128 lines
4.4 KiB
C#
128 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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namespace CaoCao
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{
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/// <summary>
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/// 游戏框架入口。
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/// </summary>
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//[DoNotRenameAttribute]
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public static class FrameworkEntry
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{
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private static readonly GameLinkedList<GameModule> s_Modules = new GameLinkedList<GameModule>();
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/// <summary>
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/// 所有游戏框架模块轮询。
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/// </summary>
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/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
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/// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
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public static void Update(float elapseSeconds, float realElapseSeconds)
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{
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foreach (GameModule module in s_Modules)
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{
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module.Update(elapseSeconds, realElapseSeconds);
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}
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}
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/// <summary>
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/// 关闭并清理所有游戏框架模块。
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/// </summary>
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public static void Shutdown()
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{
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for (LinkedListNode<GameModule> current = s_Modules.Last; current != null; current = current.Previous)
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{
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current.Value.Shutdown();
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}
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s_Modules.Clear();
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ReferencePool.ClearAll();
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Utility.Marshal.FreeCachedHGlobal();
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CaoCaoLog.SetLogHelper(null);
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}
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/// <summary>
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/// 获取游戏框架模块。
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/// </summary>
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/// <typeparam name="T">要获取的游戏框架模块类型。</typeparam>
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/// <returns>要获取的游戏框架模块。</returns>
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/// <remarks>如果要获取的游戏框架模块不存在,则自动创建该游戏框架模块。</remarks>
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public static T GetModule<T>() where T : class
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{
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Type interfaceType = typeof(T);
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if (!interfaceType.IsInterface)
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{
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throw new GameException(Utility.Text.Format("You must get module by interface, but '{0}' is not.", interfaceType.FullName));
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}
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if (!interfaceType.FullName.StartsWith("CaoCao.", StringComparison.Ordinal))
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{
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throw new GameException(Utility.Text.Format("You must get a CaoCao module, but '{0}' is not.", interfaceType.FullName));
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}
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string moduleName = Utility.Text.Format("{0}.{1}", interfaceType.Namespace, interfaceType.Name.Substring(1));
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Type moduleType = Type.GetType(moduleName);
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if (moduleType == null)
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{
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throw new GameException(Utility.Text.Format("Can not find CaoCao module type '{0}'.", moduleName));
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}
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return GetModule(moduleType) as T;
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}
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/// <summary>
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/// 获取游戏框架模块。
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/// </summary>
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/// <param name="moduleType">要获取的游戏框架模块类型。</param>
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/// <returns>要获取的游戏框架模块。</returns>
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/// <remarks>如果要获取的游戏框架模块不存在,则自动创建该游戏框架模块。</remarks>
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private static GameModule GetModule(Type moduleType)
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{
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foreach (GameModule module in s_Modules)
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{
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if (module.GetType() == moduleType)
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{
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return module;
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}
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}
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return CreateModule(moduleType);
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}
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/// <summary>
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/// 创建游戏框架模块。
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/// </summary>
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/// <param name="moduleType">要创建的游戏框架模块类型。</param>
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/// <returns>要创建的游戏框架模块。</returns>
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private static GameModule CreateModule(Type moduleType)
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{
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GameModule module = (GameModule)Activator.CreateInstance(moduleType);
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if (module == null)
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{
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throw new GameException(Utility.Text.Format("Can not create module '{0}'.", moduleType.FullName));
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}
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LinkedListNode<GameModule> current = s_Modules.First;
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while (current != null)
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{
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if (module.Priority > current.Value.Priority)
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{
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break;
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}
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current = current.Next;
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}
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if (current != null)
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{
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s_Modules.AddBefore(current, module);
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}
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else
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{
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s_Modules.AddLast(module);
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}
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return module;
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}
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}
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}
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