TheInitialProject/Assets/CaoCao/Scripts/Editor/XAsset/Build/Pipeline/DefaultBuildPipeline.cs
2024-10-23 16:59:02 +08:00

14 lines
483 B
C#

using UnityEditor;
namespace CaoCao.Editor
{
public class DefaultBuildPipeline : IBuildPipeline
{
public IAssetBundleManifest BuildAssetBundles(string outputPath, AssetBundleBuild[] builds,
BuildAssetBundleOptions options, BuildTarget target)
{
var manifest = BuildPipeline.BuildAssetBundles(outputPath, builds, options, target);
return manifest != null ? new DefaultAssetBundleManifest(manifest) : null;
}
}
}