26 lines
761 B
C#
26 lines
761 B
C#
using CaoCao.Runtime;
|
|
using ProcedureOwner = CaoCao.Fsm.IFsm<CaoCao.Procedure.IProcedureManager>;
|
|
|
|
namespace Game
|
|
{
|
|
public class ProcedureSplash : ProcedureBase
|
|
{
|
|
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
|
|
{
|
|
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
|
|
|
if (AppEntry.Base.EditorResourceMode)
|
|
{
|
|
// 编辑器模式 直接进登录
|
|
Log.Info("游戏模式:编辑器模式.");
|
|
ChangeState<ProcedureLogin>(procedureOwner);
|
|
}
|
|
else
|
|
{
|
|
ChangeState<ProcedurePreload>(procedureOwner);
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|