fixed
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4430b23fdf
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05ae1163e3
@ -232,7 +232,7 @@ public class AxiNSIO
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}
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public bool LoadSwitchDataFile(string filename, out byte[] outputData)
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{
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#if !UNITY_SWITCH
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#if !UNITY_SWITCH || UNITY_EDITOR
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outputData = null;
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return false;
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#else
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@ -292,7 +292,8 @@ public class AxiNSIO
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public bool GetDirectoryFiles(string path, out string[] entrys)
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{
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#if !UNITY_SWITCH
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#if !UNITY_SWITCH || UNITY_EDITOR
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entrys = null;
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return false;
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#else
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@ -302,7 +303,7 @@ public class AxiNSIO
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public bool GetDirectoryDirs(string path, out string[] entrys)
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{
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#if !UNITY_SWITCH
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#if !UNITY_SWITCH || UNITY_EDITOR
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entrys = null;
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return false;
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#else
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@ -313,10 +314,8 @@ public class AxiNSIO
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#if UNITY_SWITCH
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public bool GetDirectoryEntrys(string path, nn.fs.OpenDirectoryMode type, out string[] entrys)
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{
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entrys = null;
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return false;
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nn.fs.DirectoryHandle dirHandle = new nn.fs.DirectoryHandle();
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nn.Result result = nn.fs.Directory.Open(ref dirHandle, path, type);
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nn.fs.DirectoryHandle eHandle = new nn.fs.DirectoryHandle();
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nn.Result result = nn.fs.Directory.Open(ref eHandle, path, type);
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if (nn.fs.FileSystem.ResultPathNotFound.Includes(result))
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{
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UnityEngine.Debug.Log($"目录 {path} 不存在");
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@ -324,24 +323,58 @@ public class AxiNSIO
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return false;
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}
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long entryCount = 0;
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nn.fs.Directory.GetEntryCount(ref entryCount, dirHandle);
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nn.fs.DirectoryEntry[] dirEntries = new nn.fs.DirectoryEntry[entryCount];
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nn.fs.Directory.GetEntryCount(ref entryCount, eHandle);
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nn.fs.DirectoryEntry[] entries = new nn.fs.DirectoryEntry[entryCount];
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long actualEntries = 0;
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nn.fs.Directory.Read(ref actualEntries, dirEntries, dirHandle, entryCount);
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nn.fs.Directory.Read(ref actualEntries, entries, eHandle, entryCount);
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entrys = new string[actualEntries];
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for (int i = 0; i < actualEntries; i++)
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{
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entrys[i] = dirEntries[i].name;
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entrys[i] = System.IO.Path.Combine(path, entries[i].name);
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}
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nn.fs.Directory.Close(dirHandle);
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nn.fs.Directory.Close(eHandle);
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return true;
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}
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#endif
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#if UNITY_SWITCH
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public bool GetDirectoryEntrysFullRecursion(string path, out string[] entrys)
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{
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nn.fs.DirectoryHandle eHandle = new nn.fs.DirectoryHandle();
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nn.Result result = nn.fs.Directory.Open(ref eHandle, path, OpenDirectoryMode.All);
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if (nn.fs.FileSystem.ResultPathNotFound.Includes(result))
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{
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UnityEngine.Debug.Log($"Ŀ¼ {path} ²»´æÔÚ");
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entrys = null;
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return false;
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}
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long entryCount = 0;
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nn.fs.Directory.GetEntryCount(ref entryCount, eHandle);
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nn.fs.DirectoryEntry[] entries = new nn.fs.DirectoryEntry[entryCount];
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long actualEntries = 0;
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nn.fs.Directory.Read(ref actualEntries, entries, eHandle, entryCount);
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List<string> temp = new List<string>();
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for (int i = 0; i < actualEntries; i++)
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{
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string singlePath = System.IO.Path.Combine(path, entries[i].name);
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temp.Add(singlePath);
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if (entries[i].entryType == EntryType.Directory && GetDirectoryEntrysFullRecursion(singlePath, out string[] singleEntryList))
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{
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temp.AddRange(singleEntryList);
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}
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}
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nn.fs.Directory.Close(eHandle);
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entrys = temp.ToArray();
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return true;
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}
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#endif
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public IEnumerable<string> EnumerateFiles(string path, string searchPattern)
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{
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#if !UNITY_SWITCH
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#if !UNITY_SWITCH || UNITY_EDITOR
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yield break;
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#else
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// 将通配符转换为正则表达式(支持*和?)
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@ -129,28 +129,26 @@ public class MainTest : MonoBehaviour
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UnityEngine.Debug.Log($"result =>{result}");
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else
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{
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UnityEngine.Debug.Log($"====EntrysList====");
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foreach (var e in elist)
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{
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UnityEngine.Debug.Log($"result =>{result}");
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}
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UnityEngine.Debug.Log(e);
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}
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}
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); text17.text = $"AxiNS.instance.io.GetDirectoryEntrys({"save:/"},nn.fs.OpenDirectoryMode.All,out var elist)";
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btn18.onClick.AddListener(() =>
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{
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bool result = AxiNS.instance.io.GetDirectoryEntrys("save:/axibug", nn.fs.OpenDirectoryMode.All, out var elist);
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bool result = AxiNS.instance.io.GetDirectoryEntrysFullRecursion("save:/",out var elist);
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if (!result)
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UnityEngine.Debug.Log($"result =>{result}");
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else
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{
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UnityEngine.Debug.Log($"==== FullRecursion Entrys List====");
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foreach (var e in elist)
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{
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UnityEngine.Debug.Log($"result =>{result}");
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UnityEngine.Debug.Log(e);
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}
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}
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}
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); text18.text = $"AxiNS.instance.io.GetDirectoryEntrys({"save:/axibug"},nn.fs.OpenDirectoryMode.All,out var elist)";
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); text18.text = $"AxiNS.instance.io.GetDirectoryEntrysFullRecursion({"save:/"},out var elist)";
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btn19.onClick.AddListener(() =>
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{
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@ -159,10 +157,9 @@ public class MainTest : MonoBehaviour
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UnityEngine.Debug.Log($"result =>{result}");
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else
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{
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UnityEngine.Debug.Log($"====EntrysList====");
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foreach (var e in elist)
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{
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UnityEngine.Debug.Log($"result =>{result}");
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}
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UnityEngine.Debug.Log(e);
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}
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}
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); text19.text = $"AxiNS.instance.io.GetDirectoryEntrys({"save:/axibug/"},nn.fs.OpenDirectoryMode.All,out var elist)";
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@ -174,10 +171,9 @@ public class MainTest : MonoBehaviour
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UnityEngine.Debug.Log($"result =>{result}");
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else
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{
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UnityEngine.Debug.Log($"====EntrysList====");
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foreach (var e in elist)
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{
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UnityEngine.Debug.Log($"result =>{result}");
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}
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UnityEngine.Debug.Log(e);
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}
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}
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); text20.text = $"AxiNS.instance.io.GetDirectoryDirs({"save:/"},out var elist)";
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@ -189,10 +185,9 @@ public class MainTest : MonoBehaviour
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UnityEngine.Debug.Log($"result =>{result}");
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else
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{
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UnityEngine.Debug.Log($"====EntrysList====");
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foreach (var e in elist)
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{
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UnityEngine.Debug.Log($"result =>{result}");
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}
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UnityEngine.Debug.Log(e);
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}
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}
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); text21.text = $"AxiNS.instance.io.GetDirectoryFiles({"save:/"},out var elist)";
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