StoicGoose.Unity/Assets/Plugins/StoicGooseUnity/StoicGoose.Core/Display/SphinxDisplayController.cs

260 lines
9.1 KiB
C#

using StoicGoose.Common.Attributes;
using StoicGoose.Core.Interfaces;
using static StoicGoose.Common.Utilities.BitHandling;
namespace StoicGoose.Core.Display
{
public sealed unsafe class SphinxDisplayController : DisplayControllerCommon
{
// TODO: reimplement high contrast mode; also, get a WSC, figure out how it's supposed to look?
/* REG_BACK_COLOR */
byte backColorPalette;
/* REG_LCD_CTRL */
bool lcdContrastHigh;
/* REG_DISP_MODE */
bool displayPackedFormatSet, display4bppFlagSet, displayColorFlagSet;
public SphinxDisplayController(IMachine machine) : base(machine) { }
protected override void ResetRegisters()
{
base.ResetRegisters();
backColorPalette = 0;
lcdContrastHigh = false;
displayPackedFormatSet = display4bppFlagSet = displayColorFlagSet = false;
}
protected override void RenderSleep(int y, int x)
{
DisplayUtilities.CopyPixel((0, 0, 0), outputFramebuffer, x, y, HorizontalDisp);
}
protected override void RenderBackColor(int y, int x)
{
if (displayColorFlagSet)
DisplayUtilities.CopyPixel(DisplayUtilities.GeneratePixel(DisplayUtilities.ReadColor(machine, backColorPalette, backColorIndex)), outputFramebuffer, x, y, HorizontalDisp);
else
DisplayUtilities.CopyPixel(DisplayUtilities.GeneratePixel((byte)(15 - palMonoPools[backColorIndex & 0b0111])), outputFramebuffer, x, y, HorizontalDisp);
}
protected override void RenderSCR1(int y, int x)
{
if (!scr1Enable) return;
var scrollX = (x + scr1ScrollX) & 0xFF;
var scrollY = (y + scr1ScrollY) & 0xFF;
var mapOffset = (uint)((scr1Base << 11) | ((scrollY >> 3) << 6) | ((scrollX >> 3) << 1));
var attribs = ReadMemory16(mapOffset);
var tileNum = (ushort)((attribs & 0x01FF) | (displayColorFlagSet ? (((attribs >> 13) & 0b1) << 9) : 0));
var tilePal = (byte)((attribs >> 9) & 0b1111);
var pixelColor = DisplayUtilities.ReadPixel(machine, tileNum, scrollY ^ (((attribs >> 15) & 0b1) * 7), scrollX ^ (((attribs >> 14) & 0b1) * 7), displayPackedFormatSet, display4bppFlagSet, displayColorFlagSet);
var isOpaque = (!display4bppFlagSet && !IsBitSet(tilePal, 2)) || pixelColor != 0;
if (!isOpaque) return;
if (displayColorFlagSet)
DisplayUtilities.CopyPixel(DisplayUtilities.GeneratePixel(DisplayUtilities.ReadColor(machine, tilePal, pixelColor)), outputFramebuffer, x, y, HorizontalDisp);
else
DisplayUtilities.CopyPixel(DisplayUtilities.GeneratePixel((byte)(15 - palMonoPools[palMonoData[tilePal][pixelColor & 0b11]])), outputFramebuffer, x, y, HorizontalDisp);
}
protected override void RenderSCR2(int y, int x)
{
if (!scr2Enable) return;
var scrollX = (x + scr2ScrollX) & 0xFF;
var scrollY = (y + scr2ScrollY) & 0xFF;
var mapOffset = (uint)((scr2Base << 11) | ((scrollY >> 3) << 6) | ((scrollX >> 3) << 1));
var attribs = ReadMemory16(mapOffset);
var tileNum = (ushort)((attribs & 0x01FF) | (displayColorFlagSet ? (((attribs >> 13) & 0b1) << 9) : 0));
var tilePal = (byte)((attribs >> 9) & 0b1111);
var isVisible = !scr2WindowEnable || (scr2WindowEnable && ((!scr2WindowDisplayOutside && IsInsideSCR2Window(y, x)) || (scr2WindowDisplayOutside && IsOutsideSCR2Window(y, x))));
if (!isVisible) return;
var pixelColor = DisplayUtilities.ReadPixel(machine, tileNum, scrollY ^ (((attribs >> 15) & 0b1) * 7), scrollX ^ (((attribs >> 14) & 0b1) * 7), displayPackedFormatSet, display4bppFlagSet, displayColorFlagSet);
var isOpaque = (!display4bppFlagSet && !IsBitSet(tilePal, 2)) || pixelColor != 0;
if (!isOpaque) return;
isUsedBySCR2[(y * HorizontalDisp) + x] = true;
if (displayColorFlagSet)
DisplayUtilities.CopyPixel(DisplayUtilities.GeneratePixel(DisplayUtilities.ReadColor(machine, tilePal, pixelColor)), outputFramebuffer, x, y, HorizontalDisp);
else
DisplayUtilities.CopyPixel(DisplayUtilities.GeneratePixel((byte)(15 - palMonoPools[palMonoData[tilePal][pixelColor & 0b11]])), outputFramebuffer, x, y, HorizontalDisp);
}
protected override void RenderSprites(int y, int x)
{
if (!sprEnable) return;
if (x == 0)
{
activeSpriteCountOnLine = 0;
for (var i = 0; i < spriteCountNextFrame; i++)
{
var spriteY = (spriteData[i] >> 16) & 0xFF;
if ((byte)(y - spriteY) <= 7 && activeSpriteCountOnLine < maxSpritesPerLine)
activeSpritesOnLine[activeSpriteCountOnLine++] = spriteData[i];
}
}
for (var i = 0; i < activeSpriteCountOnLine; i++)
{
var activeSprite = activeSpritesOnLine[i];
var spriteX = (activeSprite >> 24) & 0xFF;
if (x < 0 || x >= HorizontalDisp || (byte)(x - spriteX) > 7) continue;
var windowDisplayOutside = ((activeSprite >> 12) & 0b1) == 0b1;
if (!sprWindowEnable || (sprWindowEnable && (windowDisplayOutside != IsInsideSPRWindow(y, x))))
{
var tileNum = (ushort)(activeSprite & 0x01FF);
var tilePal = (byte)((activeSprite >> 9) & 0b111);
var priorityAboveSCR2 = ((activeSprite >> 13) & 0b1) == 0b1;
var spriteY = (activeSprite >> 16) & 0xFF;
var isVisible = !isUsedBySCR2[(y * HorizontalDisp) + x] || priorityAboveSCR2;
if (!isVisible) continue;
var pixelColor = DisplayUtilities.ReadPixel(machine, tileNum, (byte)((y - spriteY) ^ (((activeSprite >> 15) & 0b1) * 7)), (byte)((x - spriteX) ^ (((activeSprite >> 14) & 0b1) * 7)), displayPackedFormatSet, display4bppFlagSet, displayColorFlagSet);
var isOpaque = (!display4bppFlagSet && !IsBitSet(tilePal, 2)) || pixelColor != 0;
if (!isOpaque) continue;
tilePal += 8;
if (displayColorFlagSet)
DisplayUtilities.CopyPixel(DisplayUtilities.GeneratePixel(DisplayUtilities.ReadColor(machine, tilePal, pixelColor)), outputFramebuffer, x, y, HorizontalDisp);
else
DisplayUtilities.CopyPixel(DisplayUtilities.GeneratePixel((byte)(15 - palMonoPools[palMonoData[tilePal][pixelColor & 0b11]])), outputFramebuffer, x, y, HorizontalDisp);
}
}
}
public override byte ReadPort(ushort port)
{
var retVal = (byte)0;
switch (port)
{
case 0x01:
/* REG_BACK_COLOR */
retVal |= (byte)((backColorIndex & 0b1111) << 0);
retVal |= (byte)((backColorPalette & 0b1111) << 4);
break;
case 0x04:
/* REG_SPR_BASE */
retVal |= (byte)(sprBase & (displayColorFlagSet ? 0b111111 : 0b011111));
break;
case 0x07:
/* REG_MAP_BASE */
retVal |= (byte)((scr1Base & (displayColorFlagSet ? 0b1111 : 0b0111)) << 0);
retVal |= (byte)((scr2Base & (displayColorFlagSet ? 0b1111 : 0b0111)) << 4);
break;
case 0x14:
/* REG_LCD_CTRL */
ChangeBit(ref retVal, 0, lcdActive);
ChangeBit(ref retVal, 1, lcdContrastHigh);
break;
case 0x60:
/* REG_DISP_MODE */
ChangeBit(ref retVal, 5, displayPackedFormatSet);
ChangeBit(ref retVal, 6, display4bppFlagSet);
ChangeBit(ref retVal, 7, displayColorFlagSet);
break;
default:
/* Fall through to common */
retVal = base.ReadPort(port);
break;
}
return retVal;
}
public override void WritePort(ushort port, byte value)
{
switch (port)
{
case 0x01:
/* REG_BACK_COLOR */
backColorIndex = (byte)((value >> 0) & 0b1111);
backColorPalette = (byte)((value >> 4) & 0b1111);
break;
case 0x04:
/* REG_SPR_BASE */
sprBase = (byte)(value & (displayColorFlagSet ? 0b111111 : 0b011111));
break;
case 0x07:
/* REG_MAP_BASE */
scr1Base = (byte)((value >> 0) & (displayColorFlagSet ? 0b1111 : 0b0111));
scr2Base = (byte)((value >> 4) & (displayColorFlagSet ? 0b1111 : 0b0111));
break;
case 0x14:
/* REG_LCD_CTRL */
lcdActive = IsBitSet(value, 0);
lcdContrastHigh = IsBitSet(value, 1);
break;
case 0x60:
/* REG_DISP_MODE */
displayPackedFormatSet = IsBitSet(value, 5);
display4bppFlagSet = IsBitSet(value, 6);
displayColorFlagSet = IsBitSet(value, 7);
break;
default:
/* Fall through to common */
base.WritePort(port, value);
break;
}
}
[Port("REG_BACK_COLOR", 0x001)]
[BitDescription("Background color index", 0, 3)]
public override byte BackColorIndex => backColorIndex;
[Port("REG_BACK_COLOR", 0x001)]
[BitDescription("Background color palette", 4, 7)]
public byte BackColorPalette => backColorPalette;
[Port("REG_SPR_BASE", 0x004)]
[BitDescription("Sprite table base address", 0, 5)]
[Format("X4", 9)]
public override int SprBase => sprBase;
[Port("REG_MAP_BASE", 0x007)]
[BitDescription("SCR1 base address", 0, 3)]
[Format("X4", 11)]
public override int Scr1Base => scr1Base;
[Port("REG_MAP_BASE", 0x007)]
[BitDescription("SCR2 base address", 4, 7)]
[Format("X4", 11)]
public override int Scr2Base => scr2Base;
[Port("REG_LCD_CTRL", 0x014)]
[BitDescription("LCD contrast setting; high contrast?", 1)]
public bool LcdContrastHigh => lcdContrastHigh;
[Port("REG_DISP_MODE", 0x060)]
[BitDescription("Tile format; is packed format?", 5)]
public bool DisplayPackedFormatSet => displayPackedFormatSet;
[Port("REG_DISP_MODE", 0x060)]
[BitDescription("Tile bits-per-pixel; is 4bpp?", 6)]
public bool Display4bppFlagSet => display4bppFlagSet;
[Port("REG_DISP_MODE", 0x060)]
[BitDescription("Display color mode; is color?", 7)]
public bool DisplayColorFlagSet => displayColorFlagSet;
}
}