10 lines
254 B
C#
10 lines
254 B
C#
using UnityEditor;
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namespace CaoCao.Editor
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{
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public interface IBuildPipeline
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{
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IAssetBundleManifest BuildAssetBundles(string outputPath, AssetBundleBuild[] builds,
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BuildAssetBundleOptions options, BuildTarget target);
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}
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} |