエスト
|
|
|
|
|
tqnm = quename[tqno];
|
|
|
|
|
if (tqnm.charAt(0) == 0) {
|
|
|
|
|
thtml += "オフ☆";
|
|
|
|
|
} else {
|
|
|
|
|
thtml += "オン★";
|
|
|
|
|
}
|
|
|
|
|
thtml += tqnm.charAt(1) + " ";
|
|
|
|
|
|
|
|
|
|
thtml += "<IMG src=\"../images/season" + seas + "a.gif\" border=\"0\">" + " ";
|
|
|
|
|
|
|
|
|
|
thtml += "<A href=\"../";
|
|
|
|
|
if (tqnm.charAt(0) == 0) {
|
|
|
|
|
thtml += "off";
|
|
|
|
|
} else {
|
|
|
|
|
thtml += "on";
|
|
|
|
|
}
|
|
|
|
|
thtml += "quest/rem" + tqnm.charAt(1) + ".html#" + tqnm.substring(2,6) + "\">";
|
|
|
|
|
thtml += tqnm.substring(6) + "</A>" + " の ";
|
|
|
|
|
if (numb >= 900) {
|
|
|
|
|
thtml += hoshuName[numb-900];
|
|
|
|
|
numb = 0;
|
|
|
|
|
} else {
|
|
|
|
|
thtml += tdata.substring(ic+10,ic+10+numb);
|
|
|
|
|
}
|
|
|
|
|
thtml += " (" + prob + "%)";
|
|
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
tqnm = vquename[tqno-500];
|
2022-10-31 12:30:13 +08:00
|
|
|
|
thtml += "活动任务 ";
|
2022-10-18 11:41:58 +08:00
|
|
|
|
thtml += "<A href=\"../evquest/evrem" + FixData(tqno-500,2) + ".html\">";
|
|
|
|
|
thtml += tqnm + "</A>" + " の ";
|
|
|
|
|
if (numb >= 900) {
|
|
|
|
|
thtml += hoshuName[numb-900];
|
|
|
|
|
numb = 0;
|
|
|
|
|
} else {
|
|
|
|
|
thtml += tdata.substring(ic+10,ic+10+numb);
|
|
|
|
|
}
|
|
|
|
|
thtml += " (" + prob + "%)";
|
|
|
|
|
}
|
|
|
|
|
ic = ic + 10 + numb;
|
|
|
|
|
}
|
|
|
|
|
return thtml;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//****************************************************************
|
|
|
|
|
// %0?d で書式化
|
|
|
|
|
//****************************************************************
|
|
|
|
|
function FixData(numb, nc)
|
|
|
|
|
{
|
|
|
|
|
ttmp = "00000000" + numb;
|
|
|
|
|
tk = ttmp.length;
|
|
|
|
|
ttmp = ttmp.substring(tk-nc,tk);
|
|
|
|
|
return ttmp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//****************************************************************
|
|
|
|
|
// %0?x で書式化
|
|
|
|
|
//****************************************************************
|
|
|
|
|
function Fix16Data(numb, nc)
|
|
|
|
|
{
|
|
|
|
|
ttmp = "00000000"+numb.toString(16);
|
|
|
|
|
tk = ttmp.length;
|
|
|
|
|
ttmp = ttmp.substring(tk-nc, tk);
|
|
|
|
|
return ttmp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function AddHexNumber(numb)
|
|
|
|
|
{
|
|
|
|
|
ttmp = "0000"+(numb+1).toString(16);
|
|
|
|
|
tk = ttmp.length;
|
|
|
|
|
return ttmp.substring(tk-4,tk);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function SubHexNumber(numb)
|
|
|
|
|
{
|
|
|
|
|
ttmp = "0000"+(numb-1).toString(16);
|
|
|
|
|
tk = ttmp.length;
|
|
|
|
|
return ttmp.substring(tk-4,tk);
|
|
|
|
|
}
|
|
|
|
|
|