TheInitialProject/Assets/CaoCao/Scripts/Editor/XAsset/Build/Pipeline/IBuildPipeline.cs
2024-10-23 16:59:02 +08:00

10 lines
254 B
C#

using UnityEditor;
namespace CaoCao.Editor
{
public interface IBuildPipeline
{
IAssetBundleManifest BuildAssetBundles(string outputPath, AssetBundleBuild[] builds,
BuildAssetBundleOptions options, BuildTarget target);
}
}