TheInitialProject/Assets/Scripts/Base/AppEntry.Custom.cs

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2024-10-23 16:59:02 +08:00
using CaoCao;
using CaoCao.Runtime;
using System;
using UnityEngine;
using UnityEngine.Events;
namespace Game
{
/// <summary>
/// <20><>Ϸ<EFBFBD><CFB7><EFBFBD>ڡ<EFBFBD>
/// </summary>
public partial class AppEntry : MonoBehaviour
{
//public static List<ServerData> GameServerList = new List<ServerData>();
public static int LastLoginServerId = 0;
public static BuiltinDataComponent BuiltinData
{
get;
private set;
}
public static ResourcesComponent Resources
{
get;
private set;
}
public static UIComponent UI
{
get;
private set;
}
public static MainPlayerComponent MainPlayer
{
get;
private set;
}
public static long Ticktime
{
get
{
return (DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000;
}
}
public static GameObject confirmUIGo = null;
public static GameObject updateUIGo = null;
//gc<67>ͷ<EFBFBD>ʱ<EFBFBD><CAB1>
long _GcTime;
public long GCTime
{
get { return _GcTime; }
set { _GcTime = value; }
}
//gc<67>ͷ<EFBFBD>ʱ<EFBFBD><CAB1>
long _idleTime;
public long IdleTime
{
get { return _idleTime; }
set { _idleTime = value; }
}
private static void InitCustomComponents()
{
BuiltinData = GameEntry.GetComponent<BuiltinDataComponent>();
Resources = GameEntry.GetComponent<ResourcesComponent>();
MainPlayer = GameEntry.GetComponent<MainPlayerComponent>();
UI = GameEntry.GetComponent<UIComponent>();
}
public static void QuitGame()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ò<EFBFBD><C3B2><EFBFBD>
void CheckTickTime()
{
long tickTime = Ticktime - _GcTime;
if (tickTime > 60000)
{
UnityEngine.Resources.UnloadUnusedAssets();
GC.Collect();
_GcTime = Ticktime;
IdleTime = Ticktime;
}
}
//<2F><><EFBFBD><EFBFBD>״̬<D7B4><CCAC><EFBFBD><EFBFBD>
void CheckIdleTime()
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><32><EFBFBD>ӣ<EFBFBD><D3A3><EFBFBD><EFBFBD><EFBFBD>gc
if (Ticktime - IdleTime > 60 * 60 * 1000)
{
Log.Info("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>2<EFBFBD><32><EFBFBD>ӣ<EFBFBD><D3A3>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD>GC");
IdleTime = Ticktime;
GCTime = Ticktime;
UnityEngine.Resources.UnloadUnusedAssets();
GC.Collect();
}
}
public void LateUpdate()
{
CheckIdleTime();
}
}
}