14 lines
483 B
C#
14 lines
483 B
C#
using UnityEditor;
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namespace CaoCao.Editor
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{
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public class DefaultBuildPipeline : IBuildPipeline
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{
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public IAssetBundleManifest BuildAssetBundles(string outputPath, AssetBundleBuild[] builds,
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BuildAssetBundleOptions options, BuildTarget target)
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{
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var manifest = BuildPipeline.BuildAssetBundles(outputPath, builds, options, target);
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return manifest != null ? new DefaultAssetBundleManifest(manifest) : null;
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}
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}
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} |